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Season 2.5 balance patch announced for Street Fighter V

pizzacat

Banned
All good changes, I wonder how the Zangief counter work though, what kind of screwed up hurtbox does it have to only work against horizontally-angled attacks (and does it really only work against... kicks? seems arbitrary)
I think they meant to say something that would have the hurtbox of a j.kick. I'd imagine his body slam would be affected by it or like uriens j.mp
 

Edzi

Member
How is Laura supposed to compete with Guile without better ways around fireballs? His V-Skill > her ex elbow. Her walkspeed is trash so walking and blocking gets you nowhere, jumping is obviously a bad idea.

She already has an armored EX move, same as the other grapplers.
 

ElFly

Member
All good changes, I wonder how the Zangief counter work though, what kind of screwed up hurtbox does it have to only work against horizontally-angled attacks (and does it really only work against... kicks? seems arbitrary)

does it work against _crouching_ kicks? those are horizontal

I am assuming it works against standing horizontal kicks only which is very useless but could help against birdie and nash

wonder what air headbutt does

main worry is whether the lariat first hit still hits crouchers. the change log says it reduced its hitbox downwards, but it is specific that crouching chars won't be hit by the 2nd and 3rd hits
 

FluxWaveZ

Member
At least Mika can slide under them to make space. Or her body splash to make his following AA's/Flash kick whiff or a charged st.HK or apparently her heavy peach. (Just going by what I saw Fuudo do against Du tbh)

It's another option for her when she didn't have many. Should she just have to hold a 7-3 MU and rest easy or give her a decent option to make it a 6-4? lol

I think her armored elbow was enough. Not every character can have an answer to every situation; if Laura gets to have that answer, others should too. What is Birdie supposed to do?

Mika's body splash isn't an answer to a V-Skill boom, because they're close enough to AA in those situations. Mika's HP Peach cannot go over V-Skill booms. Neither can her drop kick. Her EX Peach obviously gets beat out by them.

She can at least slide under them with cr.HK, you're right. Can be a bad solution due to the recovery, however, and it's unreliable due to the variance in speed.
 
You can still just toss them out there, they're unpunishable. Barely a nerf tbh.

It's not straight punishable, but it still massively changes the dynamic from Urien keeping his "turn" / still going on your face in the offensive to having to yield and block.
 

pizzacat

Banned
If anything the urien crmk thing makes people think they're safe and then he activates aegis and people will eat it trying to punish
 

Spuck-uk

Banned
Those Vega buffs! :x

I really wish they'd fixed the awful hurtboxes on his normals tbh.

Weird buffs, he should be able to get (claw)

-cr.HP, st.lp x special

st.HP, st.HP switch (clawless) st.lp, cr.mp x special (depending on pushback)


and might get (claw)st.HP switch, clawless st.Mp Hk x special. Depnding on if the frme advantage carries through switch.
 
It would be hilarious if Gief's air headbutt has the same stun potential as it does in other games. You could basically stun Hugo with 2 of them in USF4.
 
She already has an armored EX move, same as the other grapplers.
V-Skill fireball? Alex at least had his ex stomp/ex headbutt from anywhere on screen to bypass it lol. Why does Alex have those options??
I think her armored elbow was enough. Not every character can have an answer to every situation; if Laura gets to have that answer, others should too. What is Birdie supposed to do?

Mika's body splash isn't an answer to a V-Skill boom, because they're close enough to AA in those situations. Mika's HP Peach cannot go over V-Skill booms. Neither can her drop kick.

She can at least slide under them with cr.HK, you're right. Can be a bad solution due to the recovery, however.

Birdie has down+forward HP to go under projectiles and punish up close, regular/ex dolphin dives if you have a read, ex chains goes through projectiles to punish at mid range, regular bullhorn is projectile invincible and ex bullhorn can work at midrange. lol birdie has a plethora of anti projectile attacks. Not all are totally reactionary but still very solid.
 

93xfan

Banned
I'm surprised they still haven't addressed input lag, the crappy invite/lobby menu and Arcade mode within the whole year this game has been out. It's shameful and I doubt I'll spend a dime on DLC in the future.

What a disappointment and full on display of incompetency.

Edit: sorry to be so off-topic, but I'm so disappointed in this game. Most of the problems should be easily fixable.
 

Spuck-uk

Banned
But Guile's V-Skill is hard to deal with for many other characters; how comes Laura gets such a clear answer? How is Mika supposed to compete with Guile, then?

Vega can sweep Guiles v-skill clean on reaction from like half screen (still sucks for Vega)
 

FluxWaveZ

Member
Birdie has down+forward HP to go under projectiles and punish up close, regular/ex dolphin dives if you have a read, ex chains goes through projectiles to punish at mid range, regular bullhorn is projectile invincible and ex bullhorn can work at midrange. lol birdie has a plethora of anti projectile attacks. Not all are totally reactionary but still very solid.

I thought we were specifically talking about V-Skill fireball? Laura already had an answer to projectiles through EX elbow; that's why we're talking about why she can now pass through them completely with another tool.

Birdie can slide underneath them, sure. Again, a risky as hell option. It's not the same thing as Guile players now having to actually be scared of a grappler who is slightly away from them because she has an all-encompassing, pre-emptive move that will punish them as opposed to Birdie's -8 slide and Mika's -1 million cr.HK.

There is Birdie's EX Chain, though, but there's that startup. At least for Birdie, he does have Bullhorn, which will go through V-Skill boom pressure.

Vega can sweep Guiles v-skill clean on reaction from like half screen (still sucks for Vega)

Yeah, and other characters also have their own solutions for those. They're also not grapplers.
 

LakeEarth

Member
Nothing regarding speeding up white life recovery. I'm shocked, I thought that would be the first thing to be tweaked, it's so slow right now.

I'm glad the charge window has been expanded.
 

Neoxon

Junior Member
I'm surprised they still haven't addressed input lag, the crappy invite/lobby menu and Arcade mode within the whole year this game has been out. It's shameful and I doubt I'll spend a dime on DLC in the future.

What a disappointment and full on display of incompetency.

Edit: sorry to be so off-topic, but I'm so disappointed in this game. Most of the problems should be easily fixable.
The input delay was actually decreased, just not as much as we hoped (from 8 to around 6.2 frames, which I think equals MKX & KoFXIV).
 

Pompadour

Member
Nothing regarding speeding up white life recovery. I'm shocked, I thought that would be the first thing to be tweaked, it's so slow right now.

I'm glad the charge window has been expanded.

It should be slow. Also, FANG's poison state should kill white life immediately as if the character got hit with an attack. It would suddenly give purpose to his V-Skill and V-Trigger.

Of course, I don't actually play FANG so who knows if that could save him.
 

Negaduck

Member
Wait guys. If this low can cancel to flame, or link to something with flame does this mean Sim could possibly have a high low mix up?

omBZe4x.jpg

Teleport on wake up, J. Mp (whiff) df.mk xx yoga flame

Teleport on wake up, J. Hp (overhead), b.mk xx yoga flame.

This is of course me jumping the gun and assuming it can be special canceled but could still yield potential high low damage.

Super hype if I'm reading this right.
 

dezzy8

Member
I like how after Xian's dominant Ibuki display at Final Round XX, the only change she got was fixing an input flaw which now makes her even better.

Nice to see some minor Juri buffs but still waiting for her to have a breakout.
Your gotta remember this is XIAN you're talking about. He can make almost any character look good. He just handicapped himself last year with a shit FANG.
 
Zangief:
Harasho Choke Slam
New neutral/forward normal throw (LP+LK) that is triggered against crouching opponents

That's pretty cool. I'm sure it has some kind of utility in this case (leaves the opponent closer to you maybe?), but unique throw animations against crouching characters is a neat concept. Are there any 2D fighters that currently do that? Not talking about command grabs that only work on crouching opponents.
 
I thought we were specifically talking about V-Skill fireball? Laura already had an answer to projectiles through EX elbow; that's why we're talking about why she can now pass through them completely with another tool.

Birdie can slide underneath them, sure. Again, a risky as hell option. It's not the same thing as Guile players now having to actually be scared of a grappler who is slightly away from them because she has an all-encompassing, pre-emptive move that will punish them as opposed to Birdie's -8 slide and Mika's -1 million cr.HK.

There is Birdie's EX Chain, though, but there's that startup. At least for Birdie, he does have Bullhorn, which will go through V-Skill boom pressure.

Like I said, Birdie has a few different moves to choose from with how to deal with V-Skill boom. Laura literally had one that was shut down by Guile's basic gameplan of abusing the V-Skill boom lol
 

FluxWaveZ

Member
Like I said, Birdie has a few different moves to choose from with how to deal with V-Skill boom. Laura literally had one that was shut down by Guile's basic gameplan of abusing the V-Skill boom lol

I guess. Once I was writing it out, I guess there's the fact that Laura's only mobility option to advance through them was to jump or walk/block.

She does have the Thunder Clap to nullify hits, though.
 

Nephtes

Member
I mean if they're signature you should at least know their names no?

You mean Neck Breaker and Tsumuji?

Yes well, I wanted to differentiate the sliding Neck Breaker from her normal reverse throw in SFV which kind of looks like neck breaker, but isn't.

And Tsumuji? Who the fuck knows that outside of die hard Ibuki players? It's just the spin kicks...

I mean, go Google "Ibuki Tsumuji" and the 2nd or 3rd non-video result literally says "Ibuki's Spin Kicks..."

Not that I have to justify myself...
Capcom is the one that screwed up removing these moves she's had for 20 years... Moves I was using in Street Fighter III while back in high school...Before the whole SFIV vortex nonsense happened, ostensibly the reason Capcom decided to make her unfun to play in SFV.
 

brian!

Member
y did they give gief like 3 new throws? Ill never beat u now.

Alex: did they mean Alex c.mp? s.mp is just a combo linker....whatever we got 1025 life now its all good Hulkamaniacs.

Haha i play balrog now, but i might have to train some horosho too
 

Dahbomb

Member
Meh at invincible reversals being brought back for some characters. At least Necalli didn't get it back.

Thank god at the charge buffer change though.

Edit: Read that wrong, DPs are still vulnerable from frame 1-3. These changes looking pretty good now.
 

jett

D-Member
Mika still trash, not a single change made to her. No arcade mode or any other QOL improvements made.

I see no reason to come back to this game.
 

Skilletor

Member
Meh at invincible reversals being brought back for some characters. At least Necalli didn't get it back.

Thank god at the charge buffer change though.

Still not "invincible" until frame 3. Wakeup is largely unchanged, but should help in the neutral.

Mika still trash, not a single change made to her. No arcade mode or any other QOL improvements made.

I see no reason to come back to this game.

Probably because she's still a really good character.
 
Dhalsim gets a kick.

This is huge. I might start playing again.

I kid you not, this was a rumored change last year and I was actually unhappy that it wasn't put in. Now that it's in, it's one of the last tools he needed.

Also, Cammy's air throw is going to be yet another reason why that matchup sucks for Sim. :(
 

Negaduck

Member
Lol they didn't touch Karin. She's in a good spot though imo.

This is huge. I might start playing again.

I kid you not, this was a rumored change last year and I was actually unhappy that it wasn't put in. Now that it's in, it's one of the last tools he needed.

Also, Cammy's air throw is going to be yet another reason why that matchup sucks for Sim. :(

Potential high low/front back mix ups have me so hype. Which side am I porting to and am I hitting high or low. Sick.
 
Nah, only from frame 3. EX is still the only way to make a DP fully invincible from frame 1 to beat meaties.

Even if it's done with reversal timing with this change? I thought the point of the change was to allow invincible, meterless wake-up DPs in some form again.
 
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