balladofwindfishes
Member
Korok seeds are so well done. Not only are they a worthwhile reward that keeps you invested in exploring as much as possible, the actual mini puzzles are so varied and fun to seek out. I love the fact that you can earn them in such varied ways. Most games, including previous Zelda games, place such collection quests behind identical tasks that eventually become tedious. I haven't had the problem with Korok seeds at all.
The three tiers of puzzles keep the game interesting
Micro Puzzles - Korok Seeds, these fill the world up with little puzzles here and there, are generally easy, quick, and just give a reason for some pieces of scenery.
Regular Puzzles - Shrines, there are less of these than the major puzzles, but more than Korok seeds, and they fill one room with one gimmick. They're generally pretty fast, but not as quick as Korok puzzles, and they also serve as warp points, so you always want to check one out if for no other reason than to act as a "check point" during exploration in case you want to take a break and go somewhere else for awhile and return to exploring that area later
Large puzzles - These are the four main dungeons of the game. These serve as larger, more complicated puzzles that mix various gimmicks together, and can take several hours to complete from start to finish (not necessarily from entering the dungeon, but the build up to it is also part of the dungeon). These give the player an ultimate goal to achieve, so they aren't just wandering around aimlessly.
It's really, really good game design