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World of Final Fantasy Demo is out! (PS4/PS Vita)

Navi

Member
Will be downloading this soon when i get off work. Can someone explain the Online feature mode? I saw it mentioned on the PS4 demo page
 
On the other hand, you need to think about why it was set on wait mode by default : You guessed it, WoFF is targeting a younger audience who wants to be introduced to Final Fantasy, so actually a casual market first and foremost. So if I would give anyone here who are not feeling it right now or would want to try this demo for the first time, give yourself a treat, and start the game in Active mode + fastest battle speed + UI Classic mode.

That's interesting, feels like it's on entirely the wrong formats for that to be fulfilled though -- at least in Japan.
 
That's interesting, feels like it's on entirely the wrong formats for that to be fulfilled though -- at least in Japan.

Yeah, well, it was a formal request from Hashimoto to make a game targeted to kids who wants to discover final fantasy and their characters, so you can tell from the start why they choose this art style (chibi), and a fairly simplistic battle system over a more mature one.
 

Beartruck

Member
I love the finer details in the monsters. Tonberry has to be my favorite. He has this ridiculously deep voice and he sounds like reaper from overwatch when he talks. Also, when he pulls his knife attack, the juxtaposition between the limp wrist movement and the earth shattering camera shake makes me laugh my ass off.
 

-NeoTB1-

Member
I love the finer details in the monsters. Tonberry has to be my favorite. He has this ridiculously deep voice and he sounds like reaper from overwatch when he talks. Also, when he pulls his knife attack, the juxtaposition between the limp wrist movement and the earth shattering camera shake makes me laugh my ass off.

Yes! I had the same reaction the first time I saw it. lol
 

Arkeband

Banned
Yeah, well, it was a formal request from Hashimoto to make a game targeted to kids who wants to discover final fantasy and their characters, so you can tell from the start why they choose this art style (chibi), and a fairly simplistic battle system over a more mature one.

They chose this "art style" to cross-sell toys, figures, and plushes.

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It's almost as bad as Funko POP figures with how generic they are, they just have anime eyes instead of making them soulless black dots.
 

Linkura

Member
As soon as I saw the TOSE logo I was like oh no I hope this doesn't play like some half-assed port. After playing through the demo it seems like my fears are more or less confirmed :(

I wasn't looking at the screen when it popped up, but my husband was, and he said, "T.O.S.E?" He's not as well-versed in industry lore as me, so he didn't recognize the name.

And I'm like, "TOSE?!?"

I was surprised they put their logo in the opening. Don't they generally not advertise that they developed a game, usually putting their name in the end credits, if at all?
 
Not sure if asked before.

How do you heal the mirages, the ones that are required to capture?

Also how to catch fenrir? When I Libra nothing showed up.
 
Not sure if asked before.

How do you heal the mirages, the ones that are required to capture?

Also how to catch fenrir? When I Libra nothing showed up.

You select heal for moogle, then you go left, it will go to select the enemies list.

You can't see anything on fenrir because he has a mirage on top of his head. You need to make them fall first, then you can libra him.
 
They chose this "art style" to cross-sell toys, figures, and plushes.



It's almost as bad as Funko POP figures with how generic they are, they just have anime eyes instead of making them soulless black dots.

Yeah, but it was coming first as an intention to make it discover to a younger audience, then they marketed the plushs.
 

Bigrx1

Banned
So I was wondering about this game for a while. Played and explored the demo and this is what I got out of it.

Fully aware that it's a demo and might not represent the totality of it. So here we go.

Stacking system is interesting taking into consideration it ties with the stackable's skills.
The chibi characters are somehow cute and they do transpire their originals upon some lines of dialogue.
The combat system directional menu is limited so better go with the classic menu.
Combat felt sluggish but thanks for having the speed option in the menu and the turbo on the bumper.
Sound wise oh boy that breaking glass became torture after 4 or 5 fights.
Dungeon design let's to be desired: empty, rince and repeat, why I can't go into those tents?
The libra and capture system is fun. Go catch them all.
Riding is cool.
All in all without the story the demo felt boring.

My conclusion WoFF showed us a dungeon demo (call it a menu exploration and combat system demo) that does not comply with my standards. Will need to see if story is good.

The review I read, think it was Game Informer, said the story is super terrible, so yeah....
 

Quocia

Neo Member
I never found Vivi so I didn't hear his voice but I raised an eyebrow when Edgar spoke. Just not the voice I'd imagined in my head over twenty years ago.

Same here. I remember I thought exactly the same in Kingdom Hearts 2.
Some characters like Vivi should never be dubbed.
 
Same here. I remember I thought exactly the same in Kingdom Hearts 2.
Some characters like Vivi should never be dubbed.

It's interesting that you say that, because I live in Canada, and when I played the demo, there was no dub when talking to FF characters.,.
 

Aenima

Member
Same here. I remember I thought exactly the same in Kingdom Hearts 2.
Some characters like Vivi should never be dubbed.

Yes. Actually i wished in this game, the character voices was completeply muted. The voices are so forced high pitch it makes me want to punch my ears. I wonder how the japanese voices are compared to the english ones.
 

Gaffi

Member
Yes. Actually i wished in this game, the character voices was completeply muted. The voices are so forced high pitch it makes me want to punch my ears. I wonder how the japanese voices are compared to the english ones.
I believe you can turn off voices in the options.
 

Mcdohl

Member
There is a couple out there. Gameinformer gave it an 8.25. Liking it but saying the story was awful. That has me the most worried. Though I'm still getting it on day 1.

It's a FF for kids. The intention behind this game is to bring the younger audiences into FF.

I don't know what people are expecting out of a story for kids, it's obviously not going to be Game of Thrones.

Hell, the story is probably just an excuse for the journey. What matters are the characters, their interactions, cuteness, and goofiness, and the sense of wonder from being in fantasy realms.
 

Ray Down

Banned
It's a FF for kids. The intention behind this game is to bring the younger audiences into FF.

I don't know what people are expecting out of a story for kids, it's obviously not going to be Game of Thrones.

Hell, the story is probably just an excuse for the journey. What matters are the characters, their interactions, cuteness, and goofiness, and the sense of wonder from being in fantasy realms.

It could just be all that you listed is shit. I don't think GI was expecting some epic story.
 
so i played the demo and basically never used the chibi versions in battle since it seemed there was no real reason to?

Yes, there is a reason to. If you collect a Large monster, you can put it under your chibi form, thus having a greater power. For example, my Lann chibi was on top of a behemot and was benefiting from all his strengh. You can't do that in KH form, because obviously, you are the Large monster.
 
I came away from the demo feeling pretty "eh" about it personally. It could be due to the fact that I'm kind of tired of so many RPGs incorporation Pokemon-style monster recruiting and all that. Battles were alright, but nothing special or particularly interesting. Voice acting was pretty cringe-worthy, and I am not expecting the story to be any good at all. I suppose it's nice for the fan-service, but will definitely wait for a massive sale before diving in.
 

Gaffi

Member
I assume there is going to be some sort of bestiary pokedex in the full game? I chuckled at some of the entries upon capturing some.

As for the writing and plot, I doubt it will be great but as long as it is coherent I think it will be fine. It reminds me off KH in some ways with a more bed time story feel. Obviously it could be better but I think the stupid cheesiness is endearing for the most part. If you don't feel the same then the game is probably a pass.
 

Z3M0G

Member
So I played the demo first on wait mode (by default, like anyone else), and then after I played on Active mode, so I would want to give my impression after having played both.

Wait mode : By default, you get that + normal battle speed when you start the demo. My time with the combat system was fairly easy. I could take whatever the time to think about my strategy, although they were simplistic choices, I had all the time to focus on what to attack/cast next. Overall, it was ridiculously slow and easy. It let a bitter taste in my mouth when I finished the demo (like, was I the target audience or what?). The battle UI was different but interesting, although I liked to be able to use shortcuts to cast spells and abilities quickly (that you can define in the main menu beforehand)

Active mode : Now, what I did is that I went straight away in the option menu from the main menu and I selected : Battle speed - 5, Active Mode and Classic UI and I started the demo. Now, the experience changed a lot for me (and in a good way), not only because the battle UI was far more enjoyable to browse, but because the monsters didn't wait for their turn to attack me, like a real ATB system. I can say that at the beginning, I struggled a lot in front of those tonberries and mandragora, just because you need to think quickly before getting attacked from all corner by Knife Tonberry's OP attack. I sensed overall that this batte mode + fast battle speed is the way to go if you want a fairly challenging experience in the full game.

On the other hand, you need to think about why it was set on wait mode by default : You guessed it, WoFF is targeting a younger audience who wants to be introduced to Final Fantasy, so actually a casual market first and foremost. So if I would give anyone here who are not feeling it right now or would want to try this demo for the first time, give yourself a treat, and start the game in Active mode + fastest battle speed + UI Classic mode.

I see nothing about WoFF that targets a younger audience... if anything, it targets older FF fans who love the characters and old-school style of play.

Chibby =/= young audience
 

BadWolf

Member
I see nothing about WoFF that targets a younger audience... if anything, it targets older FF fans who love the characters and old-school style of play.

Chibby =/= young audience

It very much does target a younger audience, that was the main intention behind the project.
 

Mcdohl

Member
I see nothing about WoFF that targets a younger audience... if anything, it targets older FF fans who love the characters and old-school style of play.

Chibby =/= young audience

It was mentioned at the PAX West panel, that the idea behind this project was to attract younger audiences into FF. And Sony was onboard with that too.

It's also on the wikipedia entry for this game, as well as a few articles on some gaming sites.

The fan service (including characters from previous FFs) was to also appeal to parents playing alongside their children iirc
 
That might be what they say, but I find it has much more appeal to hard-core FF fans.

Yeah, no problem with that, just that the game is supposed to be primary targeted at that younger audience first, then at hard-core FF fans, that's why I think they've put by default the game on Wait mode from the get go, but if people would want a greater challenge, they could always have the options to change that with the different difficulty modes.

Beside, normally, in a numeral FF game, it was always set to Semi-Active by default, right ?
 
This demo could really use some type of tutorial. Even the UX is completely not intuitive unless you switch it to Classic.

Agreed, I feel they just explain a few mechanics, while forgotting some very important others ones.

I heard in an interview last month that when they were asked if there was a demo, they said they "had" an idea of what it could be, but should decide fast to release it before the game released. Yes, I said last month :) So I feel mostly that this demo was either not good or just rushed to us, without thinking about some form of proper tutorial.

Or maybe, better : I think this demo was the one showcased at different events, but was the kind of demo that you need to have a SE representative next to you if you want to ask some questions about the gameplay, thus only had a few barebone tutorial at the beginning, and then nothing after that.
 

skelekey

Member
I didn't really find any problems with the demo. Loading wasn't an issue and I really love the art styles. I'll be picking this up.
 
Agreed, I feel they just explain a few mechanics, while forgotting some very important others ones.

I heard in an interview last month that when they were asked if there was a demo, they said they "had" an idea of what it could be, but should decide fast to release it before the game released. Yes, I said last month :) So I feel mostly that this demo was either not good or just rushed to us, without thinking about some form of proper tutorial.

Or maybe, better : I think this demo was the one showcased at different events, but was the kind of demo that you need to have a SE representative next to you if you want to ask some questions about the gameplay, thus only had a few barebone tutorial at the beginning, and then nothing after that.
Yeah, I think so, too. Personally, I tend to avoid demos for mostly this reason--as a bad demo can give me a bad impression of an actually good game--but I want the bonus Magitek Armor skin.

Like the tutorial text was like, "You can change your stacks in the menu," and then that's it. Once you actually go to the menu, you see a whole bunch of other stuff.
 
Uh... That certainly was the-something.

I went in with low expectations (don't like the character design, don't like this type of incoherent cross-universe mashup) but an open mind (do like good turn based and ATB systems, Hamauzu, and trailers made the game look really pretty).

That was just flat not good. Battle is sluggish even turned all the way up, world looks bland and poorly designed, voice acting is terrible, and even Hamauzu not delivering (what's with the traveling theme that's just bum-ba bum-ba bum-ba ba-ba over and over again?).

Aimed at kids? Maybe. My kids were enthralled wit DQ builders and platinum demo for XV but asked me to turn this off within minutes.

At the very least, hopefully we don't have to keep hearing people say that this the "real XV" any more.

Maybe it's just a really really unrepresentative demo?
 
I'd like to go back in time and cancel whiever market research decided that what kids really want is exagerated high pitched voices that feel forced
 
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