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SNES vs Genesis Sound

I never played Genesis in my youth, and I've grown to appreciate its clear, bright vibes more than the lo-fi sample quality of the SNES.

That's my point though. Some people can appreciate it, but in general the samples on the SNES, especially orchestral tracks would sway most unbiased people.
 
That's my point though. Some people can appreciate it, but in general the samples on the SNES, especially orchestral tracks would sway most unbiased people.

Well the SNES chip is objectively better

It doesn't help that the only people that could make the Genesis chip work were Sega themselves.
 
"Robot farts powered the '80s and early '90s electronic music scene across arcades, pop music, and television & movie scores. SNES can't compete."

FM Synthesis is still pretty prevalent in modern music even if it's not as ubiquitous as it was in the 80s where the Yamaha DX7 was on like every other fucking record.

Well the SNES chip is objectively better

It doesn't help that the only people that could make the Genesis chip work were Sega themselves.

Yeah, synth is a great component and can in some applications be great for an entire soundtrack.

The SNES chip is way more flexible and provided a better overall sound.
 

dogen

Member
Well the SNES chip is objectively better

Mind telling us the objective measure by which you determined that?

It doesn't help that the only people that could make the Genesis chip work were Sega themselves.

It doesn't help your point to make things up. Tons of genesis games have technically sound and well composed music.
 

Koobion

Member
I prefer Genesis audio-wise overall. It has tracks I listen to to this day, and the uniqueness is awesome. SNES tracks are great, but more forgettable to me.
 

Vanadium

Member
Genesis did a few things better
3CyUUMj.jpg


Sound wasn't one of them.

😂😂😂
 

dogen

Member
Oh come on. I was a Genesis fanboy as a kid but number of voices, bit-depth, sample rate, sound memory, DSP effects. SPC700 beats the YM2612 into the ground.

Except the genesis has plenty of sound ram, more voices, and a higher sample rate (iirc at least, can't find info to confirm atm)

Since they both could do things that the other couldn't (especially at the time), neither is "objectively superior".
 
Except the genesis' has plenty of sound ram, more voices, and a higher sample rate (iirc at least, can't find info to confirm atm)

6 voices, one had to be dropped for PCM (i.e. ring sound can cause sound channels to drop from music in Sonic 3) plus an LFO while SNES had straight up 8 PCM voices. 8KB sound RAM vs 32KB on the SPC and 22KHz PCM on the Genesis vs 32KHz output on the SNES.

Come on. The SNES was a wavetable synth while the Genesis was an OPN2. There's really no comparison.
 

Shaneus

Member
Except the genesis has plenty of sound ram, more voices, and a higher sample rate (iirc at least, can't find info to confirm atm)

Since they both could do things that the other couldn't (especially at the time), neither is "objectively superior".
One is objectively superior if your definition of "objective" is "biased".
 

jett

D-Member
Oh come on. I was a Genesis fanboy as a kid but number of voices, bit-depth, sample rate, sound memory, DSP effects. SPC700 beats the YM2612 into the ground.

If you were such a segaboy you should that the genesis can in fact output more channels at once than the SNES, or that its sample rate can be set to 44khz while the SNES is locked to 32khz, among other things. Surely someone more knowledgeable than me can expand on this, if they can even be bothered.
 

dogen

Member
6 voices, one had to be dropped for PCM (i.e. ring sound can cause sound channels to drop from music in Sonic 3) plus an LFO while SNES had straight up 8 PCM voices. 8KB sound RAM vs 32KB on the SPC and 22KHz PCM on the Genesis vs 32KHz output on the SNES.

9-10 channels, not counting the possible 3 additional software mixed (on the z80) pcm channels.

edit - actually I forgot you can split channel 3 into more channels too.

Come on. The SNES was a wavetable synth while the Genesis was an OPN2. There's really no comparison.

Does that make the Konami SCC and namco 163 automatically superior too?
 
PCM doesn't automatically make something great unless it's used well. Having more memory, 24-bit capability and a 44 KHz sample rate would also help. I doubt the SNES could accurately simulate an FM chip because of that.

I see your Phantasy Star 2 and raise with Phantasy Star 4:
Meet them Head On
Motavia Town
In the Cave (secretly one of the best dungeon tracks ever)

Probably the cleanest sounding game on the Genesis at times and the grittiest at others (if we ignore Hard Corps)

I have the Phantasy Star Complete Album. It's literally just the music from the first four games sourced directly onto a CD. I oftentimes listen to them while I'm working. You're right, PS4's cave music is probably the best dungeon song of the entire 16-bit era.

The people who understood how to properly make FM music were otherworldly.
 

lazygecko

Member
Oh come on. I was a Genesis fanboy as a kid but number of voices, bit-depth, sample rate, sound memory, DSP effects. SPC700 beats the YM2612 into the ground.

It has less voices, a lower sample rate, and even though it has more memory, given the nature of PCM having exponentially higher memory requirements, it ends up being severely more bottlenecked by it which imposes all kinds of limitations (not being able to refresh the RAM to load in different sounds during gameplay also adds an additional layer of limitations). You even need to reserve memory for the buffer if you want to utilize the reverb.

The 3 things I would actually say with certainty that are objectively better would be true stereo panning, an inherently better playback quality of samples versus the various software solutions on the Genesis, and also a cleaner less distorted output on the physical hardware DAC compared to the various Genesis models.

6 voices, one had to be dropped for PCM (i.e. ring sound can cause sound channels to drop from music in Sonic 3)

Dropping channels for sound effects is a reality on any system and the SNES is no exception. I don't know why the Genesis tends to get singled out in that discussion. And the ring sound is FM, not PCM.
 

jcjimher

Member
In hindsight the SNES sound feels to me more or less like Video CDs (those discs with 320x224 MPEG-1 video that preceded DVD).

They were one of the first glimpses of modern technologies, and they really stood out at the time. But nowadays with the same technology matured its limitations show in a big way.

Genesis sound would be more like a 70's film. It shows its age surely, but has not such burdens (of being a nascent technology) and so looks much better in our current 4K displays...
 

Celine

Member
There are certain tones that only FM synthesis can perform, excuse Super Nes soundchip fans, but that is unbeatable.

https://www.youtube.com/watch?v=G-cQV12hJTo&index=17&list=PLSRvQoc-7SN2iPlnARGj9VtUvhbPkFV3C

Excellent OST.
Thanks for posting.

When people post things like this I wonder if they're hearing the same screeching and weird pitch on the notes that I am.

I can't help but assume the system's audio damaged their ear drums long ago.
Both SNES and Mega Drive soundchip had downsides, in the case of MD often are presented high pitch notes.
I posted that song because the composition is actually good.
I think that more than SNES vs Mega Drive debate, it should be a debate about good composers/sound drivers vs bad composers/sound drivers.
 

petran79

Banned
Both SNES and Mega Drive soundchip had downsides, in the case of MD often are presented high pitch notes.
I posted that song because the composition is actually good.
I think that more than SNES vs Mega Drive debate, it should be a debate about good composers/sound drivers vs bad composers/sound drivers.

MegaDrive had the advantage that it arrived earlier in Europe and USA, compared to the SNES. So Western composers who were active in the 8-16bit computer and demo scene were more experienced with MegaDrive. I'd say for Western games and ports, the MegaDrive is superior. When the SNES arrived in the West, Western video game music began to shift to computer sound cards and CD-ROM multimedia.

Regarding Japanese games, SNES Japanese composers were already one year ahead. But for Western games and ports done by Western developers, I'd pick the MegaDrive.
 

Looking this up.... Warsong uses the 'Cube/Dougen Shibuya' audio driver and it gives the Genesis some nice sound.

This sound driver was also used in Ranger-X, Shining Force, Shining Force II, Shining in the Darkness, Dr. Robotnik's Mean Bean Machine, Galaxy Force II, The Steel Empire, Gleylancer, Wings of Wor,Ys III: Wanderers from Ys, Zero Wing, Crusader of Centy and a few others. A lot of those listed games had stellar sounding soundtracks.
 
You're right, PS4's cave music is probably the best dungeon song of the entire 16-bit era.

Hmm, didn't do much for me. My go-to suggestion would be Jjji from Sword of Vermilion, a ho-hum game with a fantastic soundtrack.
https://www.youtube.com/watch?v=HuADc6vhf_c

Dungeon 1 is good too:
https://www.youtube.com/watch?v=B5IKe_GpigQ

On the SNES side I love the FF4 cave theme Into the Darkness, which at the time reminded me of a track from the just-released Addams Family movie.
https://www.youtube.com/watch?v=P4pxjV4p9BI
 

Celine

Member
MegaDrive had the advantage that it arrived earlier in Europe and USA, compared to the SNES. So Western composers who were active in the 8-16bit computer and demo scene were more experienced with MegaDrive. I'd say for Western games and ports, the MegaDrive is superior. When the SNES arrived in the West, Western video game music began to shift to computer sound cards and CD-ROM multimedia.

Regarding Japanese games, SNES Japanese composers were already one year ahead. But for Western games and ports done by Western developers, I'd pick the MegaDrive.
Again it depend on the composer/sound programmer skills.
Some of the top music on SNES was done by non-japanese developers.

Being released two years before the SNES, MD reached full potential earlier than SNES but that's natural.

EDIT:
Since I'm at it, here another song rarely posted:
Cool World (SNES) - Title screen
 
Though I have scarcely began to scratch the surface as it could likely fill another topic entirely should more folks have A List as per the SNES vs Gen from ample exposure, another thing worth bearing in mind is the Genesis served as a global vanguard of sorts to the tech and artistic styling at their most regionally niche at most prior times as the tech found legs(Even Koshiro continued/s to avail of the aged magic)---the somewhat sworn Family Tree, as it were, was STRONG:

https://www.youtube.com/watch?v=sM3Cft_Qjfw&feature=youtu.be

I mean, that's just damn good and precious few people in the world even know of it being a thing, let alone among the folks it would really resonate with.
 

Shaneus

Member

ss_lemonade

Member
The way I saw things before, the SNES had a more epic feel when it came to sounds/music. The Genesis on the other hand sounds more like videogame music. I do like the Genesis' Mega Turrican level 1 music better than the SNES equivalent.
 
Yep! This tracks are from this homebrew project

https://forums.sonicretro.org/?showtopic=34835

Download and play via everdrive on real hardware.

This is brilliant. I can't wait to play this on Friday while I "work from home"

Which sounds better is subjective, but as far as which has a more advanced sound chip I always thought it was clear SNES was stronger?

And if it hasn't been debunked we always have this to show what SNES could have been capable of if not for the space limitation on the cartridges.

https://www.youtube.com/watch?v=v788KslHvbU

Or this https://www.youtube.com/watch?v=p_60V8UdYEY

The Genesis uses an FM synthesizer for the majority of it's audio. It's really difficult to compare apples and oranges to the SNES because they are completely different beasts. The analog FM channels on the Genesis are technically superior to the digital PCM channels on the SNES but it was really up to the programmer to be able to take advantage of it.
 

lazygecko

Member
This is brilliant. I can't wait to play this on Friday while I "work from home"



The Genesis uses an FM synthesizer for the majority of it's audio. It's really difficult to compare apples and oranges to the SNES because they are completely different beasts. The analog FM channels on the Genesis are technically superior to the digital PCM channels on the SNES but it was really up to the programmer to be able to take advantage of it.

Both are completely digital. Analog would be if there wasn't any binary computation involved in the generation of sound. In fact, analog FM synthesis wouldn't even be practical because of the frequency precision needed for modulating, and analog synthesis goes out of tune.
 
Both are completely digital. Analog would be if there wasn't any binary computation involved in the generation of sound. In fact, analog FM synthesis wouldn't even be practical because of the frequency precision needed for modulating, and analog synthesis goes out of tune.

Looks like I was remembering incorrectly. FM can be done analog but isn't in practice. Still, the method of making sound is completely different and difficult to compare. PCM is nice because it's easier to work with.

Edit: To expand.

You can get any type of sound you want on a PCM chip provided it fits into the technical limitations. On the SNES that would be 16-bit 32-KHz sample rate.

On the Genesis, you need to think a little bit on how to produce that sound using the FM synthesizer. You also need to be able to program the Z80 to drive the FM chip. This is a different architecture and runs in parallel to the M68000 main CPU. Overall, it's a challenge for the developer. It doesn't help that Sega shipped out shoddy Z80 sound driver code to third parties.
 

lazygecko

Member
Looks like I was remembering incorrectly. FM can be done analog but isn't in practice. Still, the method of making sound is completely different and difficult to compare. PCM is nice because it's easier to work with.

Edit: To expand.

You can get any type of sound you want on a PCM chip provided it fits into the technical limitations. On the SNES that would be 16-bit 32-KHz sample rate.

On the Genesis, you need to think a little bit on how to produce that sound using the FM synthesizer. You also need to be able to program the Z80 to drive the FM chip. This is a different architecture and runs in parallel to the M68000 main CPU. Overall, it's a challenge for the developer. It doesn't help that Sega shipped out shoddy Z80 sound driver code to third parties.

The case for the innate flexibility of PCM sampling falls apart when you take the memory into account. Practically the whole creative process is defined by what you are allowed to do within 64kb. Everything from how many instruments you can have in a given song, how good they sound, how much you need to sacrifice to fit in voice clips or dedicated SFX samples, etc etc. There are so many caveats to keep in mind for your creative vision and I think people seriously underestimate how hard it was to work with, when they keep saying that it was easier to handle.
 

btrboyev

Member
Which sounds better is subjective, but as far as which has a more advanced sound chip I always thought it was clear SNES was stronger?

And if it hasn't been debunked we always have this to show what SNES could have been capable of if not for the space limitation on the cartridges.

https://www.youtube.com/watch?v=v788KslHvbU

Or this https://www.youtube.com/watch?v=p_60V8UdYEY

That's not really the same thing though. The snes is not producing those sounds, it's just it's sound chip playing back digital audio, which it could do if it had the memory to do so. Even the nes sound chip could do this technically. The above examples with the genesis HomeBrew sonic are actually generated by the sound chip.
 
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