I played it at launch when party member interactions were bugged, so I didn't even get that.
This always seemed like misguided advice to me. All areas follow the same structure. Leaving the Hinterlands will make for a change of scenery, but you'll still be asked to do the same things. Stay in the Hinterlands until it feels like there's just filler left, then move on. In general, you should find and do the main quest in each area, the character quests and main story quests, and try to ignore everything else, because it's usually shallow collectathon fetch quest repetitive combat filer garbage that'll wear you down.Well, the title of the official thread is "Leave the damn Hinterlands!" ....which is something that PCGamer wholeheartedly agrees with.
Game is fantastic, but admitedly there were some weird design choices. Particularly the stilted mmo combat
I don't understand how this game was received so well... by the professionals.
DAI is absolute garbage. I can't understand why people cut it some slack.
It's insulting.
This isn't a game like FF15 that will be divisive, this is just a chore by design with almost nothing to redeem it, especially when you consider other RPGs.
It's like the game developer said "we've built this beautiful world now lets flood it with stuff to do". Inch by inch the game is full to the brim of crappy mmo grind/fetch quests. Loosely tied together with some story. One of the worst RPGs this gen.
Is it possible to completely ignore most of the fetch quest stuff? I''d like to just plow through the main story.
Yes. People speedrun it in 4 hours. You could definitely do it in 20 even without using cheats. You just need a good idea of items, skills, weapons etc to use.Is it possible to completely ignore most of the fetch quest stuff? I''d like to just plow through the main story.
No, it gets worse and worse as the shallowness and repetitive nature of the game becomes more and more apparent as the game goes on.
only if you focus on side quests and collections. Focus on main story and companion quests....
The pacing is terrible
Subjective, but it gets quite a bit of depth depending on your choices. Also, epilogue. Talk to your companions.the plot is uninteresting,
bit of a spoiler, but wrong. It is actually a study in "what is being a chosen one?", and beliefs related to it actually.the main character is, yet again, another chosen one.
False, the fetch quests are mostly optional as long as you don't spend too much power on useless missions on the war table. At some point, you can also straight buy power/ influence instead of grinding.The game forces you to do fetch quests in order to open up new main missions,
I'll say that's true of a ton of RPGs, but you need to leave the hinterlands at 5 tops, come back after 8.and you need also to be around the suggested level, otherwise you will die a lot.
the game can take 120h+ to complete, or 60 at most, depending on what you do. If you are a completionist, you will suffer. But if you focus on the main quest line and companion missions, DAI is imo an excellent RPG and well deserving of its 2014 GOTY.So you can't simply rush the story, you need to play the game as Bioware decided, no matter what. So I'm wandering around, cleaning the map from markers, fighting mobs, and eventually open up a new story mission. Fetch quests are terrible, repetitive, uninspired, it's just a collectaton. But even the plot is boring, it moves too slow, dialoges are not "dynamic" like, in example, The Witcher 3.
There's this one stutter that is weird, but now fankly you're on full hyperbole. I have played the game for hundreds of hours on PS4 and it plays beautifully 99% of the time...Also the game on PS4 is terrible, a lot of frame drops and even stuttering (like, everytime I enter Haven, the game literally stops for one second as soon as I pass the main door.
Best to try and get the achievement for getting to skyhold before level 6I'll say that's true of a ton of RPGs, but you need to leave the hinterlands at 5 tops, come back after 8.
Its not a shit game just because you don't like it. A lot of people did, and the GAF hiveminds retrospective hatedom for it doesn't change that.
I don't understand how this game was received so well... by the professionals.
I don't understand how this game was received so well... by the professionals.
But I actually thought the game got a lot better. The whole quest series in the Orlesian palace is really cool.
Yup, all around terrible game. I really don't understand how it got GOTY awards.
I had this place talked up to me, and I honestly think it's one of the worst minimal combat / narrative heavy chapter/location arcs I've seen in a major RPG. It has narrative arcs and choices locked off to literal random treasure hunting, for items that are aimlessly scattered around the map with zero sensibility, and is completely unconvincing as a social set piece.
I actually think I might be in a minority here, as most people I talk to seem to really like it. But man, fuck Orlesian palace. If anything that one arc to me highlighted BioWare's utter failure at making Inquisition an engrossing RPG (and I say this as someone who finished it, clearing out almost every map).
I gave up at 54 hours, By that point i was bored, Forget what the main quest was about, Didnt like any squadmates other than Cassandra, And still havent gone back to it or probably won't ever.