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MS Financial Briefing: Xbox Live biggest gaming network, E3 "Next Wave of Big Hits"

Freeman76

Member
I truly don't understand why people still ask this question.

MS doesn't care which box you use to play their game. They aren't in this business to sell consoles. They are in it to sell software and services.

The Xbox console exists, so that people who prefer consoles will be buying software and services from Microsoft.

For people who don't want to play on consoles, MS can still sell them software and services on PC. And of course they profit by selling the operating system this software runs on.

By operating on console AND pc, they are increasing the total number of customers can reach.

Regardless of if a customer is are Xbox Only, PC Only, PS4+PC, or Xbox + PC, MS has an opportunity to sell him a game. Which is better for them than relying only on customers who have xboxes.

You dont understand that someone questions the point of owning an MS console when there are few decent exclusives? Erm...whut? Exclusives are a huge part of what will draw people to a console in the first place.
 
It's not a graph....it's a graphic for a slide. It's not conveying any numbers

graph

noun
1.
a diagram representing a system of connections or interrelations among two or more things by a number of distinctive dots, lines, bars, etc.

If you want to be a smartass, Google first!
 

Papacheeks

Banned
I think anyone on GAF who follows the financial side of the game industry understands that the driving force behind financial growth and security in the industry is GaaS, specifically MT. Just look at EA or Activision's latest briefings. The amount of money coming in from loot boxes, skins, FUT or MUT is far greater than what you would make from a SP only games. It would be financially imprudent not to pursue GaaS. That is not to say that SP is dead and buried. There is still a market for it but it is not as lucrative as GaaS.

What game does NIntendo currently have that's GAAS?

What game does Sony have that's GAAS?

They are making money off of their hardware, off of First party, and off of all the digital sales from their online marketplace.

GAAS yes is something I see expanding, but it's not the end all be all. It's a handful of games that have been successful.

One of which is popular because of both it's online and single player.(GTA V).

GAAS works for certain types of games, and certain gamers gravitate towards it. It doesn't mean you shift your whole division to make all your games like that. Which seems to be MICROSOFT's MO right now.
 

Trup1aya

Member
You dont understand that someone questions the point of owning an MS console when there are few decent exclusives? Erm...whut? Exclusives are a huge part of what will draw people to a console in the first place.

You don't understand why people prefer consoles?
You don't understand why MS would offer a console so as to tap into market of people who prefer playing on console?

The entire question is bogus. MS is attempting to meet customers wherever they want to be- whether thats on console or PC.

MS isnt in this to draw you to their console- they are interested in drawing you to their ecosystem...
if a customer prefers to enter the ecosystem via console, so be it. If it's via PC that's fine to. Makes no difference.
 

wapplew

Member
What game does NIntendo currently have that's GAAS?

What game does Sony have that's GAAS?

They are making money off of their hardware, off of First party, and off of all the digital sales from their online marketplace.

GAAS yes is something I see expanding, but it's not the end all be all. It's a handful of games that have been successful.

One of which is popular because of both it's online and single player.(GTA V).

GAAS works for certain types of games, and certain gamers gravitate towards it. It doesn't mean you shift your whole division to make all your games like that. Which seems to be MICROSOFT's MO right now.

Sony have Uncharted 4, MLB the show and GT sport coming; Nintendo have fire emblem heroes, Rusty real deal baseball etc.
 

LordRaptor

Member
What game does NIntendo currently have that's GAAS?

Seriously?
Pokemon Go, Fire Emblem Heroes, Nintendo Badge Arcade, Pokemon Bank, just off the top of my head.

GaaS isn't some special MS snowflake that nobody else has ever considered.
Playstation Home was a GaaS last gen.
 
Good news: Profitable division

Bad news: GaaS*

*GaaS doesn't necessarily mean MP only games, but that's what the term sounds like to me every time it is mentioned


Fun fact: Banjo X, the cancelled remake of Banjo-Kazooie, was supposed to have a co-op mode.

I actually think it could work as a co-op game. Would be an interesting way to spice up the IP
without adding in car building

I don't know that. A Banjo X was in development at one point? This was after N&B i assume? Why was it canned?

When we're talking about Games as a Service, what exactly is the definition of it? I mean isn't Gears 4 already a GaaS game? I mean you finish the campaign and you can go back to it for MP but those loot boxes really can keep you coming back.
 

Synth

Member
What game does NIntendo currently have that's GAAS?

What game does Sony have that's GAAS?

They are making money off of their hardware, off of First party, and off of all the digital sales from their online marketplace.

GAAS yes is something I see expanding, but it's not the end all be all. It's a handful of games that have been successful.

One of which is popular because of both it's online and single player.(GTA V).

GAAS works for certain types of games, and certain gamers gravitate towards it. It doesn't mean you shift your whole division to make all your games like that. Which seems to be MICROSOFT's MO right now.

Both Nintendo and Sony have primarily found success within the mobile market in that regards, but that's not to say there haven't been console-based attempts. This has been less the case for Nintendo, who's managed to be consistently successful with evergreen titles that seem to hold their launch prices until effectively the death of the console itself... but Sony has been introducing microtransactions into the multiplayer aspects of games like Uncharted and The Last Of Us, they've tried a core service model with stuff like Driveclub and RIGs, Gran Turismo is being positioned as a competitive eSport game as a priority over the historical wealth of singleplayer content, and MLB The Show's model is basically identical to the average sport franchise of today.

Just because Sony have been more successful in their singleplayer endeavours over multiplayer on console with something like Uncharted vs the opposite situation for something like Halo where the multiplayer outdoes the singleplayer... it does not mean they haven't been making a play for it.
 

blakep267

Member
I don't think they care since other all "competition" services on Xbox need to pay them.
Who ever win, they win too.
Pretty much. Halo is selling microtransactions, madden or GTA are selling more. Xbox gets a portion of the 3rd party transactions on the system and all of the first party transactions. Halo doesn't need to be the most played game. It just has to be relevant, which it is
 

Papacheeks

Banned
Seriously?
Pokemon Go, Fire Emblem Heroes, Nintendo Badge Arcade, Pokemon Bank, just off the top of my head.

GaaS isn't some special MS snowflake that nobody else has ever considered.
Playstation Home was a GaaS last gen.

Home was more of a social hub than anything. I'm talking consoles. Pokemon go is mobile. How are Fire Emblem hereos GAAS for console?

I'm talking games for home console that are GAAS like fable legends or something similar. Where it was made to be microtransactions or is a AAA game that generates a shit ton of revenue via Microtransactions such as GTA V.
 

Admodieus

Member
graph

noun
1.
a diagram representing a system of connections or interrelations among two or more things by a number of distinctive dots, lines, bars, etc.

If you want to be a smartass, Google first!

What lines in that graphic are distinctive? Everything is blue and gray, there's no differentiation at all.

We know what you were referring to - the nonsensical Polygon pie chart. This isn't remotely close to it.
 

Leflus

Member
I don't know that. A Banjo X was in development at one point? This was after N&B i assume? Why was it canned?

When we're talking about Games as a Service, what exactly is the definition of it? I mean isn't Gears 4 already a GaaS game? I mean you finish the campaign and you can go back to it for MP but those loot boxes really can keep you coming back.
It was in development before N&B, actually. You can read about it here: http://www.neogaf.com/forum/showthread.php?t=1107932

As for GaaS games and SP/MP; Games like Life is Strange, Hitman S1 and Tales from the Borderlands are GaaS games that are SP only. They do get made, even if they're few and far between outside of the Telltale factory.
 
What game does NIntendo currently have that's GAAS?

What game does Sony have that's GAAS?

They are making money off of their hardware, off of First party, and off of all the digital sales from their online marketplace.

GAAS yes is something I see expanding, but it's not the end all be all. It's a handful of games that have been successful.

One of which is popular because of both it's online and single player.(GTA V).

GAAS works for certain types of games, and certain gamers gravitate towards it. It doesn't mean you shift your whole division to make all your games like that. Which seems to be MICROSOFT's MO right now.
If I recall correctly. I think Sony has their hand in Fate/Grand Order, which is absolutely huge.
 

LKSmash

Member
Home was more of a social hub than anything. I'm talking consoles. Pokemon go is mobile. How are Fire Emblem hereos GAAS for console?

I'm talking games for home console that are GAAS like fable legends or something similar. Where it was made to be microtransactions or is a AAA game that generates a shit ton of revenue via Microtransactions such as GTA V.

Driveclub, Uncharted 4, Last of Us and The Show all have microtransactions in AAA games.
 

blakep267

Member
Seriously?
Pokemon Go, Fire Emblem Heroes, Nintendo Badge Arcade, Pokemon Bank, just off the top of my head.

GaaS isn't some special MS snowflake that nobody else has ever considered.
Playstation Home was a GaaS last gen.
Pretty much. I wouldn't be surprised if Splatoon 2 and Arms have a service model as well granting them longer life cycles and encouraging more online play.
 

Trago

Member
It was in development before N&B, actually. You can read about it here: http://www.neogaf.com/forum/showthread.php?t=1107932

As for GaaS games and SP/MP; Games like Life is Strange, Hitman S1 and Tales from the Borderlands are GaaS games that are SP only. They do get made, even if they're few and far between outside of the Telltale factory.

I think Xbox Game Pass will change that. Microsoft might try and push for episodic content on the service.
 
Seriously?
Pokemon Go, Fire Emblem Heroes, Nintendo Badge Arcade, Pokemon Bank, just off the top of my head.

GaaS isn't some special MS snowflake that nobody else has ever considered.
Playstation Home was a GaaS last gen.

Most likely talking about their main console division. Even still, it's not constantly mentioned in their future plans for their consoles.
 

Papacheeks

Banned
Both Nintendo and Sony have primarily found success within the mobile market in that regards, but that's not to say there haven't been console-based attempts. This has been less the case for Nintendo, who's managed to be consistently successful with evergreen titles that seem to hold their launch prices until effectively the death of the console itself... but Sony has been introducing microtransactions into the multiplayer aspects of games like Uncharted and The Last Of Us, they've tried a core service model with stuff like Driveclub and RIGs, Gran Turismo is being positioned as a competitive eSport game as a priority over the historical wealth of singleplayer content, and MLB The Show's model is basically identical to the average sport franchise of today.

Just because Sony have been more successful in their singleplayer endeavours over multiplayer on console with something like Uncharted vs the opposite situation for something like Halo where the multiplayer outdoes the singleplayer... it does not mean they haven't been making a play for it.

I understand that, but they are not structuring their whole gaming division off of GAAS thoguh. That's my point, both Sony and Nintendo have found success in just selling games, the revenue they generate within those games they sell either it be fire emblem heroes or uncharted multiplayer is just icing on top. It's not their main directive, I mean look at what they promote for Directs, E3, and PSX.

Microsoft is going this rout because the parent company is structuring it that way, and that's because their efforts with single player IP's to generate revenue has fallen short. So they are trying to extend some of them with GAAS models. And seems like going forward GAAS is going to be a key focal point for their games new or revisited franchises.
 
graph

noun
1.
a diagram representing a system of connections or interrelations among two or more things by a number of distinctive dots, lines, bars, etc.

If you want to be a smartass, Google first!

so according to your smartass definition this is a graph, and not a graphic!?
smartass85kq0.png
 

Papacheeks

Banned
If I recall correctly. I think Sony has their hand in Fate/Grand Order, which is absolutely huge.

Wasn't talking about mobile. Was talking their main console game division.

Driveclub, Uncharted 4, Last of Us and The Show all have microtransactions in AAA games.


And how much money did they make off of Microtransactions compared to how many people bought the game at retail or digital?
 
You dont understand that someone questions the point of owning an MS console when there are few decent exclusives? Erm...whut? Exclusives are a huge part of what will draw people to a console in the first place.

Yes, but the point you are not grasping, is that they are trying (and judging by the MAU graph, and high profitability, succeeding) into turning the platform bigger than just the console, by offering it on their store as well.

You may not like the games, but they are releasing them, and this is just another confirmation that they will keep increasing investments, and they are making it exclusive to their platform, it just so happens that now that platform is not just the console anymore.
 
The problem with Microsoft is if they are going to follow the same pattern as XB1, and release their first & second party offerings (and Microsoft partnership third party games) on both PC AND XBOX (like Forza 6, Halo Wars 2, Killer Instinct, ReCore, Quantum Break, Gears of War 4, etc).

What the fuck is the point in getting an XBOX gaming system, when there aren't even any fucking exclusives...and you can play Microsoft's first/second party games on your PC instead?

Microsoft can't have it's cake and eat it too....they need to pick a lane! Either (a.) release their games on XBOX AND PC for superior software sales but inferior XBOX hardware sales, or (b.) release their games only on XBOX and have superior hardware sales but inferior software sales.

If they stick to the same plan as present, they are fucked. The uber-hardcore gamers will continue on with a PS4 + PC combo (a PS4 for all of Sony's incredible PS4 exclusive games, and a PC for third party games and Microsoft's own games).

This is amazing :)
 

LordRaptor

Member
Home was more of a social hub than anything. I'm talking consoles. Pokemon go is mobile. How are Fire Emblem hereos GAAS for console?

I'm talking games for home console that are GAAS like fable legends or something similar. Where it was made to be microtransactions or is a AAA game that generates a shit ton of revenue via Microtransactions such as GTA V.

Seems awfully convenient for the argument you want to make that you are including cancelled titles for one party, but excluding published and developed games for handheld and mobile for another, and pretending that the myriad of titles wholly published and developed by Sony under the SOE label (like DCUO) don't count because SOE was sold off
 

Synth

Member
I understand that, but they are not structuring their whole gaming division off of GAAS thoguh. That's my point, both Sony and Nintendo have found success in just selling games, the revenue they generate within those games they sell either it be fire emblem heroes or uncharted multiplayer is just icing on top. It's not their main directive, I mean look at what they promote for Directs, E3, and PSX.

Microsoft is going this rout because the parent company is structuring it that way, and that's because their efforts with single player IP's to generate revenue has fallen short. So they are trying to extend some of them with GAAS models. And seems like going forward GAAS is going to be a key focal point for their games new or revisited franchises.

Every company structures around what they find success in. MS' main successes within the console space have primarily come from their leadership in regards to online gaming, first with Xbox Live itself, and later with IPs like Halo and Gears where fans showed up for the multiplayer modes as much or more than the singleplayer content. If MAG was a huge success, Driveclub printed money and Home dethroned Second Life, then Sony would likely be focusing more on those aspects. If Kameo sold 10 million, MS would likely be more focused on family-oriented content (which somewhat happened for a while with the Kinect)... if Remedy's games sold 10 million, then they would more likely be focused more on the type of games Sony currently tends to be. But, you asked "where's Sony/Nintendo's GaaS", and people have told you. The reason they're more mobile focused, is because they've been more successful there, and in Nintendo's case Mario Run's relative lack of success will likely prevent them from treating that market in the way they do their consoles.
 
It was in development before N&B, actually. You can read about it here: http://www.neogaf.com/forum/showthread.php?t=1107932

As for GaaS games and SP/MP; Games like Life is Strange, Hitman S1 and Tales from the Borderlands are GaaS games that are SP only. They do get made, even if they're few and far between outside of the Telltale factory.

Man those characters look great. What a shame this game never happened. Now i hope MS lets Gregg make a Banjo with characters looking like that and let him and his team whatever they want for the game. None of that N&B stuff. Whoever made the final decision to make that instead...... sigh...

That's interesting that LiS, Hitman and Tales are GaaS. But what puts them under GaaS? The episodic nature? GaaS doesn't always have to be inclusion of MP and/or microtransactions?
 

Trup1aya

Member
I understand that, but they are not structuring their whole gaming division off of GAAS thoguh. That's my point, both Sony and Nintendo have found success in just selling games, the revenue they generate within those games they sell either it be fire emblem heroes or uncharted multiplayer is just icing on top. It's not their main directive, I mean look at what they promote for Directs, E3, and PSX.

Microsoft is going this rout because the parent company is structuring it that way, and that's because their efforts with single player IP's to generate revenue has fallen short. So they are trying to extend some of them with GAAS models. And seems like going forward GAAS is going to be a key focal point for their games new or revisited franchises.

It doesn't seem like MS is more inclined to include GaaS than Sony or Nintendo.

Even H5 sold more than most copies than most games could dream of. The MT gamemode was on top of that.

Forza is a big seller too. Again MTs are additive.

It's the same with Gears.

I mean, we've got one game that we know of in Development that is built around GaaS in Sea of Theives. Fable Legends never game to market. So where does this suspicion that MS is going beyond everyone else come from?
 

Zedox

Member
What's funny is that so many people are looking at GAAS as some new bad thing as if it didn't start with Horse Armor (for consoles). Counter-Strike can be categorized as it. Warcraft. Any game that has DLC. Adding more to a game after it's been released to monetize off of it is a GAAS. It's not anything new but it seems the internet wants to go crazy over the term.

Xbox plan is not anything new as well. Their plan is easy, get people hooked into your ecosystem and profit off its usage. Use 1st party games to get people hooked into it no matter the device (PC/Console/Mobile). It's not about selling a console, it's about Xbox Live. Phil plainly says it. They don't need to be Sony or Nintendo, they just need to keep getting more people into their ecosystem and profit off of those users. Watching the briefing I was just like..."ok...this isn't anything new"

Next Wave of Big Hits is clearly their games for the fall and some teases of the future, some mixed reality stuff as well.

When people realize that it's not about just selling a console and it's more about getting people to use Xbox Live to ultimately hook you in, then it makes sense for what MS is trying to do. If you don't like it, fine. They won't get you as a customer...but they will get others and things will change underneath you as the younger crowd don't always care what has been done, they like what they see. I see more grumpy gamers on GAF than anything. But whatevs. Looking forward to E3.
 
Wait a minute. This sounds pretty positive.....

That can't be right, right?

After coming back from lunch, I was wrong. This is far from positive news for MS, Xbox us getting spun out by the end of the year.

GaaS is the Devil and Xbox has no exlusives anyway, poor Phil doesnt realise Satya is just taking the piss and humouring him and the whole Xbox division :(
 

LordRaptor

Member
GaaS isn't (necessarily) DLC and MTX.

Mario Run isn't a GaaS, because it has MTX, and Oblivion wasn't GaaS because it had horse armour.

GaaS is a title that has 'unlimited potential' in terms of ongoing revenue streams; monthly subscription MMOs are GaaS, as the clearest example.

e:
Let's not fucking kid ourselves; PSN+ and XBLG are both SaaS, as is Nintendos upcoming online fees.
 
Well, I'm glad that Microsoft see's that they need to build upon first party titles. Because that is what's seriously lacking on the Xbox One. Personally, I have not touched my Xbox One in awhile because most games that have come out were multi-platform and/or I played the game several years prior to it being released on Xbox One (i.e. World of Tanks and Neverwinter.)
 

m23

Member
The statement about next big hits is most definitely talking about this fall lineup. Don't expect some AAA new game announcements. That's at least my thoughts.
 

Leflus

Member
Man those characters look great. What a shame this game never happened. Now i hope MS lets Gregg make a Banjo with characters looking like that and let him and his team whatever they want for the game. None of that N&B stuff. Whoever made the final decision to make that instead...... sigh...
It was the leadership at Rare at the time iirc. What's interesting is that some of those ideas made it into Yooka-Laylee.

That's interesting that LiS, Hitman and Tales are GaaS. But what puts them under GaaS? The episodic nature? GaaS doesn't always have to be inclusion of MP and/or microtransactions?
Steady content stream that you pay for. I view it as one of the defining characteristics of GaaS, at least.
 
You don't understand why people prefer consoles?
You don't understand why MS would offer a console so as to tap into market of people who prefer playing on console?

The entire question is bogus. MS is attempting to meet customers wherever they want to be- whether thats on console or PC.

MS isnt in this to draw you to their console- they are interested in drawing you to their ecosystem...
if a customer prefers to enter the ecosystem via console, so be it. If it's via PC that's fine to. Makes no difference.

Then go third party route. Put their games in every console.
 

Gurish

Member
The good news: MS are seriously committed to Xbox, it's not a fad for them, they see this platform as crucial to their business and their future, all those reports we had in the past about them wanting to get rid of it etc were bullshit, it's here to stay.

Bad news: I don't like how they view their next goals, their "driving the next wave" slide with the mixed VR and games as service is a little frightening direction for the industry to me, it sounds like in the next few years "normal" single player only AAA games would be a rare breed, I really hope Sony and Nintendo will keep doing what they do and won't be swayed by those trends.
 
GaaS isn't (necessarily) DLC and MTX.

Mario Run isn't a GaaS, because it has MTX, and Oblivion wasn't GaaS because it had horse armour.

GaaS is a title that has 'unlimited potential' in terms of ongoing revenue streams; monthly subscription MMOs are GaaS, as the clearest example.

e:
Let's not fucking kid ourselves; PSN+ and XBLG are both SaaS, as is Nintendos upcoming online fees.

you mean PaaS?
not sure i would call PSN+ and XBLG Software
Platform isn't perfact either, tho.
It's a Service itself, so it don't need the aaS term imho


The good news: MS are seriously committed to Xbox, it's not a fad for them, they see this platform as crucial to their business and their future, all those reports we had in the past about them wanting to get rid of it etc were bullshit, it's here to stay.
Microsoft never wanted or intended to
Just a very few shareholders without much foresight


giving away Windows for free was also never popular for every investor
same for losing billions with developing and operating BING
but both is / was crucial for Microsoft

Then go third party route. Put their games in every console.
Ask Sony if they would allow Xbox Live on Playstation
The second they say yes, the second Microsoft will bring their games to Ps4 ;)
 

watdaeff4

Member
What game does Sony have that's GAAS?
.
As much as I love MLB the Show, I despite the packs and stubs monetization

Pop in the OT here and take a look at people dropping $. And the pack gambling is so much worse than Overwatch loot box gambling as it affects gameplay for a major mode of the game.

It's a mode I would like to dive into but I'm not going to play that bullshit

UC4 has pay to win for MP and Last of Us 2 will likely do it.

Sony is going that route, they just aren't going all-in on it.......and hopefully they won't
 
What's funny is that so many people are looking at GAAS as some new bad thing as if it didn't start with Horse Armor (for consoles). Counter-Strike can be categorized as it. Warcraft. Any game that has DLC. Adding more to a game after it's been released to monetize off of it is a GAAS. It's not anything new but it seems the internet wants to go crazy over the term.

Xbox plan is not anything new as well. Their plan is easy, get people hooked into your ecosystem and profit off its usage. Use 1st party games to get people hooked into it no matter the device (PC/Console/Mobile). It's not about selling a console, it's about Xbox Live. Phil plainly says it. They don't need to be Sony or Nintendo, they just need to keep getting more people into their ecosystem and profit off of those users. Watching the briefing I was just like..."ok...this isn't anything new"

Next Wave of Big Hits is clearly their games for the fall and some teases of the future, some mixed reality stuff as well.

When people realize that it's not about just selling a console and it's more about getting people to use Xbox Live to ultimately hook you in, then it makes sense for what MS is trying to do. If you don't like it, fine. They won't get you as a customer...but they will get others and things will change underneath you as the younger crowd don't always care what has been done, they like what they see. I see more grumpy gamers on GAF than anything. But whatevs. Looking forward to E3.

Good post. A lot of folks here are a bit too negative and automatically see GaaS as some horrible idea when in fact a lot of their favorite games can be considered GaaS.

Right now I'm just waiting to see what MS has up their sleeves in terms of future games. And if those future games all happen to be either MMO, F2P or MP only and none of them offering a worthwhile SP mode I'm going to be extremely disappointed. But i don't believe that's going to be the case. That would mean they'll only have Halo, Gears and the Forza games offering a SP mode and the only games that have superb visuals. Not that a F2P, MMO or MP only game can't look fantastic or anything.
 
What game does NIntendo currently have that's GAAS?

What game does Sony have that's GAAS?

They are making money off of their hardware, off of First party, and off of all the digital sales from their online marketplace.

GAAS yes is something I see expanding, but it's not the end all be all. It's a handful of games that have been successful.

One of which is popular because of both it's online and single player.(GTA V).

GAAS works for certain types of games, and certain gamers gravitate towards it. It doesn't mean you shift your whole division to make all your games like that. Which seems to be MICROSOFT's MO right now.

Is it though? Even games that were deemed as under performing here like Halo 5 apparently made shittons of money due recurring purchases and content delivery. And even games that did bombed like R6 Vegas managed to turn over because of the great service provided.

What it seems to me is that succeeding on single player games that's more risky these days... Episodic content didn't worked as expected for practically everyone but Telltale, we just had a stream of great single player experiences bombing (Deus Ex, Dishonored 2 and now Prey)... I really hope Ms sees this opportunity to make Game Pass shine. It can be a real game changer if they use it to delivery games right away and invest into getting tons of content in there.
 

willbsn13

Member
What's funny is that so many people are looking at GAAS as some new bad thing as if it didn't start with Horse Armor (for consoles). Counter-Strike can be categorized as it. Warcraft. Any game that has DLC. Adding more to a game after it's been released to monetize off of it is a GAAS. It's not anything new but it seems the internet wants to go crazy over the term.

Xbox plan is not anything new as well. Their plan is easy, get people hooked into your ecosystem and profit off its usage. Use 1st party games to get people hooked into it no matter the device (PC/Console/Mobile). It's not about selling a console, it's about Xbox Live. Phil plainly says it. They don't need to be Sony or Nintendo, they just need to keep getting more people into their ecosystem and profit off of those users. Watching the briefing I was just like..."ok...this isn't anything new"

Next Wave of Big Hits is clearly their games for the fall and some teases of the future, some mixed reality stuff as well.

When people realize that it's not about just selling a console and it's more about getting people to use Xbox Live to ultimately hook you in, then it makes sense for what MS is trying to do. If you don't like it, fine. They won't get you as a customer...but they will get others and things will change underneath you as the younger crowd don't always care what has been done, they like what they see. I see more grumpy gamers on GAF than anything. But whatevs. Looking forward to E3.

Great post.
 

Papacheeks

Banned
Every company structures around what they find success in. MS' main successes within the console space have primarily come from their leadership in regards to online gaming, first with Xbox Live itself, and later with IPs like Halo and Gears where fans showed up for the multiplayer modes as much or more than the singleplayer content. If MAG was a huge success, Driveclub printed money and Home dethroned Second Life, then Sony would likely be focusing more on those aspects. If Kameo sold 10 million, MS would likely be more focused on family-oriented content (which somewhat happened for a while with the Kinect)... if Remedy's games sold 10 million, then they would more likely be focused more on the type of games Sony currently tends to be. But, you asked "where's Sony/Nintendo's GaaS", and people have told you. The reason they're more mobile focused, is because they've been more successful their, and in Nintendo's case Mario Run's relative lack of success will likely prevent them from treating that market in the way they do their consoles.

And is that that because Microsoft seemed to push multiplayer a lot more, or because the single player aspect didn't measure up well. A lot of Halo 5's praise that I hear isn't the campaign.

The same is for gears of war 4. No they didn't tell me I was strictly talking console games not mobile. EVERYone knows what mobile can pull in for revenue and what not. But the majority of budgets Nintendo,Sony have for their gaming division is on their first party, or publishing efforts for console games. Most of which are not concentrated on Microtransactions for each respected title.

You think God of war, Mario Odyessey, to an extent Mario kart are or going to sell based on those microtransactions?

Microsoft is doubling down because they have failed miserably in the past to have their software division be self sustaining in their sales. Which is why they seem to be focusing on it so much and making a key strategic play.
 

Bgamer90

Banned
Yes, but the point you are not grasping, is that they are trying (and judging by the MAU graph, and high profitability, succeeding) into turning the platform bigger than just the console, by offering it on their store as well.

You may not like the games, but they are releasing them, and this is just another confirmation that they will keep increasing investments, and they are making it exclusive to their platform, it just so happens that now that platform is not just the console anymore.

Agreed.

I think the problem is that many still view the gaming industry via boxes instead of ecosystems as if we are still in the '90s/2000s. It makes sense as this is how many of them know gaming but the industry has greatly changed.

Microsoft realizes that they can make far more money putting their games on multiple platforms instead of just Xbox home console, while at the same time not impacting their console greatly due to the fact that the majority of their audience are buying consoles to play games that are available on PC anyway. The top selling games every year are on PC too.

Many will thus still view Xbox console exclusives as true exclusives as they aren't on PlayStation and Nintendo and they are already buying multiple games that are available on PC.

Saying that this strategy will hurt their games goes against the recent success of Forza Horizon 3. The series is more relevant due to it being on PC too, and some have still bought an Xbox One S due to the game. I'm pretty sure that's far better than what it would have done if it was a true exclusive.
 
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