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Character models that bug you

kosmologi

Member
Halo Wars 2 mentioned yet? I know they used the mocap actors' faces now, but the characters look nowhere close what they used to be and frankly much worse.

Capt. Cutter:

Original Halo Wars (face made by an artist)
sCOB2s2.png


Halo Wars 2 (face of mocap/voice actor Gideon Emery)
DshiduA.jpg
 

140.85

Cognitive Dissonance, Distilled
I haven't seen a single variation of Xbox 360 avatars that doesn't creep me out.

avatar1.jpg


They never look good.
 
Oh man. I agree with the OP's post heavily. The model for the male farmer in Magical Melody was just... BARF. I remember being disgusted by it even when I was young. Always played as the female.

And speaking of Harvest Moon, A Wonderful Life/Another Wonderful Life had shit models for the farmers as well, imo;


Those giant feet... and stiff standing position. If you could see the walk animation, it pretty much highlights why that design doesn't work. It's so awkward.

*Sigh* Still adored the game, though.
 

MORT1S

Member
TIL real life nipples are just where the polygons of our breasts terminate

Haha.

Funny how that works. The same principle is used on eyeballs, nosetips, toes, fingers, etc.

Anything with a round or semi-round shape would have the same result. The edge loops should always follow the natural flow of the shape.

This helps animators get better, more natural movement out of a model. It is also required for light to interact with the object in a convincing way.
 

This isn't the worst shot of it, but Doc Brown's model in Back to the Future: The Game bugged me so much. The stylization in that game was hit or miss to begin with, but they went in the wrong direction for him for me.

Here's the promo art, which is full-on zombie:

lUZsNCM.jpg
 

Katori

Member
This isn't the worst shot of it, but Doc Brown's model in Back to the Future: The Game bugged me so much. The stylization in that game was hit or miss to begin with, but they went in the wrong direction for him for me.

Here's the promo art, which is full-on zombie:

lUZsNCM.jpg

I agree, which is funny because the Marty model is actually pretty good.
 

Astral Dog

Member
Uh, i dont know it could be anyone :p
I think Link from SS bothers me.
He looks very different from his artwork, different hair color, weird lips, weird eyes ,etc.
The one in Twilight Princess also does look weird, but thats a bit better because the GameCube had more tech limitations and most characters look ugly as sin so Link ends up being almost pretty in comparison.

Everyone in Zero Time Dilemma.

zero-time-dilemma-2.jpg


This doesn't even look like Akane.
Its because they changed the art director, it looks a bit more generic but still ok
 

Pejo

Gold Member
I'm glad Fire Emblem: Awakening feet were already brought up.

Also, I hate any 3D chibi models. I'm ok with early pixel chibi, like old FF's, I'm ok with new 2D chibi, like Blazblue's side stories. I absolutely hate 3D chibi like World of Final Fantasy.

Don't know what it is, I just can't stand it. I also hate those toys that are basically 3D Chibis that look almost nothing like the thing they're trying to be. Can't remember the name.
 

Valonquar

Member
Can't find a pic, but in Anarchy Online, female models would stand with their ass out and arms draped limp while leaning forward during pistol attack animations. It was the most awkward looking shit ever.
 
mandatory

28OoCDq.png


aUAFr2P.png

I love both of these and I'm not even particularly fond of TP.

anyway

This boss from Chrono Trigger. No need to say who unless you've played, but it's silly.

Chrono_Trigger_Lavos_core.png

the form before that looked like Cell way WAY cooler.

But the theory that one of the pods is actually Lavos is pretty cool, since they all die if you kill the right pod and not the center body. That's neat.
 
I love both of these and I'm not even particularly fond of TP.

anyway

This boss from Chrono Trigger. No need to say who unless you've played, but it's silly.

Chrono_Trigger_Lavos_core.png

the form before that looked like Cell way WAY cooler.

But the theory that one of the pods is actually Lavos is pretty cool, since they all die if you kill the right pod and not the center body. That's neat.

Always thought that
decoy element was pretty neat
.

And I just realized I may have had an Agahnim moment. Because of the arms, and the angle with the face, I saw this in a space helmet:

vvAtpbv.jpg


But now I'm staring at the sprite sheet and I can't decide if that's a face, or the top of the helmet and a single eye in the middle.
 

Ishida

Banned
I edited my main post, but the fact that the right pod might actually be Lavos is pretty cool. Makes him seem like a parasite even more. Killing the right pod kills all of them or whatever.

That's no speculation.
The right pod is actually the real Lavos Core. The humanoid figure is just there to distract you, it is just a decoy.

I thought it was really clever.

But now I'm staring at the sprite sheet and I can't decide if that's a face, or the top of the helmet and a single eye in the middle.

The center bit does not have a face. It just has a single eye inside of the helmet-like head.
 
That's no speculation.
The right pod is actually the real Lavos Core. The humanoid figure is just there to distract you, it is just a decoy.

I thought it was really clever.



The center bit does not have a face. It just has a single eye inside of the helmet-like head.

okay that's cool. I still think the decoy looks dumb. The real pod is rad. Really makes him seem like a disease.

but decoys can look dumb if they want. Just felt anticlimactic without that knowledge.
 
Sega Saturn version
Dear god...

Smash 4 is pretty bad (as well as everything else about it)

OK so Zero Suit Samus got even hotter but, wow, who the hell modeled that?
16107672726_bcd8e58026_o.jpg


Howabout that crowd on Mac stage, doe?
0SQLqR8.jpg


Faptain Calcons package expansion as well as his insane ripped body actually pushing through his clothes. The hell!?
untitled.jpg


Little Macs texture and model on this win pose just completely distorts and twists to heck.

Brawl Ike > Tr4sh Ike. It doesn't suit the character

Such a good game. Well made. Brilliant. Best Smash. It deserves to be at EVO mainstage.
 
While I do agree with you that oldest Ys have a better artstyle, the problem here is not the models (that are pretty well done).

Your beef is that no one does anime characters like they did in the 80s and 90s. I don't think any notable developers in Japan has some sort of fondness of that style.
 
Dear god...

Samus is terrible, I'll give you that. Everything else you listed is arguable. Especially Ike.

How does Ike's Smash 4 design 'not fit the character'? That doesn't make any fucking sense bro, sorry. That's how he looks in Radiant Dawn, as an older and more experienced leader. I'm just gonna go ahead and assume you never touched the two Fire Emblem games Ike starred in. Which is the only way to explain how you think that that design doesn't fit his character, and which simultaneously makes that comment even more asinine, because you wouldn't even know what suits his character to begin with...



Smash 4 has the best models in the series, objectively, period. Your beef is inexplicable.
 

Ishida

Banned
okay that's cool. I still think the decoy looks dumb. The real pod is rad. Really makes him seem like a disease.

but decoys can look dumb if they want. Just felt anticlimactic without that knowledge.

While I do get your point, let's also consider that having the decoy look slim and tiny compared to "Cell Lavos" is part of Toriyama's style. Often, Toriyama designs the "ultimate form" of a villain to appear smaller and thinner than the previous version. The weaker less threatening it looks, the more powerful and dangerous it is.
 
While I do get your point, let's also consider that having the decoy look slim and tiny compared to "Cell Lavos" is part of Toriyama's style. Often, Toriyama designs the "ultimate form" of a villain to appear smaller and thinner than the previous version. The weaker less threatening it looks, the more powerful and dangerous it is.

true true and true. Frieza, Buu, etc for size. But yeah Frieza and Cell both get more humanoid and less monstrous over time too, which is less threatening.

I retract all my points but the decoy looking stupid. Now lets talk about Poshul...
 
This impostor they got to play Sully in Uncharted 4:

WMsElli.jpg


I mean, you aren't going to confuse him when you hear Richard McGonagle's voice coming out of his mouth, but in terms of facial features that's a completely different person.

Glad somebody else noticed this. I can overlook the facial differences that come with increased power/improved tech, but he looked like a completely different person.
 

Woorloog

Banned
Miranda in Mass Effect 2 & 3. They messed something up when capturing Yvonne Strahovski's likeness.

Did they? Miranda is engineered to be "perfect", and as a result, her face is symmetrical. Natural human faces aren't. If someone feels Miranda has uncanny valley effect, i reckon it is quite intentional by BioWare.
 
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