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Final Fantasy XV Impressions: Mark All Spoilers

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It was like an MGS story, but worse. Somehow.

Disagree. It felt nothing like an mgs story, which is why it was such a dissappointing finale to the series for many.

FF15 seems similar, going Open world and in the Proccess somehow losing or neglecting what made this games charming and interesting in the past. I hate this trend and wish japanese developers had more confidence. :-(
 

Kagari

Crystal Bearer
I'm confused, final fantasy has always been about the stories being told, and yet some people are saying that the story doesn't matter and that its bad but other parts of the game make up for it. I'm not sure I'm ok with that. Me being a final fantasy fan or a fan of rpgs in general has always been story first than gameplay second. If the sorry sucks that's very disappointing to hear coming from 13.

Basically how I feel and why XIII and its sequels were such a let down for me.
 
Are these impressions coming from people who actually played the game?
I don't know, I was just skimming through it until I was like "Oh shit, wrong thread" but I hope the game is great, I really do. I enjoyed Kingsglaive and Brotherhood, never played a FF before and I was pretty young when FFXV was Versus, so I don't have any kind of sentimental attachment for the game or series. But everything I've seen has made me really excited and I'd want my first entry in the series to be a great one.
 
I'm confused, final fantasy has always been about the stories being told, and yet some people are saying that the story doesn't matter and that its bad but other parts of the game make up for it. I'm not sure I'm ok with that. Me being a final fantasy fan or a fan of rpgs in general has always been story first than gameplay second. If the sorry sucks that's very disappointing to hear coming from 13.

Every person is different, what is important for you is not for someone else. Some people are more into character systems and combat mechanics.

For me story is first on RPG, but that's not the case for everyone. TBH the gameplay on most FF games is mechanically fine, so I don't really care about that, is wasn't ever a problem in the series.
 

btuger

Neo Member
For what it's worth, Simplygames hasn't given me a shipped prompt either via mail or in my account history for a long ass time, in fact I'm not sure they even do it anymore at all.

I've had games shipped from them on the Thursday turn up on the Friday, so there is hope.
So wait, I could get the game but it would still show up as "In progress"? Weird system.

The thing is, I'm not in the UK so I might get it a bit later.
 

Kamitechi

Member
I don't know, I was just skimming through it until I was like "Oh shit, wrong thread" but I hope the game is great, I really do. I enjoyed Kingsglaive and Brotherhood, never played a FF before and I was pretty young when FFXV was Versus, so I don't have any kind of sentimental attachment for the game or series. But everything I've seen has made me really excited and I'd want my first entry in the series to be a great one.

Most of the people on the spoiler thread don't even have the game, let alone even played the judgement demo, they watched bits of the streams from the peru leak.

They still think the game is mash O to win.
 
I'm confused, final fantasy has always been about the stories being told, and yet some people are saying that the story doesn't matter and that its bad but other parts of the game make up for it. I'm not sure I'm ok with that. Me being a final fantasy fan or a fan of rpgs in general has always been story first than gameplay second. If the sorry sucks that's very disappointing to hear coming from 13.
Yup. That's pretty much how I feel about RPGs in general actually. Unless an RPG is very specifically focused on role-playing via some kind of super-deep gameplay/combat mechanics, I'm not buying into the idea that story doesn't matter. When I think RPG, I still think of the nights spent around a table with friends, crafting a crazy story. The exact rule system we used didn't matter, it was always only a means to the end of us making fun narratives.
 

Edzi

Member
Most of the people on the spoiler thread don't even have the game, let alone even played the judgement demo, they watched bits of the streams from the peru leak.

They still think the game is mash O to win.

How IS the battle system btw? I've asked a few times if the "hold O to auto combo" was still the primary way of fighting and was told it was, which left me pretty disappointed since that was really really unsatisfying in the demos.

Yup. That's pretty much how I feel about RPGs in general actually. Unless an RPG is very specifically focused on role-playing via some kind of super-deep gameplay/combat mechanics, I'm not buying into the idea that story doesn't matter. When I think RPG, I still think of the nights spent around a table with friends, crafting a crazy story. The exact rule system we used didn't matter, it was always only a means to the end of us making fun narratives.

Basically how I feel and why XIII and its sequels were such a let down for me.

Yup, story and characters are king and it's why FFXIII was such a massive disappointment. Definitely got me worried about FFXV now.
 
Can someone answer this for me then: How good/bad is the story actually? Since I've watched Brotherhood/Kingsglaive will it make sense to me? Is it at least somewhat cohesive and is it emotionally impactful? Does the later section of the game get more focused and is it enough to ignore how light the story is in the first half?
These are really my only concerns, everything else looks great.
For all the love The Witcher 3 gets for its story, outside of The Bloody Baron and a few other sections the main story is kind of lame. So if FFXV has good characters and a few standout moments I'll probably be happy.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
If the story isn't convoluted and still understandable, that's completely fine with me.
 

jb1234

Member
I don't know. I'm currently finishing up the very first Final Fantasy (on PSP) and after that, whatever XV provides is going to be better than barely anything at all.
 

Nya

Member
I'm confused, final fantasy has always been about the stories being told, and yet some people are saying that the story doesn't matter and that its bad but other parts of the game make up for it. I'm not sure I'm ok with that. Me being a final fantasy fan or a fan of rpgs in general has always been story first than gameplay second. If the sorry sucks that's very disappointing to hear coming from 13.

Same for me to be honest, I played a lot of Final Fantasies for the story and world despite me hating the shit out of turn based game play.
 

Strakt

Member
Can someone answer this for me then: How good/bad is the story actually? Since I've watched Brotherhood/Kingsglaive will it make sense to me? Is it at least somewhat cohesive and is it emotionally impactful? Does the later section of the game get more focused and is it enough to ignore how light the story is in the first half?
These are really my only concerns, everything else looks great.
For all the love The Witcher 3 gets for its story, outside of The Bloody Baron and a few other sections the main story is kind of lame. So if FFXV has good characters and a few standout moments I'll probably be happy.

Only in chapter 3 atm, but story is fine so far... Not really sure why people were saying the game has "PSP cutscenes". They are pretty well done and get the point across. Everything makes sense to me SO FAR.
 

Kamitechi

Member
I don't know, I was just skimming through it until I was like "Oh shit, wrong thread" but I hope the game is great, I really do. I enjoyed Kingsglaive and Brotherhood, never played a FF before and I was pretty young when FFXV was Versus, so I don't have any kind of sentimental attachment for the game or series. But everything I've seen has made me really excited and I'd want my first entry in the series to be a great one.

How IS the battle system btw? I've asked a few times if the "hold O to auto combo" was still the primary way of fighting and was told it was, which left me pretty disappointed since that was really really unsatisfying in the demos.





Yup, story is king and it's why FFXIII was such a massive disappointment. Definitely got me worried about FFXV now.

To make it simple enough, each direction has it's own combo, that means 4-5 different combo path, for example O and forward on spear does a full thurst, O and Sides do a slashing attack. each weapon has it's own set, and ill be honest i didn't really go deep enough on each weapon to learn all the combos, there are some videos up on youtube though.

you also have the grid to give you passives and unlock skills like KH (where you can airstep, dodge and things like that , sadly can't give much information here because i don't know that much Japanese).

Aside from that, you can combo your skills with the link skills,for example, have prompto use black hole to magnet all the monsters to one spot and then use thunder or fire spell to take them all out, really efficient and looks cool as well.

so yeah, you got the point.
 

Nya

Member
Can someone answer this for me then: How good/bad is the story actually? Since I've watched Brotherhood/Kingsglaive will it make sense to me? Is it at least somewhat cohesive and is it emotionally impactful? Does the later section of the game get more focused and is it enough to ignore how light the story is in the first half?
These are really my only concerns, everything else looks great.
For all the love The Witcher 3 gets for its story, outside of The Bloody Baron and a few other sections the main story is kind of lame. So if FFXV has good characters and a few standout moments I'll probably be happy.

FFXV has a great impactful ending, but a terrible story leading up to it. What carried it for me was the characters and their development. Watching Kingsglaive is a MUST, and Brotherhood helps you understand the characters better, sometimes they even refer to it which I thought it was nice.
 

Edzi

Member
To make it simple enough, each direction has it's own combo, that means 4-5 different combo path, for example O and forward on spear does a full thurst, O and Sides do a slashing attack. each weapon has it's own set, and ill be honest i didn't really go deep enough on each weapon to learn all the combos, there are some videos up on youtube though.

you also have the grid to give you passives and unlock skills like KH (where you can airstep, dodge and things like that , sadly can't give much information here because i don't know that much Japanese).

Aside from that, you can combo your skills with the link skills,for example, have prompto use black hole to magnet all the monsters to one spot and then use thunder or fire spell to take them all out, really efficient and looks cool as well.

so yeah, you got the point.

Interesting, sounds better than what I remember. Do you know if you have to time your button presses at all, or is it all just holding a button while you vary directional inputs? I remember the first demo let you finish your combos with a finisher if you let go of the button and pressed it again as soon as the weapon disappeared, but I think they removed that for the second demo.
 

Kamitechi

Member
Interesting, sounds better than what I remember. Do you know if you have to time your button presses at all, or is it all just holding a button while you vary directional inputs? I remember the first demo let you finish your combos with a finisher if you let go of the button and pressed it again as soon as the weapon disappeared, but I think they removed that for the second demo.


Well, some timing is needed, there is also a combo path where you need to press O, stop and use O again for a "harder" attack that can stagger the enemy on some weapons (guns for example)
 

valkyre

Member
How is the overall atmosphere and aesthetics?

Does the game manage to immerse you in its world?

Is exploration a big/worthwhile part of the game (should the player want to explore that is)?
 

Ruff

Member
Simple question, is everything in Episode Duscae still in the game? I can see that part getting annoying to do again.
 

Perfo

Thirteen flew over the cuckoo's nest
I always feel people tend to be a bit too harsh in regards to every FF, especially early adopters that with the ambition of being rightly critical they forget about the love they feel for the series and devoid themselves of any emotion in describing the latest entries. I mean this should be a forum and a topic dedicated to a game we waited 10 years, I expected to see more an atmosphere of fanboysm and burning passion over this overly-critical and cinical analysis I'm seeing. Ironically I think FFXIII early adopters were generally more positive than the ones I've seen here and other threads. There's this rush nowdays to get games and dismiss them asap. I really feel sad for Tabata and his team.
 

TuXx

Member
I'm confused, final fantasy has always been about the stories being told, and yet some people are saying that the story doesn't matter and that its bad but other parts of the game make up for it. I'm not sure I'm ok with that. Me being a final fantasy fan or a fan of rpgs in general has always been story first than gameplay second. If the sorry sucks that's very disappointing to hear coming from 13.

The stories in FF are always incoherent and all over the place. In terms of good story telling, FF has always been about "the journey" with your party members and character progression. Everything else is shit.
 

Holundrian

Unconfirmed Member
I always feel people tend to be a bit too harsh in regards to every FF, especially early adopters that with the ambition of being rightly critical they forget about the love they feel for the series and devoid themselves of any emotion in describing the latest entries. I mean this should be a forum and a topic dedicated to a game we waited 10 years, I expected to see more an atmosphere of fanboysm and burning passion over this overly-critical and cinical analysis I'm seeing. Ironically I think FFXIII early adopters were generally more positive than the one I've seen here and other threads.

Dunno about others but the process of being "rightly critical" is my way trying to assess if this FF indeed will reignite the love I felt for the series. Given that when I was not I got FFXIII, the entry with all its spinoffs that actually just killed my fondness for what FF stood for, for me. What's left are nostalgia which I think is kind of justified and not rose tinted glasses bs.
 

JeffZero

Purple Drazi
The stories in FF are always incoherent and all over the place. In terms of good story telling, FF has always been about "the journey" with your party members and character progression. Everything else is shit.

I really don't agree with that. The stories in IV, V, VI, VII, Tactics, IX, and X ranged from alright to great and rarely came across as incoherent to me. VIII's, I'll grant you, was clearly kind of made up as it went along, but it still sold itself to me. XII's had some blatant structural issues but worked anyway thanks in large part to its sterling localization.
 

Feep

Banned
I always feel people tend to be a bit too harsh in regards to every FF, especially early adopters that with the ambition of being rightly critical they forget about the love they feel for the series and devoid themselves of any emotion in describing the latest entries. I mean this should be a forum and a topic dedicated to a game we waited 10 years, I expected to see more an atmosphere of fanboysm and burning passion over this overly-critical and cinical analysis I'm seeing. Ironically I think FFXIII early adopters were generally more positive than the ones I've seen here and other threads. There's this rush nowdays to get games and dismiss them asap. I really feel sad for Tabata and his team.
Or you could stop calling us overly critical without any justification. You haven't played the game yet.

On topic, the
coast into Altissia
sure was impressive. Wish I could share video/screenshots.
 
Today is the day SimplyGames will send out the game EUgaf, I believe (screw your meme)

What makes you think so?

It still needs additional time to arrive in Germany so I would appreciate them shipping it earlier.

Btw I agree, 'balee' is a horrible meme that needs to die.
 
To make it simple enough, each direction has it's own combo, that means 4-5 different combo path, for example O and forward on spear does a full thurst, O and Sides do a slashing attack. each weapon has it's own set, and ill be honest i didn't really go deep enough on each weapon to learn all the combos, there are some videos up on youtube though.

you also have the grid to give you passives and unlock skills like KH (where you can airstep, dodge and things like that , sadly can't give much information here because i don't know that much Japanese).

Aside from that, you can combo your skills with the link skills,for example, have prompto use black hole to magnet all the monsters to one spot and then use thunder or fire spell to take them all out, really efficient and looks cool as well.

so yeah, you got the point.

That's not really true, from my time with the demo, most directional attacks are single attacks that don't really led to different combos. Lance have 2 combo strings, but sword has one.

Timing seems a bit weird, seems some of the directional attacks have cancel animation properties and in other cases not, or depends of the weapon. Lance have long recovery animations for some of the attacks, so you have to wait until them for the directional attack to take place, otherwise seems you can just change the atick direction midway a combo.
 

jb1234

Member
I really don't agree with that. The stories in IV, V, VI, VII, Tactics, IX, and X ranged from alright to great and rarely came across as incoherent to me. VIII's, I'll grant you, was clearly kind of made up as it went along, but it still sold itself to me. XII's had some blatant structural issues but worked anyway thanks in large part to its sterling localization.

I'm not sure we should give V's story that much credit. :p I'll grant you the rest of them, though. I suspect XV will be a similar case to XII, where the gameplay and sheer amount to do helps overcome the structural problems.

Btw I agree, 'balee' is a horrible meme that needs to die.

YES. It and variations of "take the L" have gotten incredibly obnoxious on GAF.
 

Darkman M

Member
The stories in FF are always incoherent and all over the place. In terms of good story telling, FF has always been about "the journey" with your party members and character progression. Everything else is shit.

Lol, now when I think about it has a Final Fantasy ever had a good story? I liked VI,VII,and VIII, and I can't tell you what the story was about in any of them.
 

JeffZero

Purple Drazi
I'm not sure we should give V's story that much credit. :p I'll grant you the rest of them, though. I suspect XV will be a similar case to XII, where the gameplay and sheer amount to do helps overcome the structural problems..

You're right, V is kind of a stretch, haha.
 
Disagree. It felt nothing like an mgs story, which is why it was such a dissappointing finale to the series for many.

FF15 seems similar, going Open world and in the Proccess somehow losing or neglecting what made this games charming and interesting in the past. I hate this trend and wish japanese developers had more confidence. :-(

Japanese developers don't have more confidence when it comes to AAA console games because they've spent over a generation being pummeled by Western games in that category.
 

Impulsor

Member
Lol, now when I think about it has a Final Fantasy ever had a good story? I liked VI,VII,and VIII, and I can't tell you what the story was about in any of them.

Not at all.

IMO at least.

Decent enough for a JRPG, but as others said, all over the place.

VI is my favourite story wise, but from VII to X, there is always some part of the story I absolutely HATE.

XII didn't rely enough on the story for me to even care.
 

Darkman M

Member
Not at all.

IMO at least.

Decent enough for a JRPG, but as others said, all over the place.

VI is my favourite story wise, but from VII to X, there is always some part of the story I absolutely HATE.

XII didn't rely enough on the story for me to even care.

HAHA I'm just ready to play this game, I'm still hyped about it. Got a PS4Pro and a 4kHdr tv ready.
 
For what it's worth, Simplygames hasn't given me a shipped prompt either via mail or in my account history for a long ass time, in fact I'm not sure they even do it anymore at all.

I've had games shipped from them on the Thursday turn up on the Friday, so there is hope.

Seriously would not recommend simply at all now, theyve gone from super early to late delivery.
 

Impulsor

Member
HAHA I'm just ready to play this game, I'm still hyped about it. Got a PS4Pro and a 4kHdr tv ready.

So am I. I'll be happy with a serviceable story, with epic anime moments. I don't need much more to be pleased with a JRPG.

I just hope I enjoy the gameplay and I can play for 100 hours and that there is loads of side content.

The most important part for me in this game is the bromance going on between the four main guys. If that's good I'm set.

I also have my 4k tv and my PS4 PRO ready for this.
 
Lol, now when I think about it has a Final Fantasy ever had a good story? I liked VI,VII,and VIII, and I can't tell you what the story was about in any of them.

Having completed FF8 a few months ago, I can assure you that 'incoherent' is a flattering term to describe its plot.

However I still found it interesting enough to follow and this is key IMO.

To me videogames stories should be good enough to keep me interested, regardless of whether they are actually well written or not. For example I would consider XIII-2 to be badly written yet I still appreciated the ideas and wanted to see what happens next. and this is what I believe many people mean when they say that they like VII's story: not because it was the greatest thing ever, but rather because it kept them engaged and surprised them with cool twists.
 

Perfo

Thirteen flew over the cuckoo's nest
Dunno about others but the process of being "rightly critical" is my way trying to assess if this FF indeed will reignite the love I felt for the series. Given that when I was not I got FFXIII, the entry with all its spinoffs that actually just killed my fondness for what FF stood for, for me. What's left are nostalgia which I think is kind of justified and not rose tinted glasses bs.

I think it'll be very interesting reading what the new comers of the series will think of this chapter after playing and finishing it. I mean reading someone's impressions not being filtered with nostalgia. I'm for once a not very nostalgic fan of the past of the series. It all started with FF7, loved it, being quite dismissal myself at start of 8 and 9, hated 10, loved 12 and 13 alot from the beginning. Then went back retrogaming here and there, started appreciating the ones I dismissed before, and I also played most of the spin offs. Today I'm a fanboy, I mostly play FF titles and collect what I can of this series. Overall I don't have this "high standard image" of some past "perfect" FF that I think is unreachable nowdays with new titles. When I think about it I must say they all offer something quite unique in the end and they're so different from each other that I fail to see even any comparison made between them. I'm sure I'll appreciate FFXV quite alot even because of this.
 
I agree with Feep on Chapter 7. It was like a filler from Naruto, lol. Some good dungeon design in it but at the cost of a narrative. Doesn't make much sense either and doesn't progress the story any further. Anyways, I am now
heading to Altissia
.
 

TuXx

Member
Story details and proper plot formulation has never been FF's strong suit. If it did, Watanabe and Nojima would be working out of Hollywood while battling serious cocaine addictions.
 
For those curious about the number of Dungeons in the first region, atleast the ones that are required by story, there are around
4 of them visible on the world map
. I believe that one of the dungeon is entirely optional
making it total 5
and as for secret ones, I haven't come across any but again I haven't fully explored the world map either. For example, I still haven't seen the Sewers dungeon that was present in the Judgment demo, I remember a boss fight of
Yojimbo and the Dragon
in that dungeon. Maybe I should explore more to discover all of the secret stuff.
 

Holundrian

Unconfirmed Member
I think it'll be very interesting reading what the new comers of the series will think of this chapter after playing and finishing it. I mean reading someone's impressions not being filtered with nostalgia. I'm for once a not very nostalgic fan of the past of the series. It all started with FF7, loved it, being quite dismissal myself at start of 8 and 9, hated 10, loved 12 and 13 alot from the beginning. Then went back retrogaming here and there, started appreciating the ones I dismissed before, and I also played most of the spin offs. Today I'm a fanboy, I mostly play FF titles and collect what I can of this series. Overall I don't have this "high standard image" of some past "perfect" FF that I think is unreachable nowdays with new titles. When I think about it I must say they all offer something quite unique in the end and they're so different from each other that I fail to see even any comparison made between them. I'm sure I'll appreciate FFXV quite alot even because of this.

Overall I don't think I have that either. It might seem that way because we have to in some way break down and assess what we like about FF as a whole after 13 dropped the ball so incredibly hard, to communicate/exchange with other people to get information on if each of us might like FFXV. But I don't think what people want is that unachievable or unreasonable.
It's just that after a decade of 13 you kind of ask yourself are they in touch enough to deliver again?

I mean to be honest over the entire timespan of the 13 saga I played a bunch of games that in my mind deliver to me the kind of experience that I want FF to give me all with their own twists. And lots of them not even near as high budgeted as FFXV seems to be.
 

LotusHD

Banned
I think it'll be very interesting reading what the new comers of the series will think of this chapter after playing and finishing it. I mean reading someone's impressions not being filtered with nostalgia. I'm for once a not very nostalgic fan of the past of the series. It all started with FF7, loved it, being quite dismissal myself at start of 8 and 9, hated 10, loved 12 and 13 alot from the beginning. Then went back retrogaming here and there, started appreciating the ones I dismissed before, and I also played most of the spin offs. Today I'm a fanboy, I mostly play FF titles and collect what I can of this series. Overall I don't have this "high standard image" of some past "perfect" FF that I think is unreachable nowdays with new titles. When I think about it I must say they all offer something quite unique in the end and they're so different from each other that I fail to see even any comparison made between them. I'm sure I'll appreciate FFXV quite alot even because of this.

This will be my first FF title ever, so it'll be interesting to see how I'll perceive it. Came out loving the JD demo on combat and monster design alone, so that bodes well so far I suppose.
 
FFXV has a great impactful ending, but a terrible story leading up to it. What carried it for me was the characters and their development. Watching Kingsglaive is a MUST, and Brotherhood helps you understand the characters better, sometimes they even refer to it which I thought it was nice.

Thanks! So is it fair to see this is like an inverse Mass Effect 3? That game seemed to have a great build up with nice plot points, leading up to what most consider a disappointing ending.

Glad to see the characters are a strong point though. That's what got me through Mass 2's awful story, and it seems like FFXV makes that character development incredibly relevant to the core story, which is the key imo, and something Bioware keep missing the point on.
 
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