Is the DX12 version in the main branch yet?
You could read the patch notes: "DX12 specific changes (*only applicable to the DX12_preview branch)"
Is the DX12 version in the main branch yet?
You could read the patch notes: "DX12 specific changes (*only applicable to the DX12_preview branch)"
Is the DX12 version in the main branch yet?
They did:
Pretty silly if they don't end up bringing it to this game since they're bringing it to Rise of the Tomb Raider.Really wish we had gotten the HDR update the consoles got (((
I don't own the game, but I was following this thread for a while after the game launched and this looks about right. Keep in mind that the benchmarks are significantly more demanding than the gameplay scenarios. So, with an average of 49FPS, you should be able to maintain a solid 60FPS with minor drops in gameplay. That's what I read anyway.Tried the benchmark on a new 1080p monitor.
i5-6500
GTX 1060 6GB
16GB RAM
DX11
Fullscreen: On
Exclusive Fullscreen: On
Resolution: 1920x1080
MSAA: Off
Refresh Rate: 60 Hz
VSync: Off
Stereoscopic 3D: Off
Texture Quality: Ultra
Texture Filtering: 16x Anisotropic
Shadow Quality: High
Ambient Occlusion: Very High
Contact Hardening Shadows: On
Parallax Occlusion Mapping: High
Depth of Field: Ultra
Level of Detail: Very High
Volumetric Lighting: On
Screenspace Reflections: On
Temporal Anti-Aliasing: On
Motion Blur: On
Sharpen: On
Bloom: On
Lens Flares: On
Cloth Physics: On
Subsurface Scattering: On
Chromatic Aberration: Off
Tessellation: On
The benchmark results are:
Average: 49.1 FPS
Minimum: 39.6 FPS
Maximum: 61.0 FPS
These results seem appropriate for my hardware?
Was there any improvements in how the game runs on those high end videocards?
I tested the DX12 benchmark again today (i7-4770k/980 Ti):
Nearly identical DX12 performance on my setup compared to my last test on the 24th (http://www.neogaf.com/forum/showpost.php?p=217978451&postcount=2681), only this time around the sound cut out. I ran the benchmark in DX11, and the sound was back. Ran DX12 bench again just to make sure, and sound cut out yet again.
Oh, another little bonus; DX12 was using 45% of my CPU on average, DX11 was using 70%...
Also, if you look at the registry entry for the game's settings, the DX12 Async option is still at "0" with DX12 enabled. Ah well, maybe there is a boost on some AMD setups.
So they basically decided to not fix the "high end cards" performance in DX12. Shocking.
After investigating DX12 benchmark articles for multiple games, I'm starting to think it's only beneficial on setups that are CPU limited. Once the GPU is the deciding factor, it seems DX12 is the worse performer over DX11 in almost every single scenario. Maybe we've been looking at DX12 wrong, and instead of it being the replacement to DX11, perhaps it's actually an alternative for CPU limited systems, and at best, high-end setups will simply see equal performance to DX11.
That said, my knowledge of DX12's inner working is almost nil, but this lack of performance increase on higher-end setups is perplexing.
This is true mostly but it's still a clear case of a developer's inability to write good code when a DX12 renderer is considerably slower than a DX11 one in GPU limited situations. In a perfect case it should be faster and in a regular case it should at least not be slower to any serious degree. When it is slower - it's almost always the DX12 renderer's fault.
Official release of DirectX 12 support in Deus Ex: Mankind Divided:
Added support for DirectX 12.
You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. (WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.)
Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
Awaiting benchmarks.
I am installing this on SSD via disk.
Is this for real? 5 hours to install the game?
I am installing this on SSD via disk.
Native DX12 MGPU or just SLI? I think ROTTR used SLI in DX12 mode or at least when i turned off SLI in NVCP only one GPU worked.Latest preview has DX12 multi-adapter support
I am installing this on SSD via disk.
Is this for real? 5 hours to install the game?
I am installing this on SSD via disk.
Is this for real? 5 hours to install the game?
Native DX12 MGPU or just SLI? I think ROTTR used SLI in DX12 mode or at least when i turned off SLI in NVCP only one GPU worked.
Stuttering is still an issue, so I'd imagine they're working on that (at least I hope so), unless they've given up on the PC-version completely.How is it that nearly two months post release the missing first person hand/gun model ambient occlusions when set to very high hasn't been fixed?
Stuttering is still an issue, so I'd imagine they're working on that (at least I hope so), unless they've given up on the PC-version completely.
How is it that nearly two months post release the missing first person hand/gun model ambient occlusions when set to very high hasn't been fixed?
Stuttering is still an issue, so I'd imagine they're working on that (at least I hope so), unless they've given up on the PC-version completely.
We have just released another PC patch for Deus Ex: Mankind Divided, v1.10 build 592.1_P10. This patch focusses on fixes for a couple of gameplay and DirectX 12 related issues raised by the community.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following gameplay changes are in this patch:
The following DirectX 12 changes are in this patch:
- Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
- Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
- AMD intro video now has a lower volume.
- Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
- Fixed an issue where some users had to create a new Windows account to be able to start the game.
- Fixed a crash when loading a savegame.
- Fixed an issue where SSAO could introduce some graphical artifacts.
- Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
- Fixed issues with the dialogue selection wheel.
- Improved stability and performance.
- Major improvement to loading times.
I really hope they manage to fix the stuttering soon. The stuttering in Prague is insane, and I just can't bring myself to continue when I know I'll end up with a headache. It's a shame DX12 was a higher priority for them, considering the small (to no) gains.
Even with a 6700K @ 4.5GHz, 32GB 3200MHz, GTX1080, Samsung 950 Pro and G-Sync it's a complete stutter fest.
edit: Unplayable on a fresh install of W10 as well. The upgrade from 4790K, 16GB, 970 & mechanical HDD + fixed refresh rate didn't do much, heh.
Looks like the scaling is 100% of DirectX 12 Multi-GPU with two AMD RX 480s.
http://radeon.com/en-us/deus-ex-directx-12-mgpu/
AMD's image.
Real test:
Comparing apples and oranges -- two different resolutions. Scaling is better at 1440p than 1080p.
Is the "real test" even running the actual game or the built-in benchmark?
Because we already know that the latter has a really different performance profile from the actual gameplay.
How is this running on a 970? SLI work? How bad is the stuttering?
https://www.youtube.com/watch?v=86tp-qRKG58
so I just played this game again after I got my 1070 everything turned up with dx12 on and near jensens apartment i noticed black goop while i was walking back n forth in a specific location. Tried to ignore it, but 20 minutes later when I got off the train to an entirely different disctrict the black artfiact/goop was everywhere.
Restarted the game in DX11 it was gone, but I restarted it again in DX12 in the exact same location i was having severe issues and the black shit over my screen was gone.
First time ever experiencing this in any game.
No good reason to run in DX12 anyway.
really? I dunno, maybe because my first experience with DX12 was ROTR and i had zero issues with that game and it ran perfectly only dipping to high 50s during the geothermal valley in setpiece moments where nothing is going. Also, no artifacs/blackshit over my screen
tl;dr are you saying DX12 is a waste in general or just in this game?