Totally agree with this - sadly Bungie catered far too much to casuals with the post Rise of Iron updates.
levelling and light level is not the true end game in destiny. Its gear sets and weapon perks.
Totally agree with this - sadly Bungie catered far too much to casuals with the post Rise of Iron updates.
Destiny is a better playing shooter then all of three of these at 30FPS. Bungie is the master of making 30FPS shooting feel perfect, keep it 30 and use that horsepower for other parts of the game.
Nah that's not even close to true. Destiny feels horribly sluggish coming from Rainbow 6. 30FPS is super noticeable and detrimental.Destiny is a better playing shooter then all of three of these at 30FPS. Bungie is the master of making 30FPS shooting feel perfect, keep it 30 and use that horsepower for other parts of the game.
Nah that's not even close to true. Destiny feels horribly sluggish coming from Rainbow 6. 30FPS is super noticeable and detrimental.
The one wish I have is fire team being expanded from 3 to 4. All of my friends can't play at the same times and it's frustrating. Same for patrol.
The one wish I have is fire team being expanded from 3 to 4. All of my friends can't play at the same times and it's frustrating. Same for patrol.
Nah that's not even close to true. Destiny feels horribly sluggish coming from Rainbow 6. 30FPS is super noticeable and detrimental.
I really think 3v3 is the perfect balance for this game/series. I've watched and played 4v4 competitive scrims and it's honestly just a cluster fuck. Way too many abilities and Supers going on. The maps of Destiny 1 also feel better designed for 3s than 4s imo.
I should add that I'm talking strictly about PvP here. For PvE it might be a different story.
I don't agree. It's certainly true.
I go back and forth between Overwatch and Destiny on a regular basis. Even when I'm doing the CoD multiplayer betas, it's no issue for me.
Destiny is the best playing shooter I've ever played on a console.
There are a number of 3v3 modes in Destiny.
But Control and Clash should absolutely not be 3v3. Control simply wouldn't even work.
Yeah, I didn't mean take out the 6v6 modes because I enjoy those a lot too. I just think that the game is really well suited for 3v3 and the more competitive PvP modes of Destiny 2 should stay at that player count.
Still one of my favorite gaming experiences.Oh man, that's a throwback.
#forever29I shit you not, I spent almost two months straight running three characters through VoG on both normal and hard before one hit 30. I'd really prefer that level of RNG not be what holds back my progression.
Bungie's been pretty cool with YouTubers.
which helps since I've seen more compelling story and lore from Destiny lore videos than actual content from Bungie.
You know if the maps are legitimately big as has been said, i'd love to see something bigger than a Sparrow that could potentially carry multiple players.
Vanilla Destiny had no respect for the player's time. A lot of us have jobs, families, social lives and responsibilities. I think the progression right now is good.
They intentionally made it easier as they wanted struggling or late playing gamers to reach max level in the months left before Destiny 2. I think it was a pretty cool move on their part. I mean at this point you probably have everything you're gonna want from this game so what difference does it make?
I'm sure it'll probably be a mix of easy and grindy in Destiny 2 but I think it's safe to say we won't be returning to that dumb as fuck vanilla leveling system.
Being "too easy to progress" is absolutely always better than "it's so frustrating to progress that the idea of progressing has become a meme." Always.
The goal in Destiny should not be to hit max light. It never should have been and hopefully never will be again. The goal in Destiny is to reach max light so that you can then tackle end-game content and get cool loot.
Being able to reach max light throughout many ways in the game is better for the game and its community.
I shit you not, I spent almost two months straight running three characters through VoG on both normal and hard before one hit 30. I'd really prefer that level of RNG not be what holds back my progression.
Personally, I think it would be cool if they even threw in a random 6-person Strike. Don't even announce it. Have one of the Strikes at the end of the main story randomly matchmake you with 5 other people and surprise the player.
They can do many things, but I sure as hell hope that you can't reach max level without grinding a bit.
The progression goes too fast. I don't have any issues with that you can reach max level / light without being forced to raid, but it's how quick you can get there that bothers me.
Guys, I keep a spreadsheet of loot that I've held because of the lack of vault space and the lack of a "legendary item" kiosk.
I have a problem.
Well yeah I agree I don't think they should just give the levels away. I'm just saying I doubt (hope not really) we're going to use the stupid Y1 leveling system. I'm sure they've learned a bit from D1.
I have no problem with progression to max Light being kind of fast, because the real grind starts AFTER you reach level 400. Once you're max level, it's all about getting perfect rolls (including Tier 12) on your gear, collecting all the weapons, emblems, shaders, ect and completing record books and kiosks.
Also keep in mind that progression may be fast to us hardcore players that play for hours every single day, but some people are still trying to get to level 400 and it can be incredibly discouraging for them to see the level cap rise even higher.
Now that Black Ops 3 got DLC after WWII was announced, Destiny 1 will probably get some too!
http://static.sfdict.com/staticrep/dictaudio/S01/S0102700.mp3
LolnoNow that Black Ops 3 got DLC after WWII was announced, Destiny 1 will probably get some too!
http://static.sfdict.com/staticrep/dictaudio/S01/S0102700.mp3
Now that Black Ops 3 got DLC after WWII was announced, Destiny 1 will probably get some too!
http://static.sfdict.com/staticrep/dictaudio/S01/S0102700.mp3
Lolno
BO3 is getting DLC because Treyarch have the resources to do so and it is still played just as much as IW. Bungie however doesn't have the resources to add ant meaningful content to D1 anymore. By launch the live team will be cut from two dudes to one dude.
There are 2 additional studios working on destiny but I prefer if they make new content for Destiny 2.
The lack of vault space has seriously hampered my ability to enjoy the game. Hopefully in D2 that won't be an issue.
Two additional studios working on what again?
Destiny 2. Vicarious Visions and High Moon Studios. There is another one as well I believe. These outside studios did do some work on Destiny 1 with Rise of Iron and the recent Age of Triumph, but only some armor assets or something small like that if I recall.
Don't know if I can go back to 30 fps, after 1.5 years of H5 60 fps goodness. Also dedicated servers or not is another biggie for me.
Don't know if I can go back to 30 fps, after 1.5 years of H5 60 fps goodness. Also dedicated servers or not is another biggie for me.
Yes it is....But guess what, that jarring feeling goes away and before you know it, Destiny feels amazing.Nah that's not even close to true. Destiny feels horribly sluggish coming from Rainbow 6. 30FPS is super noticeable and detrimental.
I've been playing mostly 60fps stuff the last 6 months and popped into D1 for a few minutes to help a friend finish his book. It looked and felt like a chuggy mess. I didn't mind it, or even notice it that much when D1 came out, but now, ugh.
Don't know if I can go back to 30 fps, after 1.5 years of H5 60 fps goodness. Also dedicated servers or not is another biggie for me.
Same, I find little issue from switching from any shooter to destiny. I would like to see 60 fps but I don't think it's essential.It goes both ways. I play Destiny and Overwatch these days and switching from one to another is always disorienting for a game or two.
I don't expect 60 fps for Destiny 2, I'll buy it and enjoy it regardless, but it would be a pleasant surprise.
H5 is a consistent bad mess. I do agree that goodness and H5 shouldn't be mentioned together.H5 and goodness shouldn't be in the same sentence. The H5 servers are a mess right now.
Same, I find little issue from switching from any shooter to destiny. I would like to see 60 fps but I don't think it's essential.
H5 is a consistent bad mess. I do agree that goodness and H5 shouldn't be mentioned together.
Even at 30 fps, Destiny feels amazing. Can't say that about every shooter, however.
Also, anyone know how long the keynote is going to be? May 18th can't come any sooner!
Calling it now. This game will be a hacking shitshow on PC.
I'll be sticking with PS4 pro or Scorpio.
Super hyped for some gameplay footage.
It goes both ways. I play Destiny and Overwatch these days and switching from one to another is always disorienting for a game or two.
I don't expect 60 fps for Destiny 2, I'll buy it and enjoy it regardless, but it would be a pleasant surprise.
Calling it now. This game will be a hacking shitshow on PC.
I'll be sticking with PS4 pro or Scorpio.
Super hyped for some gameplay footage.
Don't know if I can go back to 30 fps, after 1.5 years of H5 60 fps goodness. Also dedicated servers or not is another biggie for me.
But I don't get the perfect roll stuff. How will that help me if I'm fond of PvE?
In your opinion, what's the fastest way to reach 400 ll?I have no problem with progression to max Light being kind of fast, because the real grind starts AFTER you reach level 400. Once you're max level, it's all about getting perfect rolls (including Tier 12) on your gear, collecting all the weapons, emblems, shaders, ect and completing record books and kiosks.
Also keep in mind that progression may be fast to us hardcore players that play for hours every single day, but some people are still trying to get to level 400 and it can be incredibly discouraging for them to see the level cap rise even higher.
He also briefly referenced the PC version, stating, "We're committed to delivering meaningful features that are bespoke for the PC community." Beyond that, he didn't want to share much ahead of the game's big reveal on May 18.