Then what are you saying if you don't give a shit what they think? They, Nintendo, put it in the game in the first place. And they, Nintendo, allow for it to be played for the Japanese audience.
So they thought it was a good idea which is why it is in the Japanese version of the game.
We don't actually have any proof that was the case. All we know is that it isn't in the NA version of the game.And they, Nintendo, later decided it was a bad idea to put it in the localised version. That's perfectly normal. Content is altered or removed all the time when games are localised. I'm glad they eventually made a decision to remove that mini game.
We don't actually have any proof that was the case. All we know is that it isn't in the NA version of the game.
I just like puns.Are you really going to defend the -gameplay- of SRW?!
What other reason would there be? Based on their track record it seems pretty obviousWe don't actually have any proof that was the case. All we know is that it isn't in the NA version of the game.
Someone brought up that it might be to cut cost. Since it had a lot of Voice acting in the mode.What other reason would there be? Based on their track record it seems pretty obvious
But we do know, because Nintendo, in localizing the game, looked at the information they have regarding sales, customer feedback, and whatever else they might use to make these kind of decisions, and clearly, they determined it *does* affect localization and that it's better to leave it out.
You can disagree with them, but acting like this decision was made arbitrarily one day by someone rather than informed by the data available to them, just doesn't make sense.
i mean diehard fe fans import the games all the time, including those who can read japanese, to datamine stuff way ahead of the western release. why do you think there are fan translations of unlocalized games? it's true it wouldn't have gotten the media attention without awakening though. seeing the sales numbers of fates in japan though, i have little hope these controversies will leave a lasting impression.Not completely? I guess then I should say "nobody would have cared nearly as much".
Soleil blew up over all the gaming news websites. She (and now this facerubbing thing) are the majority of news that has been reported about this game, even if both are really, really trivial elements of the whole.
It's... more than a little depressing.
Are you really going to defend the -gameplay- of SRW?!
It's...fine? Like, not transcendent or anything but perfectly acceptable
It's fine if you're playing the games for everything else it has to offer. The gameplay itself as a srpg is serviceable but there are tons of srpgs with way better gameplay to spend your time on if you mainly care about gameplay. So not all srpgs sell on gameplay alone. That's my point!
A few weeks from now we will have the Bravely Second version of this thread, just an early reminder >.>
I don't play Fire Emblem anymore, I don't buy new Fire Emblem games, so honestly this doesn't really affect me directly in any way. But if it were a series I actually cared about, at this point I think I would be at least a little concerned. Direct censorship is always bad, even if it is done for the "right" reasons. I don't think it really matters who is doing the censorship either, although that can cause more or less distress depending on the process. When Spielberg alters ET for the re-release, it is stupid. When Lucas decides to change the context of scenes when re-releasing Star Wars, it is stupid. When studios decide to censor movies to release them at lower ratings in cinemas, it is annoying. When studios decide to censor movies for foreign sensitivities to reach a larger audience, it is annoying.
In many cases, an argument can always be made for why changes are made. But that doesn't change the fact that it is annoying that works cannot stand on their own for what they are. That's not to say that every piece of work some amazing work of art worthy of eternal preservation, but rather that I think each piece of work should be allowed to stand for itself to be judged by the audience.
I don't want to play a SRPG with casual homophobic stuff, or creepy face rubbing minigames where you get "closer" to your party members. But I think I still wouldn't want to play such a SRPG even if such content is removed from a single version of the game. If Nintendo of America truly feels that such content is offensive and should not be in their games, and if they truly feel that the content in FE Fates could be classified as such, then they should have been to reject the game for localization. Of course we know this is not the case. This is a business and marketing decision meant to distance the brand outside of Japan from Idea Factory games. I think we can all accept that, because business is business, but I'm not sure if championing or celebrating that decision is in the best interest of consumers.
If the next Fire Emblem game in Japan doubles down on this sort of thing, is the English fanbase going to essentially turn into one that encourages and demands for continued censorship in every game just so they can pretend to feel better about a series that they would otherwise feel weird about liking in the original form? That would be so weird to me.
This line of thinking never makes sense to me. Companies do this all the time. Are you perpetually angry becuase of that?
It already happened, but we'll see what else was changed in the european release when it comes out next month. At least content wasnt cut there, just altered, which is better/fine.
A few weeks from now we will have the Bravely Second version of this thread, just an early reminder >.>
A few weeks from now we will have the Bravely Second version of this thread, just an early reminder >.>
They probably didn't think much about you with this.I am pretty much. It gets tiring though so I try not to even read news about it or participate in these threads. I mean I don't even care about the petting minigame as it is something I probably wouldn't have even done in the game anyway. It's more that I hate the idea of a localization team deciding what is appropriate for me and my entire region. I'd rather not have to defend "bust sliders" or "human petting minigames", but I know that all that stuff is optional and that someone out there would have liked to have utilized it. I also know how it feels to have something changed in a localization that effects the story of a game and my enjoyment (stuff like all the changes in the Xenosaga games) for the sake of making it acceptable to a region.
( ._.)
This line of thinking never makes sense to me. Companies do this all the time. Are you perpetually angry becuase of that?
And they, Nintendo, later decided it was a bad idea to put it in the localised version. That's perfectly normal. Content is altered or removed all the time when games are localised. I'm glad they eventually made a decision to remove that mini game because I thought it was a bad addition to the franchise from day one.
Because dating sims are an established market in Japan.Pretty much. Why is this 'ok' for Japan but not ok for the rest of the world.
If Nintendo were so against this content, why did they allow it in their game in the first place?
Because some people care about what they get, not just about getting anything.Companies in general are not in the business of hacking away content from one market to another, so we can stop pretending that this is a normal, every day occurrence.
https://www.youtube.com/channel/UCP1GrSKB5lTUaQILsRGsf8Q/videos
From what others have said, this content is included in the "petting mini-game" and will also wind up on the cutting room floor. This is not a small amount of voice work(even some minor characterization) that one audience will get, that everyone else won't. I just flat out don't understand why this is perfectly ok with a lot of people on this forum.
Fair enoughIt was just to make a point, it wasn't meant to be a fair comparison. But since you brought up that aspect of strategy games, I should probably point out that in Japan, the Super Robot Wars series is pretty damn popular, more so than FE (maybe about equal now though), and it is exclusively due to the licensed franchises, characters, and story. The gameplay is shit, but the maps are just as long if not longer than FE maps, and there are a gazillion maps in the game. So there, different audiences, different strokes.
Pretty much. Why is this 'ok' for Japan but not ok for the rest of the world.
If Nintendo were so against this content, why did they allow it in their game in the first place?
Because some people care about what they get, not just about getting anything.
Because sometimes less is more.And for those happy/indifferent about this being done, I do hope that they're the same when something that they think seems neat is cut from an upcoming game for "reasons."
Defending cutting content is something that will come back to the person in the end. Why support the practice at all?
Companies in general are not in the business of hacking away content from one market to another, so can we stop pretending that this is a normal, every day occurrence?
And for those happy/indifferent about this being done, I do hope that they're the same when something that they think seems neat is cut from an upcoming game for "reasons."
Defending cutting content is something that will come back to the person in the end. Why support the practice at all and roll the dice? It just doesn't make sense.
And these changes were shit.That's not true at all. Tetra's Trackers was removed for the Western version of Four Swords Adventures. South Park Stick of Truth had content removed in Europe. London Life (a huge amount of content) was only translated for the American version of Layton 4. Yakuza 3 was heavily cut for its European version. Pokemon Platinum had the slot machines removed in Europe. Games are routinely altered for the German market.
Companies in general are not in the business of hacking away content from one market to another, so can we stop pretending that this is a normal, every day occurrence?
They probably didn't think much about you with this.
And these changes were shit.
It sounds like malignant. That what they're going for?Malig Knight is the stupidest possible class name change of all time (myrmidon is up there), and this is my biggest problem with the localization so far.
Because sometimes less is more.
So I'm not part of western culture (whatever the fuck that actually means, we're talking about dozens of nations here) now?My suggestion for anyone who like to play the game without censorship : 'start learning Japanese language and import the game '.
It's clear than western culture is different from Japan so if you guys prefer you game 'pure' do that.
Localized version of games always getting some adjustment to local culture.
It sounds like malignant. That what they're going for?
So I'm not part of western culture (whatever the fuck that actually means, we're talking about dozens of nations here) now?
Shuhei Yoshida said:Its due to cultural differences. The West has its own thinking about how to depict women in games media which is different from Japan [ ] Speaking personally, if it is a representation acceptable to the general people in Japan, I wouldnt be concerned about it in Japan. Its a difficult problem.
But this feature wasn't about women.
Why not buy a Japanese 3DS, and the game, and learn Japanese? If you're that outraged about not playing "complete games" then play them in their original language so you don't have to suffer through a translation that could change anything.
This. And not all of us are from the nation the puritans went to.Western culture is such a stupid term. To imply the whole Western world is of one mind.
Tell a Scot he has the same culture as an Englishman and he'll deck you harder than a double decker bus.
how can western culture can cope perfectly fine with romance in Bioware games
most likely