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Nioh |OT| Stamina is Ki

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Man, this game is so good, can't stop playing it. I pretty much sleep 3 hours each day, then work, playtime with baby and back to game till 3am and back to work at 6am lol

I can see myself playing this for months. Just a small break for Nier Automata and back to Nuoh. Since yesterday I play this with Afro Samurai soundtrack and man it's so good. Kinda shame music is this game is really poor.
 
How are those things not part of skill? What a completely inane statement.

"which requires 0 skill outside of memorization,timing and spacing."
Did not say they weren't at all. Try reading...

Man, this game is so good, can't stop playing it. I pretty much sleep 3 hours each day, then work, playtime with baby and back to game till 3am and back to work at 6am lol

I can see myself playing this for months. Just a small break for Nier Automata and back to Nuoh. Since yesterday I play this with Afro Samurai soundtrack and man it's so good. Kinda shame music is this game is really poor.

Like enemy variety it has some good tracks, but just never uses them.
 
Got a trophy for consing the enemy. Absolutely no Idea what I did to confuse the yokai.

I had asked the same thing in here, had no idea. It means you caused the 'Discord' debuff by applying more than one elemental debuff to that particular enemy at once probably without noticing.

It causes their Ki bar to fully drain and not recover, basically leaving them in a constant stagger state and I think hits do more damage as well.
 
I had asked the same thing in here, had no idea. It means you caused the 'Discord' debuff by applying more than one elemental debuff to that particular enemy at once probably without noticing.

It causes their Ki bar to fully drain and not recover, basically leaving them in a constant stagger state and I think hits do more damage as well.

First time i saw this, thought my opponents had got devil trigger now.
 
D

Deleted member 17706

Unconfirmed Member
This game is so damn good... I really wish I had more time to play.

I'm especially loving some of the sub missions. Always doing those before taking on main missions, so I'm not making a ton of progress in the story.

Man, who knew that a Diablo-style loot system with tons and tons of parameters and customization options would do so much to enhance Dark Souls-style gameplay. Although there is something to be said for the comparatively simple loot of Dark Souls. It's awesome to have more variety in this category of games, though.
 

SolidSnake3035

Neo Member
Hey guys, I'm curious to hear thoughts on this game from people who aren't "Soulsborne" fans, or anyone that specifically dislikes those games.

Without digging through this whole thread, all I've heard so far on Nioh are comments from people who are either huge fans of those games, or at least enjoy them. I'd love to see what people have to say who love Nioh but don't like Souls/BB.


To elaborate a bit, once I found out about this game's loot system and skill/talent tree stuff, I became quite intrigued. I want to hear from people who appreciate the game more from that point of view, the loot/skill/RPG area, rather than the action/combat end.

Any links to articles or videos would be appreciated, especially anything with deep dives into those systems. Thanks!
 
Hey guys, I'm curious to hear thoughts on this game from people who aren't "Soulsborne" fans, or anyone that specifically dislikes those games.

Without digging through this whole thread, all I've heard so far on Nioh are comments from people who are either huge fans of those games, or at least enjoy them. I'd love to see what people have to say who love Nioh but don't like Souls/BB.


To elaborate a bit, once I found out about this game's loot system and skill/talent tree stuff, I became quite intrigued. I want to hear from people who appreciate the game more from that point of view, the loot/skill/RPG area, rather than the action/combat end.

Any links to articles or videos would be appreciated, especially anything with deep dives into those systems. Thanks!

Ive beaten all the dark souls games, demon souls, and BB, but only really liked BB. So take it with a grain of salt as I'm not exactly what you're looking for.

The combat is what makes this game. Everything else is a bonus. It's a mediocre to good loot game, but what makes the game so good is the combat.

If you played BB and absolutely hated that style of combat Nioh may not be for you. In my opinion the combat is way better in Nioh, as I've enjoyed it a lot more. It's more fluid and fun.
 
Reading this thread is making me feel like I should invest some points into magic for later in the game. Have not put a single point into it so far. In soulsbourne I've always been strictly melee attacks.
 
Anybody wanna play with me for about an hour? I'm on the first story mission of region 5 and I don't want to co-op on something I haven't soloed, but I'm down to play/help on any previous mission. I was playing with my usual co-op partner but he had to bail for an hour.
 

tariniel

Member
I just beat Umi-bozu last night. I died more times from walking off the platform than from the boss killing me. Still a pretty cool boss though, giant lazers and all. I liked that the level lets you alter the difficulty depending how many fires you light too, I'm interested to see someone do it with no fires.
 
I just beat Umi-bozu last night. I died more times from walking off the platform than from the boss killing me. Still a pretty cool boss though, giant lazers and all. I liked that the level lets you alter the difficulty depending how many fires you light too, I'm interested to see someone do it with no fires.

I've done it with no fires on both normal and twilight mode, but not without healing. With fires I've done it without taking damage.

I'd love to see a video of someone do it with no fires and also taking no damage.
 
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Deleted member 17706

Unconfirmed Member
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing

What is this nonsense?

Another one of those dudes with their own arbitrary definition of "skill."

Skill is the ability to do something well. Being able to identify attack patterns, learning how to use space to your advantage and being able to execute on all of this at the right time is all very much a direct result of player skill.

Reading this thread is making me feel like I should invest some points into magic for later in the game. Have not put a single point into it so far. In soulsbourne I've always been strictly melee attacks.

Any posts in particular? I just respecced last night to remove all of my points from magic after reading through the descriptions in the tree and not seeing anything stand out. I'd love to see some posts talking about what makes magic good in this game.
 

Kaako

Felium Defensor
I just beat Umi-bozu last night. I died more times from walking off the platform than from the boss killing me. Still a pretty cool boss though, giant lazers and all. I liked that the level lets you alter the difficulty depending how many fires you light too, I'm interested to see someone do it with no fires.
The damn water is the real boss in that level! I fell so many times I started to question my ability to play video games lol.
 

DKL

Member
I know it goes without saying, but I need to stop playing action games on a laggy monitor.

Toad fight was semi miserable because of my inability to dodge his helmbreaker reliably...

I could have just rolled away each time I saw the dude in the air, but I wanted a run with consistent offensive pressure like what I was seeing in those videos posted in the thread a while ago lol

(also, in Seraphim's defense, you guys were looking at his blind playthroughs where he experiments and rages a lot... things like his Akumu difficulty walkthrough for The Evil Within and S rank stuff for various games are really interesting and informative and have helped a lot of people)
 
You basically said "requires 0 skill outside of these 3 elements of skill that don't count for arbitrary reasons I just decided." Try writing a better argument....

Nope. "basically" i said
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing.

which you have decided to read as "requires 0 skill outside of these 3 elements of skill that don't count for arbitrary reasons I just decided.".

What is this nonsense?

Another one of those dudes with their own arbitrary definition of "skill."

Skill is the ability to do something well. Being able to identify attack patterns, learning how to use space to your advantage and being able to execute on all of this at the right time is all very much a direct result of player skill.

Again you choose to think thats what i meant. I even followed up on what i meant by that on the last page.
 
Easter egg spoilers:

There's a red phantom called "RygarReboot" when you beat him he says he's thankful for being able to come back to life (sic) take that L Rygar fans....all 2 of you
 
which you have decided to read as "requires 0 skill outside of these 3 elements of skill that don't count for arbitrary reasons I just decided.".

because that's what it says??? There's literally no other way to interpret that sentence. "requires 0 skill outside of memorization,timing and spacing." Since those are all 3 elements of skill, this statement makes very little sense. Why don't you explain what you actually mean if you think I'm misreading this very simple clause.
 

HeelPower

Member
I never thought I'd do this but I used my Edge card(full value) trade in on Nioh today.

Its not that the game is bad by any means but I finished 3 regions and it became utterly repetitive.

I feel like I got the point of the game and I lost the drive to continue on.

I despise the loot system and the game sort of became "too gamey" for me. The sense of immersion and mystery are completely lost to me at this point.

I think the game highlighted to me why FromSoftware are such masters.

Bloodborne is a far greater game.It kept pulling me in and every element worked together to reveal a greater mystery,a greater whole at the end.

I'll definitely continue Nioh sometime down the line after a discount but the games vision is a bit too narrow for my taste.

It sounds like a lot of bullshit but really this game simply didnt instill a sense of awe and discovery for many reasons I cant quite put into words. It got boring!
 
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Deleted member 17706

Unconfirmed Member
Again you choose to think thats what i meant. I even followed up on what i meant by that on the last page.

Makes sense after reading your clarification. Nioh definitely requires a lot more dexterity and button pressing with the various stance switching and Ki regen mechanic.
 
I never thought I'd do this but I used my Edge card(full value) trade in on Nioh today.

Its not that the game is bad by any means but I finished 3 regions and it became utterly repetitive.

I feel like I got the point of the game and I lost the drive to continue on.

I despise the loot system and the game sort of became "too gamey" for me. The sense of immersion and mystery are completely lost to me at this point.

I think the game highlighted to me why FromSoftware are such masters.

Bloodborne is a far greater game.It kept pulling me in and every element worked together to reveal a greater mystery,a greater whole at the end.

I'll definitely continue Nioh sometime down the line after a discount but the games vision is a bit too narrow for my taste.

It sounds like a lot of bullshit but really this game simply didnt instill a sense of awe and discovery for many reasons I cant quite put into words. It got boring!

I'm in the fourth or fifth region and kind of feeling the exact same way. Loot system is terrible, way too much junk and menu management, and the whole game is only about the combat. Exploration's not very interesting, don't give a hoot about the fiction, aesthetic is incredibly one-note, so all that's left is the combat, which is fun, but also there are like a dozen enemy types, it seems like.
 
How are those things not part of skill? What a completely inane statement.

While those things do require skill, Nioh I think expands it to the next level. Utilizing concepts from character action games in addition to the sort of cerebral combat popularized from FromSoftware titles. Furthermore, managing enemy stamina adds in additional layer that I don't think people are taking advantage of. Often times it's best to fight an enemy based on it's stamina bar, not really it's health. Always thought that alone required people to juggle more concepts at once than Souls combat, which is basically bait attack - block with shield - attack 3 times then backdash.
 

myco666

Member
So that third mission in region 3 was weird. Need to do it again so that I can explore it more properly. Boss wasn't so bad. Went down in 10 tries but then again knowing me that is 10 more than what everyone else here did lol.

Also my fight against my nemesis Yuki-Onna is here.

Ii is going to be probably my new nemesis now though.
 

N° 2048

Member
Honeymoon is wearing off for me I think...maybe I burnt myself out (50 hours only on region 3).

Kind of eager to just finish it and get back to Yakuza 0.

Might just be an off day for me though. I don't know.
 

Sylas

Member
Honeymoon is wearing off for me I think...maybe I burnt myself out (50 hours only on region 3).

Kind of eager to just finish it and get back to Yakuza 0.

Might just be an off day for me though. I don't know.
...yeah that's probably burn out. Pace yourself!
 
Inventory is full of Red Demon armor and swords I'm not usings since going online to fight revenants. Finding an axe from grave robbing is proving difficult.
 

RedFury

Member
I never thought I'd do this but I used my Edge card(full value) trade in on Nioh today.

Its not that the game is bad by any means but I finished 3 regions and it became utterly repetitive.

I feel like I got the point of the game and I lost the drive to continue on.

I despise the loot system and the game sort of became "too gamey" for me. The sense of immersion and mystery are completely lost to me at this point.

I think the game highlighted to me why FromSoftware are such masters.

Bloodborne is a far greater game.It kept pulling me in and every element worked together to reveal a greater mystery,a greater whole at the end.

I'll definitely continue Nioh sometime down the line after a discount but the games vision is a bit too narrow for my taste.

It sounds like a lot of bullshit but really this game simply didnt instill a sense of awe and discovery for many reasons I cant quite put into words. It got boring!
Thats the way I feel about souls to be honest. I play them for the atmosphere but find the games incredibly stale game play wise. The combat just isn't any fun for me. To me that's what souls is missing is the game part. It has atmosphere in spades but when the combat is slow, over animated, and limited it kills my drive to play own all of them completed 3 (DeS,Dks,BB). If the combat in souls was more like monster hunters (not even asking for nioh complexity) it would be so much more fun.
 
That feeling you get when you switch to a new weapon type and you have to relearn all the ins and outs again.

Feels good.

Kind of a shame to see people stick with one weapon and even worse, one stance of that one weapon type.

The spear is my new favorite. Also, experimenting a lot more with ninjitsu. Laying down traps and baiting enemies is hilariously good.
 

Korezo

Member
I'm in the fourth or fifth region and kind of feeling the exact same way. Loot system is terrible, way too much junk and menu management, and the whole game is only about the combat. Exploration's not very interesting, don't give a hoot about the fiction, aesthetic is incredibly one-note, so all that's left is the combat, which is fun, but also there are like a dozen enemy types, it seems like.

The levels and enemies are kind of garbage in this game, started feeling like this after the 3rd region. I just like the gameplay and loot.
 
While those things do require skill, Nioh I think expands it to the next level. Utilizing concepts from character action games in addition to the sort of cerebral combat popularized from FromSoftware titles. Furthermore, managing enemy stamina adds in additional layer that I don't think people are taking advantage of. Often times it's best to fight an enemy based on it's stamina bar, not really it's health. Always thought that alone required people to juggle more concepts at once than Souls combat, which is basically bait attack - block with shield - attack 3 times then backdash.

I'm not disputing that Nioh is more complex than Souls, and thus rewards/requires more skillful play. I was just questioning the logic in that statement, which seems to operate under the assumption that dexterity is a greater element of skill (rather than a different one) than timing, spacing and pattern recognition.

It's also easy to take all this for granted as Souls vets who "got gud" along with the series, as many of us have, and who now think Souls games are basically easy, which is maybe true for us in our little bubble but absolutely not true for the vast majority of players. Nioh builds on that foundation in some clever ways by layering on more systems and mechanics, but it owes that foundation to Souls (which is fine, this is how genres evolve and iterate).
 
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