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Describe a game you hate and see if people can guess it.

It's a "story writing masterpiece" of shit, with terrible non existent gameplay, turd graphics that somehow got praise for the time on original Xbox, and had a different name in the US, versus the UK.

Also has a part of it's name shared with a very popular book to do with temperature.

Biggest piece of crap I've ever touched. Just. Wow.

Surprising enough the second game from this developer on PS3 was awesome.

Fahrenheit/Indigo Prophecy
 

fremanfed

Neo Member
A game in a long running franchise that completely changed the genre from the rest of the series. You have powers and can get upgrades, but your progress is reset after each game. The series since went back to what it was supposed to be and everyone has tried to forget this ever happened.

More than one world. The sequel wasn't terrible.

Streamlining taken to an awful extreme. Armor no longer has stats, magic is OP, and you still can't watch a goddamn tree grow in real time.

3 games, people.
Hints:
All on xbox 360, two rpgs and a shootbang.

Is the first one Shadowrun?

Second one is Two worlds

Edit: beaten by days
 

Nekorin

Neo Member
Brainless repetitive hack and slash game with numerous characters. AI fodder that actually stand there and do nothing most of the time. Same game re-skinned with numerous different IPs ranging from historical to anime.
 

Planet

Member
My turn: some spiders and other creeps invade your land, you are very tight on cash and thus must dance to more effectively repel the assault. But even when you set difficulty to "duckling" and follow the YouTube guide step by step you often won't see that elusive rainbow.
 

Shaanyboi

Banned
Witcher 3 or RDR xD

Phantom Pain?

Red Dead Redemption.

It is in fact RDR. I think the game is mechanically fine, but I can't fucking stand its characters and pacing.

I love Witcher 3 on the other hand, and... well I sorta like Phantom Pain. Sort of. It's got a lot of dumb shit in it though, and not the fun kind of dumb shit.

Is this a rockstar game? Because any of them could fit this criteria.
You're not wrong... in fact Bully is one of the few Rockstar games I actually liked. But just about everyone in GTA fucking sucks.
 

silva1991

Member
Batman wannabe combat

people thought pawns chatter was annoying in Dragon's Dogma? how about enemies chatter every few steps in a boring and uninspiring looking open world.
 
Single player MMO with all the grind of WOW and none of the charm in a kitchen sink fantasy setting that makes even less sense than the author's terribly overrated fantasy novels.

Sounds like Kingdoms of Amalur, except for the "grind" part since it's not remotely grindy...?

One and done. I thought it was terribly grindy, with lots of pointless kill quests that send you off killing shit that makes no sense to exist in the first place, just so you can advance mechanically and be better equipped to handle the next 'hub'.
 

iapetus

Scary Euro Man
And with good cause!

Deny it if you can, though. Is the game linear? Check. Are those discs chock full of FMV? Oh yes indeedy. Is the battle system potentially awesome? Can't deny it. Can you beat every single battle in the game without problems by instantly moving out of the red and into the green and making random attacks? No. There's *one* battle where you have to apply some brain power. But other than that, yes.

I was really disappointed to have missed out on this amazing game when it first came out, because I couldn't afford to be a multi-console owner back then. But when I picked up a second-hand Saturn and a copy of the game later on, it was the biggest disappointment I'd ever played.
 

Morrigan Stark

Arrogant Smirk
I don't see how linear is a bad thing. The game still rewards exploration even if the structure isn't open-world, and it's fun as hell to customize your dragon even if it's true that the battle balance is a bit too easy. And the FMVs were well-written, directed and acted and actually interesting to watch, story-wise, so again, can't see how it's a negative but the way you said it suggested that the FMVs were intrusive and bad.
 
A boring, mopey woman with green hair finds out in the first half of the game that she is half-human, and spends the second half of the game moping about it some more in a post-apocalyptic wasteland. Co-stars include an equally mopey knight who can't fish, a boring ninja, and The Joker.
 
An over sexualized long haired woman in the most annoying game ever made by the overrated "more valuable than gold" studio.

Tomb raider?

I don't want anyone to hate bayoneta =(

1.We follow a poor caricature of a once-beloved video game icon through sleep-inducing levels on a terribly told journey to find a dear relative only to shoot them in the face a second after we've found them.

2.A game whose main gameplay should consist of jumping from rooftop to rooftop but whose cities have streets most of which are too wide to jump over. Featuring a terrible story, dumb missions and an incredibly boring protagonist.

1. Uncharted 3?
2. Assasin's creed 3?
 
Grandson of the previous game's protagonist manages to fuck things up for everyone. Now instead of a cool open world, you've got boring linear levels.
 
Yes! Biggest disappointment of last gen, well either that or verrrrrry close with Lunar: Dragon Song. Any takers for the rest?

Rpg where the battle system consists of tons of looking at a wall. Latest in a series i used to love that lost all quality when it hit ps3 (exclusives)

A beautiful jrpg with great music that devolves into a baf pokemon clone that reduces your "pokemon" to level 1 whenever they evolve.
The second one has to be Ni no Kuni.

Is the first Tales of Xillia?
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Grandson of the previous game's protagonist manages to fuck things up for everyone. Now instead of a cool open world, you've got boring linear levels.
Onimusha 4?
 
The game that made me cry to my parents to return it to the video stores so i could get something else when i was a kid. A little man running around inside of a castle that was almost impossible to navigate. Bubbles are his primary weapon.
 

FC Bayern

Member
Repetitive puzzles, poor attempt at a narrative, the ending has no payoff, nothing about the game ends up explained and apparently 100+ hours long but is really only 8-15 hours long.
 

antitrop

Member
It's a "story writing masterpiece" of shit, with terrible non existent gameplay, turd graphics that somehow got praise for the time on original Xbox, and had a different name in the US, versus the UK.

Also has a part of it's name shared with a very popular book to do with temperature.

Biggest piece of crap I've ever touched. Just. Wow.

Surprising enough the second game from this developer on PS3 was awesome.
It's pedantic, but Heavy Rain was the third game from Quantic Dream, Fahrenheit was the second. Everyone always forgets about Omikron: The Nomad Soul on Dreamcast.
 

TriAceJP

Member
It takes one of the most interesting video game characters ever, makes that character not as interesting when you finally play as that person, and bases the entire plot around whether or not you like another character (poorly I might add).

Not like this, Samus.

Not like this ;-;

In guessing Other M
 

Creaking

He touched the black heart of a mod
Bingo.
"belt", heh

Certainly a lot to choose from.


Grandson of the previous game's protagonist manages to fuck things up for everyone. Now instead of a cool open world, you've got boring linear levels.

That'd be Red Faction: Armageddon, right? Never played it beyond a demo, but it essentially killed the series and that sick destruction engine, so I guess I kind of hate it a little bit too.
 

iapetus

Scary Euro Man
Oh. Well, in that case, the Zelda one's probably... Alundra 2?

I mean, granted, I'm not sure if calling Alundra the best Zelda game of the generation that brought us Ocarina of Time and Majora's Mask is a common opinion, but it's possible. And I've gathered Alundra 2 is really quite not-good.

Missed this first time round. Yes, you got Alundra 2 first.

I much preferred the 2D Zeldas to the 3D ones. And Alundra was a very enjoyable 2D Zelda clone. And Alundra 2 was an abomination. Horrible controls, vile graphics, virtually no connection to the original game... ew.

And speaking of sequels, one other game that I dislike for its missed opportunities is a sequel to one of the best open world games of all time. On the surface it offers everything people ever wanted to add to the original. But whereas the original was beautifully crafted (especially given its original platform) with tight controls and stunning graphics for the time, the sequel was buggy, almost uncontrollable (thanks to an obsession with realism) and still a lot of people loved it. And then it took over 20 years for a sequel actually in some ways worthy of the original to be released.
 

djtiesto

is beloved, despite what anyone might say
Take one of the most iconic RPG franchises of all time, follow up the audio-visual feast that was the previous game with a sequel on the most underpowered hardware of its time, remove the charming characterization that the series was known for by replacing with generics, and lock special abilities/classes behind various challenges that usually require more blind luck than skill. At least it wasn't an action RPG like its original design plan called for...

A battle system that goes in reverse from every other RPG ever made, becoming more restrictive as you progress. Nearly every dungeon is a linear slog, except one revolving entirely around an arcane and frustrating puzzle requiring a ton of backtracking. Oh and remember that character who died a few minutes ago in the story? Let's have a flashback to that part! The only highlights are nice graphics and an interesting history lesson.
 
Take one of the most iconic RPG franchises of all time, follow up the audio-visual feast that was the previous game with a sequel on the most underpowered hardware of its time, remove the charming characterization that the series was known for by replacing with generics, and lock special abilities/classes behind various challenges that usually require more blind luck than skill. At least it wasn't an action RPG like its original design plan called for...

This sounds like Dragon Quest IX
 
The most generic white guy character puts on a hat, tucks his nose into a scarf, and then starts talking like Batman like some sort of fucking stupid Reddit jerk-off fantasy. He openly and casually murders everyone, from construction site workers to drug dealers, and ruins the lives of everyone around him without any sense of introspection (see: Reddit jerk-off fantasy) but they all love him regardless.

The game is a boring mish-mash of template open-world design with terrible driving controls and terribly controlling hacking puzzles to explode non-explosive switchboxes and electronics. You sit and wait (and wait and wait and wait) for enemies to go back to their normal patrols, because they forgot their friend just died to a crane dropping a steel drum on his head two minutes prior, and then you finish off the rest with guns. Then you realize you could have just done the gun thing from the beginning and it would have made no difference.

The game is ugly as hell for being the harbinger of a new generation and shows its cross-gen roots with even light examination. There's a borderline racist storyline involving black gangs that culminates in a boss fight on a roof where enemies in tanktops take multiple assault rifle shots to the chest to stun. This game ends incredibly abruptly and poorly, but you can't be mad, because at least this piece of shit is over and you never have to suffer through it again.
 
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