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Disgaea 5 Complete |OT| Welcome to the Statistical Playground

oSoLucky

Member
Messed up the kill bonus by having it on 1* until it got to like level 100, like I think I could crank it to 20* and catch up but it may be a tad more difficult and I think I need to buff my Sage with supporting characters (she's got 40m all stats so I think it is doable).

Yes. Get Christo a Maid, another Sage and 1 more generic unit - Professor works great here. Teach them all Angel Song, Cursed Dance, Evil Eye and Explorer. That shouldn't be any more than a half hour of work considering where you already are in the game. Also equip them with Softening Aura, Relaxation and Explorer(optional). Give your Sage standard DD evilities(Violence/Purgatory/GD/etc) but add on Twins Heads and Bullying. Priority is 2nd Sage, Maid, Christo then last generic. Keep your main Sage on the Base Panel and use Multi-Attacker. Magic Boost if there's enough space for a 3rd unit. Use Land Decimator and Afternoon Tea to clean up any extras. It's a bit of effort to set up, and it's ideal to have at least one other strong character to finish of stragglers or eat an attack if needed. I was able to clear 20* Prinny Rooms at 40 or 50m stats with this method(and using Alma Ice Sculpture).

When my Sage was at the 40m point, I found that I would get low on SP after about 7 or 8 floors so the relaxation helped a lot. Land Decimator at lvl 99, +9 costs 1,007,769 space so 6 of those every map add up quickly.

There are guides of slightly different methods but this is what I found most effective personally. I can make a video of my whole IW setup if you want to give some ideas.




After finishing the demo I love how the developers went all in to support player fun above everything else. They took player freedom to 11, sometimes in hilarious ways.

I enjoy leveling up in games. In Disgea 5? Everything levels up lol. Literally everything. Characters, skills, spells, weapons, stores, items. Die a lot? Congrats you just leveled up the hospital, and here's a prize! It's bonkers, but in a great way.

I like games that are easy to learn but have a lot of depth in strategy, skills and weapons. In Disgea 5 I learned that you can form a tower of people and beat the shit out of bad guys with it, and then throw characters from the tower all over the map. The game doesn't care if I bring 8 characters into a fight with only 4 enemies, or if I only bring 4 characters to a fight with 8 enemies. I can throw exploding penguins who hate their job.

This, exactly. Disgaea D2 and D5 are the games where the developers finally just said screw it with the restrictions and started making it to where you can do almost anything with almost any character. The Evilities are a bit more balanced and you can literally change any aptitudes that you want. You can make a Warrior have an S in Staves, and 300% Int scaling if you want. It's great and finally the player isn't dependent on just a few characters with the best Evilities and Aptitudes. Well, there's 1 "required" class for endgame but that's it.

That Tower Laser is amazing for taking on things with underleveled characters btw.
 

OmegaDL50

Member
Snip (A bunch of awesome stuff by the way)

That Tower Laser is amazing for taking on things with underleveled characters btw.

Yes, Having access to an S Rank Power skill in Chapter 1 is why Tower Laser is great tool for early leveling up. The best part is it scales with character levels, the stronger the characters involved doing the attack, the higher the damage.

Also more characters involved the bigger the effect too. I should probably run some tests to determine the damage calculation between a 6 character tower laser and a 20 character tower laser. (With Zetta's Overload skill it might even be possible to make a 25 character tower laser, but I never tried it)
 

Stencil

Member
Having never played a Disgaea game before, this seems intimidating. I'm loving the sRPG look of the combat system, but as someone who has never dabbled, how long does it take to get enough of a handle on this game for it to be enjoyable?
 

OmegaDL50

Member
Having never played a Disgaea game before, this seems intimidating. I'm loving the sRPG look of the combat system, but as someone who has never dabbled, how long does it take to get enough of a handle on this game for it to be enjoyable?

The game has tutorials that explain every mechanic when they are introduced, so it's a gradual thing and you aren't overwhelmed with a bunch of stuff dumped onto you all at once.

The complex stuff doesn't really start until the post game which is a good 35 to 40 hours away.

Also I will be standing by in this thread to answer any gameplay related questions. So if you need to know anything about a specific system or mechanic, I'll answer it.
 

oSoLucky

Member
Having never played a Disgaea game before, this seems intimidating. I'm loving the sRPG look of the combat system, but as someone who has never dabbled, how long does it take to get enough of a handle on this game for it to be enjoyable?

Getting through the story doesn't require much mastery of the in-game systems at all. The first few chapters of the story are pretty easy as it goes. Over 2/3 of the mechanics/systems don't even mean much unless you're planning on delving deep into the post-game. Where most newer players tend to trip up I find, is that they'll try to use a full squad of characters, and the difficulty curve punishes that line of play. If you stick to 4 or 5 for the game(some even just use 1 extremely buff Killia), then you should be able to take down most challenges. It's always feasible to go back to previous maps and grind a few completions also, there are a bunch that are set up very well for such.

By the time you get around to opening up another avenue of playing the game, you will likely already have a good handle on everything present, so there's no need to be intimidated. All of the extras like Character/Item World aren't even close to necessary for the main game, and by the time you get to them(if you play past the story), you'll be wanting to seek extra information on how to maximize your efforts and the complexity is welcome.

TL;DR, the amount and complexity of the systems mean nothing to any skill level of player. You can do as much or as little as you want until deep post game, and still be successful.

Yeah, what Omega said above. I bookmarked the thread and I'll be frequenting myself(all the hype around the Switch version got me back into my PS4 save) and I can make a quick video if people need a visual explanation. I'm off work the next week or so, with my wife and kids across the country so I'll be playing a lot of Disgaea!
 

selo

Member
Imma buy this digitally, so... waiting until tuesday :(. I liked the demo very much, one of the things I don't like in games are grindy/mmo'ish quests, so I didn't like some of the sidequests this game had, I'm in it for the main missions :D
 

Murkas

Member
Yes. Get Christo a Maid, another Sage and 1 more generic unit - Professor works great here. Teach them all Angel Song, Cursed Dance, Evil Eye and Explorer. That shouldn't be any more than a half hour of work considering where you already are in the game. Also equip them with Softening Aura, Relaxation and Explorer(optional). Give your Sage standard DD evilities(Violence/Purgatory/GD/etc) but add on Twins Heads and Acceleration Shot. Priority is 2nd Sage, Maid, Christo then last generic. Keep your main Sage on the Base Panel and use Multi-Attacker. Magic Boost if there's enough space for a 3rd unit. Use Land Decimator and Afternoon Tea to clean up any extras. It's a bit of effort to set up, and it's ideal to have at least one other strong character to finish of stragglers or eat an attack if needed. I was able to clear 20* Prinny Rooms at 40 or 50m stats with this method(and using Alma Ice Sculpture).

When my Sage was at the 40m point, I found that I would get low on SP after about 7 or 8 floors so the relaxation helped a lot. Land Decimator at lvl 99, +9 costs 1,007,769 space so 6 of those every map add up quickly.

There are guides of slightly different methods but this is what I found most effective personally. I can make a video of my whole IW setup if you want to give some ideas.

Yeah that's all starting to jog my memory, it has been a while. I'm pretty sure Cristo has all that because I was using him for shard farming with Metallia. Will hopefully get back into it this week to take down Baal and get all my R40 weapons levelled to clear Carnage Dark. Might finally go for the platinum too since this is the perfect game to play when you're
unemployed
.

Thanks for the info, and yeah a vid could be helpful, I have seen quite a few different videos regarding item levelling with their own setups but the more the merrier!
 
Random map I downloaded just to see how it works:
7gbys.jpg

Whoa! What's with the Dragon Quest textures? Are there player-created textures or is this actually used in the game somewhere? Looks cool.
 

bosh

Member
Is there anything I should focus on at the start game? About 12 hours in, on the 4th world and gone through a number of item world stages. Two characters around 23-24, rest of my main group are 18-20.

Ton of items in my inventory, typically am buying new items to get better ones.

Passed the cheat shop finally, and have a team doing exploring places.

Overall great game to pickup and play for 5 minutes or an hour plus.
 

oSoLucky

Member
Is there anything I should focus on at the start game? About 12 hours in, on the 4th world and gone through a number of item world stages. Two characters around 23-24, rest of my main group are 18-20.

Ton of items in my inventory, typically am buying new items to get better ones.

Passed the cheat shop finally, and have a team doing exploring places.

Overall great game to pickup and play for 5 minutes or an hour plus.

A lot of the ridiculousness is gated behind finishing the story, and it's balanced as if you don't do much else so I would keep with it. I won't spoil much for you, but unless you're getting bored of the campaign(I did on a couple worlds, it seemed to drag for little) them I would keep at it until completion. The story levels are also great in that they teach you how to deal with 1 strong enemy, multiple enemies out of reach, being surrounded, being heavily outnumbered with terrain disadvantage, having to throw to be effective, utilizing geo panels, etc. so even though it's not a tutorial, you're still learning the game.

If you are getting bored, then the Character World might be a good break once you unlock it. Its effects are permanent, unlike any item wording that you might do. I don't suggest doing a ton of IW, but leveling a couple weapons up to 20 or so can give you a pretty considerable boost in early game. I would stick to weapons or accessories that give all stats if you do feel the itch to jump in IW.

How many characters are in your main group? I would specialize on 4 or 5 and have the others as fill in, in case the main squad can't get it done.

SPD is a more important defensive stat than DEF. Things that kill you in this game will likely do it in 1 turn of ganging up or 1/2 shot you. If they can't kill you in 1 turn then they likely can't kill through you going all offense + healing.


Whoa! What's with the Dragon Quest textures? Are there player-created textures or is this actually used in the game somewhere? Looks cool.

You can buy all the textures in an ingame shop. That one is called "RPG" lol.
 

bosh

Member
A lot of the ridiculousness is gated behind finishing the story, and it's balanced as if you don't do much else so I would keep with it. I won't spoil much for you, but unless you're getting bored of the campaign(I did on a couple worlds, it seemed to drag for little) them I would keep at it until completion. The story levels are also great in that they teach you how to deal with 1 strong enemy, multiple enemies out of reach, being surrounded, being heavily outnumbered with terrain disadvantage, having to throw to be effective, utilizing geo panels, etc. so even though it's not a tutorial, you're still learning the game.

If you are getting bored, then the Character World might be a good break once you unlock it. Its effects are permanent, unlike any item wording that you might do. I don't suggest doing a ton of IW, but leveling a couple weapons up to 20 or so can give you a pretty considerable boost in early game. I would stick to weapons or accessories that give all stats if you do feel the itch to jump in IW.

How many characters are in your main group? I would specialize on 4 or 5 and have the others as fill in, in case the main squad can't get it done.

SPD is a more important defensive stat than DEF. Things that kill you in this game will likely do it in 1 turn of ganging up or 1/2 shot you. If they can't kill you in 1 turn then they likely can't kill through you going all offense + healing.




You can buy all the textures in an ingame shop. That one is called "RPG" lol.


Good to know , thanks for the tips! Definitely not getting bored, I just have heard and can tell there is a ton of depth so I wanted to make sure I wasn't missing anything. Will keep on keeping on. Also thanks for the info on speed, didn't realize that.

Thanks again !
 

Costia

Member
...If you stick to 4 or 5 for the game(some even just use 1 extremely buff Killia),
...
Just played the demo.
Aren't i supposed to get 10 people on the field?
Do the enemies get easier/harder depending on how many i summon from the portal?
 

oSoLucky

Member
Just played the demo.
Aren't i supposed to get 10 people on the field?
Do the enemies get easier/harder depending on how many i summon from the portal?

Enemies don't scale. I just suggest a small group size because some of the later battles will consist of 1 or 2 really strong enemies and you'll need a couple strong characters to make a dent in them. It's a known pitfall that trying to spread the xp out too much in Disgaea games will make the later part of the story a lot harder.

You can finish a level where the enemies are (numbers from my ass, just an example) level 58. Easy enough. Then the next map they'll be 65. Then they'll be 68 with two level 71 bosses. Random difficulty spikes happen at certain points and focusing on a "hit squad" while using the others for support makes it a bit smoother. It's always possible to up the difficulty 1 or 2 stars in the cheat shop and clear an old map to power level though, and only takes maybe 10 minutes to get up to speed. Even if you're under or over leveled the game gives you tools to tune everything to your liking.
 

OmegaDL50

Member
In the previous games SPD used to be the dominant defense stat because generally the post game narrows down to a one-hit kill fest.

They have somewhat toned this down with the inclusion of Armor Mastery, while it is possible to actually survive a hit with maxed out armored mastery, however it's probably much more reliable to focus on SPD so you can evade and not get one-shotted.

I think the biggest thing that truncated a lot of the grind to max out stats was simply mastering all job classes on a single character rather than needing to reincarnate a single character 250 times as it was in Disgaea D2. Thankfully this is no longer necessary and now one only needs to master all job classes on a single character and reincarnate them once at the Genius level to get the guaranteed 10 Million stat maximums at level 9999.

This goes even faster once you have 900 Statisticians and maxed out boot camp squad. Think of leveling up 7 characters from level 1 to 9999 in a single battle.

But yeah like oSoLucky says, stick with a small elite group. It's much easier to deal with the story content when you have a small powerful super team rather than splitting all of your resources to every possible recruit you have.
 

oSoLucky

Member
In the previous games SPD used to be the dominant defense stat because generally the post game narrows down to a one-hit kill fest.

They have somewhat toned this down with the inclusion of Armor Mastery, while it is possible to actually survive a hit with maxed out armored mastery, however it's probably much more reliable to focus on SPD so you can evade and not get one-shotted.

I think the biggest thing that truncated a lot of the grind to max out stats was simply mastering all job classes on a single character rather than needing to reincarnate a single character 250 times as it was in Disgaea D2. Thankfully this is no longer necessary and now one only needs to master all job classes on a single character and reincarnate them once at the Genius level to get the guaranteed 10 Million stat maximums at level 9999.

This goes even faster once you have 900 Statisticians and maxed out boot camp squad. Think of leveling up 7 characters from level 1 to 9999 in a single battle.

But yeah like oSoLucky says, stick with a small elite group. It's much easier to deal with the story content when you have a small powerful super team rather than splitting all of your resources to every possible recruit you have.

Ugh, 250 reincarnations and absorbing stats in LoC Rasetsu. I thought about going back for the last 3 trophies, but nope. D2 was by far the most user friendly to that point too, and this one is still a hundred times better.

I do completely agree with defense being easier to manage this time around, but it still seems to be either enemies beat you senseless or can barely scratch you. For a while I though Nether Buccaneer was the most OP skill in the game. Then I unlocked Pirate and saw that it's only an E lol. Enemies 1 shot me so much with it from what seemed like the whole map away.

I know there's not much need for a runner but I still miss the Masked Hero.


Pro tip: whenever you can recruit Pleinair and Celestial Hostess. Do it! Unlock and equip Acceleration Mascot(+2 move for EVERYONE on your team) and Angel Flight(everyone's movement type becomes flying - allowing you to pass through enemies, items and geo symbols). I always made sure those 2 were first out on maps with space.



P. S. HUGE thanks Omega and Cerium for all the work you guys put in on the threads.
 

OmegaDL50

Member
Ugh, 250 reincarnations and absorbing stats in LoC Rasetsu. I thought about going back for the last 3 trophies, but nope. D2 was by far the most user friendly to that point too, and this one is still a hundred times better.

I do completely agree with defense being easier to manage this time around, but it still seems to be either enemies beat you senseless or can barely scratch you. For a while I though Nether Buccaneer was the most OP skill in the game. Then I unlocked Pirate and saw that it's only an E lol. Enemies 1 shot me so much with it from what seemed like the whole map away.

I know there's not much need for a runner but I still miss the Masked Hero.

I think Pleinair is technically the new runner, but yeah Bonus Gauge in Item World ties to Item Levels so there isn't much more reason to rush to the gate. I usually kept a beefed up Moth demon with three shoes to use. They had a natural high mov stat and is a flying unit, so the shoes basically allowed almost full map traversal.

A shame the X-Dimension / Dark World maps were removed though. I liked the weird challenges there. Thankfully one can recreate these sorts of scenarios with the Map Editor but it's not really the same.

I don't own the Switch version of D5, I'll probably need to have someone recreate my grinding map I made for the PS4 version so the Switch owners can take advantage of it.
 

The Technomancer

card-carrying scientician
In the previous games SPD used to be the dominant defense stat because generally the post game narrows down to a one-hit kill fest.

They have somewhat toned this down with the inclusion of Armor Mastery, while it is possible to actually survive a hit with maxed out armored mastery, however it's probably much more reliable to focus on SPD so you can evade and not get one-shotted.

I think the biggest thing that truncated a lot of the grind to max out stats was simply mastering all job classes on a single character rather than needing to reincarnate a single character 250 times as it was in Disgaea D2. Thankfully this is no longer necessary and now one only needs to master all job classes on a single character and reincarnate them once at the Genius level to get the guaranteed 10 Million stat maximums at level 9999.

This goes even faster once you have 900 Statisticians and maxed out boot camp squad. Think of leveling up 7 characters from level 1 to 9999 in a single battle.

But yeah like oSoLucky says, stick with a small elite group. It's much easier to deal with the story content when you have a small powerful super team rather than splitting all of your resources to every possible recruit you have.
Lol you make this game sound like a clicker
 

OmegaDL50

Member
Just started up a new game of Disgaea 5 on my PS4 in a second save slot. Trying some new stuff. Mainly to keep my knowledge of the game refreshed and to implement new ideas to contribute to you fine folks who own the Switch version. I hope to share any new findings or strategies that might be useful.

My main team of 10 is primarily consisted of the main characters from D1 to D5 and the side games.

Killia, Seraphina, Laharl, Adell, Rozalin , Mao, Zetta, Petta, Pleinair, and Axel.

All of them are currently level 5 and Tower Laser does about 3500 damage.

I can't wait to get to Chapter 3 to unlock the Cheat Shop. I want to try something new.

Raise enemy strength to the point the enemies have just over 3000 HP and see if I can kill them with Tower Laser to mass level the team. Then see what the new max damage for Tower Laser is and then increase enemy strength to be just under Tower Laser's Max damage output and repeat again.

Might be a bit tedious but if effective it might be useful for early game boosting when one does not have access to post game ordeals leveling maps.
 

DagsJT

Member
What essential classes should I have in my main party? I'm only a few hours in and have a few characters at level 5 or just under, the only other character I've brought in is a healer.
 

oSoLucky

Member
What essential classes should I have in my main party? I'm only a few hours in and have a few characters at level 5 or just under, the only other character I've brought in is a healer.

None of the early game classes are all that great(especially at Rank 1). Make sure that you have a healer, and a Mage at least(or someone with a ranged weapon). The most important thing to do is get classes and new ranks unlocked, which you can do with story characters also. Focus on a small elite squad of characters(I highly suggest using Killia) and make sure that you have sub classes set through the Assembly to be constantly unlocking others. Of course it's always good to have balance/be able to react to all situations, but the specific class choices aren't a huge deal at the start. Witch will probably be your best ranged attacker to start since she gets -50% SP which makes a HUGE difference early game. I personally went Killia, Seraphina, 2 Witches, Cleric and Valkyrie to start and made sure that sub classes were set to unlock what I wanted(I looked it up from the JP wiki at launch).


I'm thinking about doing another clean save file story playthrough getting all the DLC characters I want but using the Cheat Shop to keep things interesting(their weapons are OP as **** in the story). It's a hard thing to balance since Pram, Priere and Valvatorez are kinda broken for the main game though.
 

OmegaDL50

Member
Metallia is the most broken Mage type since she naturally learns Tera Elemental spells, also she is considered a flying unit despite her poor movement stat. Although throwing a pair of shoes on her will fix this problem.

Since she's a monster type she can also Magichange into a Staff with her abnormally high INT and RES stats (abnormal compared to other units) makes her good to stick around to be used as a Magichanged Staff weapon in a pinch to boost a weak Mage character.
 

OmegaDL50

Member
FYI, I might be wrong, but I thought your demo save does not transfer...

Yeah you can't transfer your save in the Switch version unfortunately (NISA has confirmed this on their official Twitter account too)

This wasn't the case with the PS4 version though, so with that said anyone playing the Switch version. It's pointless to grind because you won't be able to do anything with the data from the demo.
 

-Mikey-

Member
I've had this since the JP launch and put anywhere from an hour or two in every couple of weeks. It's really easy to lose a couple hours just in the menus!

With 5 being my first Disgaea, I never knew I should focus on a smaller group of 5 units. Other than the obvious with splitting xp I'm guessing it also cuts down on time too. I've yet to unlock the cheat shop or item world that's talked about, but the last time I played I unlocked something to do with grouping characters into an assembly or something along those lines. Might have to do with unlocking the subclasses that have been mentioned in recent posts.

I've really enjoyed it so far and since launch I've put about an equal amount of time into D5, Zelda, and BoI.
 

oSoLucky

Member
Metallia is the most broken Mage type since she naturally learns Tera Elemental spells, also she is considered a flying unit despite her poor movement stat. Although throwing a pair of shoes on her will fix this problem.

Since she's a monster type she can also Magichange into a Staff with her abnormally high INT and RES stats (abnormal compared to other units) makes her good to stick around to be used as a Magichanged Staff weapon in a pinch to boost a weak Mage character.

She is undoubtedly the best Mage in the game naturally. I prefer Pram over her(in the story) still due to her randomly killing enemies far off. It helps a lot with those maps where you have to jump like 50 height and it takes 2 turns for each jump.

I've had this since the JP launch and put anywhere from an hour or two in every couple of weeks. It's really easy to lose a couple hours just in the menus!

With 5 being my first Disgaea, I never knew I should focus on a smaller group of 5 units. Other than the obvious with splitting xp I'm guessing it also cuts down on time too. I've yet to unlock the cheat shop or item world that's talked about, but the last time I played I unlocked something to do with grouping characters into an assembly or something along those lines. Might have to do with unlocking the subclasses that have been mentioned in recent posts.

I've really enjoyed it so far and since launch I've put about an equal amount of time into D5, Zelda, and BoI.

Yes, I quite often boot up the game and realize that it's a half hour before I even start "playing" due to tinkering around with things. The great part is that none of it is necessary, but it's all completely open to put as much effort into as you want.
 

OmegaDL50

Member
There might be a very useful leveling trick that can be used super early in the game that allows characters to jump dozens possibly hundred plus levels at once.

One of the special Prinny DLC recruits, the one called the H252 Prinny.

This specific Prinny has a special Evility that causes it's stats to be all 1 but in exchange his Max HP becomes 10 x 10,000.

This Prinny has 100,000 HP and a Prinny does 50% of HP as damage when thrown, meaning 50,000 Damage.

The theory behind this is simple. This Prinny will be a nuke bomb to soften the HP of a powerful enemy with boosted enemy strength. This trick cannot be done until you unlock the cheat shop at Chapter 3.

1) Get to Chapter 3.
2) Raise enemy strength as high as you possibly can on a map with small amount of enemies to make the enemies have just over 50,000 HP.
3) Throw the H252 Prinny at this 50,000+ HP Enemy to knock their health to almost zero.
4) Form a Tower with the rest of your recruits and do Tower Laser to kill off the weakened enemy to get mass experience and many levels.

One thing I need to test out is if the H252 Prinny's HP increases with level gains. If this is possible then you could technically go to stronger and stronger areas so this leveling trick remains relevant until you get to the more effective leveling maps.
 

sugarless

Member
Never played Disgaea before and haven't touched an SRPG since Final Fantasy Tactics Advance. Tried the demo and I love the quirky style, so I'll be picking this up day one.

Also I appreciate the fact that they have not just a cute busty anime girl in Seraphina but also a sexy guy in Killia with Apollo's belt and butt crack showing. Equal opportunity in this area is a good thing!
 

oSoLucky

Member

His HP does go up. Ironically, I just happened to be looking at that unit in particular earlier and was wondering why it had 23m HP with its Evility being worded as such. I think the level was somewhere in the 2000s. When I get home in a bit over an hour, I can get you the hard numbers. The attributes were all at 1 except for 1 of them which was in the 40s, probably due to an innocent on gear.

Thanks for all your work for the community.

Edit: on 2nd thought, the bonus HP could have been from curry. I'll check and get back to you.

Edit 2: okay I'm home, I was way off. Guess my memory is getting bad heh. All stats at 1 completely unaffected by gear, what I saw was his Jump number being higher. At level 4656 with Triple Elixir curry he has 180.8m hp naked. Gonna level him up really quick.

Edit 3: with a Makai Wars and 3 mediocre Traps that add about 520m total hp, he's now up to 1.38b.

Edit 4: so I leveled him up to 9999 and his HP went up by maybe 2 million, as expected for leveling with no base stats or aptitudes.
 
i own this on ps4 and put maybe 200 hours into as my first game in the series. It's a no brainer for any tactical RPG fan.

I never did get anyone to level 9999 but i did get some characters over 1000..

I'm wondering can you get weapons and armor up to 9999 as well? I remember leveling items in the item world a lot and unlocking some great items just haven't grinded that much to know.

seriously if you like RPG's this game is awesome. one of the best ive ever played. buy it switch owners! I'm going to bite the bullet and rebuy it on switch for the portability!!
 
Argh so the NA version did have JP audio?! Ah well... paid $9 extra for the JP eShop code but I got to play it a week early :p

This is my first time playing Disgaea; the demo sold me really hard. I'll have to give that guide under the OP a good readthrough later, there's so much to learn!! But I'm having a blast so far 😍
 

phant0m

Member
Kind of want to buy this, kind of don't have 40 hours to dump into it, but kind of played the demo for 2 hours and want more.

What say you, GAF?
 

Cerium

Member
Kind of want to buy this, kind of don't have 40 hours to dump into it, but kind of played the demo for 2 hours and want more.

What say you, GAF?
Switch will help you find 40 hours, be it on the bus, on the toilet, or in bed.

Do it.
 

oSoLucky

Member
i own this on ps4 and put maybe 200 hours into as my first game in the series. It's a no brainer for any tactical RPG fan.

I never did get anyone to level 9999 but i did get some characters over 1000..

I'm wondering can you get weapons and armor up to 9999 as well? I remember leveling items in the item world a lot and unlocking some great items just haven't grinded that much to know.

seriously if you like RPG's this game is awesome. one of the best ive ever played. buy it switch owners! I'm going to bite the bullet and rebuy it on switch for the portability!!

You can level items all the way up, the way they gain power is complicated though. There's Item Level(minor boost compared to the other 2), Kill Bonus(based on strength of enemies killed, 20* gives most no matter what level item) and Training Bonus(from killing Item Gods and clearing Mystery Rooms). Item level starts with a cap of 500, but can be raised in 500 increments. Enemies get stronger as the item level gets higher, so most people level their items fully with it capped at 500. Kill Bonus caps at 400(a couple hundred floors of 20* clears for a LoC Trap) and Training Bonus will take the item up to the soft cap at 2m in each stat/400m HP. They can go up to 2.5m each but its much slower above 2m. You'll know an item's Training Bonus is capped for a particular stat when you can't pass bills for it anymore. Cumulative KB is displayed every time you leave the IW.
 

OmegaDL50

Member
Argh so the NA version did have JP audio?! Ah well... paid $9 extra for the JP eShop code but I got to play it a week early :p

This is my first time playing Disgaea; the demo sold me really hard. I'll have to give that guide under the OP a good readthrough later, there's so much to learn!! But I'm having a blast so far ��

Every single Western localized version of Disgaea from the PS2 release of Disgaea 2 to the most recent installment in 5 had Japanese VA.

The only exception to this was original PS2 pf Disgaea 1 release which was ironically localized and published by Atlus.

However even the re-release of Disgaea 1 on the PSP corrected this including both Japanese and English audio.
 
Kind of a weird question but in this game, can I grind past any obstacle? Or are there hard skill limits? I'm not the greatest at games like this, but I do enjoy grinding so that I can brute force my way past any enemies, even if it takes a while. Will that work in this game? Or will there come a point that I can't advance unless I just get better at playing it?
 

Listonosh

Member
I have a question regarding the DLC characters that are included, as well as the starter pack with some really good starting weapons. Should I use them even though it breaks the early game? Should I feel bad that I'm one shotting everything? Will things get a lot harder even with these units? Or is that the point of the game, to just be constantly OP and wreck everything?
 

oSoLucky

Member
Kind of a weird question but in this game, can I grind past any obstacle? Or are there hard skill limits? I'm not the greatest at games like this, but I do enjoy grinding so that I can brute force my way past any enemies, even if it takes a while. Will that work in this game? Or will there come a point that I can't advance unless I just get better at playing it?

Yes you can out grind everything except for extreme late post-game.

I have a question regarding the DLC characters that are included, as well as the starter pack with some really good starting weapons. Should I use them even though it breaks the early game? Should I feel bad that I'm one shotting everything? Will things get a lot harder even with these units? Or is that the point of the game, to just be constantly OP and wreck everything?

When you get To Ch.3 you get the Cheat Shop which allows you to raise the difficulty of the enemies(which will give you correspondingly higher xp). I say go for it and be broken. Play with whatever is the most fun to you and adjust the game around that to make it challenging. There will come a point where the enemies in the next progression step have millions of more stats than you so I say enjoy it while it lasts. Some of the story maps are very well designed however and not having the threat of dying my lower their impact.
 

OmegaDL50

Member
Kind of a weird question but in this game, can I grind past any obstacle? Or are there hard skill limits? I'm not the greatest at games like this, but I do enjoy grinding so that I can brute force my way past any enemies, even if it takes a while. Will that work in this game? Or will there come a point that I can't advance unless I just get better at playing it?

This is mainly a numbers game.

Disgaea isn't really heavily strategy centric. It's all using higher numbers to crush lower numbers. You can brute force pretty much everything except for the post-game superbosses which require some degree of meticulous setup, but that isn't something one doesn't need to worry about until like 100+ hours well into the post game.


I have a question regarding the DLC characters that are included, as well as the starter pack with some really good starting weapons. Should I use them even though it breaks the early game? Should I feel bad that I'm one shotting everything? Will things get a lot harder even with these units? Or is that the point of the game, to just be constantly OP and wreck everything?

Eventually those over powered weapons become outclassed by stuff you can get from later game maps and purchased from the shop. However the DLC character weapons are entirely unique to them and there are no duplicates of them in the game, so you may want to keep them.

Thankfully you have an inventory space of 2000 items so you never need to worry about running out of item space, unless you actually do need more than 2000 item slots.

This is the sort of game which you can level your characters to 9999, your weapons level up, your skills level up, even your consumable items level up.

You can do damage in the billions. However that is a long way off. Wrecking everything in sight is a commonality with the Disgaea series, but keeping your strength up becomes necessary as the game tips the scales of craziness into the extremes.

You can mass level groups of units to 9999 in a single battle in the post game.

And here's the fun part. Getting to level 9999 is just the beginning. Even at level 9999 you just scratch the surface of what you can do as at point everything entirely depends on your Equipment and it's levels, your characters Evility setup, and the Innocents they have on their gear. This doesn't even get into Shard farming which is something entirely else.

Disgaea is insanity. Have fun!
 

Listonosh

Member
When you get To Ch.3 you get the Cheat Shop which allows you to raise the difficulty of the enemies(which will give you correspondingly higher xp). I say go for it and be broken. Play with whatever is the most fun to you and adjust the game around that to make it challenging. There will come a point where the enemies in the next progression step have millions of more stats than you so I say enjoy it while it lasts. Some of the story maps are very well designed however and not having the threat of dying my lower their impact.

Thanks, good to know. I think what's throwing me off about this game, is how much I'm used to SRPGs like Fire Emblem, where the game is meant to be hard, and my decisions seemed to have a lot more impact on the outcome of the battle. In D5, I feel like I'm just randomly throwing skills left and right and decimating everything (even without using the DLC characters) so I'm not sure how that's supposed to make me feel. Because on one hand it made me feel like I'm "cheating" myself of an experience since I'm crushing everything, but on the other, this game is all about exploiting and breaking the status quo of SRPGs. So yeah, it's just a different style of game to get used to I guess.


This is mainly a numbers game.

Disgaea is insanity. Have fun!

Holy..... Shit..... Yeah, definitely a "different" kind of SRPG for sure. Wow!
 

oSoLucky

Member
Thanks, good to know. I think what's throwing me off about this game, is how much I'm used to SRPGs like Fire Emblem, where the game is meant to be hard, and my decisions seemed to have a lot more impact on the outcome of the battle. In D5, I feel like I'm just randomly throwing skills left and right and decimating everything (even without using the DLC characters) so I'm not sure how that's supposed to make me feel. Because on one hand it made me feel like I'm "cheating" myself of an experience since I'm crushing everything, but on the other, this game is all about exploiting and breaking the status quo of SRPGs. So yeah, it's just a different style of game to get used to I guess.




Holy..... Shit..... Yeah, definitely a "different" kind of SRPG for sure. Wow!

You won't feel so bad when you run into an early post game map(that by the way is required for progression) and all the enemies are level 1500-2k and your whole squad is like 400 and getting 1 shot by them lol. Like you said, much different than a game like FE, where permadeath is a thing on higher levels or FFT where you can hit a hard brick wall if you didn't save before a chain of events to properly grind. Being OP and figuring out OP ways to kill the OP as **** enemies is the big draw.

The maps end up getting tougher too. There are ones where a squad of archers are out of reach for all but your range and you have to navigate a maze of geo panels to be able to open them up to attack. All while battling ground enemies and getting pelted.

Then a map where 5 Wrestlers throw 5 strong enemies at you from what feels like 2 continents away so after the first turn your Base Panel I'd swarmed and you don't have any safe spots to hide.

Then there are the maps where you have to split your squad in half and make 2 towers of 4 to reach a geo panel that will allow the rest to move up and engage the enemy. Oh yeah, it will be 12-15 spaces away so the member that was thrown is fighting solo for 2-3 until the rest of the support arrives.

Oooooooor, you can go power level to like 1000 and worry about none of that and just 1 shit everything. Ooooooor, level to 1000 but then level the enemies to 1200 to make it even harder. That's what the game is about. Freedom to break it or break your own will as you choose. Play how you have fun and enjoy!


To add on to what Omega said, there's an endgame item that has high movement and allows you to teleport through enemies. It starts out at around 100 in all stats. I just started leveling mine and after 60 cleared floors in Land of Carnage 20* difficulty, all the stats are around 600. It gets exponentially more, but I've gotta get that to 2 million lol.



Question for Switch owners(gonna pick my copy up on Tuesday). Are the DLC character episodes available as soon as you start up the game?
 

Ranmo

Member
I'm way to hyped for a game I've already beaten before. I am excited to go back into the item world. Might use dlc characters during the story playthrough this time around. Easily one of my favorite entries in the franchise.
 

Eusis

Member
Every single Western localized version of Disgaea from the PS2 release of Disgaea 2 to the most recent installment in 5 had Japanese VA.

The only exception to this was original PS2 pf Disgaea 1 release which was ironically localized and published by Atlus.

However even the re-release of Disgaea 1 on the PSP corrected this including both Japanese and English audio.
Uhh, no, Disgaea 1 had Japanese VA too, I distinctly recall playing through the game with it on. Granted there were a lot of battle cries that you couldn't toggle, but it's actually why the US version was a DVD rather than a CD.

It's also a big reason I suspect a lot of the time rather than not caring Atlus either doesn't get the OK from their Japanese developers for keeping Japanese in, or it was too much of a pain cost or coding wise to get dual audio in other games, while I think the precedent Atlus set with 1 is probably the main reason NISA has practically made it their goal to offer Japanese with every game (outside of nearly skipping it on Phantom Brave Wii for... some reason.)
 
How is this game compared to the others? I'm playing Disgaea for the first time, should I definitely finish that and play Disgaea 2, since that's the only other one on PC? I don't have a PS3-4, so I can't play 3 or 4.
 
Question for Switch owners(gonna pick my copy up on Tuesday). Are the DLC character episodes available as soon as you start up the game?

Yup! Just choose what you want from the Content Shop and go to the Netherworld.

They also give 1 million HL to everyone as a gift for playing.
 

canedaddy

Member
Nice OT!

There's zero chance this will come to Vita, right? I like my SRPGs on handheld. Might have to finally figure out remote play.
 
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