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The Tales of Symphonia PC-Port is a mess!

Arthea

Member
Ahahaha oh my god. Bandai Namco is just shitting all over one of their most well known franchises.


Tales of Symphonia for PC, is not only a poor port of the PS3 version, keeping the idiotic 30FPS cap for a game that originally ran at 60FPS.

But it's render locked to 720p! ahahah
And then there are all the other issues.


Seriously Bamco, fuck off. How have you not learned by now? SERIOUSLY! After having been involved with PC games for well over a decade.

Dark Souls alone should've been lesson enough to make sure releases were done RIGHT.

But after they couldn't even bother to fix Zestiria's constant stuttering that someone unrelated without the source code fixed easily. WHy would I expect anything less than vast incompetence????
The problem is that outrage isn't helping, as suggesting to play any other version out there or emulating.

If we want Tales to have any future on PC, we have to let Bamco know (in civil manner) what we expect from them and what we won't tolerate.

They might not bother with ToS, IDK, but there are future ports to consider too.

I'm not even installing ToS after all I've read about it, but someone who did, like maybe Doggie, could write them a good explanation what needs to be fixed.
 

BONKERS

Member
We've been asking KINDLY while being ignored. WHY would I be nice after they've ignored every piece of useful information and constructive criticism?

With the author of the mods for Zestiria offering up use of his code to figure out how to fix it for free even.

It's toxic. They dont' listen. Period. And this whole culture of fucking up good products only to be basically told to have to buy a shit product (That some outside party , their customers ends up having to fix FOR THEM)to potentially ensure a decent one down the road instead of just doing it right the first time or just fixing it. (IE: Dark Souls. It REALLY wouldn't have killed them or hurt them financially to go back and fix all of it's issues. Especially with how well it sold and games that are a LOT worse off in terms of sales have been able to do it. And admit they messed up.)
Is WRONG.


Why would we do that, when we can download the game illegally or rip our own copy and play it on Dolphin and works better than an officially released product that we paid money for?
We shouldn't have to do that.
 

Gattsu25

Banned
My other theory is that everyone on the project was drunk. The entire time.
The other possibility is that the localization/port team were given less than meager resources and an unmoving deadline to port the game for PC and into other languages.

The CSV file (the format predates Excel so please stop calling it an Excel file, Folks 😘) and TXT translation file being so easily accessed only furthers my belief that this is what happened.

They likely underpaid, and we got exactly what they paid for.

Edit: Also, seeing text encoding errors in the damned MENUS is shameful, IMO.
 

BONKERS

Member
The other possibility is that the localization/port team were given less than meager resources and an unmoving deadline to port the game for PC and into other languages.

The CSV file (the format predates Excel so please stop calling it an Excel file, Folks 😘) and TXT translation file being so easily accessed only furthers my belief that this is what happened.

They likely underpaid, and we got exactly what they paid for.

I wouldn't doubt it. That seems to be case for a lot of projects that end up this way. *Cough*Warner Bros*cough* (Many others too. HSV is notorious, but it's probably not their fault. I wouldn't doubt for a moment they have less than ideal circumstances and budget just to get the job at all.)
 
From Reddit:

The most important thing: contrary to popular belief, DENUVO is NOT a newly developed and modern super-protection! In fact, behind DENUVO hides the ordinary VMProtect, from Russian roots, with minor differences (like a kind of fork). The mythical "strength" of this protection is the lack of a good debugger for debugging x64 (64-bit executable PE files). The beloved OllyDbg debugger/disassembler works only with x86 (32-bit) executables, and it's x64 version has not yet been released. The only (barely) suitable debugger is x64dbg, but at the moment it is still a very embrionary, weak and poorly-optimized product. Ironically, DENUVO's popularity gave x64dbg a huge boost in contributions from several programmers.

Now, a little more detail:

DENUVO = VMProtect

It is perfectly evident, if we compare the virtual machines of both products. From Lords of Fallen to Just Cause ™ 3 - we find VMProtect 2.X. It's traits are identified by the presence of an encrypted dispatch-table. Starting with Just Cause ™ 3, DENUVO developers realized this epic fuck-up and discarded the dispatch-table from the virtual machine, changing the structure of the delta offset p-code instructions, thus we can consider this a new iteration of teh latest VMProtect 3.x. In addition to the virtual machine, everything in DENUVO uses VMProtect code obfuscation. Also should be mentioned the fact that the known tool ProtectionID initially determined executables protected with DENUVO as being protected by VMProtect 2.x, that should also mean something. Also something noteworthy happened with Assassin's Creed Syndicate - it uses... VMProtect! Why not DENUVO?! Obviously, someone at Ubisoft knew it was essentially the same thing and decided not to overpay for a sensational brand. However, their game was cracked fairly quickly so maybe they were not so lucky after all.

Who developed DENUVO?

Denuvo Software Solutions GmbH., Mr. Salzburg, Austria. Officially, Reinhard Blaukovich (Reinhard Blaukovitsch) and Robert Fendandez (Robert Hernandez). The first, is none other than the former developer of SecuROM (Sony DADC Austria AG - Austria, too). However, official information is highly questionable - it is very likely that the development of DENUVO attracted employees from VMProtect Software. The programming styles between SecuROM and DENUVO are very different. In addition, here's an interesting fact: the virtual machine implementation in the latest version of SecuROM 8 (8.03.012) had the dispatch-table discarded from it by the developers. But then in the first version of DENUVO it suddenly pops up again! Would the same developers have repeated the same mistake twice?!

DENUVO - DRM?

DENUVO is not DRM. It cannot check the disk or perform online activation, as did SecuROM. And there is nothing - neither disk check nor online activation, that SecuROM and StarForce emplyed, that was not successfully reversed and/or bypassed. DENUVO (VMProtect) simply protects files from modification. DENUVO is more focused on being a protective layer over DRM mechanisms like Steam/Origin.

Can DENUVO (VMProtect) be cracked?

As with any other defense mechanism - YES! Of course! It is merely a question of time and effort. Until now cracks consisted of emulating Steam/Origin, which are now protected by DENUVO. But it can still be done be keeping the emulation as is + manipulating the CPUID for DENUVO. But, most likely, the trend will shift to un-virtualize the virtual machine. Yes, it certainly isn't going to be as easy as with SecuROM virtual machine, which was the definition of "easy to crack" - nevertheless, it's still VMProtect's first year and I am sure that this problem will be solved.

DENUVO (VMProtect) had a devastating effect on the performance and optimization of games?

Think about it - even without DENUVO (VMProtect) many modern games require powerful processors and faster memory, the presence of this kind of protection just makes it worse! The problem arises when code is run inside a virtual machine - vitualized primitive code runs much slower that it would if it ran in it's non-virtualized form. Even if you have the most powerful i7 - even then it can't physically cope with rapidly processing a virtual machine, this new level of abstraction, and by having a huge cache and clock speed processor won't help either. If, for example, one assembly instruction takes one clock cycle, then its execution under the virtual machine number of cycles increases by several million (yes, with an 'm'). And then there is an additional penalty in this whole operation, which is aggravated by the plaform itself (x64/64-bit):

The length of the assembly instructions almost double when compared to x86/32-bit;
The virtual machine takes more than twice as long to store and process CPU registers (from RAX to R15);
Primitives breed hundreds of virtual machine;
p-code instructions (bytecode) now occuppy more space than the assembly code of the game itself!

As a result, files protected by DENUVO (VMProtect) may "weigh" an additional 100MB. However, if you discard several entities of the virtual machine primitives and bytecode, you end up with no more than 15-30MB.

DENUVO (VMProtect) even keeps dead silent about simple errors, finding out what is going on can only be achieved by using a debugger. For example, when the first games protected by DENUVO got "cracked" some people reported that, a couple of seconds after opening the game executable, the game process would hang and not start at all. The "crack" developers did not even bother to inform the public that DENUVO (specifically in Steam version of games) even went as far as checking the existence of a simple branch in the Windows registry: HKEY_CURRENT_USER\Software\Valve. There are two ways to solve this minor trouble: Just install Steam yourself or create that registry branch manually.

Here's some interesting facts and information directly from VMProtect:

Protected files are run on almost any version of Windows, even old Windows 95! However, licensing feature requires at least Windows 2000.

VMProtect doesn’t support .NET executables and has a limited support of VB executables.

This last one is just funny. I suspect that VMProtect doesn't support .NET and VB because these languages already run inside their own application virtual machines. VB runs in it's VBVM and .NET runs in CLR which is also it's own VM (for performance gain purposes). VMProtect can't virtualize .NET without making it's performance come near stand still or break JIT compilation due to the VM's architecture. Only Leonardo Di Caprio would relate to this "Inception" scenario :)

"Mutation" protection method

Mutation is a replacing the source code instructions with their analog (or a certain instruction sequence), that give the same result as the source code. It is the fastest yet simplest way of software protection. Quite useful when you need to hide the signatures of third-party libraries used in your code. For example if hacker knows that you use a well-known SHA-1 implementation, he may attack it, instead of your code. Mutation allows to hide the presence of the library.

"Virtualization" protection method

Virtualization is the process of translating executable code into instructions of a virtual machine with the different architecture, that is unknown to a potential cracker. Virtualized parts of the code are executed by the interpreter (virtual machine) without being converted into native machine code. Generally, the reengineering of virtualized code requires the study of virtual machine architecture first, then it requires the creation of a disassembler that understands that architecture. Both processes are quite time-consuming and stops a great deal of crackers. Each time you protect the application, VMProtect generates a completely different set of virtual machines, so even if a cracker finally understand an architecture of the particular virtual machine, he has to start from the very beginning for the second protected procedure of the same file.

"Ultra" protection method

Ultra combines virtualization and mutation methods to make the protection even better. The protected code is being mutated first and then the result is virtualized.
 
Tried to launch the game, seems pretty easy to fix up: All we need is the fix of menus, which clearly didn't had QA and internal resolution unlock.
 

LiquidMetal14

hide your water-based mammals
I'm so tired of devs doig this and wondering why the sales aren't there on some PC titles.

PC enthusiasts are almost all core gamers. We will spend but not on phoned in ports like this. You'd think BN would take care of one its most notable IP's.
 

BONKERS

Member
I'm just not going to bother buying anything from Bamco any more on PC unless something changes.They are going on my shit list with SE and TK.

I wish I could refund this even though I received it with Zestiria. (Which was better than this effort, even with it's big problems that they refused to fix).

I've waited years for this to happen for Symphonia, to get a modern port that runs at any resolution and runs at 60FPS like it should. I told myself after spending 100$ for the SE of the PS3 version and learning it was gimped to 30FPS 720p with no AA and no effort to really improve any aspect of it other than including the PS2 content and bug fixes and widescreen support. (The battle portraits are just the skit portraits inserted in place of the old ones. Whoopee.).

"Maybe they'll port this to PC someday soon, I can wait until then to replay it. I don't mind waiting some more. I've got other stuff I can play. I put in my money and supported this release anyway."

My OST with that SE also came with half the CDs loose inside the container and I received TWO Collette figures instead of the proper set of 4.

Well played Bamco. Well played.

Guess i'll finally just pirate it and play it in Dolphin instead since I don't own it for the gamecube anymore.

I agree.

I actually joked in the Steam thread that Namco outsourced this port to Tecmo.

Yes, that is actually standard (and good) practice for internationalization.

You forgot Square Enix. Their ports are either shit. Or obtusely backwards in decision making. Or both. Or just low budget, low effort. (Mobile ports)

In fact, i'm going to venture out and say that Type-0 HD was probably the first SE PC port that wasn't a total trainwreck in the history of ever. As long as they've been making PC ports ,98' anyway.
I don't count MMOs since they have extra incentive to do a decent job. Millions of dollars in subscription revenue per month.
 

FSLink

Banned
Damn, I guess they just shipped it out half finished, and even did us a favor and included all the localization files and expect us to fix it ourselves, lol
 
Yikes, not looking so hot.

I mean cold!

Actually I mean hot.

himZD0M.gif
 

Falk

that puzzling face
This is quite uncharacteristic for me, especially as I usually end up trying to give perspective to folks who lash out at what is perceived to be a bad port, but this might well be one of the worst ports I've ever laid eyes on, certainly in the last ~5 years. Straight away firing it up you could see it was internally rendering at a lower resolution and the barren settings menu already had me thinking 'this isn't going to be good'. As soon as I fired it up I had a few folks in the Steam thread wanting to know what settings were like and the framerate and such so that was great being the bearer of bad news.

Same here. Like I mentioned, the issues here aren't 'oh, devs don't really understand PC gaming and expectations'. The issues literally are what would have gotten objectively deserving shit thrown at it had it been a port to any platform - another console, mobile, whatever. From an FPS cap that breaks, to localization issues, to leftover button prompts from a different control scheme.

It's not a bad PC port. It's a bad port, fullstop.

Dolphin has no steam achievements and emulation is much more demanding than the port. I don't see how that solves anything, we should ask Bamco to fix the port, we should insist on it, for future releases as well.
That's only solution.

This, really. Zestiria was very competent. Even if it wasn't the second coming of Jesus as far as taking full advantage of PC capabilities go, it functions, and it does what is advertised. This port, on the other hand, if left un-fixed, pretty much seals the deal for me going forward - no more preordering Tales on Steam, refunds or not. I'll wait for performance reviews for each individual entry (whether a new game or a port of an older title) and simply abstain from being counted in whatever preorder statistic that may or may not matter.
 

koutoru

Member
Damn, I guess they just shipped it out half finished, and even did us a favor and included all the localization files and expect us to fix it ourselves, lol
Might as well include the source code and give modding capabilities as well.

Heck, just put the game on GitHub and watch the community actually do a better job porting it to PC than Namco did.
half /s
 

BONKERS

Member
Same here. Like I mentioned, the issues here aren't 'oh, devs don't really understand PC gaming and expectations'. The issues literally are what would have gotten objectively deserving shit thrown at it had it been a port to any platform - another console, mobile, whatever. From an FPS cap that breaks, to localization issues, to leftover button prompts from a different control scheme.

It's not a bad PC port. It's a bad port, fullstop.



This, really. Zestiria was very competent. Even if it wasn't the second coming of Jesus as far as taking full advantage of PC capabilities go, it functions, and it does what is advertised. This port, on the other hand, if left un-fixed, pretty much seals the deal for me going forward - no more preordering Tales on Steam, refunds or not. I'll wait for performance reviews for each individual entry (whether a new game or a port of an older title) and simply abstain from being counted in whatever preorder statistic that may or may not matter.

What? Do you think Bamco listens to nice requests and constructive criticism? They couldn't even bother to fix Zestiria's constant stuttering without a 3rd party mod. The game didn't even ship with Mipmaps FFS!
It had some other minor issues as well that relate to every release of teh game too
http://www.blade2187.com/2015/12/31/zestiria-a-good-release/#more-1279


But hey, the poster example is Dark Souls. It wouldn't have hurt them to fix the Dark Souls port with people asking for it nicely, meanly or whatever. But did they? No.

GungHo with their Grandia II port, despite it's final remaining problems went basically full stop on support and communication to actually fix it's huge glaring problems. A probably much lesser known game and smaller release.

Sure, emulating it in Dolphin is a lot more costly performance wise. But at least it works almost exactly as it should. At 60FPS no less(You can even lessen the drops from the original game probably by increasing Dolphin's emualted CPU clock) The emulation with that game has improved leaps and bounds in the last 3 years.
And you don't even have to PAY for it.
 
What? Do you think Bamco listens to nice requests and constructive criticism? They couldn't even bother to fix Zestiria's constant stuttering without a 3rd party mod. The game didn't even ship with Mipmaps FFS!
It had some other minor issues as well that relate to every release of teh game too
http://www.blade2187.com/2015/12/31/zestiria-a-good-release/#more-1279


But hey, the poster example is Dark Souls. It wouldn't have hurt them to fix Dark Souls port with people asking for it nicely, meanly or whatever. But did they? No.


Sure, emulating it in Dolphin is a lot more costly performance wise. But at least it works almost exactly as it should. At 60FPS no less(You can even lessen the drops from the original game probably by increasing Dolphin's emualted CPU clock) The emulation with that game has improved leaps and bounds in the last 3 years.
And you don't even have to PAY for it.



Well, the thing is not a lot of people paid for it. I fear that's the reason why the port was so rushed. They basically meant it as a free one for preorders... although the problem is they're actually selling it.
 

duckroll

Member
It's not a bad PC port. It's a bad port, fullstop.

I think we can go beyond that. This is a broken product, period. It doesn't even matter if it is a port or not, does it? Like, usually when we talk about "bad port" it suggests that based on expectations of an existing product on another platform, this pales. But even without that comparison and without those expectations, if a brand new indie game were to be released in this state, it would be crucified too. Why include languages which you aren't going to actually complete localization for? That's just massively unprofessional and embarrassing.

Well, the thing is not a lot of people paid for it. I fear that's the reason why the port was so rushed. They basically meant it as a free one for preorders... although the problem is they're actually selling it.

Does that even matter? If you're going to offer a freebie as attractive preorder content, that freebie should have standards too. If you're going to throw out something that no one would even want, it would literally be better to not bother giving anything at all.
 
I think we can go beyond that. This is a broken product, period. It doesn't even matter if it is a port or not, does it? Like, usually when we talk about "bad port" it suggests that based on expectations of an existing product on another platform, this pales. But even without that comparison and without those expectations, if a brand new indie game were to be released in this state, it would be crucified too. Why include languages which you aren't going to actually complete localization for? That's just massively unprofessional and embarrassing.



Because the localization already existed :p They just didn't bothered to QA this. lol.



Does that even matter? If you're going to offer a freebie as attractive preorder content, that freebie should have standards too. If you're going to throw out something that no one would even want, it would literally be better to not bother giving anything at all.

Well, the point I making is that the port clearly received no attention compared to Zestiria. And it's likely this was the case because of the pre-order thing. Basically, I think they thought most of the owners would be from pre-orders. It's not an excuse or anything, this is basically what I think was their reasoning behind that.
 

duckroll

Member
Because the localization already existed :p They just didn't bothered to QA this. lol.

Does it matter that the localization is complete somewhere if it isn't complete in this product? Lol. As it is, I feel this is a huge stain on their reputation for anyone who preordered ToZ thinking they would get at least a functional version of ToS on PC to play with. Really sad.

Well, the point I making is that the port clearly received no attention compared to Zestiria. And it's likely this was the case because of the pre-order thing. Basically, I think they thought most of the owners would be from pre-orders. It's not an excuse or anything, this is basically what I think was their reasoning behind that.

Sure but if you think this through, isn't that REALLY bad business planning? Basically the train of thought would be that it is okay to half ass something to piss off what would basically be their most dedicated fans - those who throw down money at full price for a game before release.... digitally. These are the people you want to keep satisfied because they'll be the first to tell all their friends about how great your new games are when they play them since they hype themselves up enough to preorder.
 
Does it matter that the localization is complete somewhere if it isn't complete in this product? Lol. As it is, I feel this is a huge stain on their reputation for anyone who preordered ToZ thinking they would get at least a functional version of ToS on PC to play with. Really sad.


Well, you asked why did they included it. Basically, it's pretty obvious they had no QA for the product. Of course this is a huge stain, because this is not even amateurish, this is just a scam at this point.


Were these translation errors also present in the Gamecube version?


Not at all, they got burned because of French accents :p
And I played the French version, and every accents or "é" where present. Basically, it's a thing with French localisations. Some english fonts dont includes "é". So it results in these weirds letters.
 

Falk

that puzzling face
I think we can go beyond that. This is a broken product, period.

Actually I'd give a product a lot more shit if it shipped with button prompts from a different control setup if it was a first release and not a port. :V
 
Well, you asked why did they included it. Basically, it's pretty obvious they had no QA for the product. Of course this is a huge stain, because this is not even amateurish, this is just a scam at this point.





Not at all, they got burned because of French accents :p
And I played the French version, and every accents or "é" where present. Basically, it's a thing with French localisations. Some english fonts dont includes "é". So it results in these weirds letters.

Wow, that is even more hilarious then, the PC port got even worse.
I thought the downgrade from 60 fps to 30 fps was bad, but this even worse.
Namco didn't say a word on Steam or Twitter have they?
 
Wow, that is even more hilarious then, the PC port got even worse.
I thought the downgrade from 60 fps to 30 fps was bad, but this even worse.
Namco didn't say a word on Steam or Twitter have they?



Not yet. They might not even know. Then again, to me it's pretty obvious they didn't even bothered QA the game, since the French localization problem or Germans one are things you see on the damn title screen, lol.
 

Fuu

Formerly Alaluef (not Aladuf)
Part of me is still hoping this is an alpha build that was uploaded accidentally. Although I guess they would probably have said something about it by now if that was the case.
 

Mivey

Member
I hope they will notice, for people which are buying this, this is not acceptable.
Guess the way to go would the GC version for now.
Maybe they could come to an agreement with the Dolphin people and include the original GC ROM with the emulator set to automatically load and start it. I think Dolphin actually doesn't need the GC bios, does it?
That way, the people who have it on Steam would at least get something for their purchase / preorder.
 
Maybe they could come to an agreement with the Dolphin people and include the original GC ROM with the emulator set to automatically load and start it. I think Dolphin actually doesn't need the GC bios, does it?

Nope, GC bios isn't required to boot up a game. But I wouldn't bet on it, they would make a deal with them to allow that.
 

DryvBy

Member
That's a shame. Guess we'll have to wait for the HD remaster for extra cash to get a real PC version.
 
The problem is that outrage isn't helping, as suggesting to play any other version out there or emulating.

If we want Tales to have any future on PC, we have to let Bamco know (in civil manner) what we expect from them and what we won't tolerate.

They might not bother with ToS, IDK, but there are future ports to consider too.

I'm not even installing ToS after all I've read about it, but someone who did, like maybe Doggie, could write them a good explanation what needs to be fixed.

The thing is, that "we" as a community dont have any chance. It should be a gaming outlet. Look at the shitty K-T ports, especially the One Piece port that is still broken. The outcry is big in the steam discussion forums, but the only thing Bandai-Namco said: "We look into these issues and contacted K-T about it. Please stay tuned!"
 

Arthea

Member
The thing is, that "we" as a community dont have any chance. It should be a gaming outlet. Look at the shitty K-T ports, especially the One Piece port that is still broken. The outcry is big in the steam discussion forums, but the only thing Bandai-Namco said: "We look into these issues and contacted K-T about it. Please stay tuned!"

I don't believe situation is the same, KT doesn't have any presence on steam, at all, nobody in their company even uses steam, I'm like 99% sure of it. We don't really know how to contact them.
We know to a degree how to reach Bamco, also they have their own boards.
 

BONKERS

Member
"Oh Herr. Warum hast du mich verlassen?"

But I actually agree with you. Symphonia is, at least to me, not a really good game.

It's not a perfect game for sure. (Certainly not my favorite)But it's probably what finally gave Tales a winning chance in the west and I wouldn't be surprised if it's the most well known game. I've known several people who casually play games and know and love Symphonia.
I don't believe situation is the same, KT doesn't have any presence on steam, at all, nobody in their company even uses steam, I'm like 99% sure of it. We don't really know how to contact them.
We know to a degree how to reach Bamco, also they have their own boards.

Not that they give a fuck or listen.

Square Enix is the same. They have their own boards too. But unless it's a game breaking bug(Or a console game like FFX PS4/Type-0 PS4) or an MMO. They don't care.
And in the cases of Type0/FFX it took 3-4 months for anything to happen, just to fix a music bug, RNG bug and improve controls and some other junk.
 
It's not a perfect game for sure. (Certainly not my favorite)But it's probably what finally gave Tales a winning chance in the west and I wouldn't be surprised if it's the most well known game. I've known several people who casually play games and know and love Symphonia.

The first Tales I've played was Tales of Destiny on PSX, since then ToD is one of my favorite Tales games, Rebirth was great too.
Never played Symphonia that long, but I'm considering getting it maybe.
 

BONKERS

Member
The first Tales I've played was Tales of Destiny on PSX, since then ToD is one of my favorite Tales games, Rebirth was great too.
Never played Symphonia that long, but I'm considering getting it maybe.

Destiny was my first as well. I'm still patiently waiting for the Fan translation to finish however many years that takes for the PS2 version.
(Which really seems like the PS2 emulation on PS4 platform would be great for. To release previously untranslated games or games that couldn't be due to company polices. But they don't have a big QA process set up for that, and then there would be hacking to make it work and that's just too much a hurdle to them for it to happen. Probably financially restrictive too. )
 
Destiny was my first as well. I'm still patiently waiting for the Fan translation to finish however many years that takes for the PS2 version.
(Which really seems like the PS2 emulation on PS4 platform would be great for. To release previously untranslated games or games that couldn't be due to company polices. But they don't have a big QA process set up for that, and then there would be hacking to make it work and that's just too much a hurdle to them for it to happen. )

Me too, I hope it will be released some day, when it is released I can finally play it and understand a thing, played ToD:R with a translation guide back when it was released.
I think so too but the chances are very slim, especially the policy by SCEA not pushing 2.5D games. Also licenses would be an issue as well.
 
Even more amusing is that he's been VAC-banned. Granted, it was more than 10 years ago now, but when representing a company it's probably not the best idea to use your own account when it's branded with the Steam equivalent of a scarlet letter.
Interesting, first time I see a developer being VAC banned. I know, it doesn't really mean anything as it's been a long time, but if the developer has any decency, could make the profile private. I do agree it doesn't leave a good first impression when Symphonia's PC port is in such a bad state.

I really hope Bandai Namco comes through and fixes all of the issues, as that would be the best for everyone.
 

Fishook

Member
At the end of the day, these are cash grabs for developers and publishers. A bad port is no excuse, but if you are fan of JRPG's I presume you are better of playing on consoles, rather than PC's.

I know some of these games are rather pricey and can be difficult to obtain, It like playing a PC exclusive and moaning it been poorly ported or delayed for ages.
 

Braag

Member
I guess I'll wait until it's dirt cheap before picking it up then. I have really fond memories of this game so I'm really disappointment in how this port ended up :(
 
One thing which is more laughable is, they at least could implement DRM, seems enough money was still available to implement the VM stuff :p
Hilarious.
 
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