Question, is this game similar to the PS2 game, Spartan: Total Warrior?
If not, is it worth purchasing?
Cheers!
If not, is it worth purchasing?
Cheers!
Speaking of being a turtling asshole. What are people's thoughts on the shield users, Warlord vs Conqueror.
Blocks are the right call if you're out of stamina and your opponent likes to feint since you can't cancel your parry attempt.Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.
I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.
Not knowing is half the fun. Who cares if you don't know exactly what your opponent will do?
It's not like this impacts 1v1 or 2v2.
Blocks are the right call if you're out of stamina and your opponent likes to feint since you can't cancel your parry attempt.
It's been a few years but wasn't that a God of War clone?Question, is this game similar to the PS2 game, Spartan: Total Warrior?
If not, is it worth purchasing?
Cheers!
I ended up fighting a team earlier all using the same exact emblem. Either it was the default for samurai, a glitch, or they were all queued up and wearing it together. We won, but I have to give props for that level of coordination if it was the latter haha.
Still waiting for leaver penalty. It's the only thing that's kinda ruining the game for me right now.
Not just that. Dodges should cost as much stamina as they warrant (which is a ton, considering they're complete 100% invulnerability for assassins), exhaustion should be a straight ticket to an early grave, and guard breaks really should be impossible to interrupt on reaction, and instead be broken on anticipation like in Street Fighter.And this is where heavies doing much more chip damage comes into play.
Feints should use less stamina. Heavy attacks should do more chip damage. And parries should cost more stamina.
Got the damn matchmaking to work, I had to forward some ports which is ridiculous but it seems to be working. I can get into matches almost instantly now. I recommend trying it out if you are having matchmaking problems. Especially if the word NAT is in red on your main menu.
Not just that. Dodges should cost as much stamina as they warrant (which is a ton, considering they're complete 100% invulnerability for assassins), exhaustion should be a straight ticket to an early grave, and guard breaks really should be impossible to interrupt on reaction, and instead be broken on anticipation like in Street Fighter.
I'd also appreciate it being impossible to ring out folks if they're not exhausted. Never stops feeling scummy to lose on a single mistimed button press. If they make it harder to interrupt guard breaks (AS THEY SHOULD), they'd need to balance this out so we have fewer 5-second fights.
I think they need to iron out the defense-offense balance first before even approaching class balance. Once they figure out a good middle ground, then we can talk about balancing the classes around the new meta. I suspect that most of the slower classes would need help even with a big list of changes like the above. Assassins - peacekeepers in particular - just have too much advantage with the way the game works now.
So the honeymoon period has worn off and I am now seeing the flaws of the current game design from my experiences with more experienced players.
Defense right now is WAY out of whack relative to offense. Between parries, dodges, deflects, regular blocking, guard break interrupts, and even revenge mode, there are simply too many effective ways to defend and not enough ways to open up an opponent. There's a whole thread on the official forums dedicated to pointing out this exact problem.
Frankly, I think every defensive option should see some kind of nerf. Sitting around waiting for an opportunity to parry or deflect an attack should not be something that's encouraged. It should not be possible for someone to turtle so well that they are 100% invulnerable to everything you can throw at them. The game's already becoming quite stale at higher level play just because of how much you have to try to force the opponent to do something that you can work on, and even then, if the opponent just doesn't take the bait, there is literally nothing you can do to make them vulnerable.
Game clearly needs work on a basic and fundamental level. I hope Ubisoft is willing to put in the work to fix these issues well before they introduce a ranked mode or whatever. I've enjoyed the time I put in, but if all I have to look forward to is more and more turtling, my logged time is just going to keep on shrinking.
The actual difference gear makes in the game is minuscule. I'm not even telling you to get good, it really is a matter of single digit percentiles at best. It's not some huge decider.
Agreed feinting is an absolute must. You can aquire tons of damage or just straight up win the fight:
I beat this really tough Berserker last night doing so.
Bonus random gif for lulz, bc this guy was constantly trolling lol
Yupyup, I'm done playing lowtier in my fighters, Warden all the way lolThat Warden privilege tho
It's far too late so I can't type a lot, need to sleep, but I disagree with some of what you guys are saying. I do think the PK / Orochi are a HAIR too fast (poor Lawbringer), but besides that, it feels like you guys need to feint more.
They parry a lot? Feint and counter parry or punish. Same with the dodges.
Only problem is it's hard to feint in dominion .
Yupyup, I'm done playing lowtier in my fighters, Warden all the way lol
Shugoki has easily my favorite character so far, i can get in fairly consistent damage to better players than me thanks to the shield he has even if they break out of my guardbreaks 95% of the time. The running heavy attack is really good against slippery targets who dodge around you, if you play mindgames and make them dodge the certain direction it's a guaranteed hit. The sprint also catches a lot of people offguard, i have had a few hilarious wins where the enemy just fell of the bridge before neither of us could land a blow thanks to the knockback of that move.
This was very much an issue when I was playing a self-proclaimed 'PRO' peacekeeper (sounds stupid but he was pretty good) earlier, as neither of us wanted to attack, as every time we attacked it merely meant that the other player would dodge and counter attack.
As a Kensei, I felt as though I had nothing he wasn't capable of evading with relative ease.
Okay this should be my last Port Forwarding/Strict NAT question ( I mean probably not, but I'll try to make this definitive).
So for context, I have a red-colored NAT icon in the For Honor menu, It's making Matchmaking very difficult and I believe causing a bunch of random, frequent disconnects from the game.
I've checked my PS4 settings, and I have a Type 2 NAT, which shouldn't give me a strict NAT by default.
I googled around and have done the following:
Given the PS4 a static IP, and entered it into my routers DMZ.
Attempted to open the suggested ports by Ubisoft.
Here's a screenshot of my router settings, I have 9 Port Forwarding rules defined, however only 1 UPNP rule is active.
How do I make the other 8 active?
Now I fucked around with a bunch of settings at one point and was able to get all rules active. Once I saw this I restarted my modem and PS4 and went to start For Honor, but when I checked my Router settings it had gone back to being only 1 rule being active. I can't recreate whatever I did there so I'm posting here.
Sorry if this is all entirely uniformed, it's my first time doing a bunch of this stuff.
Crazy that it costs 135000 steel to buy all the mythic outfits. I've played WAY more than your average person and have 18k steel saved up (haven't spent a dime). At my rate it would take around 300 hours to save that much.
Crazy that it costs 135000 steel to buy all the mythic outfits. I've played WAY more than your average person and have 18k steel saved up (haven't spent a dime). At my rate it would take around 300 hours to save that much.
Do you only have your ISP router or are you using a personal router connected through WAN port to the ISP router?
If you are using 2 routers the way to make it work is the ISP router not being on bridge mode, or NAPT must be enabled. Then in the setting from your personal router you have to get your WAN IP (it will be in the same range from the ISP router) and put it on the DMZ from ISP router.
Then in your personal router you will have to put your PS4 static IP in the DMZ.
I used this configuration before and it worked, however I took everything our of DMZ because I already had moderate NAT and it was good enough for me, I did not want to be so exposed just for that game to have NAT open.
I got a NAT open through port forward too, but I had to reboot my routers while being in game for the NAT to change from moderate to open and that is just idiot. For that to work you will have to port forward your personal router in the ISP router and then port forward the same ports in your personal router to your PS4.
Good luck. Having to mess up with your router configurations to make a game work is just stupid.
Are you expected to buy all of them?
I figure you just buy the ones for the characters you play.
Even if I guess they will dodge, it's unlikely I can do anything.
If I block an attack with my 'Superior Block', I get frameadvantage (that's the whole point of the char, right?). But they can backstep and reset everything! What am I going to do to punish that? Shield bash doesn't reach, can't start a run-bash at that range.
Not sure why you would defend this.
If a game came out and has outfits already in the game, I'd like a way to get them sure. These outfits aren't unlocks, they're only there to break you into spending real money due to the absurd cost. Even just the faction you want, costs 45k. 100 hours.
You read that as a defense?
Read through the thread homie..i said many times i think the stuff is overpriced..and im someone that spent 50 bucks straight away to buy the feats and nobushi mythic.
Saying you want to buy ALL the Mythic outfits sounds crazy to me. I wouldnt waste 1 steel on a character i never played past rep 0. Or maybe you have leveled up every character already and main all of them..if so then you are 100% right.
You can do this against characters who don't have sidestep attacks, but even if they don't, if you guess wrong and they attack you're the one getting blown up! It's just not advantageous to you, even though you've gained the advantage. May as well not bother.Guard break instead of shield bash?
You're just someone that can't be reasoned with. I have zero time for you.
Block their first attack, throw them off an edge/into the nearest object. I love doing this. Pushed a guy onto the sawmill blade, smacked him with a heavy, he tries to guardbreak me back onto it, broke it and shoved him back onto it for a second BBBBBZZZZZZTTT and deadEnded up playing a lot of conqueror for the heavy elimination order. Super fun but I tend to panic a bit when the enemy is very agressive.