Daffy Duck
Member
liberate tuteme ex inferis
DO YOU SEE!
liberate tuteme ex inferis
Yup. Huge update 2 will add multiplayer functionality and the ability to fix all initial complaints. It's truly a great update.
Well, saw how a black hole functions on twitch just now. Freaking cool, dude traveled 33733 light years by entering it. Music was giving it a Star Fox vibe almost.
You're going to be real disappointed if you think they are working on an algorithm that calculates every single randomly generated planets randomly generated rotation and axis.
That is alot of assumptions.
There are other games that have done it since 1990s (i.e Frontier: Elite II that you could land on), it's not very difficult to do if you generate planetary systems appropriately from the start (i.e not just a scatter of static random planets). I've programmed it myself too for university although you couldn't seamlessly land on planets, I had to program randomly generated planetary systems that were scaled and accurate.
Elite: Dangerous and the free game Space Engine has procedurally generated planets/systems and they all move in real time (you can speed it up if you want). The sunsets/sunrises are appropriate for its stars, so some that have binary systems you will see two shadows even For example, here's a video of a timelapse in Space Engine.
I earnestly can't tell if this is optimism or sarcasm.
Hnnnng. That planet he is on.. mah gawd.. lawd have mercy on me. Pls.https://www.twitch.tv/mechanical_beehive2
This guys planet is mad. Pretty sure he doesnt need to use life support, or its at the lowest possible rate of loss.
It's looking more and more like we've been molyneuxed.
Something im still unsure about is if you can "steal" another NPC's ship, like shoot it out of the sky if its in the planet you are exploring.
Ah man. I really hope I just find the craziest looking ship to fix up.No, it'll just blow up. You can find crashed ships and salvage them if you follow distress calls from installations, though. You have to do a lot of repair work, but they're free.
No, it'll just blow up. You can find crashed ships and salvage them if you follow distress calls from installations, though. You have to do a lot of repair work, but they're free.
Is the ship levels increasing only by buying ships still confirmed to be true?
As in you have to buy a slightly better ship to get to the next tier etc.
Is the ship levels increasing only by buying ships still confirmed to be true?
As in you have to buy a slightly better ship to get to the next tier etc.
That 1010100010101 dude is streaming again on youtube under another account. His stream is good. Nice guy.
https://youtu.be/_eW6RiJ11R4
I agree, thanks for the link.Thanks for the link. He is very chill streamer.
happy walking
It's looking more and more like we've been molyneuxed.
actual molyneuxed or "fans inflated expectations and are now cranky"
and murdered a huge dinosaur
Actually pre-22cans Molyneuxed, which is still better than getting Will Wrighted.actual molyneuxed or "fans inflated expectations and are now cranky"
Is the structure of the beginning the same for each player?
1080p 60fps.
Not sure how people could have thought this was 60fps... It's a smooth 30 so far.
Tell me something cool is happening there.
Come on and reset those servers dammit, I can't progress due to a glitched out station and need to see more galaxies.
Uh...ok.
the guy of the screenshot compared it to venus
I'm playing it now, it's definitely 30.
the guy of the screenshot compared it to venus
That looks so great on the PS4.
I can't wait to see this on a high-end a PC.
Cynic in me says you just saw what it looks like on high-end PC.
Not sure how people could have thought this was 60fps... It's a smooth 30 so far.
There are other games that have done it since 1990s (i.e Frontier: Elite II that you could land on), it's not very difficult to do if you generate planetary systems appropriately from the start (i.e not just a scatter of static random planets). I've programmed it myself too for university although you couldn't seamlessly land on planets, I had to program randomly generated planetary systems that were scaled and accurate.
Elite: Dangerous and the free game Space Engine has procedurally generated planets/systems and they all move in real time (you can speed it up if you want). The sunsets/sunrises are appropriate for its stars, so some that have binary systems you will see two shadows even For example, here's a video of a timelapse in Space Engine.
FWIW I don't think they're going to add it in NMS but it is possible in games.
The multi-tool/ship exchange system is kind of a bummer. It's gonna be tough giving up some cool designs which you might never encounter again.
The patch isnt out until tomorrow anyway so anything you have will be deleted, might as well wait and restart
I think 234 kg is the heaviest weight for a creature I've seen in the screenshots -- even though it doesn't seem to match the actual size (Should be several tons), could this mean that it's the biggest the creatures can get?
I also think that I've seen 234 kg for more than 1 of the creatures -- or, at least in the 230 kg range.