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Adventures of Mana |OT| The Final Fantasy Adventure returns to Mobile and Vita

Skulldead

Member
Did the game still as unbalanced as the Original, or they did a great job at balancing thing ? I saw weapon change problem seem to be resolve a little, because it was insane. I remember pure Melee was a little too OP compare to any magic build., but magic build also one shot nearly every enemies with Fire.
 

Pehesse

Member
Android Version has controller support right?

Yes it does, at least as far as the one I've tested! (Ipega on SHIELD)

Expanded impressions: it feels like slipping on a pair of comfortable socks, or something :-D All my reflexes are coming back, most if not all of the secrets are where they should be so far (just finished the trek through the mansion) - even though I recall I should have the Silver Sword by that point, maybe I missed it somewhere.

My two biggest gripes so far:

- hit detection, I adressed this a bit earlier, but the 3D really doesn't help sometimes, most notably during the hydra fight. When their heads are raised, you can't really tell if you can hit them or not (since height is a factor for some monsters now). Haven't run into huge problems so far, but it's definitely led into taking some unforeseen hits.

- more of an aesthetic issue: as duckroll mentions, the 3D works quite well while playing, but since everything is more detailed, some of the more symbolic elements used for mechanics in the original are lost in translation. For instance: the plants that can be cut with the scythe. You are introduced to their shape when getting the weapon, so you're able to recognize them, but there are also a very wide array of similar looking plants outside, due to the level of detail, that you can't help but want to cut as well. It felt clearer in the original: this sprite, can cut, everything else, can't. In that sense, I feel like knowing the original gives me an edge over newcomers who might be a little frustrated at first because of this. Definitely no deal breaker or anything, but something to consider, perhaps.

Otherwise, everything else is gravy. Weapon switching is very efficient thanks to the quick slots, and firing off magic is easier as well (again, quick slots). That's using a controller, of course :v

Did the game still as unbalanced as the Original, or they did a great job at balancing thing ? I saw weapon change problem seem to be resolve a little, because it was insane. I remember pure Melee was a little too OP compare to any magic build., but magic build also one shot nearly every enemies with Fire.

I'd say it's still a bit unbalanced, but isn't that part of the fun? Every build is viable, so any levelling route you might decide to take can end up OP, even pure WIS (my favorite :v). In the original I had taken the habit to level up to 8 before meeting Bogart to coast through the rest of the game without ever needing to grind again, here I went with 3-4 (so not even really spending any time levelling), and so far the level of challenge is just right - easy if you position yourself correctly and use the right weapons, tough if you get hit since some monsters pack quite a punch. Both the hydra and the
Kett Mansion Vampire
could two to three shot me, had they wanted to.
 

hiro4

Member
Hearing all these positive impressions is killing me!
I don't want to buy it on mobile. Guess I'll just have to change my vitaTV to Japanese profile. Or buy a second vita (tv) just for this.
 

Aru

Member
So the game has controller support but is not Android TV compatible. Smh SE...
Do the virtual buttons stay on screen when playing with a controller?
 

Pehesse

Member
[Fugo];194223515 said:
Same thing for me :(
(Italy here)

Same in Germany..

Do you mean after manually searching, or clicking the link in the OP? Clicking the OP link did the same for me (French store), but manually searching got me the english version just fine (though it was far from the first result, had to scroll down a bit)
 
D

Deleted member 13876

Unconfirmed Member
Alright, manually searching worked on my desktop. Didn't show up when searching on iPad.
 

Nimmermehr

Neo Member
Do you mean after manually searching, or clicking the link in the OP? Clicking the OP link did the same for me (French store), but manually searching got me the english version just fine (though it was far from the first result, had to scroll down a bit)
What term did you search for?
I tried adventures of mana and didn't get it as result. Also tried browsing all Square-Enix games and couldn't find it.

DWmazHE.jpg
 

duckroll

Member
Beat the Hydra and the Vampire so far. Pretty fun. It reminds me how FFA was a pretty simple game but had a lot of variety to it too. The virtual controls are really annoying though. Especially the invisible d-pad/analog thing with zero tactile feedback. It's really hard to make precise movements. :/
 

Pehesse

Member
What term did you search for?
I tried adventures of mana and didn't get it as result. Also tried browsing all Square-Enix games and couldn't find it.

DWmazHE.jpg

I did search for "Adventures of Mana", but it was using the Google Play Store App on the tablet, not the web store (which indeed does not display the game for me either, for some reason)
 
D

Deleted member 13876

Unconfirmed Member
What the hell...Got a store not available error when trying to buy it and now it just vanished from the store.
 

Pejo

Member
I always get FF Legends and FF Adventure messed up. Is this the one where you escape as a gladiator and fall down a waterfall or something of that nature, in the beginning?
 

Syril

Member
I always get FF Legends and FF Adventure messed up. Is this the one where you escape as a gladiator and fall down a waterfall or something of that nature, in the beginning?
Yeah. FF Adventures is the first Mana game, FF Legends is the first SaGa game.
 

Pehesse

Member
I always get FF Legends and FF Adventure messed up. Is this the one where you escape as a gladiator and fall down a waterfall or something of that nature, in the beginning?

Yup! FF Legends is the one where you climb a tower and fight God at the top :-D
 

jimboton

Member
I'm curious, how does this game compare to Secret of Mana on the snes? From the looks of it seems to play more like early Zelda than snes Manas (puzzles in dungeons, not completely linear), is this correct?
 
I'm curious, how does this game compare to Secret of Mana on the snes? From the looks of it seems to play more like early Zelda than snes Manas (puzzles in dungeons, not completely linear), is this correct?

It plays a bit more Zelda-like in that it leans stronger towards action-oriented combat than Secret of Mana, but progression is mostly linear (the world gradually opens up, but there's always only one path to progress further at any time). Puzzles are a bit more frequent than in Secret of Mana but they're nowhere near the level of a Zelda game.

The original is also one of the best old school action adventures/rpgs of all time, if you ask me. It's more straightforward than Secret of Mana, but also less janky. I'm glad that the West is finally getting a remake that seems to live up to the original (Sword of Mana was mostly rubbish and we never got that other Japan-only mobile remake from a few years ago).
 
D

Deleted member 13876

Unconfirmed Member
Alright, good to go. Really nice surprise to wake up to. Have lot of nostalgia for this game.
 

jimboton

Member
It plays a bit more Zelda-like in that it leans stronger towards action-oriented combat than Secret of Mana, but progression is mostly linear (the world gradually opens up, but there's always only one path to progress further at any time). Puzzles are a bit more frequent than in Secret of Mana but they're nowhere near the level of a Zelda game.

The original is also one of the best old school action adventures/rpgs of all time, if you ask me. It's more straightforward than Secret of Mana, but also less janky. I'm glad that the West is finally getting a remake that seems to live up to the original (Sword of Mana was mostly rubbish and we never got that other Japan-only mobile remake from a few years ago).

I see thanks! Will check it out if I get the chance.
 
Fuck, these "virtual joystick" controls are positively atrocious; I'm fighting the controls more than I'm fighting the actual enemies in the game. It's the first game of this kind that I've bought for a mobile platform, but I didn't expect the control scheme to be that bad. Thank god my gamepad is scheduled to arrive tomorrow.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Yeah. FF Adventures is the first Mana game, FF Legends is the first SaGa game.
It's funny to look back on how Square dealt with American releases. Like, they sweep a few Final Fantasies under the rug for some reason and reorder the series like it wasn't important for us to know, but then they think we wouldn't buy new series unless they had Final Fantasy written on them.
 
It's funny to look back on how Square dealt with American releases. Like, they sweep a few Final Fantasies under the rug for some reason and reorder the series like it wasn't important for us to know, but then they think we wouldn't buy new series unless they had Final Fantasy written on them.

Well in the case of FF Adventure it was an FF game even in Japan. It was titled "Seiken Densetsu: Final Fantasy Gaiden" and was the 4th FF game ever made.
 
Europe was weird as well. They released this game in 1993 as "Mystic Quest" and, in the same year, also released "Mystic Quest" for the SNES, which had absolutely nothing in common with the Mana series (it was that shitty Final Fantasy spin-off created exclusively for the Western markets).

These were, by the way, the only two games that Square cared to bring over to Europe at that time with only Secret of Mana and Secret of Evermore to follow. No Final Fantasy for us until VII; and no Chrono Trigger as well. These were truly bleak times.

edit: well, at least Enix cared enough to bring over the entire Quintet-trilogy (Soulblazer / Illusion of Gaia / Terranigma). But that was about the only jrpg fix we got during the SNES era.
 
Europe was weird as well. They released this game in 1993 as "Mystic Quest" and, in the same year, also released "Mystic Quest" for the SNES, which had absolutely nothing in common with the Mana series (it was that shitty Final Fantasy spin-off created exclusively for the Western markets).

These were, by the way, the only two games that Square cared to bring over to Europe at that time with only Secret of Mana and Secret of Evermore to follow. No Final Fantasy for us until VII; and no Chrono Trigger as well. These were truly bleak times.

The SNES game was actually Mystic Quest Legend. Square tried to brand those two games as being part of a series:

F3Pv66em.jpg


LkiPVocm.jpg
 
Europe was weird as well. They released this game in 1993 as "Mystic Quest" and, in the same year, also released "Mystic Quest" for the SNES, which had absolutely nothing in common with the Mana series (it was that shitty Final Fantasy spin-off created exclusively for the Western markets).

These were, by the way, the only two games that Square cared to bring over to Europe at that time with only Secret of Mana and Secret of Evermore to follow. No Final Fantasy for us until VII; and no Chrono Trigger as well. These were truly bleak times.

edit: well, at least Enix cared enough to bring over the entire Quintet-trilogy (Soulblazer / Illusion of Gaia / Terranigma). But that was about the only jrpg fix we got during the SNES era.
You know, this messed me up so bad that every time I see FFA brought up, I immediately think of baby's first FF, not Seiken Densetsu. I clicked on this thread and thought "wtf have these people been drinking" before realizing I was thinking of the wrong game, again.
 
Waiting for the PC port.

Then waiting for the mods which fix the PC port. (probably 30 FPS lock, mobile menus)
that's what I'll do for now
I just can't get myself to play it on mobile. It feels so wrong
Europe was weird as well. They released this game in 1993 as "Mystic Quest" and, in the same year, also released "Mystic Quest" for the SNES, which had absolutely nothing in common with the Mana series (it was that shitty Final Fantasy spin-off created exclusively for the Western markets).

These were, by the way, the only two games that Square cared to bring over to Europe at that time with only Secret of Mana and Secret of Evermore to follow. No Final Fantasy for us until VII; and no Chrono Trigger as well. These were truly bleak times.

edit: well, at least Enix cared enough to bring over the entire Quintet-trilogy (Soulblazer / Illusion of Gaia / Terranigma). But that was about the only jrpg fix we got during the SNES era.
Don't forget Lufia. Pretty much p!ayed that for hundreds of hours because we had nothing else haha
 
edit: well, at least Enix cared enough to bring over the entire Quintet-trilogy (Soulblazer / Illusion of Gaia / Terranigma). But that was about the only jrpg fix we got during the SNES era.

Enix only brought over Soulblazer. The European branch was not profitable and was closed after that. Illusion of Gaia and Terranigma were brought over by Nintendo of Europe.
 
D

Deleted member 13876

Unconfirmed Member
Played it a bit. It's actually a very faithful remake, for better or for worse. The script has a nice new translation and I'm loving the redone music.
 
You know, this messed me up so bad that every time I see FFA brought up, I immediately think of baby's first FF, not Seiken Densetsu. I clicked on this thread and thought "wtf have these people been drinking" before realizing I was thinking of the wrong game, again.

For some reason I actually had an American copy of Final Fantasy Adventure at that time (iirc, it was the first game of its kind I've ever played, which is probably why I hold it so close to my heart). I didn't know about these regional differences at the time though and later also managed to get a hold of an American copy of Final Fantasy Legend III (i.e. SaGa 3). Imagine my confusion when the two Mystic Quests were released and one of them was the exact same game as my copy of Final Fantasy Adventure...
 
For some reason I actually had an American copy of Final Fantasy Adventure at that time (iirc, it was the first game of its kind I've ever played, which is probably why I hold it so close to my heart). I didn't know about these regional differences at the time though and later also managed to get a hold of an American copy of Final Fantasy Legend III (i.e. SaGa 3). Imagine my confusion when the two Mystic Quests were released and one of them was the exact same game as my copy of Final Fantasy Adventure...
GB imports were really weird here (France) in the early nineties. A ton of stores sold US games and didn't really bother pointing out they were imports. Then again, every game was in English back then and the console was region free, so it's not like you could tell the difference. That's how I ended up collecting and playing Final Fantasy Legend games, which I loved. I somehow missed on FFA and bought it as Mystic Quest. Hence my everlasting confusion about this game.

Back on topic, I guess I shouldn't hold my breath for a Vita version in English. I'll get the iOS one.
 
J

Jotamide

Unconfirmed Member
I bought the Sixaxis Controller app for Android a while ago and realized I never got around to set things up. Is anyone using this to play the game, if yes what profile are you using?
 

Qwark

Member
Is this that gameboy game where you climbed up a tower eating random meat and transforming into different monsters? I think that was a Final Fantasy game on gameboy.... it was very bizarre.
 
Is this that gameboy game where you climbed up a tower eating random meat and transforming into different monsters? I think that was a Final Fantasy game on gameboy.... it was very bizarre.

Nope, that's the SaGa series (aka Final Fantasy Legend I - III in the US). This is the first entry of the Mana series.
 

Qwark

Member
Nope, that's the SaGa series (aka Final Fantasy Legend I - III in the US). This is the first entry of the Mana series.

Ah so it was, I never played Adventure, but liked the other Mana games, I will check it out.

Related, wasn't there also news on a SaGa remake for Vita?
 

hongcha

Member
I just bought the Japanese Vita version and played about a half hour. I played through the game on the Gameboy Advance 13 years ago (Sword of Mana), and thought it was OK (not great). I'm enjoying this a lot more thus far. The framerate is pretty smooth most of the time (a first for SE's digital games on the Vita, at least in my experience!), only a few hiccups here and there. Controls are solid with no lag I can notice. You can use the touch screen for stuff, like magnifying the map, but you can use buttons as well if you prefer. I love the sound effect when you enter a room or a new screen. Funny how something so simple can be so enjoyable.

The graphics aren't great, but they are serviceable. They remind me of Zelda: A Link Between Worlds' graphics.

The Japanese in this game is very basic, so if you have some reading ability and you want to play this with proper controls on a good quality screen, I highly recommend the Vita version. It has really good reviews on PSN so far, 168 reviews with a 4.5 star average.
 

heringer

Member
Played about one hour and I'm finding the game to be surprisingly close to Zelda. I'm playing A Link Between Worlds and the structure is fairly similar, even if Zelda focuses way more on the puzzle aspect. The whole screen to screen transition plus exploration and acquiring new items to access different areas screams old school Zelda.

It's nowhere near as tight and polished though. Obviously.

I'm enjoying it though. My main gripe is how easy the bosses are so far.
 

hongcha

Member
One bad thing I've noticed about the Vita version: the in-game timer doesn't stop when you are in sleep mode. I've only played a half-hour, but it says I've played 3 hours already. Always disappointing when a developer doesn't take this into consideration.
 

blanco21

Member
Is this that gameboy game where you climbed up a tower eating random meat and transforming into different monsters? I think that was a Final Fantasy game on gameboy.... it was very bizarre.

That's final fantasy legend 2

edit: it could have been final fantasy legend 1 too, disregard
 
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