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Mass Effect: Andromeda - EA/Origin Access trial coming March 16th - 10 hour trial

Hawk269

Member
I am trying to enjoy it and it just seems a bit too janky for me at the moment. Visuals do look pretty good at times, but it just seems like it did not have that much of a budget and the jank is all over the place. I am playing as a female Ryder and used the preset character, damn is she fucked up looking at poorly made. Most NPC look better than the main character.

Mass Effect has been one of my highest rated series and my initial impressions of this new one is not that great...I still want to give it some more time as I only have put in about 4-5 hours or so, but so far it is not grabbing me that much like the previous 3 games.
 

nath999

Member
I'm about 8 hours in the story and scanning both planets and in game stuff really kills the pacing in my opinion. I'm playing on the pro right now and I can get over the jankiness but man the pacing is off.

I get that it makes a lot of sense to the story but it seems like an odd choice considering most people hated scanning in the other games and now they've expanded on it.
 
I'm about 8 hours in the story and scanning both planets and in game stuff really kills the pacing in my opinion. I'm playing on the pro right now and I can get over the jankiness but man the pacing is off.

I get that it makes a lot of sense to the story but it seems like an odd choice considering most people hated scanning in the other games and now they've expanded on it.

And a lot of people liked it. I don't know where you get "most" from. It enhanced my immersion and enjoyment. The required scanning is a manageable amount. A lot of it is optional scanning so it is... optional. You set your own pace... like most RPGs
 

TheYanger

Member
The amount of required scanning thus far is EXTREMELY low. Like, a handful of times over the entire demo. And space scanning is made as simple as possible while still feeling like you're doing something (Not a tedious affair like ME2, marginally more complex than ME1 "Anomoly detected")

If it's breaking your pacing up.,..don't do it? That's like stopping in ME1 right before you go to a cool part and deciding to explore a bunch of planets, yeah you can, and I think it's great that you can, but if it bothers you to do it right then...don't?
 
Anybody else on PC getting a weird bug where you can't keep the scanner open? I opened the scanner and it instantly closed again. Restarting the game fixed it. A bit later I was unable to walk at all when first stepping on the Nexus. Ryder was running full speed with every step. Additionally the scanner bug popped back up. I thought it had to do with using an Xbox controller, but it was doing the same thing when I used M/KB. Restarting the game isn't a huge deal, but when the game isn't even letting you save on certain missions, even when you're nowhere near combat, this could cause problems if you can't load right back into where you are.

Yeah, I encountered this bug as well.
 

El_Chino

Member
Been playing for about 4 hours on PS4 pro. Liking the game so far but god the frame rate is horrendous. Hope the patch fixes it. Constantly below 30 for sure. I thought it ran good on the PS4 pro from what I heard but that's not the case for me. Will continue. :)
Could be just the weird frame pacing you're noticing. Digital Foundry came across this.
 

Floody

Member
And a lot of people liked it. I don't know where you get "most" from. It enhanced my immersion and enjoyment. The required scanning is a manageable amount. A lot of it is optional scanning so it is... optional. You set your own pace... like most RPGs

So it isn't important to the plot like it was in ME2? If not then yeah it's easy enough to ignore imo and you only really need to worry about it when needed.

Edit : Thanks Yanger!
 

TheYanger

Member
So it isn't important to the plot like it was in ME2? If not then yeah it's easy enough to ignore imo and you only really need to worry about it when needed.

It's not like ME2 at all, the scanning they're talking about is MOSTLY using your in-game scanner, like bat vision/detective vision in other games to get information about things/get resources for crafting research.

The PLANET scanning (same interface as ME2 but without the resource spike stuff) is literally just 'hey anomaly detected' and then you can scan with an arrow literally pointing where you need to move the cursor to. It's basic and easy and barely on any planets in the first place this time.
 
It's not like ME2 at all, the scanning they're talking about is MOSTLY using your in-game scanner, like bat vision/detective vision in other games to get information about things/get resources for crafting research.

The PLANET scanning (same interface as ME2 but without the resource spike stuff) is literally just 'hey anomaly detected' and then you can scan with an arrow literally pointing where you need to move the cursor to. It's basic and easy and barely on any planets in the first place this time.

Exactly. A lot of it is completely if the player feels like doing it. The bonus is sometimes a scan will spark an interesting/funny convo with your squadmates too.
 

Jarmel

Banned
And a lot of people liked it. I don't know where you get "most" from. It enhanced my immersion and enjoyment. The required scanning is a manageable amount. A lot of it is optional scanning so it is... optional. You set your own pace... like most RPGs
That was by far the most complained about element of ME2 and Bioware got dragged about it. They should have yanked it out and they halfway did for ME3 so it's weird that it's back again.
It's not like ME2 at all, the scanning they're talking about is MOSTLY using your in-game scanner, like bat vision/detective vision in other games to get information about things/get resources for crafting research.

The PLANET scanning (same interface as ME2 but without the resource spike stuff) is literally just 'hey anomaly detected' and then you can scan with an arrow literally pointing where you need to move the cursor to. It's basic and easy and barely on any planets in the first place this time.
I find it somewhat worse now actually due to the time it takes to switch planets and how boring it is even compared to the original. It's almost entirely waiting for a loading screen to finish.
 

xealo

Member
Come on :/ Read two posts up. IT IS NOT BACK.

Really, it's the travel times between the planets that's the real issue rather than the scanning being there. It takes far too long to get into the scanning interface for each planet with no player input involved, and each system in the trial have at least half a dozen ones so far.

It looks flashy the first time you see it, but it quickly becomes grating for an activity you'll be doing a whole lot just sitting there waiting.
 

Big Nikus

Member
The amount of required scanning thus far is EXTREMELY low. Like, a handful of times over the entire demo. And space scanning is made as simple as possible while still feeling like you're doing something (Not a tedious affair like ME2, marginally more complex than ME1 "Anomoly detected")

If it's breaking your pacing up.,..don't do it? That's like stopping in ME1 right before you go to a cool part and deciding to explore a bunch of planets, yeah you can, and I think it's great that you can, but if it bothers you to do it right then...don't?

People complain when they have options. They also complain when they don't. I've stopped trying to make sense of it. The scanning in Andromeda is more engaging than what we had in the trilogy. Many people also were disappointed when they just scrapped the Mako and the scanning instead of trying to improve the mechanics, now they have, but some are again asking for BioWare to remove it entirely (even though it's freaking optional).
 

SRTtoZ

Member
Has this terrible bit of writing been discussed yet?

'To me, that's the saddest part. The Captain's heart was broken right before it exploded.'

Fucking LOL. I know 'my face is tired' is grabbing all the headlines because it's so obviously dumb but I think this is actually even funnier.

https://m.youtube.com/watch?v=b850d...8yuHSbC9cwh4gO19QOcb8iKjdYPtkP7Ugs6Q3uCv9XtuZ

That entire conversation was terrible. She's explaining this terrible shit that happened in front of her and she has no emotion towards it at all.

"did you see any Kett in the vicinity?" She responds "Nilken said so". I mean, was this not written in English or by someone who's not a native English speaker? That would explain some of this shit.
 

Dmax3901

Member
Finished the main story part of the trial. It was ok, reminiscent of DA:I but not to the point of making me hate. Some of the writing and facial animations are my biggest issues. It's really just bizarre and not good enough.

Few annoyances regarding HUD etc. I hate the inventory screen, how you can't press M to close the map, and how you have to wait for Ryder to cease sprinting to bring up the scanner.
 

Jarmel

Banned
People complain when they have options. They also complain when they don't. I've stopped trying to make sense of it. The scanning in Andromeda is more engaging than what we had in the trilogy. Many people also were disappointed when they just scrapped the Mako and the scanning instead of trying to improve the mechanics, now they have, but some are again asking for BioWare to remove it entirely (even though it's freaking optional).

How is this more engaging than the ME3 version? The problem with the ME2 incarnation was largely two issues. The first was the scanning speed of the cursor due to how slow it was so it felt way too long due to the number of planets and the second was that there wasn't a fail state so it came across as a time waster rather than there being any sense of tension. ME3 fixed that by introducing the Reapers as being a possible way of failing and so there was some level of pressure on the player. That also served to make the system feel like it was more incorporated into the game itself. They also sped up the cursor speed so it didn't feel like molasses every time you wanted to examine a planet.

Andromeda however there is no fail state and so it comes across as a way of wasting the player's time as there's no real reason to pay attention. Not to mention it's even more simplified than the ME2 incarnation in that you don't even have to pay attention to a hot cold system as the game pretty much spells it out for you where the 'anomaly' is. One of the criticisms I saw for ME2 in regards to the planet scanning is that why is Shepard doing this and not some computer and that criticism is even more valid here as this requires almost zero braincells. In addition to that, the loading speeds for each planet are overbearingly slow so it feels like it takes forever to scan all the planets in the system and it consists mostly of loading screens. Compare that to the ME3 version where it's much snappier and in the meantime, you're trying to dodge Reapers.

As to the notion of not doing it, you kinda have to due to the crafting system in place. That's like someone saying don't do it in ME2 or ME3. It's expected that you'll do it to some extent.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Multiplayer is basically unplayable for me and that makes me very sad. The lag is atrocious and unacceptable, and being unable to see any form of latency or P2P stability is depressing. I've only been able to play one match that was tolerable, the rest simply cannot be played as the huge latency makes even basic navigation and use of your jetpack unpredictable and stuttery. It won't even track weapon fire correctly.

Combined with the broken audio positioning, which makes it impossible to actually track enemies and encounter location, and I literally cannot play this.
 

Jarmel

Banned
Multiplayer is basically unplayable for me and that makes me very sad. The lag is atrocious and unacceptable, and being unable to see any form of latency or P2P stability is depressing. I've only been able to play one match that was tolerable, the rest simply cannot be played as the huge latency makes even basic navigation and use of your jetpack unpredictable and stuttery. It won't even track weapon fire correctly.

Combined with the broken audio positioning, which makes it impossible to actually track enemies and encounter location, and I literally cannot play this.

Yea the multiplayer is a hot mess. I see now why they cancelled that multiplayer beta. You can get a good match, I got a few, but it's complete luck of the draw and more matches are full of rubberbanding than not.
 
Weird animations and voice acting that leaves a lot to be desired aside, I'm quite digging this so far.

Wasn't really feeling it til I got some points to spend on my character, tho.
 

SRTtoZ

Member
Yea the multiplayer is a hot mess. I see now why they cancelled that multiplayer beta. You can get a good match, I got a few, but it's complete luck of the draw and more matches are full of rubberbanding than not.

Which is weird because I figured that meant the MP was good to go!
 

b0uncyfr0

Member
Anyone having issues loading into Eos? I quit last night - started this morning and it crashes every time i try to load - just straight exit to desktop.

WTF.
 

Slaythe

Member
Can you guys check this ?

Quick start default rider?

bryRHOX.jpg


https://www.reddit.com/r/masseffect...rs_sara_ryder_corrected_face_leaked/?sort=new

stream: https://www.youtube.com/watch?v=4qG2T0FUlZU

Apparently Quickstart Sarah is Default Sarah with completely different model.
 

Sober

Member
I mean, that was fairly up frontly said. You can definitely spend 10 hours solely in the single player and not finish EVERYTHING too, though you can come very very close (or maybe can finish it, I spent time in multi so idk).



Not excusing it, but fairly sure it's because they let the AI squadmates cheat lilke crazy, like if you tell them to detonate your primer they'll do it even if they just used that skill. They also literally warp around the battlefield with you, generally they seem much less beholden to the rules than you are (or than they were in the past games). I could be way off, was just the feeling I had dicking around with them in game. I'm not in favor of less squad control, but I don't think it matters too much in the campaign anyway. Insanity aside, ME has never demanded perfect synergy with your squad and really MP is the only place those tactics really matter.
Other than I think not being able to have squadmates use specific powers, I think that was true for ME2/3 squad mates as well. They cheated like hell. Any projectile powers that had to be aimed by the player pretty much spawned on your cursor if you gave them a command (like conc shot, warp, etc.)
 

Freeman76

Member
How is this more engaging than the ME3 version? The problem with the ME2 incarnation was largely two issues. The first was the scanning speed of the cursor due to how slow it was so it felt way too long due to the number of planets and the second was that there wasn't a fail state so it came across as a time waster rather than there being any sense of tension. ME3 fixed that by introducing the Reapers as being a possible way of failing and so there was some level of pressure on the player. That also served to make the system feel like it was more incorporated into the game itself. They also sped up the cursor speed so it didn't feel like molasses every time you wanted to examine a planet.

Andromeda however there is no fail state and so it comes across as a way of wasting the player's time as there's no real reason to pay attention. Not to mention it's even more simplified than the ME2 incarnation in that you don't even have to pay attention to a hot cold system as the game pretty much spells it out for you where the 'anomaly' is. One of the criticisms I saw for ME2 in regards to the planet scanning is that why is Shepard doing this and not some computer and that criticism is even more valid here as this requires almost zero braincells. In addition to that, the loading speeds for each planet are overbearingly slow so it feels like it takes forever to scan all the planets in the system and it consists mostly of loading screens. Compare that to the ME3 version where it's much snappier and in the meantime, you're trying to dodge Reapers.

As to the notion of not doing it, you kinda have to due to the crafting system in place. That's like someone saying don't do it in ME2 or ME3. It's expected that you'll do it to some extent.

Sell the game now while you can still not lose money. That way you wont have to waste your time playing something you hate and its one less person arguing against people who like it. Everyone wins.
 
Sell the game now while you can still not lose money. That way you wont have to waste your time playing something you hate and its one less person arguing against people who like it. Everyone wins.

It really vexes me. These people hate the new game vehemently which is marginally better than the original trilogy they claim to love, not much better but slightly better, and shares a numerous amount of similarities to the stuff they loved before.It makes no sense. It's selective memory gone rampant on various forums.

Like Pewdiepie's video (which I didn't seek out but was linked to me) he reems the game with reckless abandon, making crap unfunny jokes, all while cherry picking the worst shots and stutters all while claiming that Mass Effect is one of his favorite series. It is so disingenuous.
 

Slaythe

Member
It really vexes me. These people hate the new game vehemently which is marginally better than the original trilogy they claim to love, not much better but slightly better, and shares a numerous amount of similarities to the stuff they loved before.It makes no sense. It's selective memory gone rampant on various forums.

Like Pewdiepie's video (which I didn't seek out but was linked to me) he reems the game with reckless abandon, making crap unfunny jokes, all while cherry picking the worst shots and stutters all while claiming that Mass Effect is one of his favorite series. It is so disingenuous.

Stop that.

It's called standards. It's 2017. Coming off AMAZING games, from insanely good sequels, to new IPs, this had 5 years of development, it comes far after Witcher 3.

It's Mass Effect. The fact that it's barely better while we have done tremendous progress in gameplay, visuals, and story telling in the past 10 years, is not really a positive point . . .

You can like the game, nobody can tell you not to. But don't defend its shortcomings when they're literally the worst in terms of presentation currently, regarding AAAs.
 

Coxy100

Banned
Yea the multiplayer is a hot mess. I see now why they cancelled that multiplayer beta. You can get a good match, I got a few, but it's complete luck of the draw and more matches are full of rubberbanding than not.
Let's hope the reviews mention this - then maybe something will be done...
 

cripterion

Member
Exactly my thoughts too. Habitat 7 was great, this really isn't. I am happy that Forbes said Eos wasn't a good planet for a first impression but still I am not holding my breath. I hope reviewers will tell us many of the other planets are similar to Habitat 7 because if its more like Eos......Hell No.

And this sucks because except for Eos I really enjoy everything I've seen so far. Even cutscenes become quite decent with your own Ryder instead of the real Sarah. It would be such a goddamn downer if it turns out the planets are just boring as hell when it starts off so damn well.



I played it on X1 as well and sure it's of course not the best looking of them all but no way did I find it blurry personally.

Doesn't help that you meet two crew members there and there introduction isn't well done in my opinion. They basically just come out of nowhere.
 

Trace

Banned
God Sarah would look amazing in stills if her eyes weren't so inconsistent.

I'm hoping someone comes out with an eye texture mod ASAP. There are some decent looking created characters around and if you fixed the eyes they would look pretty good.
 

Dmax3901

Member
Multiplayer is basically unplayable for me and that makes me very sad. The lag is atrocious and unacceptable, and being unable to see any form of latency or P2P stability is depressing. I've only been able to play one match that was tolerable, the rest simply cannot be played as the huge latency makes even basic navigation and use of your jetpack unpredictable and stuttery. It won't even track weapon fire correctly.

Combined with the broken audio positioning, which makes it impossible to actually track enemies and encounter location, and I literally cannot play this.

I was gonna ask you about lag actually, I was playing just now and yeah, unplayable. Bizarre there's no region filter. It's EA after all and BF1 manages to do all this quite easily.

It really vexes me. These people hate the new game vehemently which is marginally better than the original trilogy they claim to love, not much better but slightly better, and shares a numerous amount of similarities to the stuff they loved before.It makes no sense. It's selective memory gone rampant on various forums.

Like Pewdiepie's video (which I didn't seek out but was linked to me) he reems the game with reckless abandon, making crap unfunny jokes, all while cherry picking the worst shots and stutters all while claiming that Mass Effect is one of his favorite series. It is so disingenuous.

Nah I call bullshit on this. I've been playing ME 1, 2 and 3 leading up to Andromeda and it's got nothing to do with selective memory, and everything to do with Andromeda having worse writing, performances, animation and characters.
 
D

Deleted member 286591

Unconfirmed Member
Having a blast on the MP. No lag or desync issue or whatnot. I'd say, as someone who put 200h+ in ME's MP mostly as a vanguard (you know that's what's up) it works even better here. In ME3, with charge it could lead to some weird delay / glitches, but here I have yet to have an issue with it, even on remote and slightly covered enemies.
The added mobility is weird at first, takes getting used to especially the change of engine which makes everything more "weighty", but after a game or two it feels fucking amazing.

Haven't played much solo, keeping that surprise for the full game but from I saw it's far from the catastrophy everything seems so hyperbolic about. Granted, characters look bad but it seems the game seems good enough and plenty enjoyable despite failed characters and a few weird animations. Really, it's Mass Effect cranked to 11.
 
It really vexes me. These people hate the new game vehemently which is marginally better than the original trilogy they claim to love, not much better but slightly better, and shares a numerous amount of similarities to the stuff they loved before.It makes no sense. It's selective memory gone rampant on various forums.

Like Pewdiepie's video (which I didn't seek out but was linked to me) he reems the game with reckless abandon, making crap unfunny jokes, all while cherry picking the worst shots and stutters all while claiming that Mass Effect is one of his favorite series. It is so disingenuous.

Maybe instead of psychoanalyzing people who don't like a game you like, consider that there are plenty of people here writing lots of well-reasoned posts about why they don't like the game. Essentially calling anyone who doesn't like Andromeda a fake fan is ludicrous.

This is a thread for discussing trial impressions, and not everyone is going to have the same opinion. Either engage with people who like the game less than you directly or ignore them.
 
Stop that.

It's called standards. It's 2017. Coming off AMAZING games, from insanely good sequels, to new IPs, this had 5 years of development, it comes far after Witcher 3.

It's Mass Effect. The fact that it's barely better while we have done tremendous progress in gameplay, visuals, and story telling in the past 10 years, is not really a positive point . . .

You can like the game, nobody can tell you not to. But don't defend its shortcomings when they're literally the worst in terms of presentation currently, regarding AAAs.

No. I won't stop. I'm not telling anyone what to do. It is a deaf ears kind of thing with most anyway. Mass Effect 3 came after 2 but I felt it was inferior to 2. Not bad but less than for me. I can vibe with your point or at least see where your coming from on visuals but on gameplay and story I completely disagree.

On storytelling completely. I've seen a lot of "the storytelling is crap" but I've not seen any substantive reasoning to back up that opinion. I don't by into that Triple AAA BS either. What does that even mean? It's a gaming press buzz word that has nothing to do with quality and has more to do with the creative names attached and budget and pontificating about a budget we have no way of knowing is pointless. The only question that matters if a game is fun and engaging and to me it was and is.


The other stuff outside fun is irrelevant because technology is always changing and will also get better and make the past tech look like shit. Horizon is fun and entertaining because it is fun and entertaining and because of tech someday its graphics will look like shit but it will still be fun to play. Same as TLoU. Same as Super Mario Galaxy. Same as Chrono Trigger.
 

cripterion

Member
No. I won't stop. I'm not telling anyone what to do. It is a deaf ears kind of thing with most anyway. Mass Effect 3 came after 2 but I felt it was inferior to 2. Not bad but less than for me. I can vibe with your point or at least see where your coming from on visuals but on gameplay and story I completely disagree.

On storytelling completely. I've seen a lot of "the storytelling is crap" but I've not seen any substantive reasoning to back up that opinion. I don't by into that Triple AAA BS either. What does that even mean? It's a gaming press buzz word that has nothing to do with quality and has more to do with the creative names attached and budget and pontificating about a budget we have no way of knowing is pointless. The only question that matters if a game is fun and engaging and to me it was and is.


The other stuff outside fun is irrelevant because technology is always changing and will also get better and make the past tech look like shit. Horizon is fun and entertaining because it is fun and entertaining and because of tech someday its graphics will look like shit but it will still be fun to play. Same as TLoU. Same as Super Mario Galaxy. Same as Chrono Trigger.

For fucks sake accept that some people don't like how the story is presented and move along. Pathfinda this, pathfinda that.
Father lands on alien planet and instantly knows what to do but dies in the process giving you that stupid title that some players don't want to carry, then from there it's even more downhill as there is actually no emotional reaction to your father's passing
, everyone just pretty much gives a shit, enhanced by the bad dialogue and stupid facial animations.
I was considering a playthough with only the human characters, but I just can't stand Liam anymore with his pathfinder remarks, "it is ok cause we have pathfinda" I mean dude I'm right next to you, just fucking call me Ryder or Scott.

I'm in this for exploration of the planets and want to find out what happened to the other arks and so on, but so far the story is far from stellar.

Gameplay wise the AI is dumb as rocks and the commands suck, you can tell them where to go but it is finicky and sometimes they won't even take cover as evidenced by the fight at the second camp in Eos, had plenty of deaths there cause these two idiots just didn't stay in cover and when I didn't ordered them to stay at a spot, Cora tried to body that huge monster. (Playing on hard).
Had to cheese my way and stay in the building and let the Kett come one by one (the enemy AI is dumb too, they would shoot at me while seeing me in the building from the other side through the glass thingy which can't be broken) so just went outside led them in and blast them when they entered through the front door of the building with the squad mates. Does that sound fun?

Honestly the combat felt good in the first planet, even the exploration too. But if the latter game is more like Eos this game will be ripped to shreds and justifiably so.
 

Aangster

Member
One specific issue I have with the dialogue and dissemination of information so far, is the weak time framing of past events. The Nexus has been in operation for about fourteen months and you're informed that there's been a massive mutiny since, but I honestly cannot recall any NPC mentioning when that occurred. Also, how long ago was Eos abandoned/attacked? A few days ago?

The story itself is intriguing enough, I'm digging the greater narrative emphasis on side quests and their relation to the overall plot, but of course I wouldn't be hard to argue that the execution of storytelling from the beginning was weak. I do like that banter occurs between those shuttle loading screens.

I certainly found that quest involving the
sabotaged terminal points
to be fairly weak. With the dialogue choices I made,
the perpetrator just walked off. He justifies his actions in relation to the consequences of the mutiny, but you appear to just let him go.
That really didn't make much sense.
 

danowat

Banned
Played another couple of hours this morning, and I had to stop playing it, the framerate on the XBO is atrocious, there is a part with
an abandoned / destroyed alien facility
and the framerate is barely double figures, it's unplayable in parts, and this is coming from someone who rarely has issues with framerate, where others do.
 

TheYanger

Member
One specific issue I have with the dialogue and dissemination of information so far, is the weak time framing of past events. The Nexus has been in operation for about fourteen months and you're informed that there's been a massive mutiny since, but I honestly cannot recall any NPC mentioning when that occurred. Also, how long ago was Eos abandoned/attacked? A few days ago?

The story itself is intriguing enough, I'm digging the greater narrative emphasis on side quests and their relation to the overall plot, but of course I wouldn't be hard to argue that the execution of storytelling from the beginning was weak. I do like that banter occurs between those shuttle loading screens.

I certainly found that quest involving the
sabotaged terminal points
to be fairly weak. With the dialogue choices I made, the perpetrator just walked off. He justifies his actions in relation to the consequences of the mutiny, but you appear to just let him go.That really didn't make much sense.

Both of these things are in fact directly specified in multiple dialogues with NPCs.

The comments about vague shit are the ones that make the least sense, like...Mass Effect 1 tells you nothing directly early on, it's all context from conversations with NPCs around you, just like any other story of this kind. The codex fills in any gaps, or you can engage in conversation options with NPCs if you want a more complete picture. The specifics of when the mutiny happened or when Eos was first being colonized aren't all that important to anything, but that information is TOTALLY there if you want it, just like in the old games.

I mean, you won't even know what a Prothean is unless you read the codex prior to getting hit by the beacon in the first game.
 
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