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Digital Foundry: Zelda: Breath of the Wild: Wii U E3 2016 Gameplay Frame-Rate Test

KingBroly

Banned
Hard to say this early, also they removed a lot of stuff for the demo, so optimization and all that.

As he said, Nintendo likes to optimize their games early in development, so this could be a concern. But maybe because they have all the modern stuff in there they have to optimize later.


Summary:
- 1280x720
- No AA or AF
- Targets 30fps
- Dips in Combat and when fire happens, moreso in Combat, tends to smooth out somewhat quickly
 
Good video. Even if the Wii U version ships in this state, it should be a pretty smooth experience for most people.

However, I'm starting to wonder something. Aonuma stated the NX version has been in development alongside the Wii U game since very early-on. What if BotW on NX is the base version of the game and the Wii U edition is a downport, rather than the other way around?
 

nikatapi

Member
I don't expect Nintendo to ship a flagship title with very unconsistent framerate, but some drops are to be expected given the magnitude of the game and the shitty CPU of the WiiU.

Can't wait to see the NX version.
 

SalvaPot

Member
As he said, Nintendo likes to optimize their games early in development, so this could be a concern. But maybe because they have all the modern stuff in there they have to optimize later.


Summary:
- 1280x720
- No AA or AF
- Targets 30fps
- Dips in Combat and when fire happens, moreso in Combat, tends to smooth out somewhat quickly

Hmm, I see. Well, I am most likely playing it on NX so let's hope the Wii U version is at least decent.
 

KingBroly

Banned
Hmm, I see. Well, I am most likely playing it on NX so let's hope the Wii U version is at least decent.

9 months to go and we don't know how far back this build goes.

As a side note, he said the TV's at E3 were poorly calibrated for Zelda. He also said it ran comparably well to last gen open world games.
 

Thoraxes

Member
It's pretty clear now why it took them so long to show off so much of Zelda, but even knowing that at the bare minimum it's 9 months away is heartening.
 

Roo

Member
However, I'm starting to wonder something. Aonuma stated the NX version has been in development alongside the Wii U game since very early-on. What if BotW on NX is the base version of the game and the Wii U edition is a downport, rather than the other way around?
I honestly don't think that's the case but if it were (just for argument's sake) Then I'd say it is quite remarkable what the Wii U is able to do considering all its limitations.
 
Can you post some kind of summary for those who can't watch the video right now?

It runs well compared to PS360 open world games and is shaping up to be an amazing game, but there are obvious visual cutbacks (aggressive LOD, no AA, 720p) that are holding it back visually.

The NX version might get rid of those drawbacks.
 
I honestly don't think that's the case but if we're (just for argument's sake) Then I'd say it's is quite remarkable what the Wii U is able to do considering all its limitations.

Yeah, it's probably not the case. Just something that crossed my mind. I really do hope the NX version ships with a locked-at-30 framerate at the very least.
 

KingBroly

Banned
It runs well compared to PS360 open world games and is shaping up to be an amazing game, but there are obvious visual cutbacks (aggressive LOD, no AA, 720p) that are holding it back visually.

The NX version might get rid of those drawbacks.

I think only 1 of Nintendo's games on Wii U has AA, and that was Captain Toad. So I doubt it's something they planned to have.
 

Eolz

Member
I really find pretty stupid to do framerate tests and analysises on games still in development.
 
NX version better be 1440p to match those early press images.

Nah I'd actually even take 1080p with AA and AF with no frame drops.
 
Ugh. Painful. This game looks sooo good, but being hamstrung by poor performance...

I don't really wanna shell out for an NX to play this shit at a stable framerate, and I somehow doubt we'll see much in the way of improvement in the framerate before launch. I kind of feel like the game is probably in a ready to ship state, just held back for the NX launch. Based on nothing but my own cynicism, mind you.

I really find pretty stupid to do framerate tests and analysises on games still in development.

They clearly remarked that it was still in development and that changes before launch are a possibility. There's nothing wrong with taking a preliminary look with an asterisk, especially given that this is a cross-gen game with major hype that pushes the Wii U to its apparent limits.
 

Rodin

Member
As he said, Nintendo likes to optimize their games early in development, so this could be a concern. But maybe because they have all the modern stuff in there they have to optimize later.


Summary:
- 1280x720
- No AA or AF
- Targets 30fps
- Dips in Combat and when fire happens, moreso in Combat, tends to smooth out somewhat quickly
Well he's wrong and this is a special case anyway considering the scale of the world and the physics engine. The game will improve in 9 months, and it's not like the demo was from the day before E3 so they're going to have even more time to iron out those drops (for example, look at the difference in performance for FFXV between the platinum demo and the E3 ones and they're only a couple of months apart).

Also, the game features edge smoothing AA but he probably missed it due to the shitty calibration of the TVs, but it was pointed out in direct feed screens (otherwise, the blades of grass would look insanely pixelated).

I think only 1 of Nintendo's games on Wii U has AA, and that was Captain Toad. So I doubt it's something they planned to have.
Xenoblade X, Mario 3D World, NSMBU, WWHD, TP HD, Animal Crossing AF, Kirby, Pikmin 3, etc.

NX version better be 1440p to match those early press images.

Nah I'd actually even take 1080p with AA and AF with no frame drops.
Yeah, they don't need to do that. Nobody can match bullshots.

As you said, 1080/30 with AA, AF and better visuals will be perfect. If they manage 60 like MGS V it will be a dream.
 
I think only 1 of Nintendo's games on Wii U has AA, and that was Captain Toad. So I doubt it's something they planned to have.

Super Mario 3D World and NSMBU both use AA (post-processing), not sure about Pikmin 3.
Also, the screenshots they released of BotW do have some AA. Video material is mostly low-res and heavily compressed though, so I'm not sure if the screenshots match the actual in-game quality 1 to 1.

1440p with what black magic?

Xbox One-level hardware would easily be able to render the same visuals at 1440p. They'll probably opt for better draw distance, performance, maybe some better effects etc. though.
 

geordiemp

Member
Nintendo are really held back with the WiiU,

NO AA, AF, LOD is bad, poor textures, and frame dips - all hardware solvable.

Many dont see these things, they need damn glasses.

Nx is sorely needed.
 

kraspkibble

Permabanned.
not surprised. it's still in developement so isn't gonna run perfect. you should judge it when it releases.

i'll be getting it on NX. i hope that manages a solid 30fps at 1080p with overall better quality visuals.
 
Unless you don't plan on buying an NX at launch, I don't think you'll be waiting any longer than the rest of us. I thought the whole point of the 2017 release was so that they could release both versions simultaneously.

Oh didn't even consider that.

I really didn't get much out of my wii u purchase but this is the first time a Zelda game has truly grabbed my interest in years. I want to BELIEVE.
 

Turrican3

Member
Maybe it's me but I don't get how would they use their frame rate analysis tools on what seems to be the E3 Treehouse streaming video?!

Wasn't that supposed to be used on real console hardware or am I missing something?

That is, even avoiding to take into account we're talking about a yet-to-be-optimized game.
 

test_account

XP-39C²
I really find pretty stupid to do framerate tests and analysises on games still in development.
I'd rather say that i think its silly to take those tests very seriously. I dont mind seeing early tests because they give some insight to the development and it gives the final version something to be compared to. Can be interesting to see if they managed to iron out some of the issues.
 

Mokujin

Member
I pray every night for NX to be able to deliver the game at 1080/60 fps no-pop up +AA

Not really, but I really hope we get some power to achieve something better, could live with rock solid 1080/30fps
 
I really find pretty stupid to do framerate tests and analysises on games still in development.

Df does this all the time and people seem to like such early tests.

But what concerns me: They usually do this with demos. But here they seem to test not the actual game demo but the frame rate of the YouTube video? This would be hilarious.

By the way: There is some AA obviously, otherwise there would be much more flicker in that gras.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Nothing really surprising here. It's about what I expected for an open world game of this scale. I was only hoping against hope that it would at least have some AA, keeping everything else the same, but I figure that would be too much.

As for any performance improvements from now until release? I dunno if that's gonna happen. I can't recall any playable demo Nintendo has ever shown in the past that had improved performance by release. I figure Nintendo may feel that the frame rate drops are rare and not that significant so as to not warrant any additional effort to optimize.

The bigger question is what is Nintendo going to do with the NX verssion? Nintendo can't make that version that much superior looking since they also want to sell copies of the Wii-U version. I'd figure at most we'll probably get a resolution improvement to 1080p and that's it.
 

-shadow-

Member
About what I expected but really disappointed by the complete lack of AA. What's with Nintendo's refusal to use AA on the WiiU? Super Mario 3D World, Captain Toad, X and more have it, but then you have Splatoon, Mario Kart 8 and many other games that don't. So what's stopping then?
 
About what I expected but really disappointed by the complete lack of AA. What's with Nintendo's refusal to use AA on the WiiU? Super Mario 3D World, Captain Toad, X and more have it. So what's stopping then?

Because AA needs much GPU power and they use this power for other things.

By the way: There is some AA obviously, otherwise the gras would flicker, but it looks clear and smooth.
 

orioto

Good Art™
I pray every night for NX to be able to deliver the game at 1080/60 fps no-pop up +AA

Not really, but I really hope we get some power to achieve something better, could live with rock solid 1080/30fps

Well, people are talking about the NX being doomed if not scorpio level.. That's obviously crazy cause Scorpio is not meant to be a 300$ machine..

But even if the NX is "only" XBo level, wich shouldn't be too impossible, that's still 10 WiiUs.. So it should be possible i guess.
 

NewGame

Banned
Even though DF clearly see the performance issues, they're still hyped for it because GAMEPLAY FIRST BABYYYYYYY

NX version is going to be interesting.
 

jroc74

Phone reception is more important to me than human rights
Interesting.

I wanted to say something in that Zelda thread when ppl were mentioning open world polish and whatnot about lets wait n see what analysis says first before we claim it has "Nintendo polish'.

Still excited for it. This is a system seller for me.. I was shocked to know it was running on a Wii U tho...shocked in a good way. That also gives me hope for NX.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Nintendo are legend at taking what hardware they have and putting it to good use. It already looks absolutely beautiful with that art style
 
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