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Dishonored 2 PC performance thread

jorimt

Member
But maybe both are issues, and even if you have a fast enough system to handle the texture streaming, you will have stutter caused by the engine's tickrate.

Correct, the tick rate is yet another element that can create poor presentational performance on top of the regular suspects. And I forgot about the horror that is MegaTexture, though I can't confirm whether this game utilizes it or not; RAGE was built on id Tech 4. It would definitely worsen the frame pacing issue if it were indeed present.

You'd think there would be an option to lock the framerate in step with that if it were still the case though.
Wasn't that why the older id Tech 5 games were locked to 60 FPS?

There already is, but it is my suspicion that the tick rate only targets 33.3ms (locked 30 fps) or 16.6ms (locked 60 fps). Go above or below either target, even for a moment, and frame pacing goes out the window. Fixed tick rates are never a good idea.
 

SimplexPL

Member
The worst thing is that Riva Tuner Statistics Server shows perfect 16.6 frametime which is a sign of perfect framepacing, and yet it's still broken. Unfathomable.
 

MaLDo

Member
Just downloaded and tested. Are frame time problems visible in the tutorial? In my case framerate is perfect from start to end in the tutorial. I know most intense places will be after that but I'm talking about judder. Perfect framerate here.

What I don' like is that camera movement is not smoothed at all. A few centimeters obstacle will produce a jump in camera position and it seems like judder if you walk over few of them. They need to smooth the camera movement.
 
Just downloaded and tested. Are frame time problems visible in the tutorial? In my case framerate is perfect from start to end in the tutorial. I know most intense places will be after that but I'm talking about judder. Perfect framerate here.

What I don' like is that camera movement is not smoothed at all. A few centimeters obstacle will produce a jump in camera position and it seems like judder if you walk over few of them. They need to smooth the camera movement.

The tutorial was pretty smooth for me too, the area Karnaca Docks is where the framerate and framepacing is put to the test.
 

jorimt

Member
The worst thing is that Riva Tuner Statistics Server shows perfect 16.6 frametime which is a sign of perfect framepacing, and yet it's still broken. Unfathomable.

Fun fact, that's because the frametime graph can't read the RTSS limiter. So there is actually some frame drift with an RTSS limit, just very little. You can see the actual fluctuation if you have a G-Sync monitor with a built-in refresh rate meter. It can drift around -/+ 1 frame.

It doesn't matter anyway, since the game logic is setting an internal frametime target, which can't be detected by the majority of performance graphs as it is.

Just downloaded and tested. Are frame time problems visible in the tutorial? In my case framerate is perfect from start to end in the tutorial. I know most intense places will be after that but I'm talking about judder. Perfect framerate here.

What I don' like is that camera movement is not smoothed at all. A few centimeters obstacle will produce a jump in camera position and it seems like judder if you walk over few of them. They need to smooth the camera movement.

Depends on the sustained framerate/refresh rate. Are you sustaining 60 fps on a 60 Hz display?

In the first room of the first level, go to the rug by the desk, stare straight down at it, and start strafing left and right. If you're at a perfect 60 fps, short of asset loads, there should be no frame pacing issues. Now lock it to something below 60 fps with RTSS, or if you have a high refresh display, set the in-game fps limiter to 120. The stutter should be very evident.

EDIT: A couple of videos I posted earlier in the thread depicting the issue (not sure how well it shows up [watch in HD/fullscreen], worse in person):
https://youtu.be/tuYiKtllHn0
https://youtu.be/cPYpB9S-6Ak
 
Is there honestly any chance of them fixing this if it's a flaw in the engine?

Edit: This is so irritating. 980ti sli, 3570k @ 4.6, and neither cards nor cpu spend much time north of 50% utilization, yet these stutters persist.
 

brau

Member
The tutorial was pretty smooth for me too, the area Karnaca Docks is where the framerate and framepacing is put to the test.

Even the next mission sees dips in fps and frame pacing issues. at least that is as much as i've seen in the game. I refuse to keep going until they give up, or they fix it haha.
 

jorimt

Member
Is there honestly any chance of them fixing this if it's a flaw in the engine?

Again, depends, did other id Tech 5 games on PC have this issue and get fixed? If they didn't, it's unlikely this one will be.

The best they can probably do is tighten up the asset streaming, so those who can sustain a 60 fps target won't experience the frame pacing issue as much due to frequent frametime spikes.
 

MaLDo

Member
In the first room of the first level, go to the rug by the desk, stare straight down at it, and start strafing left and right. If you're at a perfect 60 fps, short of asset loads, there should be no frame pacing issues. Now lock it to something below 60 fps with RTSS, or if you have a high refresh display, set the in-game fps limiter to 120. The stutter should be very evident.

EDIT: A couple of videos I posted earlier in the thread depicting the issue (not sure how well it shows up [watch in HD/fullscreen], worse in person):
https://youtu.be/tuYiKtllHn0
https://youtu.be/cPYpB9S-6Ak


No stuttering in first level. But as I said before, even the carpets border causes the character moves up/down a few millimiters producing a hitch in the camera movement. It's annoying because there are lots of carpets.

Another thing I've seen is when framerate is not enough instead of showing a lower framerate, it's locked 60 but the real framerate is not smooth. For example, using 1440p resolution with TAA, the game is smooth. But at 2880x1620 ultra, in some places, framerate shows 60 fps, but is not real. There are missed frames producing judder. I mean, framerate numbers don't show the real thing.
 

SimplexPL

Member
Maybe if there's an built in frame counter it would show correct framerate? Assuming the standard idtech console commands for framerate counter work:
Code:
com_showFPS "1"
con_noPrint "0"
 

samar11

Member
Finally decided to buy the game on cdkeys as it was pretty cheap and its running pretty good for me on mix high/ultra setting@1440p.

fps is between 70-110fps

I am only at the start of the game though so it might be a little early to talk lol.

RIG details
CPU - 5930K
GPU - Geforce 1080
Ram - 32 gig

Edit: good not ok lol
 

jorimt

Member
There are missed frames producing judder. I mean, framerate numbers don't show the real thing.

Which further points to game logic updates being entirely dependent on an internal frametime render target; If you don't hit that window at any point, judder (drops or repeats multiple frames). And again, it's unlikely external graphs can even pick it up, thus the lack of accurate fps readout.

Whoever thought to implement an engine with a fixed tick rate in a game that appears to feature a real-time streaming system (as opposed to old fashion full area/level loads) was out of their minds.

Was a third party engine license fee that unacceptable?
 

Soi-Fong

Member
Hearing these performance issues even now is just pushing me to get the PS4 Pro version.

I'm seeing parts of my rig which is a 980 Ti and a 6700k struggle with this game which is mighty worrying.

At least on the PS4 Pro I don't have to worry about that.

Really itching to play the game though. Looks soo bad ass.
 

JaseC

gave away the keys to the kingdom.
Hearing these performance issues even now is just pushing me to get the PS4 Pro version.

I'm seeing parts of my rig which is a 980 Ti and a 6700k struggle with this game which is mighty worrying.

At least on the PS4 Pro I don't have to worry about that.

Really itching to play the game though. Looks soo bad ass.

The Pro version isn't 60fps. Even if you find that your system can't maintain 60fps often enough for your liking, you can impose a 30fps cap.
 

Soi-Fong

Member
The Pro version isn't 60fps. Even if you find that your system can't maintain 60fps often enough for your liking, you can impose a 30fps cap.

Reading this last page I'm more worried about the frame pacing issues which seems to not have been fixed even now.
 

ISee

Member
Reading this last page I'm more worried about the frame pacing issues which seems to not have been fixed even now.

They are definitely there, but they aren't as bad as let's say Bloodborne. They mostly occur when moving very fast, something you won't do often. Or when assets are being streamed in in huge areas.
Raw performance wise my system is close to yours and I'm able to enjoy the game in 1440p. Is it perfect? No. Is it locked 60? No. Is it still better then the console version: By a mile.

Short YT recording (shadowplay...) of a very demanding area on Very High settings (textures ultra) at 1440p. This is as bad as it will get.
 

Soi-Fong

Member
They are definitely there, but they aren't as bad as let's say Bloodborne. They mostly occur when moving very fast, something you won't do often. Or when assets are being streamed in in huge areas.
Raw performance wise my system is close to yours and I'm able to enjoy the game in 1440p. Is it perfect? No. Is it locked 60? No. Is it still better then the console version: By a mile.

Short YT recording (shadowplay...) of a very demanding area on Very High settings (textures ultra) at 1440p. This is as bad as it will get.

Does the PS4 Pro version get frame time issues though? I mean I know with the PC version I can definitely do higher settings
 

Paragon

Member
Reading this last page I'm more worried about the frame pacing issues which seems to not have been fixed even now.
It's still much better than the PS4/Pro version which drops below 30 FPS a lot.
With a 6700K at decent clockspeeds, the problem should be minimal for you - especially if you turn down the texture quality to PS4/Pro levels.
It's the texture and shadow quality settings which are the main cause of this. The other settings seem to be completely GPU-bound.
 
Finally launched this game after preordering it but not having the time to play. Christ, the PC port is worse than I thought it'd be. I've launched the game like seven times, but I've only been able to reach the main menu once. The one time I managed to try out the tutorial, I found that I couldn't sprint and jump at the same time, and considering that I just finished Doom, I'm inclined to believe it's a problem on the game's end.
 

-MD-

Member
Getting anywhere from 55-80fps on a 970/3570k @ 1080p/high/very high settings, the frame pacing/micro stutter thing is there but it's not terrible.

Games certainly playable for me so far but it could've been better, I expected a lot worse going by this thread though.
 

renzolama

Member
Christ.

How can a PC gaming outlet reward such a piece of shit game?

I'm sure the actual game is great, but since most people can't play it, does that really matter? No...

I won't ever be able to take PC Gamer seriously for PC journalism/criticism again, they've flushed any remaining credibility they had down drain with this one. Not only is picking a terrible PC port for PC Game Of the Year obviously a bafflingly ignorant choice, it's actually damaging to the entire PC gaming industry because it tells publishers that it's fine to sacrifice quality/optimization for their PC port releases and then just "make it up" with patches over the next two months. Remember when all the game journalists/critics lost their shit when Bethesda announced their new review policy? It's amazing how quickly they forgot about it and gave Dishonored 2 a complete pass after it confirmed all of the fears they were ranting about just weeks previously. I find the entire situation pretty disgusting, to be honest.
 
Getting anywhere from 55-80fps on a 970/3570k @ 1080p/high/very high settings, the frame pacing/micro stutter thing is there but it's not terrible.

Games certainly playable for me so far but it could've been better, I expected a lot worse going by this thread though.

Have you turned on adaptive resolution? Might help even more.
 

Vitor711

Member
Gone are the random dips for me on my 1080 but the crashes after 60 minutes of gameplay are still there which is annoying. Good thing I obsessively quicksave...

Stutter seems better than when I first played but still not resolved. Interesting to see people here struggling to even measure it objectively. Wonder how much harder that makes it for Arkane to fix as I imagine their own tools don't show it either.
 
So there's a new patch, probably mentioned in this thread but I've been away lately. Downloading now through the beta participation. If it's an improvement I'll post my impressions.
 

epmode

Member
So there's a new patch, probably mentioned in this thread but I've been away lately.

How new? The last version I see is 1.3 which was posted on the 5th.

In my experience, it's an improvement but the underlying framepacing problem when the framerate drops below 60 FPS remains.
 

Pit

Member
New Features

New Game Plus mode
New Quick-Access Wheel option for hiding/unhiding items

Improved Features

Fixed Oraculum false-kill count in Royal Conservatory
AI detection tweaks to clarify when players are detected or not
AI locomotion improvement for running
Fixed various Bonecharm effects (Strong Arm, Spiritual Pool, etc)
Fixed a problem in slow-motion where some inputs were ignored
Blood Thirst: various enhancement and fixes
Killing an NPC with their own bullet is now more reliable
Tweak for mana potion refill speed, depending on difficulty
General performance and optimization improvements
Fixed various game logic issues
Fixed various User Interface issues
 

Paragon

Member
Looks like they just moved the beta patch to the public version now.
There is still another patch being worked on at least.

Hopefully that will fix the controller issues (weird acceleration curve being applied to the right stick) and prompts flashing with mixed gamepad & keyboard/mouse inputs so that the game plays well on a Steam Controller.

It's really weird that they actually bothered to create a default profile for the Steam Controller, apparently without having actually tried to play the game using it.
 

JaseC

gave away the keys to the kingdom.
It's really weird that they actually bothered to create a default profile for the Steam Controller, apparently without having actually tried to play the game using it.

Well, on the face of it, sure, but the fact that the game launched with egregious performance issues, ridiculous bugs such as loading times and mouse speed being tied to framerate, and mislabelled if not outright non-functional options made it quite clear that the PC version saw very little attention throughout development.

Edit: To be clear, I'm not correcting you, just making the point that the Steam Controller issue is a symptom of a larger problem.
 

brau

Member
Just booted this up a few mins ago. Frame pacing issues are still there big time.

Oh well... i guess i'll give up on this game. I'll have to settle that even at 1080p i can't run this with pretty high shadows and ultra textures on a GTX1080. Turning things down is pretty embarrassing with this rig at 1080p. If the frame pacing doesn't go away on med settings i'll try to get a refund. Tho im pretty sure i am over 2 hrs of game time from just tinkering around with the settings.

What a waste of time. Good job ID Tech 5.
 

Sickbean

Member
So is this game still not in a playable state?

Depends on how high your standards for performance are.

It's perfectly playable in my opinion. Is it as smooth as DOOM? No. But on my i5 6600 and GTX 1070 it performs well enough for me to thoroughly enjoy it.

I may just be one of the lucky ones not experiencing the worst of the issues. For me the frame pacing isn't as bad as say Bloodborne (although I didn't really mind that too much either).
 

Stall19

Member
I don't think the game was ever unplayable. Console gamers got through the game just fine and the PC version was still better.
 

Vitor711

Member
How new? The last version I see is 1.3 which was posted on the 5th.

In my experience, it's an improvement but the underlying framepacing problem when the framerate drops below 60 FPS remains.

It's still an issue above 60FPS. Performance is massively improved generally and more stable but, even in areas where I'm getting 90FPS at 1440p on my 1080, it's still not as smooth as any other game.

It's far better - I can actually play for more than an hour without feeling sick anymore (and games rarely give me motion sickness) but still not perfect.
 
Got this yesterday, took advantage of the Dell $20 deal. I was happy to discover that with my card, the R9 380, Dishonored 2 is functionally unplayable. I managed to fix my early problems searching around for solutions, made it through the opening level. As soon as I get to
Karnaca
though, CTDs every couple of minutes, sometimes less. This Steam thread is fairly R9 380-centric but I haven't found any working solutions there.
 

Paragon

Member
Got this yesterday, took advantage of the Dell $20 deal. I was happy to discover that with my card, the R9 380, Dishonored 2 is functionally unplayable. I managed to fix my early problems searching around for solutions, made it through the opening level. As soon as I get to
Karnaca
though, CTDs every couple of minutes, sometimes less. This Steam thread is fairly R9 380-centric but I haven't found any working solutions there.
I only have experience with NVIDIA GPUs but CTDs in id Tech games are typically caused by an unstable GPU.
Reducing your GPU clockspeed/memory speed should fix it. How much you need to reduce it by depends on your card.
There are a lot of systems out there with unstable overclocks where the problem only manifests in certain games.
 
Unless I've completely forgotten, I've never overclocked my CPU. It's admittedly pretty old, an Intel i5 2500K. Both in the steam thread and on Bethesda's forums other R9-380 (but certainly not limited to it) users are having similar problems.
 

Paragon

Member
Unless I've completely forgotten, I've never overclocked my CPU. It's admittedly pretty old, an Intel i5 2500K. Both in the steam thread and on Bethesda's forums other R9-380 (but certainly not limited to it) users are having similar problems.
GPU, not CPU - though the latter can also cause stability problems.
Most GPUs are sold factory-overclocked these days, and sometimes the testing that was done is not sufficient so they ship a not-100%-stable card.
A tool like MSI Afterburner (or Radeon Wattman built into the driver?) should let you reduce your GPU clockspeed to see if that fixes the CTDs.
 
Sorry, I'm an idiot, I misread. I had read other posts about the game being more CPU dependent than GPU, confused myself there. I've tinkered with the Wattman settings already (a post in the Steam forum helped there) but to no avail so far. That said, the game IS ignoring any graphical overrides I made through Radeon settings, so I suppose it could also be ignoring GPU/CPU tweaks? Anybody else have this problem?
 
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