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For Honor |OT| And shame are huge parts of it

Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.

I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.
Blocks are the right call if you're out of stamina and your opponent likes to feint since you can't cancel your parry attempt.
 
Not knowing is half the fun. Who cares if you don't know exactly what your opponent will do?

It's not like this impacts 1v1 or 2v2.

It's not a matter of not knowing what they will do. I never know what they will do. It's knowing what they have the capacity to do, so I can accommodate and strategies around that. Gear changes that, it means I can't know how far they can throw, how much damage they will do, how much damage my punish will

Just because 1 vs 1 and 2 vs 2 modes exist and are balanced, does not provide an excuse for 4 vs 4 modes to feature these gameplay design issues for the sake of a sense of progression.
 

bigDave

Member
the actual meta is so unbalanced... all fast characters, nobody uses heavy/slow because there's no an actual reason to use them.
The faster characters can hit faster, harder and are more difficult to block
 
Blocks are the right call if you're out of stamina and your opponent likes to feint since you can't cancel your parry attempt.

And this is where heavies doing much more chip damage comes into play.

Feints should use less stamina. Heavy attacks should do more chip damage. And parries should cost more stamina.
 

Deraldin

Unconfirmed Member
I ended up fighting a team earlier all using the same exact emblem. Either it was the default for samurai, a glitch, or they were all queued up and wearing it together. We won, but I have to give props for that level of coordination if it was the latter haha.

Still waiting for leaver penalty. It's the only thing that's kinda ruining the game for me right now.

It's funny, my friends and I have set up an emblem for the group to use when we play together. The first game we went into with with our new group emblem was against a three person team for dominion. All three of them dropped out at the loading screen before the match properly started. Third match had someone kinda worried about the matching emblems. One friend called the rest of us assholes and asked why we stole his emblem.
 

Laiza

Member
And this is where heavies doing much more chip damage comes into play.

Feints should use less stamina. Heavy attacks should do more chip damage. And parries should cost more stamina.
Not just that. Dodges should cost as much stamina as they warrant (which is a ton, considering they're complete 100% invulnerability for assassins), exhaustion should be a straight ticket to an early grave, and guard breaks really should be impossible to interrupt on reaction, and instead be broken on anticipation like in Street Fighter.

I'd also appreciate it being impossible to ring out folks if they're not exhausted. Never stops feeling scummy to lose on a single mistimed button press. If they make it harder to interrupt guard breaks (AS THEY SHOULD), they'd need to balance this out so we have fewer 5-second fights.

I think they need to iron out the defense-offense balance first before even approaching class balance. Once they figure out a good middle ground, then we can talk about balancing the classes around the new meta. I suspect that most of the slower classes would need help even with a big list of changes like the above. Assassins - peacekeepers in particular - just have too much advantage with the way the game works now.
 

TheFatMan

Member
Got the damn matchmaking to work, I had to forward some ports which is ridiculous but it seems to be working. I can get into matches almost instantly now. I recommend trying it out if you are having matchmaking problems. Especially if the word NAT is in red on your main menu.
 

Roussow

Member
Got the damn matchmaking to work, I had to forward some ports which is ridiculous but it seems to be working. I can get into matches almost instantly now. I recommend trying it out if you are having matchmaking problems. Especially if the word NAT is in red on your main menu.

Still haven't made any progress in this front, I've opened the recommended per-platform Ports and it hasn't done anything for me, still red.
 
Not just that. Dodges should cost as much stamina as they warrant (which is a ton, considering they're complete 100% invulnerability for assassins), exhaustion should be a straight ticket to an early grave, and guard breaks really should be impossible to interrupt on reaction, and instead be broken on anticipation like in Street Fighter.

I'd also appreciate it being impossible to ring out folks if they're not exhausted. Never stops feeling scummy to lose on a single mistimed button press. If they make it harder to interrupt guard breaks (AS THEY SHOULD), they'd need to balance this out so we have fewer 5-second fights.

I think they need to iron out the defense-offense balance first before even approaching class balance. Once they figure out a good middle ground, then we can talk about balancing the classes around the new meta. I suspect that most of the slower classes would need help even with a big list of changes like the above. Assassins - peacekeepers in particular - just have too much advantage with the way the game works now.

Im not sure about dodges eating stamina. With that you run the risk of the game becoming even more static in its play.

I completely agree with Guardbreaks needing to be more predictive though. That change would make moves like Kensei's forward dash helmsplitter/guardbreak a true mixup. The flip side to that thought is then youre making things like Warden's vortex even more powerful(and giving Lawbringer a vortex due to his pole/guardbreak option after the shove). With Kensei for example itd be fine because getting hit with the helmsplitter doesnt guarantee damage so the defender could always opt to eat that and block or gamble on making the guardbreak guess. Those other two classes' options lead to guaranteed damage and potential vortexes.

One i thought was really good in that thread you linked said that:

1. Parries should cost heavy stamina and just reset the battle. No guaranteed damage afterwards(I guess the Lawbringer would be the exception to this)

2. Unblockables if parried still do some chip damage. So on defense youre forced to make the choice between stamina and chip or dodging correctly and coming out clean. This opens up potential mixup games for characters like the Raider or Kensei to feint their unblockable and catch the dodge. Assassins would have an upper hand in this situation since they have dodge attacks that are immune to guardbreak. Then the decision lies in the hands of the Offensive player to know this and choose to feint the unblockable and parry the incoming dash attack or block it.

3.(This is a big one IMO.) Light attack chains not being able to be parried mid chain. Only blocked. Now people will have to learn to parry light attacks chains from the jump and not mid chain. Now all the characters other than the PK(who can pretty much already do this since her attacks are so fast), are able to keep pressure on opponents.

I cant count how many times I've hit someone with the start of my r1,r1,r2(r1) chain as a Kensei only to have the following attack instantly parried. I should be able to at least make them think about defending till the end of the chain, and the potential ending heavy attack is where they make their decision to parry or not.

Its funny when you look at the best characters in the game. They all bypass or excel at one area in the game where all the rest have problems.

Peacekeeper's attacks are so fast she can continue to apply pressure by switching sides and is very difficult to parry. And they can escape safely afterwards(Berserker's gonna be PK tier once the light attack buff happens)

Warlord can play impenetrable defense literally forever. And when they do swing itll be a trade due to hyper armor. Just a better Conqueror really.

Warden completely dictates the flow of matches because he controls two block/attack directions. And can have near infinite pressure due to the shoulder bash mixup.
 
So the honeymoon period has worn off and I am now seeing the flaws of the current game design from my experiences with more experienced players.

Defense right now is WAY out of whack relative to offense. Between parries, dodges, deflects, regular blocking, guard break interrupts, and even revenge mode, there are simply too many effective ways to defend and not enough ways to open up an opponent. There's a whole thread on the official forums dedicated to pointing out this exact problem.

Frankly, I think every defensive option should see some kind of nerf. Sitting around waiting for an opportunity to parry or deflect an attack should not be something that's encouraged. It should not be possible for someone to turtle so well that they are 100% invulnerable to everything you can throw at them. The game's already becoming quite stale at higher level play just because of how much you have to try to force the opponent to do something that you can work on, and even then, if the opponent just doesn't take the bait, there is literally nothing you can do to make them vulnerable.

Game clearly needs work on a basic and fundamental level. I hope Ubisoft is willing to put in the work to fix these issues well before they introduce a ranked mode or whatever. I've enjoyed the time I put in, but if all I have to look forward to is more and more turtling, my logged time is just going to keep on shrinking.

I think this is a fair argument.

It's not just guarding that's the issue though, if those begin to consume stamina or allow chip damage then I expect people will just become more reliant on dodging. For certain characters like PK and Orochi it's perfectly possible to telegraph and dodge every attack that's thrown at you, without using the block at all.

This was very much an issue when I was playing a self-proclaimed 'PRO' peacekeeper (sounds stupid but he was pretty good) earlier, as neither of us wanted to attack, as every time we attacked it merely meant that the other player would dodge and counter attack.

As a Kensei, I felt as though I had nothing he wasn't capable of evading with relative ease.

It's not just guarding that's the problem however, it's also the way the games characters are balanced. Faster characters, Peacekeepers, Orochi and Bezerkers, have attacks that inherently, carry much less risk because they are faster. While in theory every attack is likely to be dodged or guarded at a high level of play, the characters with the fastest attacks can attack with the least risk, and have the highest probability of actually landing a hit (because they are the hardest to react to).

So as time goes on, slower characters become more susceptible to this passive style of play, where their attacks are the easiest to evade, and any changes made specifically to weaken blocking weaken the larger characters (who are more reliant than blocking than evading, even further.

If as people in the post you link suggest, they chose to nerf blocking by adding stamina drain to blocked attacks, or adding significant chip damage, dodging would still be a reliable means of evading the vast majority of attacks in the game. A net buff for characters with a reliable evade (assasins) and a huge nerf for the rest of the cast.
 

Bizazedo

Member
It's far too late so I can't type a lot, need to sleep, but I disagree with some of what you guys are saying. I do think the PK / Orochi are a HAIR too fast (poor Lawbringer), but besides that, it feels like you guys need to feint more.

They parry a lot? Feint and counter parry or punish. Same with the dodges.

Only problem is it's hard to feint in dominion :( :).
 

Marvel

could never
Agreed feinting is an absolute must. You can aquire tons of damage or just straight up win the fight:

1nkkp0zw


I beat this really tough Berserker last night doing so.

Bonus random gif for lulz, bc this guy was constantly trolling lol
jrbw8vig
 

Roussow

Member
Okay this should be my last Port Forwarding/Strict NAT question ( I mean probably not, but I'll try to make this definitive).

So for context, I have a red-colored NAT icon in the For Honor menu, It's making Matchmaking very difficult and I believe causing a bunch of random, frequent disconnects from the game.

I've checked my PS4 settings, and I have a Type 2 NAT, which shouldn't give me a strict NAT by default.

I googled around and have done the following:
Given the PS4 a static IP, and entered it into my routers DMZ.
Attempted to open the suggested ports by Ubisoft.

Here's a screenshot of my router settings, I have 9 Port Forwarding rules defined, however only 1 UPNP rule is active.

How do I make the other 8 active?


Now I fucked around with a bunch of settings at one point and was able to get all rules active. Once I saw this I restarted my modem and PS4 and went to start For Honor, but when I checked my Router settings it had gone back to being only 1 rule being active. I can't recreate whatever I did there so I'm posting here.

Sorry if this is all entirely uniformed, it's my first time doing a bunch of this stuff.
 

Budi

Member
The actual difference gear makes in the game is minuscule. I'm not even telling you to get good, it really is a matter of single digit percentiles at best. It's not some huge decider.

Yeah from my own playtime I'm not really convinced that it's a huge problem. I usually check how those people with high level of gear have done in the match, it's not like they are always on the top. I guess if more people would be prioritizing the revenge stats (which I think is the best way atm?) I could see the gear "advantage" being a big deal. If someone is high prestige, it also means they have played a lot on the class. I think that experience and acquired skill gives much bigger advantage than the gear. So I'd be hesitant blaming my loss on the gear.

Edit: This being said, I wouldn't miss the gear stats if they were gone. Don't see those adding to my enjoyment of the game a lot.
 
Å

Åesop

Unconfirmed Member
Feels like the Hype kinda died, at least among my PSN friends.. This game could have been so much more. If only Ewbisoft would have the balls to go a few steps further with their ideas
 

ViviOggi

Member
Agreed feinting is an absolute must. You can aquire tons of damage or just straight up win the fight:

1nkkp0zw


I beat this really tough Berserker last night doing so.

Bonus random gif for lulz, bc this guy was constantly trolling lol
jrbw8vig

That Warden privilege tho
 
It's far too late so I can't type a lot, need to sleep, but I disagree with some of what you guys are saying. I do think the PK / Orochi are a HAIR too fast (poor Lawbringer), but besides that, it feels like you guys need to feint more.

They parry a lot? Feint and counter parry or punish. Same with the dodges.

Only problem is it's hard to feint in dominion :( :).

The problem arises when they cancel their parry and block your punish. Feinting is not good enough.

Yupyup, I'm done playing lowtier in my fighters, Warden all the way lol

Lol cant even hate.
 

Lord Phol

Member
Think I'm going to start off with berserker. Really liking their chains and the infinite is cool. Man I love throwing axes even though it feels super cheap xD.
 

E-flux

Member
Shugoki has easily my favorite character so far, i can get in fairly consistent damage to better players than me thanks to the shield he has even if they break out of my guardbreaks 95% of the time. The running heavy attack is really good against slippery targets who dodge around you, if you play mindgames and make them dodge the certain direction it's a guaranteed hit. The sprint also catches a lot of people offguard, i have had a few hilarious wins where the enemy just fell of the bridge before neither of us could land a blow thanks to the knockback of that move.
 

Papercuts

fired zero bullets in the orphanage.
Shugoki has easily my favorite character so far, i can get in fairly consistent damage to better players than me thanks to the shield he has even if they break out of my guardbreaks 95% of the time. The running heavy attack is really good against slippery targets who dodge around you, if you play mindgames and make them dodge the certain direction it's a guaranteed hit. The sprint also catches a lot of people offguard, i have had a few hilarious wins where the enemy just fell of the bridge before neither of us could land a blow thanks to the knockback of that move.

Parry leading to a demon ball is amazing. People need to seriously watch their positioning around him.

But yeah it's incredibly satisfying when you get a solid read on the opponent and trade blows with your armor. I especially love crushing peacekeepers/orochis that constantly rely on their side dash attacks, always gets them slammed by a side heavy.
 
It continues to impress me how much of the game I haven't really explored in terms of my character selection

I keep tossing up between being the Orochi and Kensei and can't decide who to main

It is a lot of fun switching between the two of them and confusing opponents. They are both similar in a lot of ways but have a few distinct moves

I'm looking forward to the valkerie buff too as she looks to be fun to play as

Just for the sake of variety I feel like I should learn the warlord too who I remember having good results with in the beta - again though I can't stop playing as kensei/ orochi

It feels like a shame I haven't really clicked with any of the knight heroes


This was very much an issue when I was playing a self-proclaimed 'PRO' peacekeeper (sounds stupid but he was pretty good) earlier, as neither of us wanted to attack, as every time we attacked it merely meant that the other player would dodge and counter attack.

As a Kensei, I felt as though I had nothing he wasn't capable of evading with relative ease.

I would have maybe thrown a dash light which I fully expect to be blocked to make him expect that then switch it up by next doing a dash guardbreak

Ultimately that trick would only work once but if you took advantage of the guard break properly you could do some big damage hits

Another thing to try would be throwing a heavy, feinting it and dashing whichever direction they dash to counter their dash attack - that could open them up
 

kyle-777-

Member
Okay this should be my last Port Forwarding/Strict NAT question ( I mean probably not, but I'll try to make this definitive).

So for context, I have a red-colored NAT icon in the For Honor menu, It's making Matchmaking very difficult and I believe causing a bunch of random, frequent disconnects from the game.

I've checked my PS4 settings, and I have a Type 2 NAT, which shouldn't give me a strict NAT by default.

I googled around and have done the following:
Given the PS4 a static IP, and entered it into my routers DMZ.
Attempted to open the suggested ports by Ubisoft.

Here's a screenshot of my router settings, I have 9 Port Forwarding rules defined, however only 1 UPNP rule is active.

How do I make the other 8 active?



Now I fucked around with a bunch of settings at one point and was able to get all rules active. Once I saw this I restarted my modem and PS4 and went to start For Honor, but when I checked my Router settings it had gone back to being only 1 rule being active. I can't recreate whatever I did there so I'm posting here.

Sorry if this is all entirely uniformed, it's my first time doing a bunch of this stuff.

Do you only have your ISP router or are you using a personal router connected through WAN port to the ISP router?

If you are using 2 routers the way to make it work is the ISP router not being on bridge mode, or NAPT must be enabled. Then in the setting from your personal router you have to get your WAN IP (it will be in the same range from the ISP router) and put it on the DMZ from ISP router.
Then in your personal router you will have to put your PS4 static IP in the DMZ.

I used this configuration before and it worked, however I took everything our of DMZ because I already had moderate NAT and it was good enough for me, I did not want to be so exposed just for that game to have NAT open.

I got a NAT open through port forward too, but I had to reboot my routers while being in game for the NAT to change from moderate to open and that is just idiot. For that to work you will have to port forward your personal router in the ISP router and then port forward the same ports in your personal router to your PS4.

Good luck. Having to mess up with your router configurations to make a game work is just stupid.
 

Kyoufu

Member
I'm sad I didn't record it but last night, some guy and I had a duel on the C point at the top left side of the map. I basically wail on him and he's low on health, so he decides to run away. I throw my Kunai at him and it knocks him off the ledge lmao.

That was a good moment.
 
I definitely think aggressive players (those looking to open things up) should be rewarded if the other playing is 95% defense. Perhaps reducing the defending players stamina with consecutive blocks?
 
Early in the morning here so I figured I would lay back and chip away at the campaign..havent thought much of and then i get to chapter 1.6 with the battering ram and fighting that motherfucker with the wolves..wow!! I slid right up and blasted my headphones when i had to start fighting him.

Hope they campaign stays good.
 

drotahorror

Member
Crazy that it costs 135000 steel to buy all the mythic outfits. I've played WAY more than your average person and have 18k steel saved up (haven't spent a dime). At my rate it would take around 300 hours to save that much.
 
Crazy that it costs 135000 steel to buy all the mythic outfits. I've played WAY more than your average person and have 18k steel saved up (haven't spent a dime). At my rate it would take around 300 hours to save that much.

Are you expected to buy all of them?
I figure you just buy the ones for the characters you play.
 

Kyoufu

Member
Crazy that it costs 135000 steel to buy all the mythic outfits. I've played WAY more than your average person and have 18k steel saved up (haven't spent a dime). At my rate it would take around 300 hours to save that much.

I played for a few hours last night and barely got any Steel. This game is set up like an F2P game. :/
 

Roussow

Member
Do you only have your ISP router or are you using a personal router connected through WAN port to the ISP router?

If you are using 2 routers the way to make it work is the ISP router not being on bridge mode, or NAPT must be enabled. Then in the setting from your personal router you have to get your WAN IP (it will be in the same range from the ISP router) and put it on the DMZ from ISP router.
Then in your personal router you will have to put your PS4 static IP in the DMZ.

I used this configuration before and it worked, however I took everything our of DMZ because I already had moderate NAT and it was good enough for me, I did not want to be so exposed just for that game to have NAT open.

I got a NAT open through port forward too, but I had to reboot my routers while being in game for the NAT to change from moderate to open and that is just idiot. For that to work you will have to port forward your personal router in the ISP router and then port forward the same ports in your personal router to your PS4.

Good luck. Having to mess up with your router configurations to make a game work is just stupid.

Welp, I totally fucked up by entering the port information under the WAN tab in my advanced settings. By deleting everything there and entering it under a seperate Port table in the System tab in my router settings it opened up countless ports successfully.

I've now got a Yellow/Moderate NAT. Which I'd assume is a vast improvement over red and should be sufficient for matchmaking.
 

drotahorror

Member
Are you expected to buy all of them?
I figure you just buy the ones for the characters you play.

Not sure why you would defend this.

If a game came out and has outfits already in the game, I'd like a way to get them sure. These outfits aren't unlocks, they're only there to break you into spending real money due to the absurd cost. Even just the faction you want, costs 45k. 100 hours.
 
The game falls apart at higher level because with good reactions, there are no mixups. At least with my experience with Conqueror. The opponent can either sit and react, or choose a particular option that negates all your offence. I mean sure, I can heavy into shieldbash new players all day long, but good players with sidestep attacks will just step after blocking and score a hit. If they're a slower character/no sidestep attack, I can GB the sidestep, but if they guess this, they can score a hit. Hardly an advantageous mixup on my part.

If I block an attack with my 'Superior Block', I get frameadvantage (that's the whole point of the char, right?). But they can backstep and reset everything! What am I going to do to punish that? Shield bash doesn't reach, can't start a run-bash at that range.

What the game doesn't do though (unless I missed it), is explain that attacks can't be guardbroken, which is really important to know. If you think someone is going to try and shove you off the edge, just mash lights. Saying this, if you're at frame disadvantage, you might still get grabbed. I think the immunity to GB wears off near the end of an attack.
 

Ardenyal

Member
Even if I guess they will dodge, it's unlikely I can do anything.

Guard break instead of shield bash?

Thats how Valkyries mixup works with shield crush > leg sweep or guard break.

If I block an attack with my 'Superior Block', I get frameadvantage (that's the whole point of the char, right?). But they can backstep and reset everything! What am I going to do to punish that? Shield bash doesn't reach, can't start a run-bash at that range.

Have you tried zone attack? For a lot of characters zone attacks seem to be fast with good range, as long as you have the stamina.
 
Not sure why you would defend this.

If a game came out and has outfits already in the game, I'd like a way to get them sure. These outfits aren't unlocks, they're only there to break you into spending real money due to the absurd cost. Even just the faction you want, costs 45k. 100 hours.

You read that as a defense?
Read through the thread homie..i said many times i think the stuff is overpriced..and im someone that spent 50 bucks straight away to buy the feats and nobushi mythic.

Saying you want to buy ALL the Mythic outfits sounds crazy to me. I wouldnt waste 1 steel on a character i never played past rep 0. Or maybe you have leveled up every character already and main all of them..if so then you are 100% right.
 

drotahorror

Member
You read that as a defense?
Read through the thread homie..i said many times i think the stuff is overpriced..and im someone that spent 50 bucks straight away to buy the feats and nobushi mythic.

Saying you want to buy ALL the Mythic outfits sounds crazy to me. I wouldnt waste 1 steel on a character i never played past rep 0. Or maybe you have leveled up every character already and main all of them..if so then you are 100% right.

You're just someone that can't be reasoned with. I have zero time for you.
 

Lord Phol

Member
Ended up playing a lot of conqueror for the heavy elimination order. Super fun but I tend to panic a bit when the enemy is very agressive.
 
Guard break instead of shield bash?
You can do this against characters who don't have sidestep attacks, but even if they don't, if you guess wrong and they attack you're the one getting blown up! It's just not advantageous to you, even though you've gained the advantage. May as well not bother.
 
Ended up playing a lot of conqueror for the heavy elimination order. Super fun but I tend to panic a bit when the enemy is very agressive.
Block their first attack, throw them off an edge/into the nearest object. I love doing this. Pushed a guy onto the sawmill blade, smacked him with a heavy, he tries to guardbreak me back onto it, broke it and shoved him back onto it for a second BBBBBZZZZZZTTT and dead :D
 
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