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SFV: 2017 Deluxe Edition includes Season 1&2. $79.99 (On Sale: $47 on Steam)

cordy

Banned
I haven't dropped an SF game this quick, ever. If I knew the game was gonna turn out this way, I wouldn't have bothered with it at all lol.

The same. They couldn't even give us a standard Arcade Mode lmao.
Again. Opinions, how do they work? Just because you think something doesn't mean it's a fact because let me tell you something "bruh". It isn't. Stop trying to use other people's opinions on the game (such as the sensationalist Max and the overrated UltraDavid) and use it to backup your never ending narrative that SFV is "doomed" because it doesn't have a Arcade mode, it's actually pathetic now. I actually WANT the game to be more successful and catered towards the "casuals" so to say I want the same as Capcom is again, ridulous. There is no "us" and "them casuals" and I think the majority of the SFV FGC crowd on here want Capcom to appeal to a bigger casual crowd.

You're the dude who responded to me when I gave my experience with trying to sell this game to my friends acting like it's not valid when in fact it's very valid, hence why I said it. You can disagree all you want, that doesn't take away my experience nor does it take away from the numerous comments from those in this thread who agree with me. Other people's opinions are used in this case given my friends are casuals who don't want to pick up this game. If you can't see that or if you're so "wahhh I'm gonna go defend this game again because I love it" then God bless you.

What's actually pathetic is in each and every SFV thread you pop in trying to stop the negativity. It doesn't matter what you want, you need to let people have their own comments and experiences and the more you try to defend this game, the more you're looked at as someone who's out of touch with people want.

It doesn't matter what you personally want regarding this because from numerous SFV threads we can see you're defending this game each and every direction regardless of people's opinions. Bruh you were outright defending the "5 brand new characters over 5 classic characters in DLC2" thing they're doing simply because you want new characters to play with gameplay-wise and that's a huge issue and one of the reasons why you'll never understand it. You're over here talking about gameplay when casuals don't care about that in a SF game. They don't care about frame traps, they don't care about footsies. All they care about is picking someone they like to beat someone's ass in a fighting game and chances are they'd be more familiar with characters they'd already know (classics) compared to characters they don't know. It's a simple concept that many in the FGC and on this forum don't understand because yall are too invested in this game to see the issues that I, casuals and many others have.

That's why you're all "Captain-Save-A-Game" in these threads.

Finally, you saying "I want it to succeed" does nothing when you try to toss/deny/disagree with everyone's comments that are negative towards this game. You can say what you want but what you need to do is fall back because your comments are proving what everyone's saying about those heavily invested in this game.

You guys don't understand. You never will responding like you are right now.
Yeah and 2 Turbo has ONLY an arcade mode. You can carry on with the "play me a violin, Capcom have ripped me off, poor me" victim routine but I don't think someone like you will understand how SFV has actually come leaps and bounds when it comes to a technical standpoint in terms of gameplay since that game. Also regarding new characters, what a few people say are not representative of what "most" people want and since SFV will go on till at least 2021 then people should be patient for thier faves and welcome fresh newcomers with new playstyles.

Bruh, the more you play "Captain-Save-A-Game" in these threads the less serious people take you. You can keep whining all you want towards the negative SFV opinions but the fact remains that people have concerns and you're trying to cover it up like you busted the wall and your parents are going to come home in a few hours. 2T has an Arcade Mode which I and many others felt was far more than worthy than what this game has with it's online system and horrific Survival Mode. There's a reason why people want an Arcade Mode over Survival Mode.

If you don't understand why people want an Arcade Mode (and you still don't after these numerous threads) then you never will. That's all it is.

You're just out of touch with what people want and too defensive towards this game so you can't take negative comments.
 
They should've just bit the bullet and made it $60.

Then again, they still haven't added arcade or anything yet. So maybe this isn't their big push to pull in casual folks. They are still "pro first" right now.

Edit: Strangely enough, I think their fake money would have helped them out a lot if they stuck with it. If you added $20 of premium money for their in-game shop it would've been a lot more appealing, way more than two themes.
 
They should've just bit the bullet and made it $60.

Then again, they still haven't added arcade or anything yet. So maybe this isn't their big push to pull in casual folks. They are still "pro first" right now.

Edit: Strangely enough, I think their fake money would have helped them out a lot if they stuck with it. If you added $20 of premium money for their in-game shop it would've been a lot more appealing, way more than two themes.

Its not a push at all. Just a simple bundle.
By Fake money I assume you mean zenny. That would add nothing. They have fight money as it is. Everything else you just buy with real money rather than using real money to buy fake money to buy premium stuff.
 

Garlador

Member
So what? It's just a bundle. Why is the sky suddenly falling because a game has a bad bundle? When other companies do this people just laugh at them but seemingly SFV offends people.
Because I WANT SFV to grow and succeed and bring in new people.

A bundle at that price really won't do that.

I think some of GAF are simply using arcade mode (which is the only mode that's missing tbh) as a base to attack the game and I highly doubt, when this mode releases, they would even touch it after playing through it a couple times. I'ts come to the point where I can't even take GAF objectively seriously anymore when it comes to SFV because if having that mode is as popular then why isn't GG, KOF and BB more successful? I'll let you why. Because, people care about gameplay first and foremost rather than anything else.
Or... and hear me out... Street Fighter is more popular because it's, you know, the first major mainstream fighting game success story of all time that has entrenched itself in our public consciousness for nigh-on 25 years with mainstream movies, cartoons, action figures, comics, and more for over two whole decades, creating a blinding and powerful amount of nostalgia for millions of players who grew up in the Arcade scene when the franchise first took off.

... And GG, KOF, and BB were never, and have never, been as popular because they only followed that initial success, despite the fact I hold many of those games as superior to many other Street Fighter titles.

I mean, by your own logic, Mortal Kombat is just as popular and successful as Street Fighter (more so now than ever), but I don't hear too many people hold its gameplay up to a similar standard. It's just that it came out at the right time in the Arcade scene, right after Street Fighter, and was able to carve out a mindshare with the public that other games never were able to.

But to answer your question... yes, players like me would habitually play the Arcade Mode over and over. Why? Because that's what I did in the ARCADES. My local arcade (and thousands more) didn't have competitive or routine players. It was just players like me lining up to take down the CPU players, climb the Arcade ladder, get our endings, and lose our quarters as the difficulty ramped up. That was the foundation of the Street Fighter franchise, right there, with that mode. Competitive player vs player was a focus later after Capcom realized that was becoming more and more viable.

So, yes, for legions of us, Arcade Mode is the bread-and-butter mode we play.

... And you bet I play that mode extensively in every single fighting game I own, including KOF, GG, BB, MK, KI, Tekken, Soul Calibur, Dead or Alive, Smash Bros., MvC, and, of course, prior Street Fighters.
 
Its not a push at all. Just a simple bundle.
By Fake money I assume you mean zenny. That would add nothing. They have fight money as it is. Everything else you just buy with real money rather than using real money to buy fake money to buy premium stuff.

Fight money is a garbage system unless you're playing the game a ton.

Once you do your initial story runs and beat survival with everyone, you only get 6,000 a week through nonsense challenges like "knock your opponent down on the right side of this stage so the waitress in the background hits an NPC with her tray."

Unless you've been hoarding fight money, there's no way you can buy the season 2 characters at a reasonable pace without putting in a grind. Even if you buy the season pass, what does that get you, stages?

Edit: I'm just sort of bummed because Capcom Cup was their chance to do something big to try and draw casual fans in, and they missed that opportunity.
 

KiteGr

Member
What an amazing Price!
A game that got sold for 70 euros despite having content for 20.
The DLC that we where supposed to be able to farm to justify the huge price, but ended up being impossible for casual who can't win online on a regular basis.
A game that was being constantly more censored before, during and after release.
All packaged in a "complete" edittion that asks for 80 euros, when simmilar editions ask for 40, and no retail release to give all those DLC some collection value.

im-not-even-ey69hq.jpg


I wanted so much to love this game... now I love it for all the wrong reasons.
 

Kureransu

Member
Yeah, I've given up on those people.

I've been playing SF since 2 Turbo and the fact is it hurts seeing what's happened to the series. Even more so some people will never understand why. By far my least played SF ever.

Same people saying "SFV is ok for casuals now" are some of the same people saying they're ok with the 5 brand new characters. They'll never understand that most people want characters they're familiar with over brand new guys.

What's wrong with 5 new characters? That would make 9 new characters out of a 28 person roster. That's makes 2/3 of the characters "familiar". How many familiar characters do you need in the game? the game launched with 75% of the characters being familiar, yet everyone is complaining because their "Favorite" didn't make it, it must means they don't care about the old school fans.

Fight money is a garbage system unless you're playing the game a ton.
you can get 6000-6500 fm a week in about 10 minutes of play time.
 

Neoxon

Junior Member
What an amazing Price!
A game that got sold for 70 euros despite having content for 20.
The DLC that we where supposed to be able to farm to justify the huge price, but ended up being impossible for casual who can't win online on a regular basis.
A game that was being constantly more censored before, during and after release.
All packaged in a "complete" edittion that asks for 80 euros, when simmilar editions ask for 40, and no retail release to give all those DLC some collection value.

im-not-even-ey69hq.jpg


I wanted so much to love this game... now I love it for all the wrong reasons.
The censorship was a small price to pay for the game's eSports push. I doubt that the game would have been aired on ESPN if they didn't take certain precautions. Then again, people are already complaining that Morrigan's breasts were toned down for MvCI (a game that's said to be getting an eSports push from Marvel & Capcom), so I guess censorship complaints can't be helped.
 

Blueblur1

Member
So what? It's just a bundle. Why is the sky suddenly falling because a game has a bad bundle? When other companies do this people just laugh at them but seemingly SFV offends people.

Some folks may be acting like the sky is falling but it already fell. This bundle is just a wasted opportunity at getting more people in the door and that's frustrating to see. It literally will change nothing unfortunately.
 
The only people who think this is a good deal are the people who are fans of the game and like it, which means they already bought the game and the season passes.
To everyone else it's just an overpriced bundle that should have been one full game since day one, which are the very people Capcom is trying to reach out to.

Hopefully the irony isnt lost on Capcom.
 

Dremark

Banned
Isn't the season pass just giving you stuff you can earn on your own? If so, then having you pay extra just to unlock that content faster sounds like a cleverly disguised F2P business model.

It's not really disguised. It's a way to monitize new content without forcing everyone to buy a new version of the game to keep playing. This is the type of model people said they wanted aside from the ability to unlock them for free.
 
They should've just bit the bullet and made it $60.

Then again, they still haven't added arcade or anything yet. So maybe this isn't their big push to pull in casual folks. They are still "pro first" right now.

Edit: Strangely enough, I think their fake money would have helped them out a lot if they stuck with it. If you added $20 of premium money for their in-game shop it would've been a lot more appealing, way more than two themes.

What's interesting about that strategy, is that even the pros are like 'stop it'.

The pros would be there regardless of anything. SFV could have the most barebones features, maybe only arcade mode and online vs- no ranked, leaderboards, planned DLC or anything- and it wouldn't have impacted it's popularity among pros one bit. The CPT, EVO, etc would be just as hype for SFV as if Capcom just released a traditional fighting game product with the standard features. Yeah people would mock Capcom for releasing Super SFV with new characters, system tweaks and super moves, but it would be just as popular with pros with the benefit of bringing in new players like they wanted.
 

Neoxon

Junior Member
What's interesting about that strategy, is that even the pros are like 'stop it'.

The pros would be there regardless of anything. SFV could have the most barebones features, maybe only arcade mode and online vs- no ranked, leaderboards, planned DLC or anything- and it wouldn't have impacted it's popularity among pros one bit. The CPT, EVO, etc would be just as hype for SFV as if Capcom just released a traditional fighting game product with the standard features. Yeah people would mock Capcom for releasing Super SFV with new characters, system tweaks and super moves, but it would be just as popular with pros with the benefit of bringing in new players like they wanted.
But the problem with doing SSFV like what SSFIV was to SFIV (basically a new game that builds off of SFV) is that the player-base would be split, which is counter-productive to Capcom's eSports plans (& is half of the reason why they did away with the Super/Ultra upgrade model).
 

cordy

Banned
Or... and hear me out... Street Fighter is more popular because it's, you know, the first major mainstream fighting game success story of all time that has entrenched itself in our public consciousness for night-on 25 years with mainstream movies, cartoons, action figures, comics, and more for over two whole decades, creating a blinding and powerful amount of nostalgia for millions of players who grew up in the Arcade scene when the franchise first took off.

... And GG, KOF, and BB were never, and have never, been as popular because they only followed that initial success, despite the fact I hold many of those games as superior to many other Street Fighter titles.

I mean, by your own logic, Mortal Kombat is just as popular and success as Street Fighter (more so now than ever), but I don't hear too many people hold its gameplay up to a similar standard. It's just that it came out at the right time in the Arcade scene, right after Street Fighter, and was able to carve out a mindshare with the public that other games never were able to.

But to answer your question... yes, players like me would habitually play the Arcade Mode over and over. Why? Because that's what I did in the ARCADES. My local arcade (and thousands more) didn't have competitive or routine players. It was just players like me lining up to take down the CPU players, climb the Arcade ladder, get our endings, and lose our quarters as the difficulty ramped up. That was the foundation of the Street Fighter franchise, right there, with that mode. Competitive player vs player was a focus later after Capcom realized that was becoming more and more viable.

So, yes, for legions of us, Arcade Mode is the bread-and-butter mode we play.

... And you bet I play that mode extensively in every single fighting game I own, including KOF, GG, BB, MK, KI, Tekken, Soul Calibur, Dead or Alive, Smash Bros., MvC, and, of course, prior Street Fighters.

They'll never understand. I've been explaining it to him in previous threads.

Ask a casual player how they "beat" a fighting game, they'll say Arcade Mode. That's what they use to gauge it. It gives them just enough difficulty, just enough time to go in, have a test and win. Gives them an ending at the end too, they feel successful. Me personally? I pick a character out and I know by the end of Arcade Mode given how I am if I want to play them. I can learn enough to say "ok, this is good let me continue" or "ok this is bad" and even if I say it's bad I get an ending so it's worth it. I don't get that with Survival Mode given how it's setup. At all.

You can give me an Arcade Mode and I guarantee I would have spent 20x more time on SFV than I have today. An example is Akuma, say Arcade Mode comes out. I can spend 1 night going through a few difficulties with him and then at the end, I'd feel great. I just can't do that with Survival at all. That mode is trash.
What's wrong with 5 new characters? That would make 9 new characters out of a 28 person roster. That's makes 2/3 of the characters "familiar". How many familiar characters do you need in the game? the game launched with 75% of the characters being familiar, yet everyone is complaining because their "Favorite" didn't make it, it must means they don't care about the old school fans.

Nothing's wrong with brand new characters but what's wrong is that people have favorites and the 5/6 ratio of non-familiar faces is crazy. We saw how people acted when Akuma showed up, people want to play him now. I'd say 3/3 would have been better. People have a right to complain if their favorites aren't in the game because you have to want to play who you pick. There's people who are attached to particular characters based on looks, story and their own personal memories in previous SF games and they want to jump into the game with the same characters to give them those same memories they received of the past. If those characters aren't in, it gives them less a reason to play even if they might like the new character. Especially casuals given their reasons for playing a fighting game is different than say playing an open-world title.

It's not all about gameplay with a lot of people even if it is a fighter. It doesn't matter if 75% of the characters are familiar, some might only be attached to 1-2 who aren't in the game and that's enough for them to not want to pick it up.
 

MrCarter

Member
The same. They couldn't even give us a standard Arcade Mode lmao.

You're the dude who responded to me when I gave my experience with trying to sell this game to my friends acting like it's not valid when in fact it's very valid, hence why I said it. You can disagree all you want, that doesn't take away my experience nor does it take away from the numerous comments from those in this thread who agree with me. Other people's opinions are used in this case given my friends are casuals who don't want to pick up this game. If you can't see that or if you're so "wahhh I'm gonna go defend this game again because I love it" then God bless you.

What's actually pathetic is in each and every SFV thread you pop in trying to stop the negativity. It doesn't matter what you want, you need to let people have their own comments and experiences and the more you try to defend this game, the more you're looked at as someone who's out of touch with people want.

It doesn't matter what you personally want regarding this because from numerous SFV threads we can see you're defending this game each and every direction regardless of people's opinions. Bruh you were outright defending the "5 brand new characters over 5 classic characters in DLC2" thing they're doing simply because you want new characters to play with gameplay-wise and that's a huge issue and one of the reasons why you'll never understand it. You're over here talking about gameplay when casuals don't care about that in a SF game. They don't care about frame traps, they don't care about footsies. All they care about is picking someone they like to beat someone's ass in a fighting game and chances are they'd be more familiar with characters they'd already know (classics) compared to characters they don't know. It's a simple concept that many in the FGC and on this forum don't understand because yall are too invested in this game to see the issues that I, casuals and many others have.

That's why you're all "Captain-Save-A-Game" in these threads.

Finally, you saying "I want it to succeed" does nothing when you try to toss/deny/disagree with everyone's comments that are negative towards this game. You can say what you want but what you need to do is fall back because your comments are proving what everyone's saying about those heavily invested in this game.

You guys don't understand. You never will responding like you are right now.

Bruh, the more you play "Captain-Save-A-Game" in these threads the less serious people take you. You can keep whining all you want towards the negative SFV opinions but the fact remains that people have concerns and you're trying to cover it up like you busted the wall and your parents are going to come home in a few hours. 2T has an Arcade Mode which I and many others felt was far more than worthy than what this game has with it's online system and horrific Survival Mode. There's a reason why people want an Arcade Mode over Survival Mode.

If you don't understand why people want an Arcade Mode (and you still don't after these numerous threads) then you never will. That's all it is.

You're just out of touch with what people want and too defensive towards this game so you can't take negative comments.

Talk about concern trolling lol. Your fakeness is one of the reasons why I can't take majority of your posts seriously and the fact you talk about SFV as some kind of massive failure when Tekken is being played by Asia for years without a western release is laughable at best. You keep on iterating that your "friends" opinions on the game suddenly account for and represent the entire SF demographic but the fact is, it doesn't. I'm not trying to stop doing negativity here but what I'm trying to do is make sense of it and how a thread about a bundle is suddenly about "SFV no Arcade mode wah wah wah" again. I already stated I want the game to cater towards the causals so if that still means I'm defending every aspect of this game then I seriously think you need to learn to read.

Also, I think I'll far better understand how new characters are more appealing and fresh than older ones than you because as much as you claim that you like the franchise you severely underestimated the power of new characters from SF3. Most of the cast were new and they are still liked to this day and if we can get new characters with distinct play styles such as theirs then I'm all for it. Like I said SFV is here to stay (yeah suck it up) until 2021 and it has a lot of opportunities to bring back "nostalgia" characters. I WANT an arcade mode and I explicitly stated many times why I understand it's needed (but don't think it will be a game changer in terms of sales) so I'm not sure why you're saying "I don't understand". It's pathetic and creates that mob mentality you want around here but clearly failing to generate.

Now go play Tekken 7. Oh wait. You can't because it's still not out yet. Pity.
 

Dremark

Banned
But to answer your question... yes, players like me would habitually play the Arcade Mode over and over. Why? Because that's what I did in the ARCADES. My local arcade (and thousands more) didn't have competitive or routine players. It was just players like me lining up to take down the CPU players, climb the Arcade ladder, get our endings, and lose our quarters as the difficulty ramped up. That was the foundation of the Street Fighter franchise, right there, with that mode. Competitive player vs player was a focus later after Capcom realized that was becoming more and more viable.

So, yes, for legions of us, Arcade Mode is the bread-and-butter mode we play.

I play the game to play against other people, but I still wanted an arcade mode. Admittedly I defended them not including it initially under the assumption it would be there in a month or two, but we're almost a year out and it's still not there.

I honestly don't see why people are complaining about the price (especially since the game was just on sale and a lot of this is for brand new content), however the game is not in the state it should be at this point.

It should have an Arcade mode, ranked matches should register wins and losses properly, combos in training mode should be up to date. This is not really hard stuff and there's zero reason it should still be on this state.
 

entremet

Member
The game has made baby-steps in the past couple of months but I can't help but to think they are asking for a lot if this is what their plan is to get new players, even though on paper it looks like a great deal.

I just don't think fighting games can really do this model well without a substantial single player.

Game should've been F2P, but they're asking way too much for the base package and then gouging you with characters. It should be a cheap base package and more reasonable character DLC.
 

Neoxon

Junior Member
Nothing's wrong with brand new characters but what's wrong is that people have favorites and the 5/6 ratio of non-familiar faces is crazy. We saw how people acted when Akuma showed up, people want to play him now. I'd say 3/3 would have been better. People have a right to complain if their favorites aren't in the game because you have to want to play who you pick. There's people who are attached to particular characters based on looks, story and their own personal memories in previous SF games and they want to jump into the game with the same characters to give them those same memories they received of the past. If those characters aren't in, it gives them less a reason to play even if they might like the new character. Especially casuals given their reasons for playing a fighting game is different than say playing an open-world title.

It's not all about gameplay with a lot of people even if it is a fighter. It doesn't matter if 75% of the characters are familiar, some might only be attached to 1-2 who aren't in the game and that's enough for them to not want to pick it up.
That's the thing with fighting game rosters, you can't really include everyone. SFV going straight to consoles with no initial arcade release didn't help matters (had SFV dropped in arcades first, the Season 1 DLC characters would have been in the base roster for consoles). That plus they redid everything from scratch, which prolonges the character-creation process.
 

Dremark

Banned
Talk about concern trolling lol. Your fakeness is one of the reasons why I can't take majority of your posts seriously and the fact you talk about SFV as some kind of massive failure when Tekken is being played by Asia for years without a western release is laughable at best. You keep on iterating that your "friends" opinions on the game suddenly account for and represent the entire SF demographic but the fact is, it doesn't. I'm not trying to stop doing negativity here but what I'm trying to do is make sense of it and how a thread about a bundle is suddenly about "SFV no Arcade mode wah wah wah" again. I already stated I want the game to cater towards the causals so if that means still means I'm defending every aspect of this game then I seriously think you need to learn to read.

Also, I think I'll far better understand how new characters are more appealing and fresh than older ones than you because as much as you claim that like the franchise you severely underestimated the power of new characters from SF3. Most of the cast were new and they are still liked to this day and if we can get new characters with distinct play styles such as theirs then I'm all for it. Like I said SFV is here to stay (yeah suck it up) until 2021 and it has a lot of opportunities to bring back "nostalgia" characters. I WANT an arcade mode and I explicitly stated many times why I understand it's needed so I'm not sure why you're saying "I don't understand". It's pathetic and creates that mob mentality you want around here but failing to generate.

Now go play Tekken 7. Oh wait. You can't because it's still not out yet. Pity.

I was playing Tekken 7 2 months ago. It's been out for a while being built up and when it comes out on console it will be a complete game.

This isn't to throw shade at SFV for it's business model, I think the model is fine but the execution is lacking. However trying to trash T7 when they're pretty much doing it right by everyone isn't going to get you far.

Tekken 7 is a few months off and SFV has been out for almost a year but still has issues which should have been mixed within a week after launch at most.
 
This is a pretty ridiculous claim. Capcom has added more stuff for the casuals than hardcore/fgc crowd. Cinematic Story, Trials, Demonstrations and Vs. CPU are all more meant for casual players. Competitive gamers got server fixes and 8 player lobbies after launch.

How is a casual player supposed to enjoy any of this? Trials are for casuals? Like come on man. Contextless combo masturbation is not enjoyable to a casual player.

If you already know what a hit confirm is you aren't a casual. SFV doesn't even have a tutorial outside of "here's where the buttons are. Throw a fireball. Ok you're good get online scrub!" Nothing is explained and your only options to understand the game more are to get bodied endlessly while you figure out basic shit or go online.

I mean fuck, even Pokken gives contexts for when moves are supposed to be used in the movelist. SFV just gives inputs and is content with having the player Google their characters playstyle and combos.
 

MrCarter

Member
I was playing Tekken 7 2 months ago. It's been out for a while being built up and when it comes out on console it will be a complete game.

This isn't to throw shade at SFV for it's business model, I think the model is fine but the execution is lacking. However trying to trash T7 when they're pretty much doing it right by everyone isn't going to get you far.

Tekken 7 is a few months off and SFV has been out for almost a year but still has issues which should have been mixed within a week after launch at most.

Trust me. I don't want to. But when someone constantly whines about SFV when the game they praise and fanboy about has been out for years and still not ready for console (which doesn't look that great) then it's hard not to retaliate. SFV has had issues, no denying that, but it's come on leap and bounds since it's release.
 

Garlador

Member
But the problem with doing SSFV like what SSFIV was to SFIV (basically a new game that builds off of SFV) is that the player-base would be split, which is counter-productive to Capcom's eSports plans (& is half of the reason why they did away with the Super/Ultra upgrade model).

But isn't it just as split right now? If you don't play all the time, you'll still have to shell out for characters or a season pass. Right now there are more people "split" on SFV than there ever was with SFIV because of how fragmented their approach is to DLC characters and in-game currency. While the hardest of the hardcore might be able to earn everyone no sweat, so many more hardcore players didn't want to bother with Survival or lame story modes and just bought the Season Pass outright anyway.

So we have a game where a large number of players only have the base characters, one or two character purchased or unlocked, a some that bought or worked their way for everyone. That's an incredible player-base split by any metric, possibly more than even SFIV, because that was more a case of "you get the new version with all the stuff or you get left behind".

As it is right now, unless you bought the season pass or unlocked all the characters, you're always going to be "left behind" and playing catch-up.
 

cordy

Banned
That's the thing with fighting game rosters, you can't really include everyone. SFV going straight to consoles with no initial arcade release didn't help matters (had SFV dropped in arcades first, the Season 1 DLC characters would have been in the base roster for consoles). That plus they redid everything from scratch, which prolonges the character-creation process.

Right, that would have been a far interesting model if they indeed did that. I really wonder how they'll follow up from this whenever they make SFVI whenever that is.
 

Neoxon

Junior Member
But isn't it just as split right now? If you don't play all the time, you'll still have to shell out for characters or a season pass. Right now there are more people "split" on SFV than there ever was with SFIV because of how fragmented their approach is to DLC characters and in-game currency. While the hardest of the hardcore might be able to earn everyone no sweat, so many more hardcore players didn't want to bother with Survival or lame story modes and just bought the Season Pass outright anyway.

So we have a game where a large number of players only have the base characters, one or two character purchased or unlocked, a some that bought or worked their way for everyone. That's an incredible player-base split by any metric, possibly more than even SFIV, because that was more a case of "you get the new version with all the stuff or you get left behind".

As it is right now, unless you bought the season pass or unlocked all the characters, you're always going to be "left behind" and playing catch-up.
But if you left the game for a long time & want to come back, you can download the latest update for free & earn the characters you want with either Fight Money or real money. And even if you don't want new characters, you can still jump online with the latest update. You couldn't do that with SFIV (I speak as someone who lost interest in SFIV as of AE & came back near the end of Ultra's life).
 

Mik317

Member
Yknow for a game people claim to have given up on , the same people sure love talking about it.

It's a bundle. It's not that mythical rebrand people seem to want. It's simply an easy way to get all the shit at once if you wanted to. Is it a bit much? Yeah but both season passes are 60 and the game is 20 (or more digitally) so eh. If you feel like it's a rip off that's cool , it probably will drop in price eventually....like most games . So there's that....

But just once it be nice to have an sfv thread without "but no arcade mode" or "my favorite character hasn't shown up yet" or concern posting about the games future. SFV is what it is.....a promising game with a lot of weird design choices. One should know if it's for them or not by now.... I wish people would have this same passion for other fighting games.
 

cordy

Banned
Talk about concern trolling lol. Your fakeness is one of the reasons why I can't take majority of your posts seriously and the fact you talk about SFV as some kind of massive failure when Tekken is being played by Asia for years without a western release is laughable at best. You keep on iterating that your "friends" opinions on the game suddenly account for and represent the entire SF demographic but the fact is, it doesn't. I'm not trying to stop doing negativity here but what I'm trying to do is make sense of it and how a thread about a bundle is suddenly about "SFV no Arcade mode wah wah wah" again. I already stated I want the game to cater towards the causals so if that means still means I'm defending every aspect of this game then I seriously think you need to learn to read.

Also, I think I'll far better understand how new characters are more appealing and fresh than older ones than you because as much as you claim that like the franchise you severely underestimated the power of new characters from SF3. Most of the cast were new and they are still liked to this day and if we can get new characters with distinct play styles such as theirs then I'm all for it. Like I said SFV is here to stay (yeah suck it up) until 2021 and it has a lot of opportunities to bring back "nostalgia" characters. I WANT an arcade mode and I explicitly stated many times why I understand it's needed so I'm not sure why you're saying "I don't understand". It's pathetic and creates that mob mentality you want around here but failing to generate.

Now go play Tekken 7. Oh wait. You can't because it's still not out yet. Pity.

?

I don't care if you take my posts seriously, you were the one who responded to me first when I was having a discussion with others and not you. You obviously care enough to respond to me when you weren't even addressed like you do in every thread when you feel the need to reply to my posts. Like I said, you have a "Captain-Save-A-Game" cape on and whenever you talk to me in these threads I never address you first and it's always in regards to your defense on this game whenever I make negative comments towards it which I have reason to. It's like I said, you're too sensitive towards the negative comments on SFV. Until you learn to get over that, learn to understand that people's comments have a reason you'll always be in this vicious cycle of defending a game you love.

God bless everything else you say but the issue isn't me here, it's you defending this game so heavily you immediately respond to posts talking negatively about it. That's not normal.

As for your "shots", "insults" and "trolling" comments, I don't have time to entertain that. I'm sure I'll see you in another thread whenever you put the cape on again when someone says "SFV is still screwing up" and when that happens, good luck.

God bless, lol.
 

Dremark

Banned
Trust me. I don't want to. But when someone constantly whines about SFV when the game they praise and fanboy about has been out for years and still not ready for console (which doesn't look that great) then it's hard not to retaliate. SFV has had issues, no denying that, but it's come on leap and bounds since it's release.

You misunderstand, I am not saying they haven't made a lot of improvements, they certainly have. The game was released in bad shape and still has issues outlined in my previous post.

Honestly I really love SFV and I really wish I could act like everything about it is perfect and great, but it's not. I'm not delusional, I don't think they're going to manage a massive turn around with the game but it would be nice if they ironed out the issues so I could at least recommend it to people.

The game is great, they just need to fix easy issues which shouldn't still be problems 10 months post release.

Edit: Also for the record I think SFV looks rather nice.
 

myco666

Member
How is a casual player supposed to enjoy any of this? Trials are for casuals? Like come on man. Contextless combo masturbation is not enjoyable to a casual player.

If you already know what a hit confirm is you aren't a casual. SFV doesn't even have a tutorial outside of "here's where the buttons are. Throw a fireball. Ok you're good get online scrub!" Nothing is explained and your only options to understand the game more are to get bodied endlessly while you figure out basic shit or go online.

I mean fuck, even Pokken gives contexts for when moves are supposed to be used in the movelist. SFV just gives inputs and is content with having the player Google their characters playstyle and combos.

Because casuals aren't a hivemind who only enjoy same things. I have always liked trials the most in fighting games. People enjoy different stuff. Just because you think they are 'contextless combo masturbation" doesn't mean everyone else does.

SFV tutorials do a pretty decent job at telling what tools each characters have, how to use them and when to use them. Could be way better though.
 

Pompadour

Member
But isn't it just as split right now? If you don't play all the time, you'll still have to shell out for characters or a season pass. Right now there are more people "split" on SFV than there ever was with SFIV because of how fragmented their approach is to DLC characters and in-game currency. While the hardest of the hardcore might be able to earn everyone no sweat, so many more hardcore players didn't want to bother with Survival or lame story modes and just bought the Season Pass outright anyway.

So we have a game where a large number of players only have the base characters, one or two character purchased or unlocked, a some that bought or worked their way for everyone. That's an incredible player-base split by any metric, possibly more than even SFIV, because that was more a case of "you get the new version with all the stuff or you get left behind".

As it is right now, unless you bought the season pass or unlocked all the characters, you're always going to be "left behind" and playing catch-up.

That's not a player base split because everyone can play with each other as long as they own the base game. This isn't like Battlefield where everyone can technically play with each other technically as long as it's not on DLC maps.

In regards to being "left behind" you only really need access to other characters if you want to be exceptional at a fighting game. I never really touch anybody but my main and I made it to Gold. I get match up knowledge by playing the match up. There's certainly benefit to, say, recording Urien in training doing some Aegis side switch set up so you can train against it but the vast majority of players do just fine without it. And most of this tech and counter tech is discovered by the pros, anyway, and if you're going to be a pro it makes sense to get the DLC (and I bet there's lots of them that don't have all the DLC characters).
 

oRuin

Member
Don't understand the hate. Add up how much you paid forthe entire SF4 series, which you NEEDED to compete. Then SFV with OPTIONAL, unlockable content.
 

Garlador

Member
That's not a player base split because everyone can play with each other as long as they own the base game. This isn't like Battlefield where everyone can technically play with each other technically as long as it's not on DLC maps.

In regards to being "left behind" you only really need access to other characters if you want to be exceptional at a fighting game. I never really touch anybody but my main and I made it to Gold. I get match up knowledge by playing the match up. There's certainly benefit to, say, recording Urien in training doing some Aegis side switch set up so you can train against it but the vast majority of players do just fine without it. And most of this tech and counter tech is discovered by the pros, anyway, and if you're going to be a pro it makes sense to get the DLC (and I bet there's lots of them that don't have all the DLC characters).

Capcom screwed up with SF IV to Super SF IV, but why couldn't they do it like other fighting games, where all the balancing updates are free AND the characters were reasonably priced and the content was all there?

I mean, I don't think MK is the greatest example, but every big balancing or DLC character came with free DLC for everyone download that would install all the data they needed, free of charge, so they could play against anybody and everybody even if they didn't own the content themselves. Tekken promised to make all future balancing and characters free. Killer Instinct players always get updated to ensure they can fight with every other owner of the game and their business model has worked great thus far. Etc.

Street Fighter doesn't get points for just not being as bad as a prior iteration. There were and are many alternative solutions the competition employed they decided not to use.

Don't understand the hate. Add up how much you paid forthe entire SF4 series, which you NEEDED to compete. Then SFV with OPTIONAL, unlockable content.
The complaints aren't mostly from the FGC. They're from the other 90% of the player-base, the casuals, that aren't competitive.
 

MrCarter

Member
But isn't it just as split right now? If you don't play all the time, you'll still have to shell out for characters or a season pass. Right now there are more people "split" on SFV than there ever was with SFIV because of how fragmented their approach is to DLC characters and in-game currency. While the hardest of the hardcore might be able to earn everyone no sweat, so many more hardcore players didn't want to bother with Survival or lame story modes and just bought the Season Pass outright anyway.

So we have a game where a large number of players only have the base characters, one or two character purchased or unlocked, a some that bought or worked their way for everyone. That's an incredible player-base split by any metric, possibly more than even SFIV, because that was more a case of "you get the new version with all the stuff or you get left behind".

As it is right now, unless you bought the season pass or unlocked all the characters, you're always going to be "left behind" and playing catch-up.

I still think that's better than the split that was between all the SFIV iterations which nullified the previous title without having to buy the new one. At least, here, you can get all characters you wish with FM or a season pass and all the balance, gameplay and features will be updated on one disc.
 

Kureransu

Member
Nothing's wrong with brand new characters but what's wrong is that people have favorites and the 5/6 ratio of non-familiar faces is crazy. We saw how people acted when Akuma showed up, people want to play him now. I'd say 3/3 would have been better. People have a right to complain if their favorites aren't in the game because you have to want to play who you pick. There's people who are attached to particular characters based on looks, story and their own personal memories in previous SF games and they want to jump into the game with the same characters to give them those same memories they received of the past. If those characters aren't in, it gives them less a reason to play even if they might like the new character. Especially casuals given their reasons for playing a fighting game is different than say playing an open-world title.

It's not all about gameplay with a lot of people even if it is a fighter. It doesn't matter if 75% of the characters are familiar, some might only be attached to 1-2 who aren't in the game and that's enough for them to not want to pick it up.
Here's the thing. Last season You got NO New characters at all. so out of the 12 additional characters, 5 are new. I don't think that's unreasonable at all. I get what you're saying about people having a favorite character, but I'm referring to those who says there aren't enough familiar characters to when their character isn't there as an argument, when there are plenty there, just not the ones YOU specifically want. That said, you've a right not to buy the game on that merit, but to say there isn't enough is just silly.

Personally I'm bitter that not one of the 6 characters introduced in Vanilla SF4 were in 5. I like the variety in Gameplay they provided, and it would have been interesting to see how they would have been altered for this engine. However, I always pick a new character to play with when i new one SF comes out. So i still have a good time. but i can only speak for myself.
 

Gren

Member
I mean, I don't think MK is the greatest example, but every big balancing or DLC character came with free DLC for everyone download that would install all the data they needed, free of charge, so they could play against anybody and everybody even if they didn't own the content themselves. Tekken promised to make all future balancing and characters free. Killer Instinct players always get updated to ensure they can fight with every other owner of the game and their business model has worked great thus far. Etc.
??? Save for the free characters in Tekken part, that's exactly what they're doing in V. You can be a vanilla owner who hasn't buy a single thing & still play against Akumas right this minute.
 

Kintaro

Worships the porcelain goddess
It is a risk but the new characters made for sfv i feel have been good (well better than sfiv anyway)

No, what I mean is that they well into the same trap a ton of Season Passes do. Give you zero hint at what you get and ask for the money up front. I don't mind that they are brand new characters, but you can't even SEE them. You have no hint at what you are buying besides Lion Akuma.

No hint, no designs, nothing. Absolutely nothing.

That's a terrible way to sell something. =/ It's like a big, overpriced mystery box. =P

At this point, I wish they went with the Overwatch model. I mean, it's hindsight, but despite the complaints around Gacha loot crates, having all future characters and stages be free is a small price to pay. They still could have had FM to buy loot for optional costumes, colors, etc or whatever.
 

Garlador

Member
??? Save for the free characters in Tekken part, that's exactly what they're doing in V. You can be a vanilla owner who hasn't buy a single thing & still play against Akumas right this minute.

That's my point. I'm asking why Capcom should be celebrated for just doing what everyone else is doing, only those games I'd argue have more player-friendly DLC pricing and a surplus of casual content that SFV still lacks.

Capcom figuring out something the competition figured out years ago isn't something I'm going to commend them for, especially when they have one foot firmly planted in a business model that is actively unfriendly to entry-level casual players.

They priced their bare-bones game as a full-priced retail game, and their bundle is more expensive than just buying the parts separately. They don't get points for updating the initial disc as they should've done with SFIV and MvC3.
 

Neoxon

Junior Member
No, what I mean is that they well into the same trap a ton of Season Passes do. Give you zero hint at what you get and ask for the money up front. I don't mind that they are brand new characters, but you can't even SEE them. You have no hint at what you are buying besides Lion Akuma.

No hint, no designs, nothing. Absolutely nothing.

That's a terrible way to sell something. =/ It's like a big, overpriced mystery box. =P
That's the issue with being up-front about the characters vs. maintaining hype for the reveals. Take MK8 for example, we had no idea what courses & cars we were gonna get until near the launch of said content (granted, MK8's Season Pass was a better value overall, but still). Hell, had it not been for the leak, I doubt that we would have known about the Season 1 DLC characters at PSX 2015.
 

Pompadour

Member
Capcom screwed up with SF IV to Super SF IV, but why couldn't they do it like other fighting games, where all the balancing updates are free AND the characters were reasonably priced and the content was all there?

I mean, I don't think MK is the greatest example, but every big balancing or DLC character came with free DLC for everyone download that would install all the data they needed, free of charge, so they could play against anybody and everybody even if they didn't own the content themselves. Tekken promised to make all future balancing and characters free. Killer Instinct players always get updated to ensure they can fight with every other owner of the game and their business model has worked great thus far. Etc.

Street Fighter doesn't get points for just not being as bad as a prior iteration. There were and are many alternative solutions the competition employed they decided not to use.

The complaints aren't mostly from the FGC. They're from the other 90% of the player-base, the casuals, that aren't competitive.

I'm not sure what you're talking about. If you want to play online in SFV then you have to download the latest patch available which includes whatever DLC is available, you just can't use it unless you pay for it. You can play against DLC characters if your opponent bought them, you can play on DLC stages if your opponent bought them, you can see the costumes if your opponent bought them, and all balance updates are free and are mandatory if you want to play online. Purchasing the DLC just means you're purchasing unlock keys.

What you're describing competitors doing sounds exactly like what SFV is doing except Tekken's free characters.

That's my point. I'm asking why Capcom should be celebrated for just doing what everyone else is doing, only those games I'd argue have more player-friendly DLC pricing and a surplus of casual content that SFV still lacks.

Capcom figuring out something the competition figured out years ago isn't something I'm going to commend them for, especially when they have one foot firmly planted in a business model that is actively unfriendly to entry-level casual players.

They priced their bare-bones game as a full-priced retail game, and their bundle is more expensive than just buying the parts separately. They don't get points for updating the initial disc as they should've done with SFIV and MvC3.

This business model isn't some standard like you imply. Arc System Works are still releasing paid balance updates with a handful of characters for $60.
 

cordy

Banned
How is a casual player supposed to enjoy any of this? Trials are for casuals? Like come on man. Contextless combo masturbation is not enjoyable to a casual player.

If you already know what a hit confirm is you aren't a casual. SFV doesn't even have a tutorial outside of "here's where the buttons are. Throw a fireball. Ok you're good get online scrub!" Nothing is explained and your only options to understand the game more are to get bodied endlessly while you figure out basic shit or go online.

I mean fuck, even Pokken gives contexts for when moves are supposed to be used in the movelist. SFV just gives inputs and is content with having the player Google their characters playstyle and combos.

Yeah, Namco's another beast when it comes to trials/tutorials. Same with ASW. Capcom needs to study them when it comes to theirs. Whenever I hop in a Tekken Practice/Trial I never feel that it would be too stressful. They even have a unique sound attached to the timing of their moves which might be unique to them as far as I know. SF is a different story though. It's weird. Hell even a lot of the MvC3 stuff had casuals exploding.

An example is my friend, she's not a major SF player, she loves the story and characters' history and recently got into the series some years ago due to who the characters are, how interesting they are, that type of thing. She cares more about the lore than the gameplay. In preparation for SFV, I got her USFIV and she went into Akuma's trials. Boy, when I tell you it was confusing for her that's an understatement. Then when we went to SFV? Nah bruh, just nah.

Didn't workout at all. It's not casual friendly.
Here's the thing. Last season You got NO New characters at all. so out of the 12 additional characters, 5 are new. I don't think that's unreasonable at all. I get what you're saying about people having a favorite character, but I'm referring to those who says there aren't enough familiar characters to when their character isn't there as an argument, when there are plenty there, just not the ones YOU specifically want. That said, you've a right not to buy the game on that merit, but to say there isn't enough is just silly.

Personally I'm bitter that not one of the 6 characters introduced in Vanilla SF4 were in 5. I like the variety in Gameplay they provided, and it would have been interesting to see how they would have been altered for this engine. However, I always pick a new character to play with when i new one SF comes out. So i still have a good time. but i can only speak for myself.

The problem though is that fans of former characters saw reason to get the S1 pass because they were former characters. S2? Only 1's a former so if they only want to play former characters, they can either buy Akuma outright or even through in-game currency rather than getting the pass. The new characters don't have any warrant for them given what they enjoy so there's no reason to get the pass. Another thing is that a great amount of people aren't looking at it as a "fairness" thing. They don't see "ok so S1 is all old, that's great so I'll be ok with S2 since it's fair" type of thing. They just see a "ok, S1 is all old so I'll get that and skip S2 since it's only 1 guy I know" situation since their money's involved. They don't have to wager with themselves on if it's fair given some are new and some aren't. They just won't be interested. It's not about gameplay either, it's definitely not about gameplay.

You can call it silly but look at the amount of commotion's that's been brought up since Capcom announced 5 people will be brand new to the SF universe and they're not former characters. I'm seeing more people disinterested in it than like the idea, Eventhubs even did a poll where close to 60% said the disliked the idea that it's 5 brand new characters, lots of places are talking about it. It might be ok for a lot of people but when I see more negative than positive?

That's just not a good thing.
 

MrCarter

Member
?

I don't care if you take my posts seriously, you were the one who responded to me first when I was having a discussion with others and not you. You obviously care enough to respond to me when you weren't even addressed like you do in every thread when you feel the need to reply to my posts. Like I said, you have a "Captain-Save-A-Game" cape on and whenever you talk to me in these threads I never address you first and it's always in regards to your defense on this game whenever I make negative comments towards it which I have reason to. It's like I said, you're too sensitive towards the negative comments on SFV. Until you learn to get over that, learn to understand that people's comments have a reason you'll always be in this vicious cycle of defending a game you love.

God bless everything else you say but the issue isn't me here, it's you defending this game so heavily you immediately respond to posts talking negatively about it. That's not normal.

As for your "shots", "insults" and "trolling" comments, I don't have time to entertain that. I'm sure I'll see you in another thread whenever you put the cape on again when someone says "SFV is still screwing up" and when that happens, good luck.

God bless, lol.

Oh the irony of this post lol. The thread was discussing a bundle and suddenly escalated into more arcade babbling, which is why I felt it was silly and responded because not everything has to be negative for the sake of being negative around here. Keep on concern trolling with that toxic mob mentality.
 

Gren

Member
No, what I mean is that they well into the same trap a ton of Season Passes do. Give you zero hint at what you get and ask for the money up front. I don't mind that they are brand new characters, but you can't even SEE them. You have no hint at what you are buying besides Lion Akuma.

No hint, no designs, nothing. Absolutely nothing.

That's a terrible way to sell something. =/ It's like a big, overpriced mystery box. =P
I share the same opinion on most season passes myself. However, since this one deals with playable characters in isolation (i.e. no team dynamics to worry about), they at the very least should be just as mechanically sound/developed as anyone else in the cast. While their aesthetic appeal & competitive viability are up the air (but the latter could apply to even returning characters), I see it as less of a gamble than SPs promising campaigns, modes, etc whose contents can be more difficult to quantify.
 

Garlador

Member
I'm not sure what you're talking about. If you want to play online in SFV then you have to download the latest patch available which includes whatever DLC is available, you just can't use it unless you pay for it. You can play against DLC characters if your opponent bought them, you can play on DLC stages if your opponent bought them, you can see the costumes if your opponent bought them, and all balance updates are free and are mandatory if you want to play online. Purchasing the DLC just means you're purchasing unlock keys.
I never stated otherwise. I'm asking why they get points for doing the obvious. I just listed other games that were doing this long before Capcom got around to it.

What you're describing competitors doing sounds exactly like what SFV is doing except Tekken's free characters.
Right. I'm sorry if my reply was unclear. I'm not debating this. I'm just saying they caught up with many other fighting games, yet their business model on DLC is still rigidly outdated by comparison.

This business model isn't some standard like you imply. Arc System Works are still releasing paid balance updates with a handful of characters for $60.
And that's worth a complaint too. I never said all fighting games were equal in this regard, and I listed many examples of the positive.

Street Fighter's business model, by their own developer and investor meetings, is geared to sell DLC and, for all intents and purposes, adopt a "games as a service" model. But it's not priced like that upfront. It's entry price is a full-scale retail game price, and its DLC is at times far more expensive than their competitors. It's a value dissonance.

The fact they harped on "only needing one disc" and not doing a "Super" version was never a statement I gravitated towards, because so many other games were already doing that and doing it better than SF was. People were only happy that Capcom stopped screwing something up that they were always screwing up, and then managed to screw it up again by launching with less content than some F2P or bundled fighting game alternatives launched with for less entry fee barriers.

Oh the irony of this post lol. The thread was discussing a bundle and suddenly escalated into more arcade babbling, which is why I felt it was silly and responded because not everything has to be negative for the sake of being negative around here. Keep on concern trolling with that toxic mob mentality.
It remains a legitimate point. He HAS a legitimate point. It's an on-going complaint that has failed to be addressed 10 months after launch and with nothing more than unofficial "leaks" saying its vaguely on the way while Capcom brings up an $80 bundle while many launch features remain missing, broken, or in a poor state.

He's right. We've had this song and dance many times before, you and I, and every time I brought up a legit criticism echoed by countless others, you've always downplayed it as "trolling" and "unfair hate", from myself and any other critic of the game.

And we get it. You like the game. BUT THESE COMPLAINTS AREN'T ABOUT YOU. Nothing we ask for will affect you in any way should it get implemented.

Actually, inversely, it should benefit you. Fixing the load times, improving the net code, bringing in scores of new players who will grow to master the game, giving the game longer life and more competition, is nothing but a good thing, and Capcom is struggling to make that happen.

The steps they are taking are doing nothing to draw in new players, and while you're content with the game as is and its current community, for many of us - many who love the series - we are not satisfied. BEYOND unsatisfied.

And we'll keep bringing this up until it gets addressed, because we legitimately do want the game to be far more accessible and successful than it currently is.
 

Mik317

Member
at this point SFV is a trigger word for people.

The thread could be "Street Fighter V adds a new stage for free and gives you a blowjob"...and there still be people going "BUT NO ARCADE MODE DOE".

like how does someone function like this? It should be rather obvious what SFV and how its not your thing. That sucks, especially if you were a long time fan, but eventually you gotta move on. This is a thread about a bundle of two passes and the game. Its a bit pricy...but eh. And yet here we are yet again with the same back and forths about the same shit, that has not changed. Perhaps that should let you know that perhaps, just maybe, this game is NEVER going to be for you.

Its not just criticism bro at this point....this idea that one must always make sure they jump in to trash the game you hate is how functioning human beings go about things is mindboggling to me. Holy shit. Do you people even enjoy anything? I can fathom how you do if you spend so much time and effort railing on the same shit that is not changing. Eventually your criticism turns into a weird agenda. Let it go, go play one of the many great fighting games that DO exactly what you want.

But I am sure I'll get called a shill or fanboy, or someone who hates criticism.....but holy shit. This thread is not about arcade mode being missing or your favorite character not showing up. Its about a bundle...that may or may not be a bit much price wise. This NEVER was going to be the "push" to get casuals back (which by the way is a lost cause at this point, Marvel is going to be that...the ship has sailed...move on).

but holy shit guys........
 

MrCarter

Member
You can call it silly but look at the amount of commotion's that's been brought up since Capcom announced 5 people will be brand new to the SF universe and they're not former characters. I'm seeing more people disinterested in it than like the idea, Eventhubs even did a poll where close to 60% said the disliked the idea that it's 5 brand new characters, lots of places are talking about it. It might be ok for a lot of people but when I see more negative than positive?

That's just not a good thing.

Says it all really. EventScrubs is a place where a lot of so called "fans" like to give constructive criticism right? Not. You can't use that website to backup your claims when over half the people there only go into articles and type in "GEAMZ DEAD" or "CAPCOM IS TRASH" etc. That's hilarious. People need to give the new characters a chance just like they did with SF3, they might be surprised.
 

LakeEarth

Member
Yea when I saw that ish.. that's a lot of money b

I would just wait for it to go on sale, but it took forever for season 1 pass to go on sale, and by that time they did, all the DLC characters were out and I had already spent FM on some of them. I can't wait 6 months or whatever to start unlocking season 2 characters.
 
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