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[redacted] Hollow Knight

Whales

Banned
That's all well and good but then it still needs to surpass GBA Metroids, Symphony of the Night and Ori for me, ohoho.

But really I'm very much looking forward to getting around to this game some point later this year, it has console versions coming right?

IMO Hollow knight is MILES better than Ori

The preeentation of the game is almost as goof but its length + npc stories and themes makes it way better

hollow knight is basically an upgraded ori
 

jett

D-Member
I just hope people don't read this thread, think "Pffft, some stupid game about bugs could NEVER surpass the majesty and perfection of Super Metroid", & decide not to play it out of some weird spite.

Hollow Knight may not be as great & legendary as Super Metroid (or even SotN), but what it achieves in this era of games is worthy of respect and attention.

edit: I was uh definitely overreacting
 
Thanks for bringing this to my attention, OP. I'd heard of the title in my periphery, but didn't bother too look closer. That Easy Allies video you posted, plus the fact there's a Switch version coming out has made me excited for this!
 

jb1234

Member
I'll definitely be grabbing it again for the Switch. Despite the 28 hours I put in, I never did get the best ending and there's an entire area I never explored. Would be nice to do so on the go. :)
 

Stoze

Member
I honestly don't want a metroidvania that takes 35+ hours to complete, that is not what I want from the genre.

I wish Nintendo would trust the proven info devs with some of their unused ips though.

Then don't think of it as a metroidvania. Think of it as an "epic action adventure" as self-described in the Steam page.

Also 35+ hours is what it takes to 100% or get close to it, if you go along a critical path just to beat the game it's easily sub 20.
 

Izuna

Banned
Ori's soundtrack is better, yes but it also clearly had a higher music budget to work with. You're not going to hear a full orchestra in Hollow Knight and the use of music in the game is often much sparser. Doesn't make it generic though.

I don't see why budget etc. matters when we are directly comparing.

That's like saying Dishwasher Samurai is GOAT since it's really just indie.
 

Izuna

Banned
IMO Hollow knight is MILES better than Ori

The preeentation of the game is almost as goof but its length + npc stories and themes makes it way better

hollow knight is basically an upgraded ori

But... the storytelling, art, combat and movement are completely different? How is it an upgraded ori

VQI8n9A.gif
 
Sadly this is already happening. HOW DARE YOU COMPARE YOUR GAME I KNOW NOTHING ABOUT TO MY NINTENDO MASTERPIECE?

Fanboys can be such weird creatures.
If anything this comes across as a fanboy post, I haven't seen anyone react like this yet.

I'm waiting for Hollow Knight to come to Switch, it looks really interesting.
That's all well and good but then it still needs to surpass GBA Metroids, Symphony of the Night and Ori for me, ohoho.

But really I'm very much looking forward to getting around to this game some point later this year, it has console versions coming right?
Ori is one of my games of the generation, if it can surpass it I'll be surprised (and thrilled).
 

jb1234

Member
I don't see why budget etc. matters when we are directly comparing.

That's like saying Dishwasher Samurai is GOAT since it's really just indie.

It matters because you posted a piece that Hollow Knight had no chance to match because it doesn't have the resources to do so. That said, it doesn't even try. Ori goes really big with its themes and set pieces whereas HK is much more insular and contained (and the music follows suit).
 

Stoze

Member
Ori is honestly one of the last things in the subgenre I'd compare it to, seriously. They approach the subgenre in almost completely opposite ways.
 

trixx

Member
But... the storytelling, art, combat and movement are completely different? How is it an upgraded ori

VQI8n9A.gif

Ori is really good, especially enjoyed the escape portions. But I don't to me I enjoyed it felt much more on puzzle platformer side. It's just really good at doing it's own thing.

Gonna try Hollow Knight for sure though
 

Solrac

Member
sorry but no, hollow knight lacks of one of the most important things of metroidvania: improve your character with new weapons / armor.
 

nkarafo

Member
I honestly don't see any faults in super metroid
I still don't fully understand the space jump mechanic. It seems like there is a time window that allows to press the jump button again to do additional jumps mid-air but sometimes i miss it even though i'm 100% sure i pressed it correctly. Often, it feels like the game ignored my input. And watching Samus fall (because you need to restart your jumps from the ground) is frustrating.

That's my only issue with the game. Otherwise it would be perfect to me too. AMR (The Metroid 2 remake) completely changed those mechanics and there is no time window to press the jump button, you can press it whenever you want and Samus will space jump. This makes it way easier and more enjoyable IMO but also a bit cheap since there is no skill involved performing it.
 
Really? I may check this out. Big fan of Super Metroid because of the atmosphere, music, and progression just felt right from upgrades to discovering new areas with said upgrades. I think the last game I tried like this was Axiom Verge, the game feels great but the backtracking just feels poorly paced and ruined the game for me.
 
I don't think it quite surpasses the likes of Super Metroid or Zero Mission, but it is one of the best Metroid-likes (I struggle to even call it a Metroidvania because in my head, the vania aspect comes from the SOTN's latched on light RPG progression mechanics) I've played. Amazing looker, atmosphere is top notch, world design is 👌, characters are wonderful, music is great, and I LOVE the twist they add on the conventional map system. Really the only major downfall the game has for me is that the combat balance is skewed and ends up feeling too simple in that it's easy (which isn't the issue), but also does not really have a great deal of variety. The tools at your disposal just never really match up to the basic swipe and heal.
 

Izuna

Banned
It matters because you posted a piece that Hollow Knight had no chance to match because it doesn't have the resources to do so. That said, it doesn't even try. Ori goes really big with its themes and set pieces whereas HK is much more insular and contained (and the music follows suit).

I mean... Budget/talent pool aside, it doesn't really matter.

As for themes, Hollow Knight's soundtrack is clearly in the same genre as Ori's ~~ it's stringy, and "orchestral" in style. It's not Ori's masterful recording with real instruments that makes it's soundtrack so great.

Hollow Knight's OST, from what little I can hear for the sake of this discussion alone, sounds almost indistinguishable from say, Child of Light. It's generic in that sense.
 
To chime in on Hollow Knight's art style I think it looks charming as heck, the simplistic yet bold character designs really work for me.

Ori is the worst looking to me so far though. The whole game looks like it takes place in an enchanted forest and there isn't enough variety, at least during my play-through, i didn't finish it because this got me bored after so many hours traversing the same backgrounds over and over again.
This is actually one of the things I really dug about Ori's world design, it never truly strays from the forest theming yet it gets a ton of mileage out of the various wooded areas that can so subtly shift from one area to another you don't always immediately notice.

As an aside I think Ori works a metroidvania for platforming fans, it's all about that slick movement and chaining his ever increasing movement abilities together as opposed to combat which is more CV's wheelhouse.
I'm guessing Hollow Knight leans more towards the Vania route?
 

Izuna

Banned
Ori is honestly one of the last things in the subgenre I'd compare it to, seriously. They approach the subgenre in almost completely opposite ways.

True, but then again OP seems to have used "metroidvania" liberally. I personally detest the term and don't see any "vania", but I digress....

Ori is really good, especially enjoyed the escape portions. But I don't to me I enjoyed it felt much more on puzzle platformer side. It's just really good at doing it's own thing.

Gonna try Hollow Knight for sure though

You and me both. Game looks interesting, we don't get competent games in this genre often. The Review is perhaps a very poor example because it looked like nothing special from it, but the more I see the more I like it.
 

Izuna

Banned
This is actually one of the things I really dug about Ori's world design, it never truly strays from the forest theming yet it gets a ton of mileage out of the various wooded areas that can so subtly shift from one area to another you don't always immediately notice.

As an aside I think Ori works a metroidvania for platforming fans, it's all about that slick movement and chaining his ever increasing movement abilities together as opposed to combat which is more CV's wheelhouse.
I'm guessing Hollow Knight leans more towards the Vania route?

Huh, I found Ori's environments to have a LOT of variety. Even within the same areas. The use of colours and new habitats was great. But then again, it only had about 3 to 4 different areas and was a really short game.

Ori's combat is greatly improved in the DE. At least, I implore people to try if they found the original game to be a little lacking in some areas.

You're right about the platforming bit, though. That's what seems to be missing from the Hollow Knight gameplay I see. Super Metroid had a lot of great platforming throughout (tbh, the combat wasn't really good in that game haha). But the strange thing is, Castlevania has always been all about it's platforming... so I don't see how Hollow Knight could be more "vania" with less focus on it.

The subgenre never made sense to me.
 
Why do people have such a problem with '30 hours'?

The game is content rich. It had a save system. You get upgrades (i.e. dash, double jump, etc.) and sections open up. The world gets larger. Why is a lengthier experience a bad thing?
 

Haunted

Member
You had me at Metroidvania. Not enough quality ones out there, so every entry is welcome.

Will definitely buy, still debating whether I should take the plunge soon on Steam or wait for a Switch version.
 

trixx

Member
I still don't fully understand the space jump mechanic. It seems like there is a time window that allows to press the jump button again to do additional jumps mid-air but sometimes i miss it even though i'm 100% sure i pressed it correctly. Often, it feels like the game ignored my input. And watching Samus fall (because you need to restart your jumps from the ground) is frustrating.

That's my only issue with the game. Otherwise it would be perfect to me too. AMR (The Metroid 2 remake) completely changed those mechanics and there is no time window to press the jump button, you can press it whenever you want and Samus will space jump. This makes it way easier and more enjoyable IMO but also a bit cheap since there is no skill involved performing it.

Yeah space jump and the wall jumps were some of the hardest things to execute imo and unnecessarily so. I played through the game on Wii u and basically I had to get the space jump down to timing in order for me to do it consecutively and even then I was still open to execution errors. Wall Jump I actually had to double tap and use analog because it was easier to shift direction for me. I assume that the wii u dpad wasn't too good for me during that section.

I agree that the controls are dated, and at times overly difficult to execute some of the harder skills.
 

Izuna

Banned
Why do people have such a problem with '30 hours'?

The game is content rich. It had a save system. You get upgrades (i.e. dash, double jump, etc.) and sections open up. The world gets larger. Why is a lengthier experience a bad thing?

if there's anything that's pushing me away, it's that lmao

can hardly start a game that's long... Nioh was the exception for myself in like, 2 years
 
Huh, I found Ori's environments to have a LOT of variety.

Even if you ignore the variety, it still had more verticality than usual, as well as less common mechanics like swimming and flying sections and
changing gravity
dungeon. The escape sections were like a better version of a metroid end-segment but multiple with very different themes.

Enemy variety is the one thing ill admit I wished there was more of.
 

Izuna

Banned
Even if you ignore the variety, it still had more verticality than usual, as well as less common mechanics like swimming and flying sections and
changing gravity
dungeon. The escape sections were like a better version of a metroid end-segment but multiple with very different themes.

Enemy variety is the one thing ill admit I wished there was more of.

We did need some enemies that had to be beaten with certain abilities rather than charge blast working with everything. I'm patiently waiting for Ori 2 in that regard.

I'm getting goosebumps listing to the OST.

Yeah, I'll give Hollow Knight a go. If it could conceivably be better than Ori, I must try it. That's bold af
 
Why do people have such a problem with '30 hours'?

The game is content rich. It had a save system. You get upgrades (i.e. dash, double jump, etc.) and sections open up. The world gets larger. Why is a lengthier experience a bad thing?
30 hours is a big investment, I like Metroid-esque games to be intimidating but brief. Super Metroid and Ori are like 5-7 hours which is perfect for me.
 
Huh, I found Ori's environments to have a LOT of variety. Even within the same areas. The use of colours and new habitats was great. But then again, it only had about 3 to 4 different areas and was a really short game.

Ori's combat is greatly improved in the DE. At least, I implore people to try if they found the original game to be a little lacking in some areas.

You're right about the platforming bit, though. That's what seems to be missing from the Hollow Knight gameplay I see. Super Metroid had a lot of great platforming throughout (tbh, the combat wasn't really good in that game haha). But the strange thing is, Castlevania has always been all about it's platforming... so I don't see how Hollow Knight could be more "vania" with less focus on it.

The subgenre never made sense to me.
For the first point I actually agree, maybe I should've worded my previous point better to say that while I get why some could view Ori's environments as being samey it's actually got plenty of variety, it's just they have a strong level of consistency with the forest theme and the natural visual progression going from one to another (as in no Metroid elevators and vania doorways) really sells it.

For the second point, I think the open castlevania games slowly dropped platforming focus as they went along, culminating in Order of Eccelesia being a game where its combat was king, this isn't to say they don't have their platforming spots but I found they didn't delve much into tight platforming segments outside the obligatory clock tower areas.

Why do people have such a problem with '30 hours'?

The game is content rich. It had a save system. You get upgrades (i.e. dash, double jump, etc.) and sections open up. The world gets larger. Why is a lengthier experience a bad thing?

I'm imagining that it's probably a fair bit shorter than that 30 being thrown around anyway but I'd admit to having pause at that sort of length.
Sometimes certain games as good as they are, as solid as the mechanics are can start feeling long in the tooth if they come across as overstaying their welcome.
Nioh for example is a great game from this year I felt ran into that situation, it doesn't have to be a knock against the game (i'm sure some dug the fact the main game had tons of content) but it's a mileage may vary thing I figure.
 
The in-the-moment comparisons of current games to classic games are always amusing to me.
With that said, Day 1 for Hollow Knight when it comes out for Switch.
 

emag

Member
Why do people have such a problem with '30 hours'?

The game is content rich. It had a save system. You get upgrades (i.e. dash, double jump, etc.) and sections open up. The world gets larger. Why is a lengthier experience a bad thing?

Because no one believes that there's enough in the way of interesting gameplay to sustain 30+ hours of that kind of gameplay. I haven't even seen any evidence that Hallow Knight has more interesting combat or platforming than what was found in Guacamelee's handful of hours. Instead, one assumes that Hallow Knight just takes the generic Metroidvania formula and pads it out with filler. Why would anyone not enticed by the particular graphical style (which I find horrendous) and the bug theme (again, not to my liking) want to suffer through 30+ hours of that?
 

BigEmil

Junior Member
30 hours is a big investment, I like Metroid-esque games to be intimidating but brief. Super Metroid and Ori are like 5-7 hours which is perfect for me.
Super Metroid can take atleast 15-20 hours for first timers plus no cheating like checking guides online etc
 

Nabs

Member
Guys, Hollow Knight has 30+ hrs of content, but most of it is optional. You can beat it in 15 hrs, no problem. It's also not filler. Ignore the numbers and just play the game.
 
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