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Gran Turismo Sport Beta Thread

Putty

Member
Watching this on my Pro on my 1080p display...There's no way this is NOT a SS image....i just don't see a basic 1080p image....
 

JamboGT

Member
The new oval looks interesting, smaller Pocono, but I really like the new Dragon Trail track from watching the videos, layout looks really fun.
 
The new oval looks interesting, smaller Pocono, but I really like the new Dragon Trail track from watching the videos, layout looks really fun.
Huh. I had to check and I had no idea Pocono was a 2.5mi track! This speedway at 2mi feels just about perfect, though. Since the half-mile oval used in past weeks was a complete disaster to try to race on with 15+ other people I'm interested in how this'll work out.

Hmm, didn't get a code... Is there a code begging thread?
Invites are individualized per PSN account and by region, so I'm not sure anyone knows if it's even possible. Since it's open to EU serves this weekend I'm hoping this means another batch of invites go out soon for broader load testing soon.
 
Got in the UK Beta but gonna have to wait until tomorrow as I'm at work today and won't be home in time, typical. I'm not a big fan of Beta's that do restrictive times though, as I might only have time to get a few races in before the Beta is over.

Hopefully there will be a less restrictive open Beta or the game is announced to release very soon.
 

jm89

Member
Just have to accept my fate that i will never get any emails with codes and vouchers from sony. Have been slapped with the stupid notification bug for a while.
 

IISANDERII

Member
Started 18th and dead last on Willow Springs, overtook an assload of cars and finished 6th in the McLaren. Hadn't even completed a lap prior to the race so it was an Amazing experience slicing through and that you can get a feel for a track immediately natural! I'm in D with an SR of 42.
 
Why does today's EU schedule not mention when the races are ending? Will it be 20:00 CEST just like the next weekends?
If it's at all like the current system elsewhere, there are 3 races on each track each day, with one for each car class. The first is at the starting time, followed by another at :20 and :40 past the hour. Entry begins 15min before start and you can qualify during that time if you haven't already. So, if you wanted to play a "full" night of the beta, you'd be in 9 races over 3 hours. The current race length + loading + warmup takes ~12min so you get a short break between. The official stated reason for the beta is load testing, so just join what you can when you can. All the matchmaking is automatic to create full grids of people at your same driver skill grade and sportsmanship rating and has been extremely smooth lately.

I'd check your forums for start times. On the weekends there should be 18 total races over 6 hours, in the same format as above, again assuming it's using the same general format.

Edit: Wanted to mention that you can set qualifying times up to 24 hours early, and you can do it at any time. A network connection is still required of course, but this is open to do at your own convenience. It's good practice! The tracks for each car class change every 1-2 days so there's always something new to test out. Considering we're only working with 6(?) tracks so far, it's a lot of variety for what's a limited beta.
 

Putty

Member
If it's at all like the current system elsewhere, there are 3 races on each track each day, with one for each car class. The first is at the starting time, followed by another at :20 and :40 past the hour. Entry begins 15min before start and you can qualify during that time if you haven't already. So, if you wanted to play a "full" night of the beta, you'd be in 9 races over 3 hours. The current race length + loading + warmup takes ~12min so you get a short break between. The official stated reason for the beta is load testing, so just join what you can when you can. All the matchmaking is automatic to create full grids of people at your same driver skill grade and sportsmanship rating and has been extremely smooth lately.

I'd check your forums for start times. On the weekends there should be 18 total races over 6 hours, in the same format as above, again assuming it's using the same general format.

Thanks for that. No reason for peeps to moan now...
 

bombshell

Member
Why does today's EU schedule not mention when the races are ending? Will it be 20:00 CEST just like the next weekends?

Because the whole thing is a goddamn clusterfuck.

Only for people who don't know how to read.

Beta racing schedule

Hosting of race events starting 15 April | 13:00 UTC / 14:00 BST / 15:00 CEST

During the weekend

Race Hours | 15:00-18:00 UTC / 16:00-19:00 BST / 17:00-20:00 CEST

During the weekdays

Race Hours | 17:00 – 20:00 UTC / 18:00-21:00 BST / 19:00-22:00 CEST

First line is when servers open today, enabling qualifying for the race events. It's not when the racing begins.

Today is weekend, so race hours are 17-20 CEST.

I mean, the schedule is precise. Not what I'd call a clusterfuck...
 
If it's at all like the current system elsewhere, there are 3 races on each track each day, with one for each car class. The first is at the starting time, followed by another at :20 and :40 past the hour. Entry begins 15min before start and you can qualify during that time if you haven't already. So, if you wanted to play a "full" night of the beta, you'd be in 9 races over 3 hours. The current race length + loading + warmup takes ~12min so you get a short break between. The official stated reason for the beta is load testing, so just join what you can when you can. All the matchmaking is automatic to create full grids of people at your same driver skill grade and sportsmanship rating and has been extremely smooth lately.

I'd check your forums for start times. On the weekends there should be 18 total races over 6 hours, in the same format as above, again assuming it's using the same general format.

Edit: Wanted to mention that you can set qualifying times up to 24 hours early, and you can do it at any time. A network connection is still required of course, but this is open to do at your own convenience. It's good practice! The tracks for each car class change every 1-2 days so there's always something new to test out. Considering we're only working with 6(?) tracks so far, it's a lot of variety for what's a limited beta.

Thank you! Very helpful!
 

Mascot

Member
Only for people who don't know how to read.



First line is when servers open today, enabling qualifying for the race events. It's not when the racing begins.

Today is weekend, so race hours are 17-20 CEST.

I mean, the schedule is precise. Not what I'd call a clusterfuck...

I said I think the whole thing is a clusterfuck, and it was said half in jest so don't worry. Having said that, I know somebody who signed up for the beta yesterday and got an invitation within minutes, whereas a lot of people who signed up several weeks ago as soon as it was announced are still shit out of luck, myself included. Then there's the removal of arcade mode before anyone in Europe can even try it, and then there's the reportedly awful netcode...

Ah, I'm sure it'll be fine. I'm fully expecting my gifted code to not give me access when the servers go live in twenty minutes though, even though the beta is downloaded and menus all work. It'll probably also mean I never get a code actually tied to my account.

It's all very exciting nevertheless..! :p
 

bombshell

Member
I said I think the whole thing is a clusterfuck, and it was said half in jest so don't worry. Having said that, I know somebody who signed up for the beta yesterday and got an invitation within minutes, whereas a lot of people who signed up several weeks ago as soon as it was announced are still shit out of luck, myself included. Then there's the removal of arcade mode before anyone in Europe can even try it, and then there's the reportedly awful netcode...

Ah, I'm sure it'll be fine. I'm fully expecting my gifted code to not give me access when the servers go live in twenty minutes though, even though the beta is downloaded and menus all work. It'll probably also mean I never get a code actually tied to my account.

It's all very exciting nevertheless..! :p

My posts are only so grumpy because I'm without a code too!!! :p
 

Qronicle

Member
Dang, missed the UTC after the race hour time, thought it would open in 5 minutes.
Will probably only get one hour in today then...
 
Actually, I'll post out in detail how each race works, because it can be a little overwhelming at first. I see no harm in helping others get to their races.
.
  • 24 hours prior to event: Qualifying is available. Select the race you wish to qualify for from the "sport" menu. Currently only 3 events are open at any given time, with one for each car classification available.
  • 15 minutes prior to event: Race entries open. Qualifying is also permitted during this time. You do not need to race in the car you qualified in (this is either a limitation or a bug).
  • Start time: Matchmaking begins. Anyone currently qualifying will be stopped and put to a load screen for this. You'll be grouped with people of your skill grade and sportsmanship rating.
  • After matchmaking: Grids are formed by qualifying time. The fields seem relatively random and there will be a wide spread of times represented. Anyone not setting a qualifying time will start at the back.
  • After loading: Warmup session of 2 minutes, starting from the pit lane, or a final chance to adjust settings. The main race will load after the clock expires.
  • Race: The race. The final results screen will show everyone's change in SR (typically +1 for messy but minimal contact, +2 a clean race with minimal fuss and rarely +3 for a 100% completely perfect race)
  • After race: Return to the "sport" menu, with option to immediate register for next race, or qualify for other 2 available. Your driver grade and SR may be checked on the main menu down in the lower-right corner. There's a progress bar on the grade... I'm uncertain if this only goes up or goes both up and down depending on if you have terrible races after great ones. Your SR is far more important, regardless. Even if you're slow, you and every other slower driver want clean, fun races too.
Generally matchmaking has been smooth with grouped rating drivers, full grids and with minimal disconnects. Don't worry about your finish at first, and complete clean races so you can boost your SR away from the most dangerous players as quickly as possible. The best way to improve your race result is by qualifying time and not actual overtaking on track. Qualify qualify qualify! Try different cars, too, once you get them! Completing the daily distance objective scores you a random car of a random class.
 
Actually, I'll post out in detail how each race works, because it can be a little overwhelming at first. I see no harm in helping others get to their races.
.
  • 24 hours prior to event: Qualifying is available. Select the race you wish to qualify for from the "sport" menu. Currently only 3 events are open at any given time, with one for each car classification available.
  • 15 minutes prior to event: Race entries open. Qualifying is also permitted during this time. You do not need to race in the car you qualified in (this is either a limitation or a bug).
  • Start time: Matchmaking begins. Anyone currently qualifying will be stopped and put to a load screen for this. You'll be grouped with people of your skill grade and sportsmanship rating.
  • After matchmaking: Grids are formed by qualifying time. The fields seem relatively random and there will be a wide spread of times represented. Anyone not setting a qualifying time will start at the back.
  • After loading: Warmup session of 2 minutes, starting from the pit lane, or a final chance to adjust settings. The main race will load after the clock expires.
  • Race: The race. The final results screen will show everyone's change in SR (typically +1 for messy but minimal contact, +2 a clean race with minimal fuss and rarely +3 for a 100% completely perfect race)
  • After race: Return to the "sport" menu, with option to immediate register for next race, or qualify for other 2 available. Your driver grade and SR may be checked on the main menu down in the lower-right corner. There's a progress bar on the grade... I'm uncertain if this only goes up or goes both up and down depending on if you have terrible races after great ones. Your SR is far more important, regardless. Even if you're slow, you and every other slower driver want clean, fun races too.
Generally matchmaking has been smooth with grouped rating drivers, full grids and with minimal disconnects. Don't worry about your finish at first, and complete clean races so you can boost your SR away from the most dangerous players as quickly as possible. The best way to improve your race result is by qualifying time and not actual overtaking on track. Qualify qualify qualify! Try different cars, too, once you get them! Completing the daily distance objective scores you a random car of a random class.

Thanks again, now let's play ball PD
 
I think Dragontail looks like the south of Croatia.
MH3r09v.jpg
 
Asking again, does the T100 wheel work with this?

You should be pleased for all the people that have wheels that do work... :p


These are the confirmed current wheel support: Logitech G29, Thrustmaster T150 FF/T300 RS/T500 RS


Haven't seen anyone say they're using the T100 yet, but the T500 is a PS3 wheel and works so T100 may too.
 

Mascot

Member
Very early impressions :

Fanatec CSR Elite works great with the CronusMAX. FFB is odd, needs dialling in. Wish I could adjust brake pressure.

In game driving graphics are.. Ok. Kind of what I expected. Not mind blowing. Honestly prefer Beast Mode pCARS (because of dynamic tod and weather).

Cockpits are too dark.

Handling seems GT.

Driving audio is weak, one dimensional and insipid. Still way behind the curve.

I just won a gr3 Jag F-type, so happy with that. Edit: which I can only use on the oval SMH.

Ovals... Why?

Code gifting obviously works.
 
Very early impressions :

Fanatec CSR Elite works great with the CronusMAX. FFB is odd, needs dialling in. Wish I could adjust brake pressure.

In game driving graphics are.. Ok. Kind of what I expected. Not mind blowing. Honestly prefer Beast Mode pCARS.

Cockpits are too dark.

Handling seems GT.

Driving audio is weak, one dimensional and insipid. Still way behind the curve.

I just won a gr3 Jag F-type, so happy with that. Edit: which I can only use on the oval SMH.

Ovals... Why?

Code gifting obviously works.

I was with you until you compared the visuals to PCars, ridiculous.
 
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