Can I just play as the cat instead?
Just play MH Gen. It has Prowler mode.
Can I just play as the cat instead?
The One and Done;241401033 said:So is this a new series? Never heard of it before.
............Is this real lifeWow, what is this game? Some dark souls ripoff?
Really? lol, people are crazy. Though I vaguely recall another game like that, where people assumed "there's only gonna be 3 levels? wut?" or "there's only 4 weapons?" or something based on a short demo/trailer and I was facepalming so hard. I forgot which game it was though. But it was an established franchise and there was no reason for people to assume any of that. Maybe Dark Souls 3 or something.I know you're being facetious, but goddamn it I know some people are taking your post seriously and furiously growing rage boners.
Gonna be my first Monster Hunter game as well. Lots of running and kiting from what I saw on that stream but I'll check it out
You seem to be getting mad. MH simply requires you to learn the weapons, monsters and quest preperation. Most people having trouble with this are acting like the game is very complex but I think it comes down to having patience and learning.
Weapons have basic combos (well the most at least), monsters have limited moves, the items that are mandatory (like pots, meat, whetstones etc.) are only a handful.
These are fundamentals of MH and if you can't cope with that then again, this game is not for you.
Gonna be my first Monster Hunter game as well. Lots of running and kiting from what I saw on that stream but I'll check it out
I'm really, really hoping so. The navi girl made me think that we're just watching them play the tutorial, which doesn't give my mind a TON of ease, because tutorials are always so heavily scripted. I'm really wanting this game to prove me wrong, but I think I'm going to be sceptical right up until release.Those tracking bugs and Navi girl are really going to get on my nerves. Is this just a tutorial thing?
Those tracking bugs and Navi girl are really going to get on my nerves. Is this just a tutorial thing?
I'm surprised at people being upset about the flies. Don't the fire flies pretty much serve the same purpose as paint balls?
Just play MH Gen. It has Prowler mode.
I'm surprised at people being upset about the flies. Don't the fire flies pretty much serve the same purpose as paint balls?
Wait they removed Yian Kut Ku?
I'm surprised at people being upset about the flies. Don't the fire flies pretty much serve the same purpose as paint balls?
Paint balls don't show you every single item you can collect..
It's really anoying. Hope it can be switched off!
Wait they removed Yian Kut Ku?
We don't know the roster of large monsters yet.
Kut Ku can stay away though.
WHAT THE FUCKWith any luck, yes ;D Yian Garuga can jog on as well.
WHAT THE FUCK
I'm the only one dreaming of fighting him in 4k?
I hope they add back Quropeco (sp?)I don't know if you're the ONLY one but I imagine you and whoever else would be in the minority.
Derpchicken would be a waste of a monster. It's always been a joke to fight and just isn't that interesting.
All the dromes can stay out too.
Though I know they'll have new dromes or drome equivalents; Great Jagrass probably already fits the bill.
^ in JRPGs like Tales and Persona, the first reveal trailers would only show like the 1-2 main characters.
"They removed parties?!"
Without fail.
I hope they add back Quropeco (sp?)
I hope they add back Quropeco (sp?)
Now this one's a good request because then they'd have an excuse to add Deviljho who fits right into the monster eating shenanigans.
Now this one's a good request because then they'd have an excuse to add Deviljho who fits right into the monster eating shenanigans.
In a game where interaction between monsters is a major focus, Qurupeco and Deviljho can't possibly be absent... right?
I've mentioned this in the discord, but imagine doing all the work to cut off Jho's tail, and then he fucking literally swallows it before you can carve it.
All the more Yian Kut Ku have to stay in. Its not for vet hunters, its a my first babby monster hunting prey for new hunters to learn. If they can't beat Yian Kut Ku they won't stand a chance against Rathalos.I don't know if you're the ONLY one but I imagine you and whoever else would be in the minority.
Derpchicken would be a waste of a monster. It's always been a joke to fight and just isn't that interesting.
All the dromes can stay out too.
Though I know they'll have new dromes or drome equivalents; Great Jagrass probably already fits the bill.
Because it runs ads massively. Hard to tell, how many 'legit' views it has.That explains why the trailer has 7.2 million views, heh.
They're actually marketing this game...
Those tracking bugs and Navi girl are really going to get on my nerves. Is this just a tutorial thing?
Sometimes I wish Capcom didn't use great sword for their reveals and media.
Greatsword is a beginners trap for new players who were in awe that hunter in the video can handle a cool giant sword with such badassery...only to find out it's slow and frustrating for newbies.
Tri (initial third generation game, completely new start)
# Small Monsters: 17
# Large Monsters: 18
# Total Monsters: 35
3U (final third generation game)
# Small Monsters: 22
# Large Monsters: 52
# Total Monsters: 74
4 (initial fourth generation game, based on third generation)
# Small Monsters: 20
# Large Monsters: 51
# Total Monsters: 71
XX (final fourth generation game)
# Small Monsters: 36
# Large Monsters: 93
# Total Monsters: 129
A reminder that the last generational Monster Hunter reboot that was made completely from-the-ground-up (Monster Hunter Tri) only had 18 big monsters and 35 monsters in total. So don't expect the usual ~50 big monsters and 70-80 monster total we've grown accustomed to over the last 7-8 years, let alone the absolutely insane 129(!) total monster count from XX.
We're very likely to see a strongly reduced monster count for this completely new start in a new generation of games.
for reference:
Code:Tri (initial third generation game, completely new start) # Small Monsters: 17 # Large Monsters: 18 # Total Monsters: 35 3U (final third generation game) # Small Monsters: 22 # Large Monsters: 52 # Total Monsters: 74 4 (initial fourth generation game, based on third generation) # Small Monsters: 20 # Large Monsters: 51 # Total Monsters: 71 XX (final fourth generation game) # Small Monsters: 36 # Large Monsters: 93 # Total Monsters: 129
Gimme Great Jaggi or gimme death.
I think they have already said it's 30 but I would love to have a 60fps options on Pro/X. 4k would be lovely too but I would happily go lower Res if they could hit 60.Looks good! Hopefully 60+ FPS
Maybe I should pick up the latests 3DS version to refresh myself.
A reminder that the last generational Monster Hunter reboot that was made completely from-the-ground-up (Monster Hunter Tri) only had 18 big monsters and 35 monsters in total. [/CODE]
I'm surprised at people being upset about the flies. Don't the fire flies pretty much serve the same purpose as paint balls?
Isn't there more blood in the Japanese versions? I seem to remember MHP3rd having huge gushes, especially when you struck a weak point.
With any luck, yes ;D Yian Garuga can jog on as well.
Not really with the series in general they started to pull back on the stuff like cutting in half the smaller enemies, blood splurts and such.
Had noticed that more on the 3DS versions that they scaled back the blood.
Jog on! HAH! Haven't heard that since playing with my old crew in Lincoln, UK!
Where are you from? Is that an actual known thing among MH players?
Ah yeah, you're right. Just went back to MHX today and it's definitely dialed down.
Still, the games don't really need blood for them to be satisfying. Gives us some nice chunky hit-stun/flash and we'll be set.
Keep in mind that in previous games the basic tutorial lasts usually until you get to 3 stars rank. And every time you unlock a new functionality, a long string of text dialogue follows.
Far from it.
The flies looks more like "AAA design for idiots" which has plagued a lot of games these days with such things as mystical glowing trails, invisible walls etc.
Paint balls you were required to hit a "large" type of monster with for it to take effect and display their location on the minimap. But it did not display the monsters facing. This effect eventually wears off over time.
Psychoserum upon being ingested would display all "large" monster types on the map for a few seconds.
The game has evolved on its own to be pretty obvious with what you could harvest. In the early days of the series you had to pretty much memorize locations on the map as the visual cues were not as large as they were now. Well some had obvious stuff, but others like mining points were not the rocks with colored minerals sticking out of them like they are now. The series evolved a lot more with MH3 in that aspect of them making much easier to spot objects for harvesting points.
There never was anything which literally pointed out where you could harvest though. But as the player isnt blind it was fairly obvious what the harvest locations were for the most part.
As others mentioned will be nice if its something that you dont need / can be turned off.