Plat is not ELO Hell. There are morons in plat, but that is not the same thing.
I keep hearing different info. Plat is ELO hell, Gold is ELO hell, Diamond is ELO hell...
So which one is it? It can't be all of them.
Plat is not ELO Hell. There are morons in plat, but that is not the same thing.
It doesn't always really help to get someone to play characters they aren't comfortable with just because they make more sense. Someone playing Reinhardt or Ana badly is very noticeable and a real detriment to the team, more than if they just used what they are best with.
I keep hearing different info. Plat is ELO hell, Gold is ELO hell, DIamond is ELO hell...
So which one is it? It can't be all of them.
I keep hearing different info. Plat is ELO hell, Gold is ELO hell, DIamond is ELO hell...
So which one is it? It can't be all of them.
Oh please OP, the ranking system is fine. You win some, you lose some. In the end you are the only constant across your games and the one who influences your rank the most is you, not your team mates.
There is no way of solving this in a fair way. No game that I know of has succeeded.
I need to find a team, I'm sick of playing with randoms :/
You have any good non-abusable solutions?
My stats have improved steadily season on season as I said before, how do you explain me climbing (within the first 2-3 days of every season) to high diamond/just before masters and staying there all season, then winning 7-8 of my placement matches and then getting placed in fucking GOLD. 2 seasons in a row.
People also need to learn to stop playing after like 2 or 3 loses. You're gonna tilt and you're gonna lose more SR. Take a break and play quick play or go do something else and come back later.
Remember to move up it's a marathon not a sprint.
Lol. There are so many smurfs this would get hilariously abused in the worst way.Divide the SR penalty of the personal who left amongst those who stayed.
Person that leaves would be -50 and the 5 that stay should get +10 each.
Well-said. Overwatch seems to be a lot of people's first competitive game. These threads give me deja vu from season one LoL.Another competitive game but the same song and dance of complaints for why the ladder system supposedly isn't working. Instead of whining over every bit of SR you lose and relying on the dopamine rush of gaining SR to get your temporary high, how about you focus on your personal gameplay, track improvement, and work towards mastery of your characters? You think players who thrive in these types of games give innocuous complaints like "I lost TEN games in a ROW" like you're owed winning games after a certain quota or some shit. And the specific anecdotes going into detail about teammate X doing Y in game Z. You think anyone else actually gives a fuck that isn't already circle jerking about some other specific scenario with you. What the fuck am I even reading here lmao. Coping to the max.
These aren't single-player games where the devs can constantly make you feel good and never make you feel bad if you place your personal value in that rating number. Consider that the system is consistent enough that boosting for money exists. It's also consistent enough that the customers fall back to their old rating given enough games.
This exact thing happened to me the last time I played the game. Lost all night long and I haven't gone back since. I sometimes get the temptation to play....and then I remember that I COULD just be jumping back in to a terrible losing streak and play something else.
I keep hearing different info. Plat is ELO hell, Gold is ELO hell, Diamond is ELO hell...
So which one is it? It can't be all of them.
Lol. There are so many smurfs this would get hilariously abused in the worst way.
You team up with a smurf and when the game goes south the smurf leaves. Smurf doesn't care about losing SR and every other teammate actually gains SR?How so?
You team up with a smurf and when the game goes south the smurf leaves. Smurf doesn't care about losing SR and every other teammate actually gains SR?
Yea that would never work.
It's not 'climbing that way' you play normally but now you never lose. You're either gaining 20-30 for a win or gaining 5 or 10 for a loss. You would never be losing any SR whatsoever which is obviously a huge issue.I don't see it as being worth the time to climb that way. If it were +5 would it be less worth doing?
whichever one i'm in
"Hey buddy, could you possibly change please, don't think the attack symmetra is working, we could do with another tank like DVA or Hog."
"I bought the game with my own money so I can play it however I want"
Nah bruv, your hindering everyone elses enjoyment in a competitive game mode. Keep that shit to quick play.
Everyone thinks they are better than they are and want to blame everything but themselves. Everyone that plays the game is going to deal with the same bad teams, leavers, throwers and whatever. I'm "stuck" in diamond but it's no one's fault but my own for not being a better player overall and more people need to accept that.
It's not 'climbing that way' you play normally but now you never lose. You're either gaining 20-30 for a win or gaining 5 or 10 for a loss. You would never be losing any SR whatsoever which is obviously a huge issue.
Even if teammates of the leaver gained nothing but also lost nothing it would be extremely easy to abuse.
I keep hearing different info. Plat is ELO hell, Gold is ELO hell, Diamond is ELO hell...
So which one is it? It can't be all of them.
I dunno, my Attack Sym has put in some work, even when the whole team flames me. Yet the teleporter was the only thing that kept pressure on the point.
I think you can accept faults in not being a better player, and then getting better. But when you do become that better player, and still have unexperienced players, throwers, uncommunicative stacks, toxic players, people who rush in as a combo to most of your comp games, then what do you do?
How far does the carry go? You DPS but people rush in feed, die, trickle, so you Tank. When you tank nobody gets picks, or heals. So you switch to support, and nobody gets picks, or Rein does random charge, trickle, etc. How much can you expect to do if you run into games like this?
If the whole enemy team is like your team and you know what you're doing it's a little bit easier.
But if there is even one or two people on that team who notice that your the biggest obstacle and decide to take you out consistently, then no, you cannot carry that.
ELO Hell, whether real or not, who knows, but those problems I listed are constant issues I've faced in comp. And I'm still working to improve my gameplay and positioning, there's only so much one player can do in this situation.
I'll say a few things to the skill argument.
If you think you are not the issue. Then you're probably doing something wrong. Theoretically, if you are never the issue. Your team will always have a less chance to get that "baddie", troll, leaver, etc. Then the other team. Your team has 5 possible chances to get one, versus 6 for the other team. The odds should always be in your favor for a better team, as long as you are not the issue.
The other bit comes in, that this is not a shooter as much as a DOTA style game. You have roles you need to fill. I don't think the game is particularly high school cap like Unreal or even hits close to Halo. Ammo is unlimited, health is plentiful, weapons are given, aiming isn't intensive, etc. But rather than the typical shooter aspects, they bring in the DOTA ones where you have to be aware of the map, cooldowns, and abilities of both your team and their team. It's not about reflexes(They help), it's really more about being aware of your surroundings. This is deceiving to a lot of players where the closest comparison is TF2, but that is much more of a shooter based on reflexes than this. Their are no classes in here that require for physical skill like Scout or Soldier.
This is why Hero selection is the most important aspect you can improve on. It increases your awareness of your teammates, enemies, and allows you to fill more gaps in the Meta. Stop thinking like a shooter basically.
These are things you need to look at before blaming others.
But in the defense, the biggest issue with it right now is the fact that it is closer to DOTA, than a shooter. While being treated like a shooter. A party of 4 with two randoms will mean the party of 4 will most likely be driving the team. It's an overwhelming flaw in DOTA games, while mild in shooters. In a shooter, your own personal skill can override a teammates. You are not forced into a role nor locked out of equipment. In DOTA on the other hand, you are forced into defined roles and locked out of equipment. Overwatch applies this. Pharah is a great example, if you are locked in as the tank, specifically. There is very little you can do about her and have to rely on your team to make the adjustments. You can switch to Dva or Winston which are better for her, but that will still rely on the team making the adjustment to account for Rein's shield missing.
When you're stuck with a larger party, you are at their whim. Unlike a shooter, where you can possible push past the barrier regardless of the team. Every teammate here dampers than chance since every unit needs to fill a role. A single lower person can drag an entire team far more than a FPS. It's multiplied more when it's groups since it locks more equip and positions from your use. It's typically why they say it's best to get good at one or two roles that can hard carry. And sort of force your own will on the team. But again, this is always complicated with the current set up.
High level OW players know this
I think you can accept faults in not being a better player, and then getting better. But when you do become that better player, and still have unexperienced players, throwers, uncommunicative stacks, toxic players, people who rush in as a combo to most of your comp games, then what do you do?
How far does the carry go? You DPS but people rush in feed, die, trickle, so you Tank. When you tank nobody gets picks, or heals. So you switch to support, and nobody gets picks, or Rein does random charge, trickle, etc. How much can you expect to do if you run into games like this?
If the whole enemy team is like your team and you know what you're doing it's a little bit easier.
But if there is even one or two people on that team who notice that your the biggest obstacle and decide to take you out consistently, then no, you cannot carry that.
ELO Hell, whether real or not, who knows, but those problems I listed are constant issues I've faced in comp. And I'm still working to improve my gameplay and positioning, there's only so much one player can do in this situation.
What is a better solution?
Thats the thing though, you dont have that happening EVERY match. If you have an inexperienced player, toxic player, DC , etc on your team, chances are, the enemy team has one as well. Another good thing is to find a duo partner to minimize your chances of all that. The good thing about OW is that the games are so short, you will be playing hundreds of matches within the 3-4 months that the season lasts. Its a grind, thats for sure, but its meant to be like that. There is a reason that GM players who smurf are able to climb out of gold/plat/diamond and go straight to master/gm within a short period of time. You can carry in this game, you just have to be good.
ELO hell isnt just one group of rank. Its a section of SR, usually on the borders of one rank to the other, where you win/lose/win/lose over and over and never really gain or lose anything. You become stagnant.
Im not sure how this is so difficult for you to understand.
I don't know what to tell ya man. The entire basis of the ranking structure is that in a game of twelve 6 people gain SR and 6 people lose SR. Messing with that throws everything off.You responded before my edit, but I added : I mean, I'm sure they could track if certain players are part of a disproportionately high number of games where someone leaves.
Also, there's a 10 minute ban for leaving already-- it's not worth the time to coordinate this kind of effort and it would be difficult to climb quickly.
"The people who the game says are the best agree with the game."
lel
No you can't, to carry means your team can just stand there and you can solo the other team. If your team isnt remotely playing the game correctly you can not carry them. They have to be doing something constructive. If you depend on them for even 1 second you are not fully carrying them.
I've seen someone go from Bronze to Masters in one day. If you are as good as you think you are, you will climb. There are some characters that can carry easier like Tracer, Zarya or Genji. Of course you're not always going to win and you shouldn't expect to, but literally every single other player has to deal with the same conditions. You can see a lot of streamers make multiple alt accounts, picking whatever they like and always ending up right where they belong even with minimal communication.
Funny thing is I play on PS4 and know someone who started using KB&M recently and even with the advantage managed to stay right where he was anyway.
No you can't, to carry means your team can just stand there and you can solo the other team. If your team isnt remotely playing the game correctly you can not carry them. They have to be doing something constructive. If you depend on them for even 1 second you are not fully carrying them.
I dunno, my Attack Sym has put in some work, even when the whole team flames me. Yet the teleporter was the only thing that kept pressure on the point.
The enemy team barely gets any SR when they win a game when an enemy player leaves so it's pretty much a waste of their time.The most mind boggling part is that if someone on your team quits mid match, your entire team suffers a loss, your rank goes down and the enemy team gets an easy win. How is that even fair?
Your definition of carry is to play the game normally?I guess you and I have different terms of carrying. To carry for me in a game like overwatch means that you tell your team what to do on comms, communicate ults, you pick a carry hero like tracer, genji, roadhog, widow... pick people off and win? Its obviously not going to work every single game, but if you're good enough you'll be winning a ton more than losing thus SR gains.
FalseThe enemy team barely gets any SR when they win a game when an enemy player leaves so it's pretty much a waste of their time.
Well said, stupid team comps is the absolute most difficult thing to overcome in competitive when trying to random. I tend to play supports since they don't get picked to try and compensate for bad team comps. But it just stops being fun after a while when your choice is be the only tank or be the only healer. You know you have already lost the game before it starts when that happens and that is most competitive matches I see. Its not easy getting six people on to play, but its the only way to play comp imho.
I'll say a few things to the skill argument.
If you think you are not the issue. Then you're probably doing something wrong. Theoretically, if you are never the issue. Your team will always have a less chance to get that "baddie", troll, leaver, etc. Then the other team. Your team has 5 possible chances to get one, versus 6 for the other team. The odds should always be in your favor for a better team, as long as you are not the issue.
The other bit comes in, that this is not a shooter as much as a DOTA style game. You have roles you need to fill. I don't think the game is particularly high skill cap like Unreal or even hits close to Halo. Ammo is unlimited, health is plentiful, weapons are given, aiming isn't intensive, etc. But rather than the typical shooter aspects, they bring in the DOTA ones where you have to be aware of the map, cooldowns, and abilities of both your team and their team. It's not about reflexes(They help), it's really more about being aware of your surroundings. This is deceiving to a lot of players where the closest comparison is TF2, but that is much more of a shooter based on reflexes than this. Their are no classes in here that require for physical skill like Scout or Soldier.
This is why Hero selection is the most important aspect you can improve on. It increases your awareness of your teammates, enemies, and allows you to fill more gaps in the Meta. Stop thinking like a shooter basically.
These are things you need to look at before blaming others.
I don't have much to add to that.But in the defense, the biggest issue with it right now is the fact that it is closer to DOTA, than a shooter. While being treated like a shooter. A party of 4 with two randoms will mean the party of 4 will most likely be driving the team. It's an overwhelming flaw in DOTA games, while mild in shooters. In a shooter, your own personal skill can override a teammates. You are not forced into a role nor locked out of equipment. In DOTA on the other hand, you are forced into defined roles and locked out of equipment. Overwatch applies this. Pharah is a great example, if you are locked in as the tank, specifically Rein. There is very little you can do about her and have to rely on your team to make the adjustments. You can switch to Dva or Winston which are better for her, but that will still rely on the team making the adjustment to account for Rein's shield missing. The team needs to move regardless.
When you're stuck with a larger party, you are at their whim. Unlike a shooter, where you can possible push past the barrier regardless of the team. Every teammate here dampers than chance since every unit needs to fill a role. A single lower person can drag an entire team far more than a FPS. It's multiplied more when it's groups since it locks more equip and positions from your use. It's typically why they say it's best to get good at one or two roles that can hard carry. And sort of force your own will on the team. But again, this is always complicated with the current set up.
Your definition of carry is to play the game normally?
I'm really not sure what you're talking about. The game shows you average SR at the start and 95% of games are within 50 or so of eachother.