developers focus more on a steady 30fps and better IQWhy? Adding a 2nd slightly overclocked GPU (in Pro) certainly makes it feasable.
Ofc, i'm talking @ 1080p.
30 to 60FPS Pro upgrades will be very rare
developers focus more on a steady 30fps and better IQWhy? Adding a 2nd slightly overclocked GPU (in Pro) certainly makes it feasable.
Ofc, i'm talking @ 1080p.
Lmao this got a laugh outta meYou guys are making me defend XV, what madness is this.
I must be in crazy world where increasing resolution doesn't count as an "actual graphical improvement'. I still remember 600p video games from last gen.You are actually the one wildly speculating. What I think is the case/will be the case is actually much more reasonable and in line with what Tabata said himself, the director of this game. You are the one that seems to think the Pro has unlimited power and Square Enix/the FFXV development team unlimited ressources and time.
You would get real additional graphical improvements (like higher res textures, better LOD and lighting) only in a 1080p Pro mode, like Paragon or Tomb Raider will offer. You won't get additional real graphical improvements to a 4K mode. The Pro won't be able to do that, sorry.
And please stop moving goal posts. At first we were talking about real graphical improvements, now you are suddenly claiming alone the higher resolution will bring better LOD, lighting and textures. It will look better in 4K and HDR but that's not actual graphical improvements.
Remember the Horizon gameplay in the Sony Pro event? Everyone was also claiming it looks so much better. The lighting was allegedly so much better and the draw distance wtoo. It actually had only higher resolution and we couldn't even see the HDR in the stream. Horizons 4K mode will not have any other substantial graphical improvements. And so won't FFXV 4K mode.
@Inuhanyou help me out here... >__<
Why? Adding a 2nd slightly overclocked GPU (in Pro) certainly makes it feasable.
Ofc, i'm talking @ 1080p.
Huh thats what everyone saying?Here:
You guys really think that tabata was referring to a completely upgraded version like a "remaster" of sorts? That isnt happening. Even if they release it for PC 1-2 years later, its not like they are going to alter the game's geometry or anything. They will increase LOD, texture quality, effects, shaders...pretty much all the stuff some people here think are already incorporated to the Pro version....
You guys are making me defend XV, what madness is this.
I must be in crazy world where increasing resolution doesn't count as an "actual graphical improvement'. I still remember 600p video games from last gen.
You certainly got a point. And it sucks :SThe CPU didn't receive a large bump so doubling the framerate is unlikely unless the CPU is only reaching like 60% utilization on the current PS4.
I must be in crazy world where increasing resolution doesn't count as an "actual graphical improvement'. I still remember 600p video games from last gen.
Wasn't there a picture comparison between the two versions where the Pro one had better texture, foliage etc?
I meant no disrespect. Your quote made it sound like you didn't count a bump in resolution as a real improvement based on your whole "moving goal posts" dialogue about "real graphical improvements". If that's not what you meant, then that's not what you meant, and I apologize.OMG, I swear some in here are distorting what I say on purpose. XD
Some were claiming there will be additional graphical improvements to FFXV's 4K mode, like better lighting, textures, draw distance and stuff like that. This were the graphical improvements we were talking about.
No one said that 4K wasn't a considerable improvement over 1080p or actually sub 1080p in the case of FFXV on regular PS4.
I meant no disrespect. Your quote made it sound like you didn't count a bump in resolution as a real improvement based on your whole "moving goal posts" dialogue about "real graphical improvements". If that's not what you meant, then that's not what you meant, and I apologize.
OMG, I swear some in here are distorting what I say on purpose. XD
Some were claiming there will be additional graphical improvements to FFXV's 4K mode, like better lighting, textures, draw distance and stuff like that. This were the graphical improvements we were talking about.
No one said that 4K wasn't a considerable improvement over 1080p or actually sub 1080p in the case of FFXV on regular PS4.
Hey. I got something to say!!! I'm gonna enjoy this game on my Pro. Carry on..
Yo. That's crazy. Why would you even do that?
So you want a remaster...I just hope they also tweak some pre-existing features.
Some examples of things that could be adjusted(obviously not all of these at once with the time constraints they have).
- Foliage draw distance and/or density.
- Shadow draw distance.
- The draw distances of different LOD levels.
- Shadow quality.
Things that would need a future patch and a lot more work:
- Better textures
- Better geometry(ie. improve the weird lumpy mountains in the starting location)
- Better lighting/post processing(requires both technical and artistic work)
- Better materials (I feel metal materials are kinda lacking right now compared to other PBR pipelines)
- Better water (they had some super amazing dynamic tessellating water tech that appears to have been mostly scrapped due to performance)
Do we know yet if the checkerboard 4K downsampling for 1080p users is automatic in titles or does the developer have to explicitly allow the user to enable it?
What would the game render at if not 'enabled' by the user?
There are obviously games that only have one pro mode in checkerboard rendering, they are not going to disable pro mode entirely just because you have a lower resolution TV.
No, it's entirely up to the devs whether to implement it. There may end up being some Pro games that render at 1080p, and are upscaled (normally) to 4k.Maybe I phrased it poorly. Apologies if I'm seeming completely weird.
I do know that Sony assures devs that their checkboarding technique doesn't take up additional resources for rendering -- it has a custom hardware-based solution that handles it. Is it just enabled at ALL TIMES if you're using a PS4 Pro, no matter what display you're using?
60 fps. 60 fps is all I'm asking for Lord Tabata
No, it's entirely up to the devs whether to implement it. There may end up being some Pro games that render at 1080p, and are upscaled (normally) to 4k.
So you want a remaster...
We don't really know what Square is or is not doing for the Pro at the moment.I was more or less wondering if FFXV might do this, but I would guess not considering how little they've considered the Pro spec according to these interview bits. I may have also just completely misunderstood what they were getting at, but that was my interpretation.
Ok, that's what I thought and basically the definitive answer I was trying to clarify, which means unless Square-Enix enables it as a downsample technique in FFXV (not likely, I think it will be a normal-upscale title as you mentioned), my Pro does nothing for me in terms of additional gain for FFXV image quality and performance.
Gotcha.
None of these are that tall of an order. Much of the technical aspects are just effects/features they were forced to scale back on or cut. So it would largely be just reincorporating old cut features and cranking up existing features.
60fps won't happen until a PC version comes along. Even Rise of the Tomb Raider's Ultra 1080p mode on Pro is capped at 30fps.
So is it confirmed that downscaling from checkerboard 4K mode to lower resolutions (1080P) has to be enabled by the developer first?
I was unsure of that point but if true then that's really unfortunate. The pro should be able to do that automatically without developer input.
We don't really know what Square is or is not doing for the Pro at the moment.
The key here is that the comments that have come out are talking about taking full advantage of the hardware, which is vague actually. They could be implementing checkerboard rendering (and hence possibly downsampling from that for 1080p TVs), have a smoother framerate, and have better AA etc, and could still consider that not taking full advantage of the pro hardware because the hardware is capable of so much more if they properly developed for it.
this is massively disappointing.
this is massively disappointing.
You were never, ever going to get that. In this thread people are on both sides of the spectrum. Expecting too much and at times, too little.this is massively disappointing.
Yeah, don't put words in my mouth. I'm not asking for anything here."Properly developed for it" in what way? They are under no obligation to make an entire nother sku's worth of optimization for Pro just to sell Sony's iterative hardware.
Cerny said in his interview a few days ago that they wanted to make sure with Pro that it only took a small fraction of the effort of optimizing for the base PS4 game to optimize for Pro, and they knew going in that devs would want minimal effort in optimizing for the pro.
What your asking for is a remaster of the entire game when that likely isn't even in the budget after they ship the main one.
Wasn't going to happen with the current CPU.
how is 1080p 60fps not manageable, if it can do 4k at 30?
how is 1080p 60fps not manageable, if it can do 4k at 30?
That's too simplified an outlook. A lot of that stuff are things like UE4's voxel cone tracing lighting tech. THey arent just going to bring it back exactly how it was, that implementation is gone and never coming back, even if they were to come out with another more refined iteration of the technology.
A lot of things like Watch Dogs, for example, show up in beta and are scrapped and relegated to the garbage heap, and it takes a lot of effort to bring that back and work it into a game, let alone an already established game with the system they replaced it with already fully optimized.
Things that would need a future patch and a lot more work:
I'm of the opinion that this effort is valuable if they intend to continue using the engine. Which I'd personally like to see. If FFXV is the "FF7" of Luminous, I want to see the "FF8 and FF9". Clearly FFXV, much like FF7, couldn't maximize the potential of its technology as it's the first time Square is making a game in this style, so it'd be nice to see some games made that refine the tech FFXV brought to the table.