Arkham combat is the best combat in third person action game in a very long time, I hope Spider-Man feels as good.
Not to mention that Arkham's counter system makes far more
spider
Arkham combat is the best combat in third person action game in a very long time, I hope Spider-Man feels as good.
Sony's games and line up is flat out worse than it was on PS3, which had less press x to action and more variety
All those cinematic story driven games are starting to look really similar to me.
Last Of Us, Days Gone, GOW, Horizon all have the same visual look to them as well as similar set pieces or scenarios.
Spiderman looked joyful though.
Arkham combat is the best combat in third person action game in a very long time, I hope Spider-Man feels as good.
Just finished watching a re-run of the conference.
I'd say it was solid and yet it lacked real spectacle - a bonafide mid-gen E3 conference.
7/10
Any new info on bravo team?
Bravo Team is a modern-day, first-person cover shooter made exclusively for PlayStation VR. It has been developed by Supermassive Games, creators of Until Dawn and Until Dawn: Rush of Blood.
Developed with PS VR Aim Controller in mind, Bravo Team drops the player into a fictional modern day Eastern European city. When an escort mission goes wrong and results in the Presidents assassination, a country threatens to tear itself apart and you along with it.
Teamwork is at the core of the game. Bravo Team has been developed to allow both single player and online two player co-op. The player and a teammate must use everything at your disposal to survive.
Key Features
Teamwork: Bravo Team has been developed to allow both single player and online 2 player co-op. Verbal communication between players helps to make the decisions you need to survive and avoid (or navigate) enemy detection.
Intense Immersive Action: With the feel of an action movie, Bravo Team offers exciting combat situations, multiple scenario outcomes and a seamless, continuous environment to create a wholly immersive experience.
Total Control: Youll need to lean round corners to take out targets or duck for cover if under fire. Youll raise the PS VR Aim Controller to view through the iron sight or hold above your head to blind fire.
Decisions Under Fire: Youll make constant split-second tactical decisions about when to take cover, when to reload and when to engage. Should you lay down suppressing fire or try a different route? Who takes that new weapon? Players will need to think fast and act quickly to survive.
In what world does the over the top, high action focused combat in God of War and Horizon look even remotely similar to TLoU's?
They all look real pretty and have a lot of nature, but only Day's Gone and TLoU have similar settings, enemies and gameplay, and even they differ a lot, biggest being 1 is open world another is not and you tackle enemy encounter pretty differently.
Yeah like I said before they can only do so much.Now that I think about there wasn't much Sony could do from a first party point of view. The only unannounced game I can think of is Sucker Punch, while the rest are either announced or came out recently. Now if Sony had announced God of War, Spider-man and Days Gone this year this would be a terrific e3 but last year would have basically been this. If they've announced sucker punch new game they wouldn't have any huge new game next year. Seeing as many first party games have already announced or released games, their next title should be PS5 games.
Trying to predict Sony lineup/announcement it might look like this:
This year release: Knack 2, GT sport, UC, Ni No Kuni 2
PSX announcement: Sucker punch tease, release date for first half 2018 game, smaller games
Early-mid 2018: God of War, Detroit, SOTC, Days Gone,
Summer 2018: Spider-man
E3 announcement: Full Sucker Punch reveal, LOU2, Death Stranding, Maybe new ratchet game
Fall 2018: Sucker Punch game( could be early 2019)
Early 2019 (ps5 reveal)
Spring 2019: Last of us2
Fall 2019: Death Stranding (before ps5 release)
That is how I think the next 2 years will look like for the first party and disregarding possible second party( from software etc.)
Another problem of this conference was Sony lack of getting any other major third party games. Microsoft is kinda in a similar situation but they had major third party games at their conference.
Sony's games and line up is flat out worse than it was on PS3, which had less press x to action and more variety
they got rid of a ton of devs (MS, Socom) Games like GOW that tlou clone just don't feel nearly as good as EW2, Wolf 2 were looking at all.
Hell, I was actually pretty hyped for KZ2 and it's reveals but not horizon so much.
Sony first party has went way downhill for me this generation and I don't see that changing soon.
Pretty much, I mean the conference was boring as hell but the exclusive games coming to Playstation blow MS games out of the water. In my opinion Microsofts big problem has always been games and while they showed a lot of new stuff at their conference 95% were console launch exclusive and very little that was their own exclusive.Solid, no massive surprises just like Xbox, however unlike Xbox Sony has a massive slate of triple a games coming in 2018 that look mind blowing.
Very cool stage and effects, but I really couldn't give a shit, as a viewer, about the audience. Please stop showing me them.
All those cinematic story driven games are starting to look really similar to me.
Last Of Us, Days Gone, GOW, Horizon all have the same visual look to them as well as similar set pieces or scenarios.
Spiderman looked joyful though.
I said in look mostly, they all have realistic, slightly gritty graphics and easthetics.
They all have the same kind of serious tone in the cinematics, the characters are moody and live in a harsh world, etc...
They also share very similar portions of gameplay and scenarios, like sneaking a human camp for instance (Maybe not GOW).
The traversal is largely the same, the controls are standardized, and so on.
I'm getting old
Why does every game look like it's built on the same foundation of cinematics/QTEs/auto-parkour mixed in with some stealth/combat sections?
Spiderman, God Of War, Uncharted, Detroit, Days Gone...
It all looked so scripted and samey.
Did you hear? They traslated most development in house for quality concerns.How is this possible? -> No FF7Remake trailer once again.
Tetsuya Nomura wanted to show footage at the Monaco Anime show in February but SE didn't let him do that.
What now again? What the hell happened again?
http://www.ign.com/articles/2017/02...final-fantasy-vii-remake-screenshots-revealed
So many gaffers said Bloodborne II would 100% be there, hahaha.
Conference was alright. It's mid-gen, I think next year will be stronger as we'll see the games that they'll finish off the generation with.
I get the idea of Detroit now and I don't need another demo explaining how a David Cage game works.
Day's Gone had one of the dullest gameplay trailers in a long time, I feel like I've seen everything in that game before.
Spider-man was cool but I wasn't keen on the amount of QTEs getting thrown up.
Shadow of the Colossus was an awesome announcement, I just wish it hadn't been leaked.