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Digital Foundry: Let's Play Zelda: Breath of the Wild on Nintendo Switch

That horse's legs look kinda stumpy.



When even PS4 games (inexplicably) have suffered from a lack of AF, I really wouldn't expect that to be a given on the Switch.
I honestly do not understand this. If there is a setting on PC that I can turn on to max pretty reliably in every game, without losing performance, its AF. I wonder what happens on consoles.
 

Rncewind

Member
at the end of the day we saw nothing to say the switch version is the definitive version


in fact i think all this gamepad segments are gonna play better on wiiu
 

III-V

Member
at the end of the day we saw nothing to say the switch version is the definitive version


in fact i think all this gamepad segments are gonna play better on wiiu

I think they will have removed gamepad touch segments bc you cannot due that in switched dock console mode.
 

Rodin

Member
Wait. Was this an attempt to make a case that the game doesn't have terrible graphics?


I hope not.


The game looks at home in 2006. That said, we all knew that going in. Hopefully the game itself is great.

Was this a serious post? I hope not, because it's getting ridiculous.

Actual 2006 open world game
oblivion1.jpg

Zelda

I don't even know why i'm answering to this.
 
The good thing about being a hybrid is that you can use both sides of the aisle as excuses ("but it's a handheld", "but it's a console") whenever it's more convenient.
 

Nerazar

Member
The good thing about being a hybrid is that you can use both sides of the aisle as excuses ("but it's a handheld", "but it's a console") whenever it's more convenient.

What is most convenient is that Nintendo is maybe able to push console prices for a handheld device. When Sony and MS are pumping out $69.99 games, Nintendo will be after that money, too. But that's how the market works :/
 

MisterR

Member
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

It does look pretty awful.
 

13ruce

Banned
Was this a serious post? I hope not, because it's getting ridiculous.

Actual 2006 open world game


Zelda


I don't even know why i'm answering to this.

These kind of people must be trolling don't worry about it. The world of BotW is huge hyrule field is just one of the sections you can jump of to from the plateau. BotW is in no way possible in that year he/she claims it looks like.

And it surely looks better than a open world game from that year.
 

Mokujin

Member
I honestly do not understand this. If there is a setting on PC that I can turn on to max pretty reliably in every game, without losing performance, its AF. I wonder what happens on consoles.

Someone pointed to some extensive AF testing and the performance hits ranged between 5% to 15% going from basic 4X AF to 16X high quality AF, so in a console environment where every bit helps to not deviate too much from your desired frame rate 10-15% performance seems like quite a bit.

Let me dig a bit to see if I can find that thread. Here.-

Thread
Specific post

Also Digital Foundry did some testing about this some time ago.
 

Enduin

No bald cap? Lies!
Did we ever get a title screen shot of the E3 build? Just saw a direct feed of the Switch version and it was shown as Vs.12S. Wonder if we ever saw something similar for the Wii U.
 

Branduil

Member
at the end of the day we saw nothing to say the switch version is the definitive version


in fact i think all this gamepad segments are gonna play better on wiiu

I mean, other than the Switch version running at a higher resolution, with a far more solid framerate, sure, we saw nothing.
 

Rncewind

Member
I mean, other than the Switch version running at a higher resolution, with a far more solid framerate, sure, we saw nothing.

Did we? sry i didnt see it, the only thing i read was yesterday that the wiiu version actually run more smooth (was a german site tho), can you give me a link?
 

Zedark

Member
Did we? sry i didnt see it, the only thing i read was yesterday that the wiiu version actually run more smooth (was a german site tho), can you give me a link?

Digital foundry say otherwise, and I am going to put my faith on the matter in them, seeing as they are specialised in the matter. Take a look at this video, at the 5.40 mark.
 

LordRaptor

Member
I think that much like Dishonored, the textures are supposed to have painterly quality.
However, much like Dishonored, some will perceive them as just low quality

Yes, exactly, and thank you for providing an excellent comparison title.
 
I think that much like Dishonored, the textures are supposed to have painterly quality.
However, much like Dishonored, some will perceive them as just low quality

Yes, exactly, and thank you for providing an excellent comparison title.
I am not sure if painterly necessarily should be equated with "low texel density" or something. These just look low res and stretch over the terrain in an unflattering manner.
 

Astral Dog

Member
What is most convenient is that Nintendo is maybe able to push console prices for a handheld device. When Sony and MS are pumping out $69.99 games, Nintendo will be after that money, too. But that's how the market works :/
Yeah but it really doesn't matter if its 2x Wii U or Xbox ONE power,Modern games are expensive as hell to make.
In fact Nintendo has been quite reasonable with a variety of prices on Wii U.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Was this a serious post? I hope not, because it's getting ridiculous.

Actual 2006 open world game


Zelda


I don't even know why i'm answering to this.

OK, leaving aside the fact that one is an actual gameplay shot and one is a PR shot at a resolution the game will not run at, that they're comparable is kind of weak. Zelda has better art direction, of course (and Oblivion's is largely atrocious), but in how many contexts can you compare a game to an 11 year old game and expect the point to be what it is?
 

Tyaren

Member
Breath of the Wild looks graphically dated (because it is basically a WiiU game) but it imo looks far from ugly as many in here call it. In motion I am actually always pretty impressed by how nice and atmospheric it looks.
Unflattering screens you can make in any game, especially when they are just screencaps from a video. I'm excited to see the first screenshots popping up in the console screenshot thread. :)
 

Astral Dog

Member
If people keep saying BoTW doesn't look up to the standards of a modern console game its because thats impossible. Its a Wii U title working with the limitations of that system (and the Switch)

Its Nintendo's job to sell you the idea that despite having outdated graphics, even looking a generation behind. BOTW is a game well worth playing with colorful art direction,a huge variety of dungeons,amazing music and big land to explore.
 

Rodin

Member
OK, leaving aside the fact that one is an actual gameplay shot and one is a PR shot at a resolution the game will not run at, that they're comparable is kind of weak. Zelda has better art direction, of course (and Oblivion's is largely atrocious), but in how many contexts can you compare a game to an 11 year old game and expect the point to be what it is?

1) The Zelda shot is 900p, the resolution the game is currently running at on Switch. It's direct feed footage, unlike other pics posted here that gets quoted 6 times for page.
2) They're not comparable at all. There's a massive leap in pretty much everything, starting with lighting, grass and shaders which are almost a full generational leap. Not to mention what it's doing with physics (which is largely ignored here, as if it's free to implement).
3) I'm not the one that started this ridiculous comparison by saying that Zelda "looks like a 2006 game". People have been trolling for 16 pages and i'm the one that gets called out? Yeah i'm out of here.
 

KingSnake

The Birthday Skeleton
There is no way around this, the textures when they are not hidden behind the grass (and them the aliasing pops in like a saw) are poor and low res. There's just no denying that. Every close-up view with the ground or some rocks is showing that. It is what it is.

In the end Zelda BotW will be the perfect game to play in handheld mode, being at the native resolution of the screen and screen having a great quality and the size of the screen hiding this imperfections much better.

On a big screen? Not so much unless the emulation steps in with that.
 
ratchet and clank executes on that properly

uh no, they masterfully execute more of a pixar art style. and what's with this constant binary. 'properly' or improperly'? things can be better than other things, but calling something improper or wrong, what even is the point you're trying to make?
 
Nintendo Switch
-720p and locked 30fps in handheld mode
-900p and 30fps when docked
-Texture filtering is poor
-Frame-rate drops typically seem to happen when there's depth of field on screen
-Lowest recorded frame-rate is 20fps.

2017 is off to a rough start. This game is supposed to show us the magic of the platform? I was all aboard the hype train but with performance like this out of the gate I'm not so sure any more.

I'll buy BOTW for Wii U and wait it out I guess for now.
 

Mike Golf

Member
2017 is off to a rough start. This game is supposed to show us the magic of the platform? I was all aboard the hype train but with performance like this out of the gate I'm not so sure any more.

I'll buy BOTW for Wii U and wait it out I guess for now.

If you watch the video they say, more than once I believe, that the Switch version docked and un-docked are near rock solid 30fps with a single dip to 20 that they believed to be a asset streaming hiccup rather than a performance based one and then there are dips that last for an instant when a sudden dof effect is used such as when an enemy is knocked out.
 
For a handheald not much bigger then my phone I think it's looking and performing amazingly well it's a launch title too so who knows how games will look in two years time on the switch.

Slight dissapointment with the tv out not being native 1080p, i'd prefer a 900p res then the visuals taking a step back when using tv mode so they made the right choice for me there.
 
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg
 
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg

I feel this has been discussed before. People came to the conclusion Nintendo's capture software for that game was lacking and in reality it looks more vibrant.
 

Coffinhal

Member
I feel this has been discussed before. People came to the conclusion Nintendo's capture software for that game was lacking and in reality it looks more vibrant.

Yes, even the more skeptical people who played the game said that the portable version "blew their mind" (because sharpness, colors, brightness, models, sense of scale etc)

These screenshots comparisons are always awful to read because they aren't fair (for multiple reasons), especially when you see people quoting target renderings that were polished for weeks before anything in the game was implemented...

But yeah, it's gaf and gaf does it for every big game. The bigger the hype, the bigger the comparisons trolling contest.
 
I feel this has been discussed before. People came to the conclusion Nintendo's capture software for that game was lacking and in reality it looks more vibrant.

I mean...that's a capture from the original trailer. If they're having problems with their capture software now that is desaturating everything, they need to fix it because it not presenting the game accurately.

But my guess is it has nothing to do with capture software, and was an artistic change.
 

Coffinhal

Member
I mean...that's a capture from the original trailer. If they're having problems with their capture software now that is desaturating everything, they need to fix it because it not presenting the game accurately.

But my guess is it has nothing to do with capture software, and was an artistic change.

Although people who actually played the game disagree with your "guess". So sad!
 

LordOfChaos

Member
Alpha effects and depth of field cause framerate slowdowns, looks like that mobile bandwidth limitation rearing its head. I wonder how much customization Nintendo did to the memory subsystem, this is an area they've worried about since the N64.
 

bargeparty

Member
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg


Have we even seen this area again? I don't think we have.
 

III-V

Member
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg

more recent footage really does not show areas with this much grass density, and no, I do not think we have seen tis area recently.
 

mortal

Gold Member
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg
It would of been great to see the game look this good. Everything in that trailer looked so dense and lush. The colors and stronger lighting and overall image quality really enhance the art direction.

The latest showcase was more about showing off the scale of open world. Although I'd much prefer a smaller denser sandbox with more elements to interact with, than a needlessly vast and empty world.
 

aeolist

Banned
it seems like this happens with almost every nintendo game.

they don't look that great in screens because a lot of the visual heft comes from animations, particle/alpha effects, lighting, shaders, and overall much more solid framerates compared to the competition.

i'm probably not even getting this game any time soon but the videos look fantastic, certainly much better than anything i ever saw on 360 or ps3.
 

LordOfChaos

Member
Looking back at the first footage from 2014, everything felt much more saturated, more like a Miyazaki film. All of the recent footage is washed-out. That bothers me much more than the low-res textures and lumpy terrain.

I want this Zelda again:
tlozwiiu2015.905f1115438.original.jpg


Agreed. I don't think we'll see that density of grass again either, there's a lot of grass but it all pops in as you look at it if it's more than a few meters out in-game.

People always seem to say Nintendo doesn't Bullshot...
 
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