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Final Fantasy XV stream featuring Tabata and Sakaguchi to be held on April 14th

notaskwid

Member
I sincerely doubt that Toriyama will ever direct a mainline FF ever. Now that Wada is not the president of the company anymore, and the amount of fire he caught with the XIII trilogy was tremendous.
It would be not smart at all for him to return to the spotlight.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Even if Ito is directing XVI, Square needs to be actively looking for fresh faces for the mainline games. It's a series that demands ambition and often times you'll find that in younger designers.



I think people are just basing it on what we know of FF directors at Square

- Tabata says that he wants to be one and done. So FFXV may be the only mainline FF he ever makes

- Toriyama...Well, you know the story.

- Nomura is busy with FF7R and KH3.

- Kitase is no longer directing games.

- Ito isn't confirmed to be working on any games currently. So of the directors that have a past with directing mainline FF games, he's the most likely choice.

None of Toriyama, Yoshida and Tabata had ever directed a mainline, though, so i'd expect XVI to have another new director.
And hope Itou is back, but, eh.

I sincerely doubt that Toriyama will ever direct a mainline FF ever. Now that Wada is not the president of the company anymore, and the amount of fire he caught with the XIII trilogy was tremendous.
It would be not smart at all for him to return to the spotlight.

Anybody who's seen that "Lightning is a rose" conference \ video considers him a loon.
 

DKHF

Member
I sincerely doubt that Toriyama will ever direct a mainline FF ever. Now that Wada is not the president of the company anymore, and the amount of fire he caught with the XIII trilogy was tremendous.
It would be not smart at all for him to return to the spotlight.
The worst case scenario will be if Toriyama is co-directing FFVIIR with Nomura (or just has a significant role in it). He was significantly involved with the original game and Kitase (the head of Toriyama's division at SE) is producing this so there is a decent chance. But I don't think he is, I think he's on something else.
 

Byvar

Member
It would be great if Sakaguchi got an advisory role in future FFs. At least get him on the "FF committee" that was formed a couple of years ago and throw Toriyama out.
He most likely won't return to direct any new FF (but a man can dream) and I'm okay with that - the games he develops at Mistwalker are great. In fact, they have been consistently better and more timely than recent FF games and I'm sure his new game will be too.
If FF would get some fresh faces as directors, people that Sakaguchi deems capable of making a great FF, and if he advises them sometimes while spending the rest of his time on his own projects (and surfing), then we can get twice the greatness!
 

Muffdraul

Member
The Gooch coming back to support FFXV is the raddest thing ever.
Even though I honestly just don't much care for FF I thru V.
 

wmlk

Member
The Gooch coming back to support FFXV is the raddest thing ever.
Even though I honestly just don't much care for FF I thru V.
He's been supporting Tabata and the current FFXV from before Uncovered, which makes this whole thing feel genuine.
 

Muffdraul

Member
He's been supporting Tabata and the current FFXV from before Uncovered, which makes this whole thing feel genuine.

That's what they said? And you believed it? HAAAAA HA HA HA HA HA HA HA HA HA!!!!

The Fallen One shall be redeemed and absolved of his shame. Hey I actually liked FF TSW.
 

JCreasy

Member
So, Final Fantasy XVI by Sakaguchi? Do it SE!!!

I would not be mad at this.

latest
 

Mediking

Member
Not gonna watch. Refuse to be spoiled by anything.

I support Tabata and Sakuguchi but I'm not watching the stream.
 

anaron

Member
Mistwalker at this point are a couple of bros making games and surfing in Hawaii. I agree that a new Final Fantasy with Sakaguchi would be great though.
I think at most they would just supervise which would be ideal if any collab happened.
 

Ydelnae

Member
What if the reason they're holding back the XII remaster is so they can announce it alongside XVI by Hiroyuki Ito next year?

Like, I don't actually think Ito is working on the next mainline game (neither I think it's Toriyama), but that mognetcentral thread linked in here sure was interesting.
 

Mieu

Member
i really hope ff xv would live up to the hype.

by the way, who is Tabata's waifu? just got curious...
 
I know Sakaguchi gets a lot of love because he was there during the golden era of Square Enix but could it be that he's overrated? He has a penchant for having very slow battle systems and his stories aren't great. FFIX and Lost Odyssey suffered greatly from having such a slow battle system and we all know what happened with Spirits within. Maybe we are looking at him through rose coloured glasses?
 
Really glad Gooch is on board with this.

We can only dream... Imagine...

PS4/5 logo boots.

SQUARE ENIX logo

Mistwalker logo

Intro scene leading to title reveals following credits- among many:

Character Design: Yoshitaka Amano
Music: Nobuo Uematsu & Masashi Hamauzu
Executive Producer: Yoshinori Kitase
Directed by: Hironobu Sakaguchi

And then as the title reveals itself as FINAL FANTASY XVII, we know we are into another glorious FFIX like adventure.


I should go to sleep.
 
I know Sakaguchi gets a lot of love because he was there during the golden era of Square Enix but could it be that he's overrated? He has a penchant for having very slow battle systems and his stories aren't great. FFIX and Lost Odyssey suffered greatly from having such a slow battle system and we all know what happened with Spirits within. Maybe we are looking at him through rose coloured glasses?

Lost Oddysey was the best FF game since FF XII imo....

Slow don't even = bad. FF Tactics is considered one of the best FF games, if not the best FF game, by many.

Also Sakaguchi was never a battle or gameplay designer as far as I know. He was simply at the helm and got shit done and did it well.

How that could make him overrated I don't really know.
Really glad Gooch is on board with this.

We can only dream... Imagine...

PS4/5 logo boots.

SQUARE ENIX logo

Mistwalker logo

Intro scene leading to title reveals following credits- among many:

Character Design: Yoshitaka Amano
Music: Nobuo Uematsu & Masashi Hamauzu
Executive Producer: Yoshinori Kitase
Directed by: Hironobu Sakaguchi

And then as the title reveals itself as FINAL FANTASY XVII, we know we are into another glorious FFIX like adventure.


I should go to sleep.
I love it.

Hamauzu's FF XIII tracks are incredible. Blinded By Light is some of the best FF music ever made.
 

wmlk

Member
I know Sakaguchi gets a lot of love because he was there during the golden era of Square Enix but could it be that he's overrated? He has a penchant for having very slow battle systems and his stories aren't great. FFIX and Lost Odyssey suffered greatly from having such a slow battle system and we all know what happened with Spirits within. Maybe we are looking at him through rose coloured glasses?
More than anything, Sakaguchi had an eye for great talent. Tetsuya Takahashi, Tetsuya Nomura, Yoshinori Kitase, Hiroyuki Ito, etc. I could go on and on, but he was able to get these guys to do great things on their own.

He's not a "battle system" guy.
 
More than anything, Sakaguchi had an eye for great talent. Tetsuya Takahashi, Tetsuya Nomura, Yoshinori Kitase, Hiroyuki Ito, etc. I could go on and on, but he was able to get these guys to do great things on their own.

Yep, there is a role for leaders, and to get people into situations and assign them to tasks where they can excel is part of the leadership job.

At least from my perspective it is a missing piece from Square-Enix since Sakaguchi left. A stable, guiding hand is needed at the top to help a studio reach its potential.
 

Darius

Banned
They really are trying to pull every marketing trick. Sure Sakaguchi is known as the father of the series and the message basically is look we are back on track after last gens disappointments. Sakaguchi isn´t part of the FF creators for 15 years and it´s kind of bad to see him beeing used as a marketing tool.
 
Lost Oddysey was the best FF game since FF XII imo....

Slow don't even = bad. FF Tactics is considered one of the best FF games, if not the best FF game, by many.

Also Sakaguchi was never a battle or gameplay designer as far as I know. He was simply at the helm and got shit done and did it well.

How that could make him overrated I don't really know

I always found Lost Odyssey to be a shallow game lacking depth with fantastic production values. The dream sequences were easily the best part of the game and I'm pretty sure Sakaguchi didn't write those. The main story was average.
 

Koozek

Member
Guys, I have something to confess... I like Sakaguchi, but I think Sakaguchi's creative influence on FF is overrated. During the most popular titles' development - starting with FFVI - he already took on more of an overseeing Producer role and handed over the day-to-day directing to Kitase & Co. Kitase, who originally wanted to be a film director before applying at Square, was the one who shaped the series the most with the cinematic approach and focus on (melo)drama it's been known for for the last 20 years. Personally I never cared much about pre-FFVI FF.

Btw, just stumbled upon this super interesting interview from 1997:
http://shmuplations.com/ff7/


Sakaguchi:
I’ve been working with Kitase for a long time, since FF5. He did most of the event scenes in FF6: the opera house, Celes’ suicide scene, the scene where Setzer climbs the stairs and reminisces, and more. I’m not exactly turning things over to the next generation just yet, but for FF7 almost all the story was done by Kitase. His original ambition was to be a film director, so he’s well-disposed towards this work–I’ve left all the in-game event scripting in his hands.

As for my part, since FF3 I’ve led the battle team, and that was my role this time too. Well, actually, the battle team is composed of solid veterans, so I stepped back a bit and played more of a producer role.​

I don't think Sakaguchi is as essential to FF as Kojima is to MGS, for example. His games after he left SE were nice and I liked them, but they ultimately felt very by the numbers and I'm not sure they would've set the gaming world on fire even if they weren't X360- or Wii-exclusive.

Still, it would be interesting to see if he'd be up to do a new mainline FF again nowadays. From interviews in the last years he seemed tired of AAA development and comfortable making smaller games, like his quite successful mobile game Terra Battle (really enjoyed it for a few weeks, which is very rare with F2P games!), though.


EDIT1: LOL, just saw I'm not the only one with this thought here.

EDIT2: To be fair, Sakaguchi obviously was a good producer who got shit done in time and knew how to foster talent. Very similar to Tabata and probably the reason why Sakaguchi likes him and might "see himself" in Tabata.
 

notaskwid

Member
They really are trying to pull every marketing trick. Sure Sakaguchi is known as the father of the series and the message basically is look we are back on track after last gens disappointments. Sakaguchi isn´t part of the FF creators for 15 years and it´s kind of bad to see him beeing used as a marketing tool.

I guess that's one way to look at it. Gooch is looking to make a quick buck from Square. Hope they're paying well at least.
 

jennetics

Member
This is cool and all but I won't watch it. I just don't want to see any more information on the game, characters, locations, etc. I feel like it may dampen the experience from when I actually play it. I was tempted to read everything in the GI cover story but I don't want anything ruined. Hopefully it's all good stuff though!
 

Darius

Banned
Very similar to Tabata and probably the reason why Sakaguchi likes him and might "see himself" in Tabata.

Mistwalker is working with Silicon Studios on a console game, a studio that works alot with SQEX, while we don´t know who´ll be the publisher yet, it could very well be SQEX, if that´s the case it could also be one of the reason for this sweet talk about SQEX and Tabata more than anything else. So far none of Tabatas works have been great to be honest.
 
Guys, I have something to confess... I like Sakaguchi, but I think Sakaguchi's creative influence on FF is overrated. During the most popular titles' development - starting with FFVI - he already took on more of an overseeing Producer role and handed over the day-to-day directing to Kitase & Co. Kitase, who originally wanted to be a film director before applying at Square, was the one who shaped the series the most with the cinematic approach and focus on (melo)drama it's been known for for the last 20 years. Personally I never cared much about pre-FFVI FF.

Btw, just stumbled upon this super interesting interview from 1997:
http://shmuplations.com/ff7/


Sakaguchi:
I’ve been working with Kitase for a long time, since FF5. He did most of the event scenes in FF6: the opera house, Celes’ suicide scene, the scene where Setzer climbs the stairs and reminisces, and more. I’m not exactly turning things over to the next generation just yet, but for FF7 almost all the story was done by Kitase. His original ambition was to be a film director, so he’s well-disposed towards this work–I’ve left all the in-game event scripting in his hands.

As for my part, since FF3 I’ve led the battle team, and that was my role this time too. Well, actually, the battle team is composed of solid veterans, so I stepped back a bit and played more of a producer role.​

I don't think Sakaguchi is as essential to FF as Kojima is to MGS, for example. His games after he left SE were nice and I liked them, but they ultimately felt very by the numbers and I'm not sure they would've set the gaming world on fire even if they weren't X360- or Wii-exclusive.

Still, it would be interesting to see if he'd be up to do a new mainline FF again nowadays. From interviews in the last years he seemed tired of AAA development and comfortable making smaller games, like his quite successful mobile game Terra Battle (really enjoyed it for a few weeks, which is very rare with F2P games!), though.


EDIT1: LOL, just saw I'm not the only one with this thought here.

EDIT2: To be fair, Sakaguchi obviously was a good producer who got shit done in time and knew how to foster talent. Very similar to Tabata and probably the reason why Sakaguchi likes him and might "see himself" in Tabata.

Sakaguchi was always more of a producer than a director. Even FF1 wouldn't have been the same without Koichi Ishii and Akitoshi Kawazu, who were the actual hardcore D&D fans in the team.
 

anaron

Member
I know Sakaguchi gets a lot of love because he was there during the golden era of Square Enix but could it be that he's overrated? He has a penchant for having very slow battle systems and his stories aren't great. FFIX and Lost Odyssey suffered greatly from having such a slow battle system and we all know what happened with Spirits within. Maybe we are looking at him through rose coloured glasses?

Nah. Dude is responsible for the amazing risks Squaresoft used to take and considering the great relationships he still has with so many of the people behind the golden era games, it's obvious he facilitated a great environment and loyalty that isn't present at Square-Enix.

"He's a business man. Not a creator." :p
Not at all. That would be Yoichi Wada.

Uematsu himself has outright said the series should not have continued after Sakaguchi was pretty much forced out.
 
There may be bad blood there. The way Nomura talked about his ousting always sounded like he was really unhappy about the decision.

It's possible he's also not happy about FFXV's direction. At E3 2013, Nomura was intent on pursuing an episodic series(much like what he's doing with FF7 now). Not to mention that in FFXV's new direction they chopped up, reimagined, and distributed his original vision into several properties. I wish he was there too, but I think his absence speaks volumes on the situation between them.
Nomura was promoted to the FF VII Remake.
 

MilkBeard

Member
They really are trying to pull every marketing trick. Sure Sakaguchi is known as the father of the series and the message basically is look we are back on track after last gens disappointments. Sakaguchi isn´t part of the FF creators for 15 years and it´s kind of bad to see him beeing used as a marketing tool.

He's probably thinking, 'hey why not, get some exposure for my new stuff, get to be associated with Final Fantasy, especially if this new one hits big'

and

'$quare Enix Paycheck yeah baby!'
 

TGO

Hype Train conductor. Works harder than it steams.
I read a rumor that FFIX would release on the 14th in Steam. Now I wonder if they're announcing that during this stream.
That didn't take long, I gonna mention people would read the title and think Steam
 

Byvar

Member
Guys, I have something to confess... I like Sakaguchi, but I think Sakaguchi's creative influence on FF is overrated.
Sakaguchi's creative influence is definitely not overrated. Since FF6 (I think?) Sakaguchi's role in FF has been mostly advisory, with the exception of him coming back to write FF9. While the story in FF6-FF8 was mostly written by other people he did have some input on it - I think it was similar to his input on Chrono Trigger. Kato was the story writer for that one, but the story he proposed was discussed thoroughly and changed by a much larger team including Horii, Kitase and Sakaguchi:
Kato: "After that, for the first year I spent hours every week in meetings at Mr Horī’s studio. I had to summarise any suggestions I’d been given or ideas I’d had about quest scenarios. I’d then take the parts that we’d worked on in the meetings back to my own company and think about how to continue those stories."

Sakaguchi: "Horii and I both work in the same field, so there were no real fights between us, but he has his own ideas about how a game should be made, and we clashed on a number of points. Those confrontations gave us the opportunity to think very deeply about the game, though, so I think it was probably a good thing."

Kitase: "When Sakaguchi officially joined the Chrono Trigger development team, the first thing he got his hands into was the scenarios. There was a scenario involving Marle, where a time paradox occurs and the Marle you end up spending the rest of the game with is actually from a different timeline." / Sakaguchi: "With time travel as our theme, you could have the same character be a totally different person if they belonged to a different timeline. That was the planners’ original idea, but I said it was no good. I said that even if the player changes history, when you return to your original time, it should be the same Marle there that you knew from before."
(Source: http://neogaf.com/forum/showthread.php?t=1196519)​
While he didn't write the full story of each game, this kind of input shouldn't be underestimated. For exmaple, ideas such as Aeris's death came from Sakaguchi (see below).
If I remember correctly, he also always came up with the main idea/setting of the games, which the rest of the team then modified and wrote a script for (I think this is still how Mistwalker does things). In your quote he mentions Kitase doing the "event scripting" for FF7, but Sakaguchi actually did write a story for it first:
The original story by Hironobu turned out to be very different than the finished product. It was a detective story that included a hot-blooded character named Detective Joe, who was chasing the people who blew up the city of Midgar. Other things survived from his story however, including the specifics of the Lifestream.

In the middle of development for Final Fantasy VII, Sakaguchi’s mother passed away, and he was driven to create a story that dealt with death in a more realistic way, giving us Aeris’s famous death scene. He wanted to make the death effect the story in a way that previous deaths in the series failed to do. He wished to show a non-sacrificial death, as that kind of Hollywood death didn’t affect the continuing character’s lives in the way her death did.

One contribution of Sakaguchi’s was his wish to show character expression on the field screen, thus creating separate character models in battle and on the field. This was of course disregarded with Final Fantasy VIII.

(Source: http://www.ultimafinalfantasy.com/ultima-final-fantasy/about-square-enix/hironobu-sakaguchi/)​
In the games where he did have a lot of input on the stories (for example, FF9 and The Last Story), the stories themselves may not have been great, but I always found them satisfying. He knows not to let things drag on for too long (i.e. pacing). I also always found that he creates a good variety of entertaining and likeable characters. Note that while Kitase's melodrama you speak of is present in FFXIII, the characters and storytelling in that game weren't received very well - I think things would have been different if Sakaguchi had still been there.

But yes, his main input in FF6-8 was his eye for talent and that he knew how to get things done (and he still does as shown by the rather short and simultaneous(!) development cycles for Blue Dragon, Lost Odyssey and The Last Story). I think Tabata isn't a bad replacement for the "business man" side of Sakaguchi (though I think he should keep the marketing team in check), but whether he is capable of having a similar creative influence remains to be seen.
 
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