Not a fan of the game being paused, but even pulling a player out of QP/Ranked and making him fill in(without affecting his SR what so ever, just give some random incentive like more exp if the team win or something) is a better fix than going 5v6. Hell, even just allowing the MIA player to rejoin even after the two minute would be a better fix(while still getting the penalty) is better than what they have right now.I think it's simple:
1) Someone leaves the game.
2) The game is paused.
3) A replacement player is found.
4) The game resumes.
5) The replacement player may gain SR for winning the match, but not lose SR for losing the match.
6) SR penalties and gains are the same for everyone else.
Everyone is happy.
This is solid advice. From my own experience, usually I (or we if I queue with a friend) win when there is voice communication. Not text chat, voice communication. Better teamwork and much more coordination. Not saying that isn't possible with text chat, but it is way harder.Just roll with solo queue and, most importantly, use a mic! Communication is really key. If your team is communicating and the other team isn't, you'll have a huge advantage.
In Splatoon, when teammates drop and you lose they decrease the amount of points lost proportional to how inbalanced the teams were
You can not carry in this game. You can be a major factor but your team has to be doing SOMETHING constructive. If your team spends more time on the respawn screen than in the fight thats not good and has a heavy impact on the match no matter how good you think you are.
That's why I started only picking Hanzo in protest.
How has this gone by for so long?
Where matchmaking pairs a team of plats and diamonds vs a team of gold and silvers.
This shit is so unfair and not fun it's not even funny. I don't even get how it's not brought up more just how one sided these teams are created.
It's really bad, I mean, really, really, freaking bad.
edit: It's like every match is the GSW vs the 8th seed. That's how bad the matchmaking is.
ELO hell doesn't exist. If you're good enough you'll climb out.
There would be times in solo queue where I would seriously lose 10+ in a row. It made me quit the game.
They just need to lock SR like they do in hearthstone. Once you hit a milestone (gold, plat, diamond, etc), your SR doesnt fall below that anymore.
It would make people less ragey and probably improve the community as a whole.
Get a gripWhat are you spewing about?
No, I just have an opinion that Kaplan is a hack and OW is overly protected by Blizzard fanboys any time someone has an outlook on it.
So you say that the little symbol stays the same if the the SR drops? Doesn't that itself mean there's a problem? Because Kaplan wants to protect the precious egos of the majority player base and make them feel great by keeping their stupid icon. People don't attack SR, they attack the icon more.
People sulk that they can't play mercy or whoever and so they go attack torb and Sym. Shit sucks.
I agree, actually. People would cool off a lot more if they knew hitting play meant staying at 2500, etc.
Their matchmaking really is pretty terrible. I haven't touched the game since last year.
Absolutely not true. Between leavers, trolls, 24/7 junk rat mains, people who don't know team comp, people who refuses to wait to push as a 6 man, people who can't manage cults effectively, their is way too much focus on your team helping you out to always rise rank.
I fucking hate OW comp but I can't stop playing. Probably 3 times now I've worked my way up to 2600+ but then I get a whole two weeks of "win 1 game, lose 2" and it sets me back 500 points by the end of it. I'm @ 2130 now and I fucking hate it.
I feel pretty confident I'm an OK player but I just get the worst luck with teams. Duos and trios that insta-lock dps right as you get in are the fucking worst. Personally I play a lot of Reinhardt and Mercy to fill the gaps(plus I enjoy playing them).
ELO hell doesn't exist. If you're good enough you'll climb out.
The biggest fix still MIA is separating solo and team.
ELO hell doesn't exist. If you're good enough you'll climb out.
Got a weirdo that told me "Fuck off, winning is for losers" the other day after picking Hanzo
I'm a GM Ana/Zarya main on PC. Career/Season high is 4257.
Season 2 placed in Plat, climbed to 3900.
Season 3 placed in Diamond, climbed to 4100.
Season 4 placed in Masters, climbed to 4257.
As you can see, improvements over each season leading to increasing in my placement ranks and internal/external MMR. My point stands, ELO hell doesn't exist. It's hard for people to understand that they belong in the rank they are in.
The matchmaking does a solid job of putting teams against teams. If you go solo queue and get matched up against a 4 stack chances are there's a 4stack on your team or maybe a team of three and a duo. Again it's not perfect but it's not like a team of 6 randoms goes up against a 6 stack all the time.The biggest fix still MIA is separating solo and team.
I'm a GM Ana/Zarya main on PC. Career/Season high is 4257.
Season 2 placed in Plat, climbed to 3900.
Season 3 placed in Diamond, climbed to 4100.
Season 4 placed in Masters, climbed to 4257.
As you can see, improvements over each season leading to increasing in my placement ranks and internal/external MMR. My point stands, ELO hell doesn't exist. It's hard for people to understand that they belong in the rank they are in.
The match is usually lost right at the character select screen. As soon as someone picks some off-meta pick, it's like the tryhard whining symbol shines in the sky for all to see. Team comp barely matters until like, mid-diamond. People are better off picking their best character. If you are as good you think you are, you will move up.
The game should have a role preference setting for competitive to minimize having something like 3 widow mains on one team, otherwise this is as good as it's going to get.
They're not wrong..
I'm a GM Ana/Zarya main on PC. Career/Season high is 4257.
Season 2 placed in Plat, climbed to 3900.
Season 3 placed in Diamond, climbed to 4100.
Season 4 placed in Masters, climbed to 4257.
As you can see, improvements over each season leading to increasing in my placement ranks and internal/external MMR. My point stands, ELO hell doesn't exist. It's hard for people to understand that they belong in the rank they are in.
The problem is never an off-meta pick because you can balance a team around that effectively, it's a whole team of off meta picks. A junkrat, Mei, reaper, mercy, hanzo, Orisa team will lose 99.9% of the time to more meta centric team. You still need the basics covered to win.
Yea I'm not buying the discrepancies here.
Just do three things.
1. Get a mic and communicate. Call out stuff. Ask your teammates where their Ult charge is at. Form strategy with em. Learn to read the stat screen to find out who has ults. Then use them smartly by communicating how to use your ult economy. Turn the kill feed on and keep an eye on it.
2. Learn positioning for your characters. If your supports it's rare you should be on the opposite side of the Tanks and DPS. Are you a flanking DPS? Are you knocking out their supports first? Are you a tank? Are you doing your best to control an area and crowd control the opposite team? Do you know the best LOS for your characters? Do you know the best choke points?
3. Get a Hero pool that is more than 2. You don't need to be amazing at all of em but have three your great at and a few more you're okay at that you can help fill. If you get a team of people who only know supports your screwed. You have to be able to adapt and adapt quick. Switch off if it's not working. Learn which characters counter which.
Edit: I'm on console and there is typically at least one random with the rest listening in on mics.
But I also do a small stack with GAFers to rank up.
I don't play it but when i watch streams i always find it weird that the higher level players won't group up in more than duos. Like you literally see them write 'duo only' when they get a message asking them to join but it would take them to a three. I've seen Seagull quit groups because it would be more than a duo. Something is fucked when people would rather not play with friends in a competitive game.
Everyone thinks they are better than they are and want to blame everything but themselves. Everyone that plays the game is going to deal with the same bad teams, leavers, throwers and whatever. I'm "stuck" in diamond but it's no one's fault but my own for not being a better player overall and more people need to accept that.
If those people are playing their favorite character, then that's not even that bad. I've won in comp with weirder, no tanks and double sniper. It's time to calm down and stop laying blame.
The matchmaking does a solid job of putting teams against teams. If you go solo queue and get matched up against a 4 stack chances are there's a 4stack on your team or maybe a team of three and a duo. Again it's not perfect but it's not like a team of 6 randoms goes up against a 6 stack all the time.
Now your 4 stack might be worse than their 4 stack but hey that's life.
There would be times in solo queue where I would seriously lose 10+ in a row. It made me quit the game.
This guy gets it.
This is kind of a contradiction because if your team spends most of the match dead then you're not actually carrying?
It's possible to, but you're just playing challenge mode. Why not give you and your team mates the best chance possible?