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To the "Destiny 2 looks like DLC" crowd. Why?

R0ckman

Member
To be honest 4 races is a lot for the original, they could have dumped two of them in the back burner like the Vex and Hive or have a thing where a Fallen house is created for the sake of an allience with the humans also openning up a Fallen playable race type. Then add a more diverse new faction or two less diverse ones with better AI since its cattering to better hardware now.
 
lol, i don't know where this "love letter" sentiment is coming from. Luke Smith opened up with a speech about it being a fresh start, hence the massive "2" as a reminder of a new beginning. He also mentioned it is an attempt at capturing and welcoming new hearts to the destiny franchise. Imo, it was a underwhelming reveal in that regard, and the franchise isn't moving forward with fresh ideas, at least not as fast as some hoped it would and its ok to admit that.

I loved destiny, 4 thousand hours playing it are testament to that, but yeah...I feel like they coulda/shoulda done more.
Holy shit
 
Unrealistic expectations, that's why.

Late to the party but pretty much this,

Destiny two is really no different from any sequel; the core gameplay is the same albeit a few re tweaks, new story, new locations, new weapons and abilities.

i know I'll be be lumped into the Destiny defense force but what what were people actually expecting Destiny 2 to be? Seems like playing an extreme case of "devil's advocate' with this game.
 
Late to the party but pretty much this,

Destiny two is really no different from any sequel; the core gameplay is the same albeit a few re tweaks, new story, new locations, new weapons and abilities.

i know I'll be be lumped into the Destiny defense force but what what were people actually expecting Destiny 2 to be? Seems like playing an extreme case of "devil's advocate' with this game.
New classes, 60fps in crucible, improved skill trees, improved loot/grinding/quest system, ships that aren't just a screensaver.. ya know things that point to it being more than a $60 expansion.

Which is fine for the people who love Destiny 1 I suppose but there's a large (and probably annoying) contingent of players who were really let down by the first game including me.
 

Pepboy

Member
This was always going to be the case though, people including several Destiny diehards mentioned this a lot even in the Destiny OT, no sequel in the world would offer more content than the original has after years of content updates.


What games are you consuming?

Virtually every sequel has more content than the original, even with patches or content or original included.

Witcher 2 was arguably bigger than witcher 1.

Witcher 3 was certainly bigger than Witcher 2, with far more content.

Borderlands 2 was much more than Borderlands 1

Baldurs Gate 2 was much more than Baldurs Gate 1.

Yokai Watch 2 was much more than YW1.

Pokemon gold and silver had the entire world of red and blue contained within.

Dragon quest 2 had much more than DQ1, another case where the entire world of the first was included.

Zelda BOTW had more content than Skyward Sword or TP or WW.

GTAV has more than IV which had more than III.

Warcraft 3 had more than 2 which had more than 1.

Even though it was content starved toward the back half, FFXV had more than XIII unless you count the separate XIII games all together as one.

Dragon quest heroes 2 is way more than 1.

Super smash brothers games all have increasing rosters, stages, and items.

Mario Kart as well, except they dropped some battle modes in 8.

Metal Gear Solid 5 had more than 4 more than 3, etc.

Red dead redemption was much more content than red dead revolver.

It's honestly hard to think of a game franchise where this is not the case...
 

nOoblet16

Member
What games are you consuming?

Virtually every sequel has more content than the original, even with patches or content or original included.

Witcher 2 was arguably bigger than witcher 1.

Witcher 3 was certainly bigger than Witcher 2, with far more content.

Borderlands 2 was much more than Borderlands 1

Baldurs Gate 2 was much more than Baldurs Gate 1.

Yokai Watch 2 was much more than YW1.

Pokemon gold and silver had the entire world of red and blue contained within.

Dragon quest 2 had much more than DQ1, another case where the entire world of the first was included.

Zelda BOTW had more content than Skyward Sword or TP or WW.

GTAV has more than IV which had more than III.

Warcraft 3 had more than 2 which had more than 1.

Even though it was content starved toward the back half, FFXV had more than XIII unless you count the separate XIII games all together as one.

Dragon quest heroes 2 is way more than 1.

Super smash brothers games all have increasing rosters, stages, and items.

Mario Kart as well, except they dropped some battle modes in 8.

Metal Gear Solid 5 had more than 4 more than 3, etc.

Red dead redemption was much more content than red dead revolver.

It's honestly hard to think of a game franchise where this is not the case...
Are you for real? If you're gonna reply to my post then atleast read what I'm saying and argue on the same plane as me. I am not talking games Vs sequels, I am talking games that receive frequent post launch content Vs their sequels. Out of ALL those games mentioned only ONE of them received frequent post launch DLC..ONE..I repeat it again ONE! Most didn't even receive any DLC forget being frequent. That one game is Borderlands and vanilla Borderlands 2 DID NOT have more content than Borderlands 1 with all DLCs ! If we are talking purely quest numbers Borderlands vanilla had 126 quests without DLCs and 216 with all 4 DLCs. Do you know how many Borderlands 2 vanilla had ? 109. If you are gonna provide an argument then atleast fact check !!

I am saying something else and you are talking about something else and telling me I am wrong because *insert random examples that have little to do with my original argument*. You know what it's called ? It's called making a straw man argument.

You think if Blizzard were to make a sequel to WoW or Valve a sequel to Team Fortress 2 you'll get more than what those two games have right now? Just not happening !
 
New classes, 60fps in crucible, improved skill trees, improved loot/grinding/quest system, ships that aren't just a screensaver.. ya know things that point to it being more than a $60 expansion.

Which is fine for the people who love Destiny 1 I suppose but there's a large (and probably annoying) contingent of players who were really let down by the first game including me.

But it's one thing to be underwhelmed by what you saw, the changes they did or did not make, but it's another thing to look at all they did show on the stream and be like "yeah, this could've been an add-on." As someone who had played Destiny from day one to Rise of Iron this seems absolutely ridiculous.
 

Ryuuga

Banned
New classes, 60fps in crucible, improved skill trees, improved loot/grinding/quest system, ships that aren't just a screensaver.. ya know things that point to it being more than a $60 expansion.

Which is fine for the people who love Destiny 1 I suppose but there's a large (and probably annoying) contingent of players who were really let down by the first game including me.

See, I enjoyed Destiny and it's expansions yet totally agree with your premise. The topic of disappointment with the D2 reveal has become a cycle of projection and misconstruing. It's why myself as others see this as a mere reboot to the original Destiny than a full-blown sequel. The list of new or unexpected features can be housed within a tweet with characters to spare. I think the reveal was more for introducing people to Destiny as well as enticing people who were somewhat ambivalent based on what they'd heard. As someone who has gone through most of the content, I'm bewildered that they showed everything I've come to experience for the last 3 years instead of pelting me with the new and unexpected.


I simply won't engage the discussion of expectations, because it's okay to expect a large amount of new features and content. Somehow this has come to mean that you expect the base game to lose it's identity and I find that argument disengenous.
 

TsuWave

Member
Holy shit

lmao. it was my main, at times it felt like only, game for nearly 3 years. 2 of those i was in college and i'd submit my papers super early for extra gaming time. i have a tight group of friends that i play with and we religiously played it every night til late. destiny turned me into a zombie in many ways.
 

nOoblet16

Member
Well guess what? Destiny 2 is being hosted on the Battle.net client which has SC2 and D3 on it; the comparison is inevitable and warranted. If Destiny 2 can't, by its own merit, hold its own against Blizzard titles then it shouldn't be hosted on the Blizzard client.

If I'm going to see a Destiny 2 icon whenever I boot up Battle.net, you're sure as hell I'm gonna compare it with the likes of WoW and Overwatch.
Wut?
I've now seen everything. Some of the reasoning is just so strange. It's like you are trying to find issues. Do you also do this for steam, origin, Uplay ?
 

kosmologi

Member
I think the UI looking extremely similar goes a long way when it comes to giving people that impression, honestly.

Yeah. The UI is exactly the same as before, whereas in every other franchise the menus have at least had an aesthetic change if not functional.

Graphically the game looks extremely similar, it's hard to find where the enchancements are especially considering that D2 is 8th gen only whereas D1 was also on X360 and Ps3. Where have they used the resources?

And speaking of resources and similar graphics, 30fps? Really Bungie, it's [current year].

There are improvements, sure. But on the surface (which is the only thing we've seen) these improvements seem marginal or something that should've been there in the beginning. So in that sense this seems like another expansion to an "MMO" than a completely new iteration worthy of a 2 in the title.

Why does Destiny 2 look like DLC but Uncharted 2 or Borderlands 2 or Halo 2 or Mirrors Edge 2 or basically any other sequel doesn't "look like DLC"

Let's compare the Bungie games here: Halo 1 and 2 look and feel completely different. You can see much of it on video, you don't even need to play the game yourself. Destiny 1 and 2 look very similar in comparison: the gunplay, the melee, the animations, the environments, and all that.

World of Warcraft gets similar priced "expansions" frequently and that's a game that require a monthly sub to play. People don't really complain then.

Maybe this is what Bungie should do too, considering how much they seem to be pushing the persistence and MMO aspects. If the fans are happy (and they seem to be) with small updates instead of risk and revolution, then maybe expansions and a new Raid here and there is enough. Cheaper to develop and market, too...
 

R0ckman

Member
Yeah. The UI is exactly the same as before, whereas in every other franchise the menus have at least had an aesthetic change if not functional.

Graphically the game looks extremely similar, it's hard to find where the enchancements are especially considering that D2 is 8th gen only whereas D1 was also on X360 and Ps3. Where have they used the resources?

And speaking of resources and similar graphics, 30fps? Really Bungie, it's [current year].

There are improvements, sure. But on the surface (which is the only thing we've seen) these improvements seem marginal or something that should've been there in the beginning. So in that sense this seems like another expansion to an "MMO" than a completely new iteration worthy of a 2 in the title.



Let's compare the Bungie games here: Halo 1 and 2 look and feel completely different. You can see much of it on video, you don't even need to play the game yourself. Destiny 1 and 2 look very similar in comparison: the gunplay, the melee, the animations, the environments, and all that.



Maybe this is what Bungie should do too, considering how much they seem to be pushing the persistence and MMO aspects. If the fans are happy (and they seem to be) with small updates instead of risk and revolution, then maybe expansions and a new Raid here and there is enough. Cheaper to develop and market, too...

I think the UI is fine, but the issue is, we can see that little to no time went into changing the UI significantly, so where did that time go? Some of this stuff was included as a direct answer to Destiny 1's problems, so there shouldn't have been too much time needed to get those things on board since a lot of stuff is recycled.

Where are all the actual new ideas that weren't just things that were bone-headingly left out of the first game? Where are all of the concepts that don't rely on assets or base elements from the orginal game? (The shown subclass tweaks are too comparable to things in the original game).

A lot of it is fixing Destiny 1's problems, not being innovative or taking things to the next level.

This is like calling adding a kitchen sink and bathtub into a house that was without them a brand new remodel.
 

Pepboy

Member
Are you for real? If you're gonna reply to my post then atleast read what I'm saying and argue on the same plane as me. I am not talking games Vs sequels, I am talking games that receive frequent post launch content Vs their sequels. Out of ALL those games mentioned only ONE of them received frequent post launch DLC..ONE..I repeat it again ONE! Most didn't even receive any DLC forget being frequent. That one game is Borderlands and vanilla Borderlands 2 DID NOT have more content than Borderlands 1 with all DLCs ! If we are talking purely quest numbers Borderlands vanilla had 126 quests without DLCs and 216 with all 4 DLCs. Do you know how many Borderlands 2 vanilla had ? 109. If you are gonna provide an argument then atleast fact check !!

I am saying something else and you are talking about something else and telling me I am wrong because *insert random examples that have little to do with my original argument*. You know what it's called ? It's called making a straw man argument.

You think if Blizzard were to make a sequel to WoW or Valve a sequel to Team Fortress 2 you'll get more than what those two games have right now? Just not happening !

I think there might be some miscommunication here, seems like maybe english isn't your first language, which is fine. I'm not sure why you would focus so much on DLC when expansion packs (in the past) are basically the same thing as DLC. For example, warcraft 2 had an expansion pack, as did Baldurs Gate 1.

But even with your ex-post restrictions, Witcher 2 had DLC for stories and other patches.

So did GTA IV (Ballad of Tony Gay).

Dragon Quest Heroes 1 had a ton of DLC too.

Pretty sure Super Smash Bros. Brawl did as well, though I can't say for sure if the roster in the new one was bigger, because I know they wanted parity with the 3DS which was a bit limiting.

If you count just the number of missions in Borderlands 1, I suppose it's technically less. But a lot of those BL1 missions were side-quests, and the world was much smaller, or at least felt that way.

Anyways not sure why you want to focus on just games with a bunch of DLC as opposed to the more traditional content patches and expansion packs, but I'm done arguing, I'd rather go play some games.
 
Many of knew already this game was going to continue on so maybe it was just unrealistic expectations. I think it is more about how they handled the first game and the DLC. Did people think every Mass Effect in the original triology were done in a better fashion perhaps?
 

jg4xchamp

Member
DLC n expansion or whatever are the wrong words I guess, because I'm not against a samey sequel if it can pull off something excellent: Mario Galaxy 2 (which has enough inside baseball changes to make it a better game, in a significant way) for instance fits that bill.

And I didn't exactly stop playing Dark Souls 3 because I felt it was creatively boring, but sure I, and many others naturally respond better to sequels that make significant changes/upgrades. Either add mechanics the first game didn't have, or far more shallow reasons "Holy shit look how much prettier it looks". Only for you know, the game to play the fucking same.

My beef with the footage is that they've done very little to convince me Destiny isn't boring as sin. I thought Destiny 1.0 was a double stuffed shit barrel that didn't respect the players time nor rewarded the player for being skillful or offering any depth to its gameplay. Like the whole "the gunplay is amazing meme" sort of never translated into the actual combat being all that engaging. The shooting feels nice, but the enemies even with their elite styled bob n weaves, don't make the combat nearly as dynamic, fucking Halo 1.

It felt like a lot of bog standard shooting. I appreciate that more of the enemies use projectiles, I appreciate the enemies n gameplay is a bit more than a standard shoot out in something like CoD, but I still find the overall loop to stop, center screen, death, push forward. And it doesn't help that anything meant to present a challenge to the player is either

A: A glorified horde sequence. Your typical hold this spot, fight off waves of enemies (and every fucking mission did this by the way)

or

B: One giant ass bullet sponge, that has maybe 1 interesting attack, but who cares the fight goes on way long to ever stay engaging once you're in rhythm. Especially the strikes.

Dropped that game, didn't bother getting the dlc because that shit was a scam. And then as a christmas gift got The Taken King from the GF's brother because he knew I liked games (ugh), and played through that content with a buddy. None of the dlc fixed my complaints, but okay, yeah some QOL changes with Taken King.

The Cartographer guy wasn't, the fucking worse. Taken King actually sets up a story, and some genuine motivation. I still think the mission designs are fucking dull most of the time, but every now and then it mixes it up better, even the spongy ass bosses have their own sort of unique set up. One of them you fight in this dark ass area where you can barely see shit, another 2 are brothers where one has a bubble shield and launcher attack and the other is a dick. It's inherently more interesting than some of the stuff in Destiny 1.0

I actually got to try the raids, yeah the first raid I was over leveled for, but look at that a mix up of mechanics and set ups that require coordinated play for coop. Something the strikes don't fucking do, because they play more or less like a regular Destiny mission, but scaled to be spongier for broop. Anyway the Raids are actually fucking good, I didn't try the Crota raid, and my crew only tried the King's Fall raid just to see it out, and there was relay race sequence that was super fucking good.

Where we have to move this thing back n forth, in a timely manner, while the other 2 stay in this circle fighting off waves, then the other guy comes back, and we can run back with whatever stored up energy bullshit, and now you gotta fight more dudes while releasing said energy, and your friends are back at that other circle needing you to speed it the fuck up. It's exciting, it's tense, it requires a lot of communication between your party members.

Where is that shit in the strikes (never got to the level cap necessary for nightfall strikes, if nightfall strikes fixes that). I wasn't completely sold on Destiny with Taken King, but it went from a bad game, to at least an average/okay one that I think is on the upswing. And Rise of Iron was back to the same ol shit, a lot of it felt like a downgrade from Taken King.

So I wanted to see a mission n gameplay sequence that felt diverse from the usual round of shooting up some dudes, hell I want to see new enemies that would have mechanics and attacks the other factions do not already have, I want to know what these lost sector dungeons looks like, I want to see boss fights, good, well designed boss fights where the boss is able to keep the player honest through interesting mechanics, and not because 'oh he takes awhile to take down".

The loot stuff, whatever that I'm inherently not a fan of. It's not as shamelessly shitty as 1.0, but in Rise of Iron, as I began my "gear up for the raid" route, I don't fucking like that I'm replaying content I already did, over n over again just to gear up for the next interesting mission. It has nothing to do with my skill, it has more to do with RNJesus throwing me the keys I need, to have fun.

More to it, I also don't like how I can be decked out in all this legendary shit, and what I'm now getting is more or less the same item/piece of gear, but it's 2 points stronger. Which seems dumb, why not just make different, stronger gear? Kind of devaues the legendary item to me, if I get a 250 one, and then get the same legendary item, but now it's 252 (I'm guessing the numbers off my head, sue me). That takes the surprise factor out of it, it also makes the loot itself less special in comparison to its number.

Like I don't think Diablo, in any form, is a deep game. It's actually fundamentally shallow as fuck. But at least it makes more of an effort to gas up its loot, even if it suffers the same trap, and I'm going to assume World of Warcraft (all I've ever done is play the tutorial) is the same shit, where the Raids are this interesting form of gameplay, but the moment to moment shit is hot garbage. So yeah part of it is just that I hate loot games, so consider this my rant against loot games while we're at it.

Too long; didn't read - So at the end of the day Destiny's uphill battle for me, is probably that I dislike the core of it so much. If you find it fun, whatevs, more power to you, but I find it lousy as I find the game mechanically shallow, and the whole looting stuff to be stuff that takes advantage of the player being compulsive, and not necessarily rewarding them for mastery or skillful play. And as someone who has enjoyed parts of the game in bursts, I wish it was showing me something that I would find enjoyable, not more of the same, because I was never of the opinion that Destiny's issues were a lack of content. My issues were that the content that was there, was fucking lame.
 
Wut?
I've now seen everything. Some of the reasoning is just so strange. It's like you are trying to find issues. Do you also do this for steam, origin, Uplay ?

Of course not. While I haven't used uplay, Origin was marketed as a direct competitor to Steam, Battle.net isn't that. Battle.net was always limited to Blizzard games and Blizzard games aren't rushed out to have tons of entries for other companies to have their games in. Destiny 2 being allowed on Battle.net in the conjuction with potentially being shit sets up the precedent of future Activision titles being shoved into the client. I swear if fucking CoD ends up BNet.
 

Vidpixel

Member
As someone who was beyond hyped for the Destiny 2 reveal, I agree with the sentiment of being slightly letdown by it's gameplay unraveling. Of course there are distinguishable improvements to the core game, but most of the features announced just strike me as adjustments that Destiny 1 should've had in the first place, such as the whole Guided Games thing and more fleshed-out patrol areas.

Idk, as many have already mentioned, the lack of any new classes, on top of animations and a U.I. that look nearly identical to the first, all add up to a situation where you can't really blame people for thinking this looks like more of the same, despite how much more content there may be. Heck, even the ship loading screens are exactly the same.

I'm still excited for Destiny 2, but I feel like I have to temper my expectations a bit after what we've been shown thus far.
 
Just a guess but I'm pretty sure the soft reset was to fix their engine issues so hey could bring in content faster and continually expand and evolve the game easily.

I hope so. A game like this needs to have strong base game, and strong content updates. None of that dark below nonsense from D1.
 

jviggy43

Member
Just a guess but I'm pretty sure the soft reset was to fix their engine issues so hey could bring in content faster and continually expand and evolve the game easily.

This is another thing that, if true, should have 100% been talked about on stage. I'm weary whether were going to get more content at a quicker rate, but if thats the case tell us. Content droughts were too frequent in D1 and this would indeed make it a better experience.
 

CryptiK

Member
Not to mention, will they be resetting for every numbered release? Will the guardians lose their light and loot again for D3?

D2 brings up alot of questions.
The reset is so D1 players who come across dont feel like they have everything already once they are reset they have to earn everything again. A lot of the weapons and armours will be 100% retreads with new stuff here and there. And of course they got rid of some stuff as well like the lmgs, no idea why. They are trying to make it not feel like a DLC. If it werent for the level reset this would 100% have been a DLC and felt like it too no question.
 

ZeoVGM

Banned
Holy shit

Haha. He's not even in the top 2000 players.

https://www.wastedondestiny.com/

That being said, that's still a lot. I feel like I play all the time until I hear about other people.

2017-05-21_1341.png
 

EloquentM

aka Mannny
I hope so. A game like this needs to have strong base game, and strong content updates. None of that dark below nonsense from D1.

This is another thing that, if true, should have 100% been talked about on stage. I'm weary whether were going to get more content at a quicker rate, but if thats the case tell us. Content droughts were too frequent in D1 and this would indeed make it a better experience.
my guesses were based on leaks in kotaku articles so grain of salt. I don't think bungie would openly talk about that kind of stuff.
 

jviggy43

Member
my guesses were based on leaks in kotaku articles so grain of salt. I don't think bungie would openly talk about that kind of stuff.

Yeah thats true. I do think that would be a big boost to the franchise overall tho. I'm a cynic so I doubt thats the case but it absolutely is something that I hope is true.
 

CryptiK

Member
Of course not. While I haven't used uplay, Origin was marketed as a direct competitor to Steam, Battle.net isn't that. Battle.net was always limited to Blizzard games and Blizzard games aren't rushed out to have tons of entries for other companies to have their games in. Destiny 2 being allowed on Battle.net in the conjuction with potentially being shit sets up the precedent of future Activision titles being shoved into the client. I swear if fucking CoD ends up BNet.
COD is nothing on PC they wont shit trash to Battle.net no one would buy it.
 
What would happen, exactly?

Then Battle.Net loses its market/demand value in weaker titles being pitched up against higher-profile ones. It no longer becomes a Blizzard client for Blizzard quality games, it instead becomes a Blizzard client for varying-leveled quality of games that may or may not be from Blizzard.

This client has existed since Steam even became a thing (Diablo 1996), it was never pitched to be a digital platform to host a ton of games. Sure it can change but I honestly doubt that change will be a positive thing in the long run.
 
The average annualized COD looks fresher and has bigger changes then Destiny 1 to 2.


Maybe that old story from Kotaku about Bungies tools being shit and they simply cant make content in a timely manner is still true.
 

kiaaa

Member
The fact that they didn't show off anything new or mildly exciting during their big reveal doesn't leave me hopeful.
 

ZeoVGM

Banned
The fact that they didn't show off anything new or mildly exciting during their big reveal doesn't leave me hopeful.

They discussed major changes to how the weapon system and exploration works. Those are big changes to how the game plays and what players do in it.
 

kiaaa

Member
They discussed major changes to how the weapon system and exploration works. Those are big changes to how the game plays and what players do in it.

They announced fairly basic MMO style quests and a more open world. The former should have been in D1 and the latter wasn't because the game was kneecapped by the 360/PS3 versions.

The weapon changes seem interesting, but I wouldn't call them exciting.
 

CryptiK

Member
Lets look at it this way the newest features are all quality of life upgrades, that IMO should have been in an update. The rest is look hey more of the same stuff. We don't even have a new class. If there was no gear reset people would be screaming expansion, and it probably would have been sold as one.
 
As someone who was pretty excited and had high hopes for Destiny 2 (I put countless hours into the first game), I came out of the reveal pretty underwhelmed overall.

I don't really have time right now to get into every minute detail as to why that's the case, but for starters, 30 FPS is a HUGE misstep for me, especially since the graphical upgrade seems negligible.
 

ZeoVGM

Banned
They announced fairly basic MMO style quests and a more open world. The former should have been in D1 and the latter wasn't because the game was kneecapped by the 360/PS3 versions.

Ah, okay. So because you believe it should have been in the original game, it suddenly doesn't count.

The goalposts keep moving.
 

CryptiK

Member
Ah, okay. So because you believe it should have been in the original game, it suddenly doesn't count.

The goalposts keep moving.
They were some fairly basic features that people had been asking for since release. Its not like a huge overhaul.
 

Juan

Member
But it's one thing to be underwhelmed by what you saw, the changes they did or did not make, but it's another thing to look at all they did show on the stream and be like "yeah, this could've been an add-on." As someone who had played Destiny from day one to Rise of Iron this seems absolutely ridiculous.

Actually, that is something I'm really curious about, because I may have missed something, so I'm going to ask:

What did you see during the Homecoming mission gameplay that could not been achieved with a DLC on D1?

The average annualized COD looks fresher and has bigger changes then Destiny 1 to 2.

lol true.
 
The average annualized COD looks fresher and has bigger changes then Destiny 1 to 2.

Maybe that old story from Kotaku about Bungies tools being shit and they simply cant make content in a timely manner is still true.

Hyperbole

hy·per·bo·le
hīˈpərbəlē/

Definition: see bolded above


Actually, that is something I'm really curious about, because I may have missed something, so I'm going to ask:

What did you see during the Homecoming mission gameplay that could not been achieved with a DLC on D1?

Gameplay is just one aspect of what Destiny 2 is bringing to the table; yes the gameplay doesn't look completely different from 1 and it shouldn't, Destiny if first and foremost a FPS, I'm not sure why they would change that.You're missing the fact not only are there new locations to visit on Earth and previous destinations you visited but they also adding in 4 new worlds(well moons) completely news sets of weapons and armor, and complete change to all the subclasses. And remodeled the pvp as well

Seriously did people watch like the first 15 minutes of the stream?

The Taken King cost us $40 when it came out and it came with one major world(area) in the dreadnaught, a new subclass, a slew of weapons and armor.

This does this and adds much more than just what I mentioned; check Nirolak's thread on the reveal.

I'm really having a hard believing anyone who said they played Destiny and then can say this could've been an add-on
 

kiaaa

Member
Ah, okay. So because you believe it should have been in the original game, it suddenly doesn't count.

The goalposts keep moving.

I haven't moved any goalposts. I'm just explaining why I'm disappointed in the reveal. I'm sorry if you disagree, but I'm not especially optimistic if those are the changes they're advertising.
 

CryptiK

Member
Hyperbole

hy·per·bo·le
hīˈpərbəlē/

Definition: see bolded above
The statement has no exaggeration. The CODs while many say its the same shit, its mainly because they follow the same formulae but, hardly ever have anything from the previous games present. Even the sequeled titles like MW-MW3 and BO-BO3 were very different games. Each of those releases was fresh. The only two so far that have been so fucking close is BO3 and IW apart from that they have been fairly fresh and I fucking hate COD.
 

Ryuuga

Banned
Actually, that is something I'm really curious about, because I may have missed something, so I'm going to ask:

What did you see during the Homecoming mission gameplay that could not been achieved with a DLC on D1?

Weather effects! That and the slightly-altered UI make it a completely new game.
 

duhmetree

Member
I know it's hard to conceive but Destiny has canon. The story and lore is phenomenal... it was just horrendously and criminally executed in Destiny 1.

They are sticking to this canon. New enemies, new classes and random galaxies/distant planets are not going to pop up out of no where. Crota was hinted to. Oryx was heavily suggested. The Cabal was expected. Guardians rarely, if ever, traveled to Jupiter, let alone past it.

Seeing that Destiny 2 has progressed to Jupiter.... the Nine, the Ahamkara and the coming Darkness will be further fleshed out moving forward.
 
E3 and the D2 beta are right around the corner. I don't understand why so many are acting as if we've seen the full game already. It's perfectly fine to be underwhelmed by what they showed, but more than a few seem to have already made up their minds that the game will be recycled trash. Just seems strange to me.
 

anothertech

Member
It would have made sense to launch with another class and make fire teams 4 person to go along with the 4v4 pvp but I guess that could be their year one dlc.

I don't know. I feel like they have a lot more developed already and it's just being held back. Like the 'new' earthzone and Saturn that were developed for D1 and they just held on to it till now.

Seems kinda shady, cause I still remember the original Destiny presentations that showed all the original planets along with a second earth zone, Jupiter and Saturn were all supposed to be there. And only now they are giving us what was already promised and already developed.

I'm super stoked to play the new content and larger open worlds, but I have an itching feeling the 'big' content releases will just be bringing the original planets back with slightly updated open zones, using almost the exact same assets, until finally all the planets and zones are there as promised 5 years ago with original destiny promos. And yes, we'll continue paying for them.
 
The statement has no exaggeration. The CODs while many say its the same shit, its mainly because they follow the same formulae but, hardly ever have anything from the previous games present. Even the sequeled titles like MW-MW3 and BO-BO3 were very different games. Each of those releases was fresh. The only two so far that have been so fucking close is BO3 and IW apart from that they have been fairly fresh and I fucking hate COD.

And I will undoubtedly say bullshit. Vanilla Destiny has more SP content than all of the CoD released this gen and with a season pass plus TTK which would be around the price of a CoD season pass I would not only get access to more SP content but also pvp maps and playlist.

This is absolutely ridiculous.
 
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