Boss Man
Member
Isn't that how it always works though? With the exception that this time the shared architectures would mean there's minimal effort required to port everything that comes out?Xbox is not in a position where they can just start over with a new console that's probably going to cost over $400 when PS4 will have an install base of ~70 million when the Scorpio comes out.
What are they gonna tell the devs? "Hey look I know there is an install base of close to 100 million on PS4/Xbox One but it would be really nice of you to cut them off & focus on this new box that might sell 5 million over it's 1st 6 months oh yeah & it might cost you more to take full advantage of this console but don't let little things like that get in the way of your hopes & dreams of making a game for the worlds most powerful console"
I feel like it could exist just fine even today. You've got games that can take advantage of high-end PCs being ported down to consoles. Why can't Scorpio be in the equation? Personally, I think this thing where we've got mediocre performance at a mediocre price point is probably not ideal. Sell a $199 PS4 Slim and Xbox One S, then a $499 PS4 Neo and Xbox Scorpio. I think the sum of people who want a cheap console that works OK and people who want a more expensive console that stands up to a good PC build is higher than people who want something in the middle.
Consoles exist because of cost and convenience, but there's a big market that's more in it for the convenience of having a plug-and-play box under the TV than saving money against building a PC. So hit both of them separately. I think that's what's going on right now. It's an option now because you can port the games across machines easily.