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After E3, how do you feel about the future of VR?

Reading some comments... it seems like cheap phone VR headsets killed thz hype for the real VR headsets..

It really is not the same thing at all people
 

ArtHands

Thinks buying more servers can fix a bad patch
Poor showing at the E3 press conferences. Aside from Moss, Sony's VR lineup was uninspired. Years-old Bethesda games are mildly interesting, but clearly meant to turn a quick buck and are obviously less cool than original content.

I was at E3 and had the chance to stop by Survios's booth and talk to one of their reps for a bit (didn't get to play anything as the line was already hours long as is the story of E3 this year, but I digress). They have Raw Data, a really cool, polished shooter already under their belt, and an innovative looking VR platformer/racing game called Sprint Vector in the works. There is definitely some interesting stuff coming out on the PC side of VR, just not from the major, established devs and seemingly nothing on consoles.

Raw Data is kinda last year news for Vive and Rift, and we have countless titles of such calibre on Steam now. Still a great wave shooters though.

I recently played a title call "To The Top" and "Trottle Powah". To the Top is a parkour title with an adrenaline-filling soundtrack, while Trottle Powah is a race title where your controllers are the wheels of the vehicle.

If you are interested in Sprint Vector, Vindicta is a fps that uses such locomotion, and its out today. I beta tested it, roughly 4 to 6 hours of gameplay.

Technics to fight motion sicknesses. I own my Vive for almost two years now and I still get sick.

You got a vive for almost 2 years?
 

ZehDon

Member
VR saved this E3 for me. There are now several titles, all dropping before the end of the year, that are must buys. Chief amongst them is Skyrim VR, which is basically the holy grail. But my PSVR was already justified with titles like Rush of Blood and Resident Evil 7. As long as they keep making stuff that good, ill keep believing.
 
E3 sure did not provide a boost. After the disastrous sales of Vive and especially Rift, the much lower than expected sales of PSVR (the cheapest VR entry) I don't think VR will generate a meaningful market share. The game support will mostly be in the form of what Bethesda does, remasters of older games. The major problem of VR will always be that you have to experience it to understand the appeal and when you do a majority gets sick. VR should've solved those problems first, now the damage is done. It's gonna die a slow death because if it works for you, it's great, but I think Oculus will be shut down within two years.

No one I have shown my Vive to has gotten sick. My dad can't ride a roller coaster due to extreme motion sickness and he was fine.

It's very disingenuous to call Vive and Rift sales "disastrous" because while individual software sales are soft, VR headsets are selling pretty friggin well considering they are 600 bucks on the low end.
 

Kanhir

Member
Bethesda -- showed off VR titles for the first time. Doom VR, Skyrim VR, Fallout VR. All of them look like they could be solid experiences, but ports of old games don't really convince me that they are dedicated to VR as a platform. To them it's just a way to make some extra bucks using old games..

Doom V(F)R and Fallout VR are also exclusive to Vive, which is insane. There's no point fragmenting a market that's already niche, it's just netting them less of that sweet revenue.
 

Tainted

Member
The thing I am most looking forward to at the moment is completely free (as long as you own the games already) and that is: Half Life 2: VR

I am very interested in checking out Fallout 4 VR and Doom VR as well though.
 
Doom V(F)R and Fallout VR are also exclusive to Vive, which is insane. There's no point fragmenting a market that's already niche, it's just netting them less of that sweet revenue.

FO4 is not on PSVR for technical reasons. The experience is designed around 360 tracking. They will be available for any steamvr compatible headset. So Rift, Vive, and hopefully any of the MS headsets coming out later this year.
 
I finally tried out VR for the first time recently. It was only a Samsung mobile VR unit, and obviously not as good as the real thing like HTC Vive, but at least I was able to understand the concept.

I have to say I was pretty disappointed to be honest. I'm still hyped to get VR, but I'm not touching it at the price point it is at now. I can't believe its US$800 for a Vive still and that's like more than a year of games for me.

Specifically what I was disappointed was that I felt like it was what I expected, I didn't get that immersion feeling, rather it was more just a theatre screen that moved around. It was definitely different to traditional gaming, but there wasn't really enough immersion there to make me feel like I was actually inside the game. I guess that could change with a Vive.

With the future of VR, I think its still going to be super niche and I don't think it will ever take off. It had its chance last year but at US$400 for the PSVR, that's not really something that I would still consider cheap, especially when you need a PS4 on top of that. If it takes too long to get a userbase, developers are just going to make traditional games, because that's just a way bigger market. I also feel like VR while its going to be great for some type of games, its not going to be the case for others and that's where traditional hardware is going to beat it, because PCs/consoles can play pretty much anything.

What demo did you try? Was it a 360 degree video or a game?
 

Steel

Banned
.

All announced at E3 for the PSVR

Minor detail, ROM: Extraction isn't exclusive, it's out on Steam for Vive/Oculus atm.

FO4 is not on PSVR for technical reasons. The experience is designed around 360 tracking. They will be available for any steamvr compatible headset. So Rift, Vive, and hopefully any of the MS headsets coming out later this year.

FO4 is not on PSVR because it barely maintains 30FPS on PS4, or else skyrim wouldn't be on PSVR.
 
Sony -- still committed to VR, but the showing here was probably worse than last year. They still have some internally developed games, but they weren't showing off major 1st party or 3rd party IPs like they were last year (Call of Duty, Until Dawn, Batman, Star Wars). This makes it seem like VR interest amongst most major publishers is kinda dwindling. I appreciate that they are bringing games like SuperHot VR to PSVR, but I'd have a lot more faith if they weren't just scalping ports of projects that other companies funded. Gran Turismo Sport presumably still has a VR mode, yet they didn't talk about that at all in their conference. Why not? Maybe the reactions to Drive Club VR have kinda soured them on pushing VR car racing experiences.

That game they showed The Inpatient is literally the Until Dawn franchise
And though it is way older Skyrim VR is more in line with RE7 than a tacked on mission like Star Wars and COD
 

graybot

Member
I don’t see it going anywhere for the time being

Some seem impressed Sony showed a few offerings at E3. Well I should hope so, They only released PSVR 7-8 months ago.

Playing in VR seems too much like hard work
 

Plasma

Banned
Pretty happy with the games coming to PSVR that got announced its good to see Sony really giving it the support it needs. Despite having the most generic name ever Bravo Team looked like a fun cover shooter.

They weren't at E3 but Oculus already showed a bunch of games they are releasing this year and they're getting one out a month which is pretty impressive.

Bit worried about what Bethesda are doing with Fallout though it seems like they've done the bare minimum to get it running in VR. No hands, no manual reloading, no two handed aiming, weapon switching is from a menu rather than picking the guns from a holster on your body. There are just a lot of gestures and interactions that really help with immersion in VR that much smaller teams than Bethesda have got right in their games. Hopefully they fix it before launch but knowing them they'll just shove it out and expect the community to fix it with mods.
 
Bethesda -- showed off VR titles for the first time. Doom VR, Skyrim VR, Fallout VR. All of them look like they could be solid experiences, but ports of old games don't really convince me that they are dedicated to VR as a platform. To them it's just a way to make some extra bucks using old games. Still, I am interested to see what people think of Skyrim VR. It's one of only a few games that promises a 10-30+ hour experience in a total VR environment. Given that Bethesda has had performance issues in Fallout and Skyrim, I am moderately concerned that they will be able to deliver the 60-120 FPS performance that VR demands.

Ubisoft -- last year they showed up with Werewolves Within, Star Trek, and Eagle Flight......all of which were pretty striking efforts that looked like they were internally developed. This year we just got some weird vanity project from Elijah Wood, where it seems that Ubisoft is more publisher than developer. They've been one of the premiere AAA publishers for VR content, so to see them scaling back is disheartening.

Sony -- still committed to VR, but the showing here was probably worse than last year. They still have some internally developed games, but they weren't showing off major 1st party or 3rd party IPs like they were last year (Call of Duty, Until Dawn, Batman, Star Wars). This makes it seem like VR interest amongst most major publishers is kinda dwindling. I appreciate that they are bringing games like SuperHot VR to PSVR, but I'd have a lot more faith if they weren't just scalping ports of projects that other companies funded. Gran Turismo Sport presumably still has a VR mode, yet they didn't talk about that at all in their conference. Why not? Maybe the reactions to Drive Club VR have kinda soured them on pushing VR car racing experiences.

Microsoft -- they flirted with the idea of an Oculus partnership last year, and explicitly mentioned VR in their Scorpio promotional video. This year it turns out they are taking a wait-and-see approach on VR. At a bare minimum, it will be at least 16-18 months before they release a headset......but likely much longer. Phil Spencer seems to think that wireless headsets are necessary, at the very least.

Overall, I think it's hard not to come out of the show a bit worried about where VR is or is not headed. Prior to the release of Oculus/Vive/PSVR, there was just this monumental faith that once people got their hands on VR it would change hearts and minds. But here we are 18-24 months later and not many hearts and minds have shifted. Goalposts have already been moved -- "Oh well VR needs to be cheaper and it needs to have wireless headsets!" But there already are cheaper wireless options (Gear VR) and those don't seem to be turning a lot of heads either.

I'm not really convinced that the current audience of VR enthusiasts can sustain software developers until the hardware is mature enough to appeal to a wide audience (if such a thing is even going to happen). It seems like this technology might just need another 10-20 years of development, during which time developers may just give up on VR titles.

PSVR have had a great showing at this E3.

Bethesda - Skyrim VR announcement is huge for many in VR community. They are also making Doom VFR, which is a new game by the way. If Skyrim VR and Fallout 4 VR are successful, and I believe that they will be, I expect all Bethesda open world RPGs to have VR mode from this point forward. Overall, it was a very strong showing for VR from Bethesda.

Ubisoft - They announced two games. Last year, they had 3, so I suppose that they scaled back a little. Granted, they just released Star Trek Bridge Crew, so perhaps, they are holding their VR announcements until Gamescom to get Star Trek room to breathe.

EA - EA was really never bullish on VR. As far as I know, Star Wars mission was the only VR content that they produced last year, and I suspect it was founded by Sony. They also announced a new division at their conference, which will focus on VR among other things. EA has been a very conservative company, so I am not surprised that they aren't all in on VR just yet.

Microsoft - You should watch Giant Bomb interview with Phil Spenser. Microsoft is still on VR train. It is just that they choose to focus on PC side of it for now. It makes no sense for them to put out a VR headset along with Xbox X launch because the instal base will be minuscule, so VR games development/porting for Xbox X will not be valuable for a while. VR is still coming to Xbox X though, after Xbox X gains sufficient install base.

Sony - Sony have had a very solid showing. They announced Inpatient and Bravo Team from Supermassive. Supermassive developed one of the best games for PSVR launch, so I am very excited for their two new titles. Moss has been getting a lot of praise from the press as well. Final Fantasy: Monsters of the Deep was surprisingly well received also. StarChild looks promising and comes from the team that made Lucky's Tale, which was well received by Oculus community. They also announced PSVR ports of Superhot and RawData, which are popular and well received Vive/Oculus titles. The have had a great showing.

Furthermore, PSVR has been doing pretty well. Farpoint has entered NPD top 20 this month. Many can't even buy Farpoint due to bundle being out of stock. Sony clearly underestimated the demand for it, which reminds me of PSVR situation early this year. We have Arizona Sunshine coming next week, which is another well received VR title. PSVR library is already very solid with titles like RE7, Rigs, Farpoint, Robinson: The Journey, Dirt Rally, EVE Valkyrie, Moral Blitz, Tethered, I Expect You to Die, Here They Lie, Psychonauts, Polybius, Thumper, REZ, Wayward Sky, Windlands, Statik, Star Trek: Bridge Crew, Wervolves Within, Eagle Flight, Bound, Batman Arkham VR, and Until Dawn.
 
I still think VR is going to be amazing and really change the way we experience media. There will be some cool video games but I think passive experiences will be more prolific and impressive. The tech is so young and its already so impressive. I can't wait to see what the second hardware iteration is like. Can't wait.

.
 

ArtHands

Thinks buying more servers can fix a bad patch
Doom V(F)R and Fallout VR are also exclusive to Vive, which is insane. There's no point fragmenting a market that's already niche, it's just netting them less of that sweet revenue.

Yah. Insane of Sony to fragment the market like that with Skyrim VR, Summer Lesson, Ace Combat 7, RE7 etc
 
Feels good man. I'm glad VR seems is still getting strong support from Sony and from third parties like Bathesda and Ubisoft. Skyrim and Fallout in VR are gonna be the shit. I'm definitely getting Skyrim on day one. Also hearing that the campaign for Ace Combat 7 in VR is 15 hours long brings a lot of joy to my heart :)
 

Jumeira

Banned
I still think the experience is different but not strong enough to invest in. Games look like throw away games after a short while and the tech has far too many issues, especially with motion sickness. It's never going be mainstream but will co exist as a sub genre IMO

Games at E3 were forgettable tbh, but then as soon as I hear VR I switch off, so my opinion maybe unfair. I can't get motivated for it.

I am grateful that MS Xbox dept are not jumping in, it's a waste of resources.
 

Jimrpg

Member
What demo did you try? Was it a 360 degree video or a game?

It was some on rails shooter thing with instruments I think? On rails like a rollercoaster type thing where you're shooting at objects. Bit of a turd game. I could see conceptually how 'VR' was supposed to work, but it didn't do VR any justice. I feel like it didn't really fill my peripheral vision as I had wanted to. When I looked up, down and around, it did fill out the rest of the world, but looking straight on felt like a pretty narrow POV. I hope the Vive is a lot more immersive.

But unless I see a demo unit on display, I don't see how I'm going to be able to try one. Most of my friends aren't gamers, so it'd really have to be me buying one. It's not sold in my country right now as yet either. And like I said before dropping US$800 isn't something I want to do considering the huge number of games I already have at my disposal/backlog.

EDIT: After a quick search I'm pretty sure I was playing - Rock and Rails - https://www.youtube.com/watch?v=fjVkDISyVmI
 

Horseticuffs

Full werewolf off the buckle
Recently bought a Pro and a PSVR and couldn't be happier. VR has been a dream of mine since Dactyl Nightmare, but I never had a chance to experience it before. I've spent quite a bit on software; RE7 (Great!), Rez, Job Simulator, Rush of Blood, Thumper. I don't regret it one bit. My kids are amazed by it, too. We love watching each other play VR games on the social screen.

I thought the PSVR showing at E3 was great and was one of my favorite parts. I'm really looking forward to Arizona Sunshine, Superhot, Tiny Trax, Doom VFR, and The Inpatient.

There's constantly new indie stuff coming to VR, too, from the PC side so it seems like there's no lack of content from where I'm sitting. My purchase, judged from my family and I's enjoyment, is well justified.

The future's so bright, I gotta wear a somewhat massive helmet that passingly looks like shades.
 
Played superhot on a rift not long ago with touch controllers and it was mind blowing - was one of the coolest things I've experienced

I'm personally very tempted to jump into psvr based on what I've experinced there too - it's just a shame the move controllers aren't exactly touch controllers

So I'm excited about vr - it's crazy expensive and I imagine I would only be able to jusify the cost of a psvr but I'm hopeful that in maybe 5 years time the vive will be way better and more mainstream so I can justify very high end VR

Also to everyone turned off by mobile experiences - it's really not the same!
 

CEJames

Member
It was some on rails shooter thing with instruments I think? On rails like a rollercoaster type thing where you're shooting at objects. Bit of a turd game. I could see conceptually how 'VR' was supposed to work, but it didn't do VR any justice. I feel like it didn't really fill my peripheral vision as I had wanted to. When I looked up, down and around, it did fill out the rest of the world, but looking straight on felt like a pretty narrow POV. I hope the Vive is a lot more immersive.

But unless I see a demo unit on display, I don't see how I'm going to be able to try one. Most of my friends aren't gamers, so it'd really have to be me buying one. It's not sold in my country right now as yet either. And like I said before dropping US$800 isn't something I want to do considering the huge number of games I already have at my disposal/backlog.

EDIT: After a quick search I'm pretty sure I was playing - Rock and Rails - https://www.youtube.com/watch?v=fjVkDISyVmI

Honestly, this would have sold the VR experience a hell of a lot better using the Samsung VR than that turd, and it's not even a game.
Virtual Reality Jurassic World - Samsung Gear VR
 

spekkeh

Banned
giphy.gif


I think the E3 showing was surprisingly decent. As long as we have a steady stream (trickle) of software, I'm hopeful it can carve out a niche for itself after all. Depends on how much the headset owners want to continue buying though. But I feel better about its chances after E3 than before.

Reading some comments... it seems like cheap phone VR headsets killed thz hype for the real VR headsets..

It really is not the same thing at all people

Yeah, I think Gear VR may actually do more harm than good at this point.
Gear VR is doing pretty well and has the content to back it up. It's a good stepping stone to more serious stuff. The problem is much more PSVR imo. People are paying $500 to play blurry low grade versions of their existing games. I know a number of people who returned it and are definitely not going back any time soon. It's a shame because I like the headset by far the most out of all the solutions.
 
So DOOM is coming to psvr? I just pre ordered both skyrim psvr and DOOM psvr, but I thought I read that both DOOM and fallout were coming to vive and hadn't been announced yet for psvr.
 

Steel

Banned
Played superhot on a rift not long ago with touch controllers and it was mind blowing - was one of the coolest things I've experienced

I'm personally very tempted to jump into psvr based on what I've experinced there too - it's just a shame the move controllers aren't exactly touch controllers

So I'm excited about vr - it's crazy expensive and I imagine I would only be able to jusify the cost of a psvr but I'm hopeful that in maybe 5 years time the vive will be way better and more mainstream so I can justify very high end VR

Also to everyone turned off by mobile experiences - it's really not the same!

It's all getting cheaper. Rift is now $600 with the touch rather than $800 with the touch. The vive had a couple sales where it chopped hundreds off the price tag. But it's definitely worth waiting on. There are plenty of improvements to be made.

So DOOM is coming to psvr? I just pre ordered both skyrim psvr and DOOM psvr, but I thought I read that both DOOM and fallout were coming to vive and hadn't been announced yet for psvr.

Doom is, fallout isn't. The reason for that is simple: Doom is 60 FPS on PS4, Fallout 4 is barely 30.
 
It's all getting cheaper. Rift is now $600 with the touch rather than $800 with the touch. The vive had a couple sales where it chopped hundreds off the price tag. But it's definitely worth waiting on. There are plenty of improvements to be made.



Doom is, fallout isn't. The reason for that is simple: Doom is 60 FPS on PS4, Fallout 4 is barely 30.

Ahh thank you. Ok but it's weird cause skyrim is on psvr, but psvr can't handle fallout 4? Is that the reason? Or is it a deal with vive?
 

120v

Member
wasn't a blowout showing or anything but i don't see how anybody could walk away from this e3 parroting the "vr is dead/a fad/ect" line.
 

Theorry

Member
Its on a slow burner atm. Atleast that how it feels for me. Its not death. We just need some years for it to grow and improve.
 

Steel

Banned
Ahh thank you. Ok but it's weird cause skyrim is on psvr, but psvr can't handle fallout 4? Is that the reason? Or is it a deal with vive?

Skyrim VR on PS4 will likely not be at the Special Edition's graphical level(SE was 30 FPS on PS4, but the PS4 could probably get 60 on the standard edition). Basically, for a game to be on PSVR it has to run at a minimum of 60 FPS@1080p, and Fallout 4 was nowhere near that(It was already on medium-low settings and was often below 30, there's not much they can do with that).
 

El-Suave

Member
Same as before for me, I was surprised Sony hadn't more crowd pleasing licensed deals ready for their conference. Battlefront 2 and the like.
 
Skyrim VR on PS4 will likely not be at the Special Edition's graphical level(SE was 30 FPS on PS4, but the PS4 could probably get 60 on the standard edition). Basically, for a game to be on PSVR it has to run at a minimum of 60 FPS@1080p, and Fallout 4 was nowhere near that.

Ok I see now. Well, still looking forward to skyrim and doom so that's cool. Thanks for the explanation!

And yea, I had tons of problems with fallout 4 on ps4. It ran terribly lol
 

Branduil

Member
The technology/price isn't there yet for the mass market. Maybe with the second generation of headsets once they incorporate foveated rendering and effective wireless.
 

Pachimari

Member
VR is still the future, it's nothing like the 3D fad and everything is different this time.

The type of person stupid enough to doubt VR is the same type of person that used to consider HD resolution a gimmick/fad when that was "the next big thing"

Trolling/hate behavior....Mods please

I've been on here for 10+ years and never in a post have I been trolling, and I am not trolling now. You could say my opinion is different than yours, and you having a different opinion is fine. I bought into a HMZ-T1 helmet which was super expensive believing in 3D, and I ain't gonna make the same jump towards these new VR helmets, especially not when I can't find a single full experience that would entice me other than Resident Evil 7.

To me, VR is not the future, and it is like the 3D "fad", so nothing's different. You can agree to disagree.
 
E3 was generally mehh....but VR announcements stole the show imo.

What VR announcements?

As an early owner of the CV1 rift. And an early seller of said kit.

I can happily say I've never felt more confident in my decision to flog that kit while I had the chance.

Cool tech. Boring gameplay. Sure it might be decent someday. Until then it's just very meh.

Also big ups to Pachimari above. Outrageous for people to say he is trolling for calling VR a fad in his opinion. It's not a fun experience for any extended period of time. The thrill of being in VR also wears off real quick. It's a fad in my books too.
 

CEJames

Member
Skyrim VR on PS4 will likely not be at the Special Edition's graphical level(SE was 30 FPS on PS4, but the PS4 could probably get 60 on the standard edition). Basically, for a game to be on PSVR it has to run at a minimum of 60 FPS@1080p, and Fallout 4 was nowhere near that(It was already on medium-low settings and was often below 30, there's not much they can do with that).

Ok I see now. Well, still looking forward to skyrim and doom so that's cool. Thanks for the explanation!

And yea, I had tons of problems with fallout 4 on ps4. It ran terribly lol

Don't worry...

They're probably going to save it for the beefier PS5 & PSVR-2(or forward-compatible PSVR) to give us Fallout 4 then, I bet.
 
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