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LTTP: DOOM (2016) - Hell sure is boring

Yea I agree with you OP. The games immensely boring even on the fabled ultra violence. The games built around the shitty glory kill mechanic meaning the enemies will sit there and tank 1-2 hits because the game expects you to always glory kill. Finding the collectibles and completing the challenges makes you absurd powerful, the game has no flat difficulty plane, I have to gimp myself and avoid that stuff to create a challenge. Nightmare doesn't change anything since now you die in 1 hit and completing the challenges and collectibles is required to even survive. Spoiler for end game
even in hell and after, the game never fully goes off the rails and push you to your brink, there's a very clear enemy limit and everything always feels held back. The final fight before the final boss is no different than any other encounter in the game.
The glory kill mechanic is absolutely fantastic in the package of things.

I do kind of agree with your last point though, the one section where the screen whites out on you is somewhat like what I would have wanted more often.
 
I love the game but I can understand why others wouldn't.

Game starts off fun but gets even more fun as you progress and unlock new weapons and upgrades.
 
I didn't really enjoy what I have played of it so far either, although I'm a couple of levels in. Level design is great but combat feels very samey IMO. I will play more and hopefully my opinion will change.
 

Jackpot

Banned
If you're bored you're playing on a difficulty setting that's too easy. If you still don't like it your opinion is wrong and you need to think about how you've failed in life and seek help.

I really don't think insulting the OP is the way to go.

This game is too much of a sacred cow.
 
Normal difficulty is balanced to be straight forward with little danger of death for the player. Ultraviolence seems to be where the game is balanced to force the player to leverage its mechanics and actually punish mistakes and offer a satisfying challenge. Any with shooter experience should be starting there at least.
 

King Kye

Banned
Yeah, you definitely need to adjust those difficulty settings. Your caveats regarding AI have nothing to do with the game's actual strengths.

It may not be for you, but you're definitely not experiencing the game as intended if its not challenging you.

Just do us a favor: if you ultimately don't like it, try to maintain enough maturity to not to join a vocal chorus of naysayers trying to convince everyone else the game is "overrated" and that we're wrong for liking it.

That term doesn't mean anything.
 

____

Member
Amen, I'm not the only one thinking this!

I'm with you OP.

Me too. Swore I was going crazy after playing and saw all the GOTY praise it was getting so consistently. Haven't been bored with a game this much (that I paid money for) since probably ever.
 

RedFury

Member
Yeah I'd have to say maybe try one difficulty above what your playing. I've said this in another thread but the encounter design is like a puzzle in itself. Yes you get kill rooms of various combinations of enemies each with their own strengths and weaknesses. As you progress in "Metroidvania"-ish fashion you get new tools (deadly weapons) to your repertoire. To get around certain puzzles (enemy combinations) you need to use the right tool for the job in a fluid chain of rythmic gore while thumping to a metal sound track. Once the pace and rhythm clicks it's hard to put down. At higher difficulties you really need to think moment to moment to get health back and your chainsaw to make most of ammo refill. Think of it like a DmC game, if your not into trying to be the most efficient as possible and putting together combo chains, etc then it just might not be for you. Nothing wrong with that, have fun with something else.

Edit: Did you play original doom? Did you like it? I think like it because it is a return to form. If you didn't like OG doom you probably won't like DOOM.
 

Tovarisc

Member
Both fps were a lot of the combat opens up into arenas.

In comparison BioShock's AI is as smart as bag of rocks and more stationary than 1ton chunk of lead. Also arena / map design doesn't even compare. BioShock's gunplay and combat feels tacked on and cumbersome when compared to fluent DOOM 2016 combat.
 
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It wasn't boring but I didn't think much of it overall as some others might have, it was ok, it's too simple and basic for my tastes I guess, I actually found the guns somewhat underwhelming and weak overall. I greatly prefer games like Wolfenstein TNO or Bulletstorm over it. I can't see what's so good and supposedly goat or whatever about it. Everyone was expecting it to suck so when it didn't and turned out it's some old school arcade shooter, it suddenly became best thing ever...

See and I think Wolfenstein is shit compared to doom.
 
People are dogpiling the OP for criticising the game. Does this thread really strike you as a good discussion on the topic?

There's plenty of posters saying they agree with him too?

In general people don't exactly post well fleshed out and nuanced opinions. They post "you're wrong" or "I agree" and dip out of the thread.
 

thiense

Neo Member
I absolutely adore when a random dude call out a highly praised game by everyone and their dogs, GOTY contender and stuff. The same when people trashed Witcher 3 because of the (very) serviceable combat system.

It's not "well, I don't liked the game", it is always an affirmation like "game sucks" or "game don't deserve the good reception".

Surprise, game is good, awesome even. It's a consensus and you're the exception that proves the rule. If we are talking about the majority of opinions, of course. In the end of the day, it's all subjective, isn't?

But you can totally not like the game, I guess. I just find funny making statements like these like they are facts.
 
Doom is a fantastic game, not overrated at all and certainly not boring. Play on a harder difficulty for more of a challenge or maybe just face the fact it just isn't for you, we don't all have to like the same games.

I always find it funny that when someone doesn't like a great / popular game, it's always "overrated" like they are trying to convince themselves that they are right and the majority are wrong, instead of just saying "I tried it but this just isn't for me."
 

paulryp

Banned
New Doom is overrated. I really don't understand how GiantBomb and others can rave about this game to the degree they do. This is coming from someone who's favourite game of all time is Doom 2. The Doom 2 in my head is vastly superior to this new Doom.

Destiny raids are the closest any modern game has got to the feeling of discovery and awe of Doom 2 (Crota & Vault and even bits of Kings fall i think its the size of the new levels are just too small and not really interesting to explore. This is obviously just my opionion and most on here would probably disagree with me, but if you want those feels then I'm afraid the raid in destiny is the only place your gonna get it.
 
So the game immediately annoyed me with a near 30gig patch. My game time is finite so this really pissed me off. I decided to play the game without the patch and there were plenty of issues with screen tearing, load times and texture pop in. I looked past these issues as i was playing pre day 1 patch. The patch fixed the majority off these issues put the horrid texture pop in is still there.
This! This right here! I had a terrible first impression of the game by dealing with version 1.00. It's a huge problem that Bethesda shipped a nearly unplayable version of the game (yes, the frame tearing is that bad) and no one seemed to care.
 

Mupod

Member
You should have already turned it up to ultra-violence, every difficulty under that is meant for babies and game journalists. Can't agree with complaints about the level design but I will say that the combat encounters ramp up significantly in the last half of the game. The AI feels like it was designed to be fought in huge groups not 3-4 at a time.

I thought the game had an FOV slider on console, or am I thinking of something else? I can't stand console FPS FOV in general.

I absolutely have no idea what game Doom 2016 supposedly calls back to in people's heads. It plays absolutely nothing like the original, seriously. The way enemies, level design, and even movement work is totally different. FFS you couldn't jump.

Are you really complaining that they made an FPS in 2016 where you can jump?

They didn't clone the original game, and it would have been stupid if they had. If that's all you want then there's still plenty of fans creating content for Doom. They took what they needed - for example there's exploration, but it's about poking around interesting levels Metroid Prime style instead of mashing spacebar on every wall you see in an intricate labyrinth. It worked and went over well with most people.

When I came back to Doom with source ports later in life I realized that the best parts of Doom are when you're dealing with hordes of enemies and weaving through Imp fireballs. The reason Doom combat is fun is because you're mobile and you can outplay your enemies, they not only recognized this but they doubled down on it and no enemies are hitscan in Doom 2016. I think they were right to focus on that, especially since that kind of gameplay in particular has been lacking in modern FPSes.
 

LordOfChaos

Member
I'm not crazy for it. I was midway through the campaign and Titanfall 2 completely stole my attention away for now. Doom is well polished and all, but I had the similar thought of "this is it?" and kind of wondered if I was actually having fun.


Played on hard, I disagree that the AI is dumb, it's pretty clever and mobile, but the gameplay loop bored me.
 
It's kinda interesting that OP is comparing the game to BioShock of all things, which is basically the epitome of "FPS of late 2000". Not that it's a bad game by all means (I loved it), it's just something that was on my mind constantly when playing BS2 Remastered just now.
 

Korigama

Member
I think you also have to have some context for how the original game(s) were structured. This is a game where you just blow the shit out of everything, all the time. That's what DOOM is and it's good at it. The game actually rewards you for going toward the enemy and getting in their faces. When was the last game you played where if you're low on health it makes sense to go right at the enemy?
Very much this. Can't really think of any other FPS I've played that works quite like this.

I've played and beaten both Doom 2016 and Bioshock, which are nothing alike beyond both happening to be FPSes. I liked Bioshock, but the combat is nowhere near as good.
 
Are you really complaining that they made an FPS in 2016 where you can jump?

Literally all I was saying is the games play very differently. I'm arguing that his claim that the game is doing nothing different from the old school shooters is bullshit. Come on man try harder.
 

Jito

Banned
This! This right here! I had a terrible first impression of the game by dealing with version 1.00. It's a huge problem that Bethesda shipped a nearly unplayable version of the game (yes, the frame tearing is that bad) and no one seemed to care.

Majority of the world has common sense and updates the game fully before critiquing it is why no one cares. Yes it sucks when you buy a game late and it has 30 GB to patch, although it's a ton of free content for MP and Snapmap so no complaints from me, but this is the gaming world we live in now. Games are huge and have huge patches, it's been like this for a few years in fact.
 

Carlius

Banned
i agree on the glory kills...man they were such a letdown..no punch, lack of sounds. game is great, but could have been much much more epic in terms of umph.
 
MY BOY! THIS GAME IS WHAT ALL TRUE ACTION SHOOTERS SHOULD STRIVE FOR!!

Sorry OP. You walked into that joke with your thread title.

Anyways, if the game isn't for you that's fair. We all have different tastes. But it's pretty odd how compared it to a shooter that was supposed be haunting and full of dread in Bioshock. Especially when Doom is more about ripping and tearing, but I digress. If you're not having fun with it then that's fine.
 
I love Doom to bits, and voted it my GOTY last year, but I do agree that it is essentially a one-trick pony in terms of how it plays out. I guess that is Doom though. Its all about fast and frantic combat against increasing numbers of demons, and that pattern continues for the whole game. If you're already finding it a bit of a drag, it's probably not going to change your mind playing more.
 

Mupod

Member
New Doom is overrated. I really don't understand how GiantBomb and others can rave about this game to the degree they do. This is coming from someone who's favourite game of all time is Doom 2. The Doom 2 in my head is vastly superior to this new Doom.

Destiny raids are the closest any modern game has got to the feeling of discovery and awe of Doom 2 (Crota & Vault and even bits of Kings fall i think its the size of the new levels are just too small and not really interesting to explore. This is obviously just my opionion and most on here would probably disagree with me, but if you want those feels then I'm afraid the raid in destiny is the only place your gonna get it.

comparing doom 2 to destiny raids. Now I've seen everything.

I guess that goofy part with the hidden chest right before Golgoroth does remind me of Doom secrets a bit.
 

ffvorax

Member
Hate the level design? Is one of the best we have from years in a fps. Really I can understand if you don't like the game, it's about different tastes... but the level design is glorious... :\
 

Velikost

Member
It wasn't boring but I didn't think much of it overall as some others might have, it was ok, it's too simple and basic for my tastes I guess, I actually found the guns somewhat underwhelming and weak overall. I greatly prefer games like Wolfenstein TNO or Bulletstorm over it.

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I love Doom to bits, and voted it my GOTY last year, but I do agree that it is essentially a one-trick pony in terms of how it plays out. I guess that is Doom though. Its all about fast and frantic combat against increasing numbers of demons, and that pattern continues for the whole game. If you're already finding it a bit of a drag, it's probably not going to change your mind playing more.

I don't totally agree the original Doom is a "one trick pony". I actually have to agree with people who say the 2016 game can be quite repetitive and imo is a big mixture of issues. Enemies are really mobile and you couldn't really design spaces like the original Doom with these enemies functioning the way they do. Everything can kill you pretty fast on harder difficulties so there's not a great sense of progression there imo. After the game has gotten comfy throwing Barons of Hell at you it's pretty clearly kinda out of stuff to do and it's just sort of a series of levels with different variations of enemy spawns. Original Doom's levels could have really distinct themes with much more dramatic differences in how they played out. Ammo conservation could be a much bigger factor in some areas with really closed in environments while others were really wide open with lots of cacodemons flying about. Health didn't come back so quickly and enemies didn't kill you in 2 hits so overall the experience had a different pacing to it imo.

I still love Doom 2016 but I absolutely think certain decisions made kinda forced the game's design into a narrow box.
 
I was about to come in here and give you a piece of my mind, OP. But then I realised you're legendary hospital chief Thornton Reed, so all is forgiven.

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Majority of the world has common sense and updates the game fully before critiquing it is why no one cares. Yes it sucks when you buy a game late and it has 30 GB to patch, although it's a ton of free content for MP and Snapmap so no complaints from me, but this is the gaming world we live in now. Games are huge and have huge patches, it's been like this for a few years in fact.
A majority of the world will not wait for or just straight up can't download 30GB worth of patches. It will take me a full day to download that on a good day.
 

paulryp

Banned
comparing doom 2 to destiny raids. Now I've seen everything.

I guess that goofy part with the hidden chest right before Golgoroth does remind me of Doom secrets a bit.


Just saying the later (hell) levels in Doom 2 are about Ad management with Puzzle solving in vast levels you can get lost in, and you never know whats around the next corner. Unlike New doom where the levels don't evolve at All, and the only game to get close to that for me is Destiny.
 
I enjoy the combat, although I agree the gameplay loop doesn't keep my attention for more than 60 min straight. I simply play it now and then and expect to be done with it eventually.

It does get fatiguing. I'm playing on the highest difficulty.
 

Maxximo

Member
Since you're comparing it to Bioshock i guess you prefer games that are more focused on story than gameplay...sooooo i don't really think this is the game for you.

As dumb as it is I actually liked the story in this game over many others last year. :p
 
It's just a different kind of game really. I feel like this is one of those games that you get back what you put in. To fully enjoy it you have to actually try to get better and pull off a smoother and faster approach. You have to want to exceed at its mechanics. Otherwise it's all very samey.
Kind of like a Devil May Cry or Bayonetta. You can play through the game normally and do alright or you can experiment and try to pull off crazy shit and you'll enjoy the game more that way.
But if that doesn't interest you then there's not much else to hold your attention.
I personally liked it a lot despite not really being my type of game. I much prefer more story heavy games like Wolfenstein TNO, the Metro games, and yeah, Bioshock. I think I even prefer Shadow Warrior to Doom.

But Doom was really good for what it was and wanted to accomplish.
And I don't think there's any shame in not liking it either.
 

Experien

Member
BioShock is deceptively shallow. It is way more shallow in gameplay mechanics than DOOM. BioShock just has shoot with gun or plasmids that you can combine some but there is a ton of movement combat and theory behind the attack and be aggressive to be more effective.

That said, I never understood the praise of DOOM. I liked playing it but I compare it to bands releasing singles. Here me out...

Unknown band has to release their best song to get noticed and then everyone loves the next single though it isn't as good. Although they are different devs, Wolfenstein: The New Order is the first single, the best song. DOOM is just reaping the rewards of what Wolfenstein set up for it.
 
Frankly offended at an opinion that Bioshock's combat is better than Doom's.

Bioshock infinite is the last FPS game i played that i really loved. I just find the combinations between the vigors and weapons is more interesting than strafing in circles with the crosshair pointed in the middle of the screen.
 

Hari Seldon

Member
I just finished the game 2 days ago and thought it was the best (AAA) game I have played in years. I am itching to replay it and complete every weapon challenge lol.
 

Blinck

Member
I'm also a bit disappointed. I'm still early on, but I'm also finding the level design a bit confusing and also uninteresting. I'm always searching for access cards and it's starting to get old.

I do like the guns and their modifications though.. but yeah, overall the game just feels a bit lackluster and I don't see what all the fuss is about.


I also agree that the combat in Bioshock is at least more interesting than Doom's, even though not as fluid.


Hate the level design? Is one of the best we have from years in a fps. Really I can understand if you don't like the game, it's about different tastes... but the level design is glorious... :\

Can you elaborate? The level design seems really basic if not annoying ( the bridge segment ). There's also a lot of backtracking and there is nothing interesting going on on the environments themselves when you aren't fighting.
 
I absolutely have no idea what game Doom 2016 supposedly calls back to in people's heads. It plays absolutely nothing like the original, seriously. The way enemies, level design, and even movement work is totally different. FFS you couldn't jump.

I didn't have an issue with the movement and jumping particularly, I know you're not really criticizing the actual option to jump however, but I did pretty much think almost everything else about this game had zero to do with the originals or even the multitudes of 90s clones which were all leagues above this game.

Now I didn't NEED this game to be just like the originals or anything, I just find it tacky that the entire marketing campaign and preview campaign focused on how much it's exactly like the originals and so 'old school'. It just isn't outside of the fact that its movement speed is...fast.

I get that I'm in the massive minority with that opinion and my OG Doom fanboy-ism but I can't help it. I was hoping for a new Doom to be a continuation of PSX Doom/Doom 64 atmospherics brought into the current gen. Huge, claustrophobic maze-like level designs, intimidating and off-the-wall enemy and environment designs, things like that I guess. I envisioned some hellish HR Giger iteration of PSX Doom/Doom 64 which almost have a slight Survival Horror aspect to them on Ultra Violence. Alright, fanboy rant over.
 

gypsygib

Member
I found it fun, but it definitely doesn't compare to Wolfenstein and Bioshock. There's no story and the gameplay does get repetitive.
 
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