But the way to play it is heavily pushed. It's also heavily encouraged.
You can't beat the game without moving and using time powers...period. Someone show me Act 5 being completed just playing it as a cover shooter without time powers...on heck...Normal. I'd even be happy to see it on easy (I've not played it on easy).
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This is objectively wrong. They do flush you out. Cover doesn't benefit you long. Stay in cover and you will die.
He played it like an idiot, plain and simple. If you think hiding in cover is the best way to play, you don't understand the game.
Again. Do you think these people just
forget to use the time powers or something?
It's a common complaint in a lot of the reviews that the time powers go underutilized. Some of them don't seem to be all that effective in combat and often using them simply isn't necessary. Even in the OT you have people mentioning that they've basically been using just one or two of the time powers because the others seemed kinda useless. Pair that with a auto-crouch behind cover system and yeah, people are often going to play this as a shooter.
Is that all of these people playing the game wrong? Or maybe, just
maybe, Remedy should have incentivized the use of these powers a bit more. Made them more versatile, more fun to use, more engaging. You think people would be skipping out on them if that were the case?
This nonsense that people are 'playing it wrong' isn't something to solely blame on the player. It's how Remedy created the system and the powers simply aren't clicking for some people while they are for others.
Nobody is forcibly denying themselves the pleasure of using the time powers. They just didn't find a whole lot of excitement in doing so. Who is honestly to blame for that?