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Dolphin - Emulating Wii and Gamecube Games

marc^o^

Nintendo's Pro Bono PR Firm
Excite Trucks: does anyone manage to run it well enough?

If so what settings do you use?

Thanks in advance.
 

jett

D-Member
Man Metroid Prime 2 is an incredibly impressive game.

YsRnVGI.png


3sTwyEf.png


It didn't seem so on real hardware, but on Dolphin the difference is massive between it and MP1.

BTW does anyone have a fix for the mega-slowdown that occurs when you bring up the map?
 

Nerrel

Member
Man Metroid Prime 2 is an incredibly impressive game.

It didn't seem so on real hardware, but on Dolphin the difference is massive between it and MP1.

BTW does anyone have a fix for the mega-slowdown that occurs when you bring up the map?

Are you using Ishiiruka? It's pretty much the only good way to play the Prime games for now. When ubershaders eventually get merged into master that'll change, but for now you really need the async shader compilation in order to avoid the stutters and black bar glitch.

Plus, it's got ambient occlusion, which I find suits Echoes really well. DF just ran their retro video on Prime and commented on how polygons were used to create the details in the environments rather than textures, so it makes sense that ambient occlusion really helps.

The only downside is that it shows right through fog effects without being obscured, which occasionally looks ugly.
 

jett

D-Member
Are you using Ishiiruka? It's pretty much the only good way to play the Prime games for now. When ubershaders eventually get merged into master that'll change, but for now you really need the async shader compilation in order to avoid the stutters and black bar glitch.

Plus, it's got ambient occlusion, which I find suits Echoes really well. DF just ran their retro video on Prime and commented on how polygons were used to create the details in the environments rather than textures, so it makes sense that ambient occlusion really helps.


The only downside is that it shows right through fog effects without being obscured, which occasionally looks ugly.

Yeah I am using that. It's better than the regular release for sure, but the map still slows down a lot, especially as it gets bigger.
 

catabarez

Member
Finally got some time to wire up the bluetooth receiver. It's super messy looking but there aren't any shorts. I'll be testing it right after I cover everything in electrical tape to ensure all the connections stay isolated.
 
Well, the Dolphin Wiki entry for Luigi's Mansion doesn't list that as a known issue. Here are all the known open issues with the game. Seems DX11 might have some graphical issues? Which graphics backend are you using? Try using OpenGL if you haven't already.
OpenGL. Here's someone back in 2015 with similar issues. And another. Looks like the game doesn't get much attention.

Same issues with DX11 and DX12. Played with other settings as well.

Edit: Even tried out the latest dev build.
 
I've never tried using Dolphin for Prime Trilogy, does it play nice at 4k with that Dolphin sensor bar? Also is there a way to rip games from the Wii U eShop, like downloads for Super Mario Galaxy 2?
 

sirap

Member
Man, I wish CEMU/ CITRA would be at the level DOLPHIN is now.

Oh well 2-3 more years.

Patience is key...

Same here, I've got so many 3DS rpgs I've put on hold just so that I can experience them in glorious HD. Replaying P4G on the Vita was a mistake, it's hard to go back to the 3DS and look at that jagged mess of a screen :p
 
I've never tried using Dolphin for Prime Trilogy, does it play nice at 4k with that Dolphin sensor bar? Also is there a way to rip games from the Wii U eShop, like downloads for Super Mario Galaxy 2?
Prime games have a lot of stuttering due to the shader cache issues, from what I have read.
 
What's the MD5 checksum of your Luigi's Mansion copy?
Have you tried running Dolphin with fresh settings/portable mode?
What are your PC specs?
6e3d9ae0ed2fbd2f77fa1ca09a60c494 which is supposed to be correct.

I just tried fresh settings. I think the new dev build I tried was portable, since it didn't install.

Computer
OS: Windows 10
CPU: i7 4790k
GPU: GTX 970
RAM: 8 GB
 
6e3d9ae0ed2fbd2f77fa1ca09a60c494 which is supposed to be correct.

I just tried fresh settings. I think the new dev build I tried was portable, since it didn't install.

Computer
OS: Windows 10
CPU: i7 4790k
GPU: GTX 970
RAM: 8 GB

To make it portable you must have a file named "portable.txt" in the Dolphin folder. Also, make sure when extracting a new Dolphin installation, it is into an empty folder and you are not having to overwrite files.
 
Can I use the Dolphin Bar with the new bluetooth passthrough? Wasn't sure if them being together causes any issues.

As I understand it you cannot, although it theoretically could work with a firmware update. I'm in the same boat; I got a dolphin bar a year or so ago with the intent of playing Skyward Sword but never got around to it. Now it seems it's not the ideal way to play it.
 
As I understand it you cannot, although it theoretically could work with a firmware update. I'm in the same boat; I got a dolphin bar a year or so ago with the intent of playing Skyward Sword but never got around to it. Now it seems it's not the ideal way to play it.
Well damn. I still have a really old bluetooth adapter, and I can't find my wireless bar, so I bought a doplhin one. It hasn't shipped yet, so I should just sell it and buy an individual bar and a newer bluetooth adapter.
 

dawid

Member
I've been testing out some Metroid Prime with Ishiiruka, but i'm having problem with the aspect ratio. I'm getting black boarders both vertical and horizontal when using the default 1080p-resolution setting, and nothing changes with the "auto" option.

How do i configure the games aspect ratio the best way? And is there some kind of way to even get widescreen working?
 
I've been testing out some Metroid Prime with Ishiiruka, but i'm having problem with the aspect ratio. I'm getting black boarders both vertical and horizontal when using the default 1080p-resolution setting, and nothing changes with the "auto" option.

How do i configure the games aspect ratio the best way? And is there some kind of way to even get widescreen working?
Many games don't actually render in exactly 4:3 or 16:9:

https://dolphin-emu.org/blog/2015/0...tio-adjustment-vi-scaling-fix-by-mirrorbender
 

Dekutulla

Member
Not really sure if this is the thread for this, but now that I have a decent PC that can actually run Dolphin, I've run into the problem that, well...it's been so long since the Gamecube that I can't really remember if there were any games I was dying to try back then, and I can't think of any games to play off the top of my head.

What're some good GC games that work well on Dolphin?
 
As I understand it you cannot, although it theoretically could work with a firmware update. I'm in the same boat; I got a dolphin bar a year or so ago with the intent of playing Skyward Sword but never got around to it. Now it seems it's not the ideal way to play it.

It's mostly a great way to play it. I have minimal issues. My main problem is that the slightly less accuracy makes using bug net aggravating, though slowing down and practice makes it manageable.
That said, I'd love a firmware update for passthrough.
 
Not really sure if this is the thread for this, but now that I have a decent PC that can actually run Dolphin, I've run into the problem that, well...it's been so long since the Gamecube that I can't really remember if there were any games I was dying to try back then, and I can't think of any games to play off the top of my head.

What're some good GC games that work well on Dolphin?

Metroid Prime 1 and 2
Eternal Darkness
Super Mario Sunshine
F-Zero!!

Most GC games run really good as long as you have the CPU speed.
 

KainXVIII

Member
Super Mario Sunshine still have blocky sludge (goo?) in higher resolutions?
Also aiming in MP1 seems to "drift away" even if i don't touch analog stick (fixed by changing deadzone?) on xbox one controller :( I also have Gamecube controller, can i use with Dolphin?
 

shockdude

Member
What's a good CPU speed?

Anyone here use Dolphin on a Surface Pro 4? If so, his is it?
Assuming a Haswell Intel CPU or newer, 3GHz is very good, 2.5GHz is good, 2GHz is ok.
I hear the Surface Pro 4 handles Dolphin pretty decently.
The Mayflash adapter doesn't map the analog sticks correctly. Use the official Nintendo one.
You sure? Both adapters mapped analog values identically from my experience, in that they both don't extend to the maximum analog range.

I'd still recommend the Nintendo adapter for input lag alone.

edit: whoops we've had this conversation before.
 

mjontrix

Member
What's a good CPU speed?

Anyone here use Dolphin on a Surface Pro 4? If so, his is it?

As fast as possible on an Intel CPU newer than Nehalem i.e. Even Sandy Bridge @ Over 4ghz would suffice. So anything modern with high clock speeds like Skylake will run circles with Dolphin.

As for Surface Pro I think a theoretical Surface Pro 6 running 10nm Cannonlake low voltage will reach 3Ghz unturboed and beyond it with turbo and a much more beefy Iris GPU will finally pull it over the line since Vulkan support will be more mature by then.

Pro 5 will most likely be Kaby Lake which isn't enough imo considering its still on 14nm. Pro 4 has throttling issues and I don't see the 5 beating that issue.
 

Dekutulla

Member
Hm. I'm having issues with Thousand Year Door out of the starting gate. The boat's texture turned into empty space when it turned around, and the hordes of x-nauts didn't show up aside from the shadows. Anyone have any idea what could be causing this?
 

DonMigs85

Member
Hm. I'm having issues with Thousand Year Door out of the starting gate. The boat's texture turned into empty space when it turned around, and the hordes of x-nauts didn't show up aside from the shadows. Anyone have any idea what could be causing this?
Did you uncheck the Disable Bounding Box thing under graphics settings?
 

Nabs

Member
You need to add the Gamecube bios to the sys/gamecube folder. So for me, it would be sys/gamecube/USA/IPL.bin. The folders depend on region (USA/JAP/EUR). Once you do that, go to config > gamecube and uncheck Skip Bios. You may have to go into graphics options > hacks and enable the external framebuffer if it doesn't run smoothly.

edit: *shakes fist*
 
You'll need the GC bios. Place ipl.bin in Sys\GC\(USA, JAP, or EUR) and you'll be able to uncheck Config -> GameCube -> 'Skip BIOS'

https://wiki.dolphin-emu.org/index.php?title=GameCube_Main_Menu

You need to add the Gamecube bios to the sys/gamecube folder. So for me, it would be sys/gamecube/USA/IPL.bin. The folders depend on region (USA/JAP/EUR). Once you do that, go to config > gamecube and uncheck Skip Bios. You may have to go into graphics options > hacks and enable the external framebuffer if it doesn't run smoothly.

edit: *shakes fist*

It was totally the skip bios thing that I was missing

And then external framebuffer stopped it from looking like a nightmare

Thanks so much!
 
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