Those effects are disabled in VR.It's a shame the switch version couldn't handle chromatic aberration and motion blur, seems like it really suits the artstyle:
Switch gets an extra shader and HD Rumble. Fair trade!
Those effects are disabled in VR.It's a shame the switch version couldn't handle chromatic aberration and motion blur, seems like it really suits the artstyle:
Those effects are disabled in VR.
Switch gets an extra shader and HD Rumble. Fair trade!
I work for an Illuminati-like PR firm that's secretly used by every gamemaker on the planet, indies includedIs it weird that as soon as I saw a new Thumper thread, my instinct was "oh it must be on sale on Steam"
what the fuck
it is
WHO DOES NUMBER TWO WORK FOR?!?!
Thumper would have been so much better if it just used the Persona soundtrack
So this thread is the first I'm seeing of this game, and I watched some gameplay but also didn't want to spoil it.
How the hell does this thing actually play? It just looks like you're constantly moving down a straight line. I'm so confused.
Though I'd be interested in a separate campaign that covered different types of music, the soundtrack is soooooo perfect for the artistic display and overall vibe the game presents. Spoiler(?): The final segments of the final level have some, uh, "experimental" stuff and dabbles in different time signatures a little. It's harder than you'd think to adjust to after being familiar with the rest. Fantastic challenge. For a games that uses nothing but a D-pad and 1 button it's astonishingly deep.Thumper would have been so much better if it just used the Persona soundtrack
This has been responded to many times already, but I wanted to add a +1 to "yes, it's actually that freaking awesome and you should feel bad."Thumper is great but saying stuff like this is super eye rolling
One button only! Never fear!I really want to try this out but it looks confusing. Are there actual prompts as to what buttons to hit?
I really want to try this out but it looks confusing. Are there actual prompts as to what buttons to hit?
I'll attempt to explain, but only with this caveat: You really have to try it to understand the appeal. Also note: The game gradually rolls out mechanics and explains them well.So this thread is the first I'm seeing of this game, and I watched some gameplay but also didn't want to spoil it.
How the hell does this thing actually play? It just looks like you're constantly moving down a straight line. I'm so confused.
Thumper would have been so much better if it just used the Persona soundtrack
at first, yes. all the new mechanics are taught with prompts and then you're left to figure it out after they've been introduced.
Thumper would have been so much better if it just used the Persona soundtrack
The best way. Minimal hand-holding then an expectation that you'll get it.
I work for an Illuminati-like PR firm that's secretly used by every gamemaker on the planet, indies included
It's too late — I already have all your precious GAF sheckles! Muahaha!I knew it! Be gone, foul shadowy marketer! And take Helios with you!
If you take damage once, your beetle loses its chrome armor. Take damage again, and it's back to the beginning of the stage. You can get back your chrome armor by thumping certain blue panels, such as the ones that always appear at the end of each stage.
It'll do that if you have a 2x multiplier or higher.Slamming a panel sends a shockwave up the track that sometimes (always?) charges a future panel and makes it restore health. Very handy.
Meh, I don't agree with "better," but my literal only complaint about this game is that I wish there were multiple campaigns and musical variety. Could be interesting. Would want a different color palette, though. And missed this in the OP--Legitimately the worst opinion I've heard in a long time. Wow.
Getting a boss killshot on a reflect is one of the most incredibly satisfying gaming experiences I've had in years.And my favorite: Regurgitating an incoming attack, sending it shitting down the track down a centipede's body, to the fang-filled maw from whence it came, like a colossal sucker punch to the Devil himself.
Actually came in here to post this.. lol. "Hey, since we're on the subject..."It's on sale on steam today. 30% off.
Yep, those boss kill-shots are SUPER satisfying especially when you struggled so long to reach the point where you finally had the chance to counterattackGetting a boss killshot on a reflect is one of the most incredibly satisfying gaming experiences I've had in years.
It's on sale on steam today. 30% off.
It does my heart good to see you saw the advice about turning up the in-game music. :-DStarted the download with my PS Gold headset plugged on the Switch.
Will crank the volume to the max in the option menu and off I go.
It does my heart good to see you saw the advice about turning up the in-game music. :-D
This is unrelated, but I just realized what would actually make Thumper better, and I suspect you'll appreciate this:Not sure why it's set so low to begin with. Maxed out it matches the Switch's master volume well enough. Think I might have turned the Switch's volume down one notch from where it was previously.
alright screw PS4 and Switch. I'll just get it there.
Only one more hour of work....
I would compare Rayark's rhythm games to DJMAX Technika or maybe a Bemani style game or even Amplitude, but Thumper? That's a weird comparison.This music was mediocre at best.
Voez has way better music
Exactly. The soundtrack exists to instruct your actions but also to add OOMPH! to them. The music isn't meant to be the star itself. The music enhances the atmosphere, the speed, the sense of impact.I would compare Rayark's rhtyhm games to DJMAX Technika or maybe a Bemani style game or even Amplitude, but Thumper? That's a weird comparison.
The way the game is designed I don't think any of the traditional pop songs would've worked. The soundtrack forms a single mesh with the level design instead of being a random song that happens to be what the devs chose to include in the game. And the devs calling it rhythm violence is pretty accurate, the soundtrack would fit perfectly in a action/horror title lol.
Is it weird that as soon as I saw a new Thumper thread, my instinct was "oh it must be on sale on Steam"
what the fuck
it is
WHO DOES NUMBER TWO WORK FOR?!?!
I would compare Rayark's rhythm games to DJMAX Technika or maybe a Bemani style game or even Amplitude, but Thumper? That's a weird comparison.
The way the game is designed I don't think any of the traditional pop songs would've worked. The soundtrack forms a single mesh with the level design instead of being a random song that happens to be what the devs chose to include in the game. And the devs calling it rhythm violence is pretty accurate, the soundtrack would fit perfectly in a action/horror title lol.
This sounds like a Bit.Trip game. And that's awesome.The music gets better the better you play, because your actions add elements. For example, flying to hit rings and subsequently slamming the panel is wholly optional but racks up combo multipliers -and- sounds cool.
But ultimately, the music in Thumper is more a supplement to the gameplay and atmosphere than an attraction in itself.
If he was that good he'd have made this thread when the game launched on PS4 and PC last year.Neiteio should replace Reggie at this point. He's better at hyping games up than Reggie lol
While I liked the game a lot, without VR I can't imagine it being anything more than really good.
Especially on a small screen (even if the screen looks great). It's a game that you really feel, and VR helps that a lot.
No, but asserting you *haven't* played a game because you don't own an expensive VR headset is stupid afIs it so hard to imagine that the VR version of the game is transformative and significantly better to the point that it's almost a different experience?
Yes!!!!It's even better in VR
No, but asserting you *haven't* played a game because you don't own an expensive VR headset is stupid af
Any more than asserting you haven't played Shadow of Mordor if you don't own an expensive PS4 instead of the PS3 you have that also plays the game? Reminder that the nemesis system is entirely disabled on previous gen versions.