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25 minutes of Monster Hunter World footage

Unpopular opinion time: I love the Jhen Mohran fight. I hope we get something like that in this one.

Unpopular opinion?

Fuck that.

I love that fight. And while I'm a damage whore at heart, when I'm in a group I ask if they'll leave all the boat defense mechanisms to me, since I have fun with it.

A lot of you are like "Pff, the boat never even breaks no matter how bad the defense is."

That's true for most Mohran quests, but there are a few exceptions.

Advanced Mohran in Tri, for example; he would actually take your boat to 0% durability if your defense wasn't on point. I adored learning the perfect defense timings in that fight.

Edit; As a Hammer player, I've been knocked down more constantly by Longsword users then Gunlancers, even adjusted for the latter's rarity.

You're making excuses for "good gunlance users" yet somehow lumping all LS users into one.

If you're a hammer, you should be at the head. If an LS user is at the head with you, they are NOT a good LS user.
 
Unpopular opinion?

Fuck that.

I love that fight. And while I'm a damage whore at heart, when I'm in a group I ask if they'll leave all the boat defense mechanisms to me, since I have fun with it.

A lot of you are like "Pff, the boat never even breaks no matter how bad the defense is."

That's true for most Mohran quests, but there are a few exceptions.

Advanced Mohran in Tri, for example; he would actually take your boat to 0% durability if your defense wasn't on point. I adored learning the perfect defense timings in that fight.



You're making excuses for "good gunlance users" yet somehow lumping all LS users into one.

If you're a hammer, you should be at the head. If an LS user is at the head with you, they are NOT a good LS user.

This is fair, not the best edit for not the soundest reasons. Once I got to G-rank I found that most people know their weapon's positioning/launching+tripping moves so getting knocked down is rare to happen, from any weapon.

Like you said, Hammers should ideally take head positioning priority over most weapons and people not being aware of that is a user problem, not a weapon one.

Nothing against LS users really, would love to use it myself because the weapon and combos look cool, but the the spirit gauge seemed like a little too much upkeep (even compared to HH notes).
 

JP_

Banned
Tracking monsters fits into the Monster Hunter world and lore. Consuming an item that shows the player, not the Hunter, damage numbers breaks the 4th wall.

Also it's a waste of an item slot. Totally pointless when it's a HUD toggle.

That's seems like an arbitrary distinction to me. Both are HUD toggles. If it was an item and armor skill, it'd be part of the mh lore and world, just like the monster icon is with psychic/psychoserum.

Imagine if monsters were never on the map in previous games (no paintball, no psychic armor skill, no psychoserum) and then the next game changed it to where the monster is always visible on the HUD. Some people would be saying finding the monster isn't what makes monhun fun and they hated looking up where the monster started on wikis. Others would miss the experience of trying to guess where it'll go etc. Integrating it directly into the game is more interesting I think.

What if you don't want the game to display damage numbers but the skill is included with the best armor for your weapon of choice? Why take player choice away for something totally unnecessary? That's why it's optional.

It's why effects like blood splatter are also not armor skills and instead a simple toggle. It's unnecessary to waste an armor skill slot on a visual effect.

...again, same could be said for psychic armor skill.
 

Kyoufu

Member
That's seems like an arbitrary distinction to me. Both are HUD toggles. If it was an item and armor skill, it'd be part of the mh lore and world, just like the monster icon is with psychic/psychoserum.

Imagine if monsters were never on the map in previous games (no paintball, no psychic armor skill, no psychoserum) and then the next game changed it to where the monster is always visible on the HUD. Some people would be saying finding the monster isn't what makes monhun fun and they hated looking up where the monster started on wikis. Others would miss the experience of trying to guess where it'll go etc. Integrating it directly into the game is more interesting I think.

What if you don't want the game to display damage numbers but the skill is included with the best armor for your weapon of choice? Why take player choice away for something totally unnecessary? That's why it's optional.

It's why effects like blood splatter are also not armor skills and instead a simple toggle. It's unnecessary to waste an armor skill slot on a visual effect.
 
Nothing against LS users really, would love to use it myself because the weapon and combos look cool, but the the spirit gauge seemed like a little too much upkeep (even compared to HH notes).

Varies from game to game how much of a pain in the ass it is. Can't wait to see what it'll be like in World.

One thing I know for sure based on the footage we've seen is if you land LS's new aerial special vertical slice, you go immediately to red but then lose all spirit gauge color in 10 seconds.
 

AALLx

Member
I want to see Kushala affecting the whole map with hurricanes.

This will be INSANE, what a time to be alive.

Yep. Elder Dragons should now be able to affect the environment and be actual forces of nature as how they are described.
 

efyu_lemonardo

May I have a cookie?
Seems odd that you're bemoaning the existence of optional damage numbers as someone who never cared to see how much damage you were doing.
I enjoy the immersion of MH and as others have said it breaks the fourth wall. I have nothing against giving players more information about damage but would have preferred it done more organically and in a manner that better conveys the uncertainty of an actual hunt.
 

Khezu

Member
I don't like damage numbers, but I understand why people want them.

MH's damage calculations are crazy, and probably confuse the fuck out of people.
 
I don't like damage numbers, but I understand why people want them.

MH's damage calculations are crazy, and probably confuse the fuck out of people.

Ill play around with them when i feel like it but ive been thinking a lot about it

Pretty sure im just gonna turn them off and focus on the hunt and fun factor and less on min maxing as always

If you have a solid team of friend almost all hunts end up successful
 
Instead of damage numbers which kinda goes against the design of paying attention to the monster (blood spatter, hit sound pitch and frame freeze length) just like you do for noticing his attack patterns, or when he's fatigued or low hp I would have preferred more indepth monster books. In Monster Hunter games you can buy books focused on each monster but they don't tell much except a bit of lore and some behavior hints. I would have expanded on that concept into some sort of "monster research lab" facility where you could spend resources to expand the books which could eventually reveal elemental weaknesses and hitzones data.
 

Defuser

Member
For crying out loud , having damage numbers doesn't mean players will be constantly looking numbers with a tunnel vision and not looking at behaviors.

They will probably look at it the first time figuring out which monster part is the weakest and then players will spent the rest of time observing the behavior and attacks so they can jump in to take a swing at the weak parts with opportunity.

Stop making it sound like having a streamline feature is either black or white.
 

B-Genius

Unconfirmed Member
I get what those concerned about numbers are saying.
They can potentially cause us to look past the visual language of the game, and focus on hard data.
Maybe they also infringe on some of that classic "MonHun charm" where all you had to go on was your instinct and what felt the most effective/satisfying/fun.

But I don't think this will matter in a game that relies so heavily on players learning the physical ins and outs as MonHun does. You have to be able to strike effectively to see decent numbers in the first place. It may also provide a more tangible sense of progress as you upgrade your weapons.

Dark Souls/Bloodborne have damage numbers, and they take little to nothing away from the necessity of learning and skill in combat, nor the intrigue of the world. (I only use these as an example because they've come up multiple times in this thread already.)

Damage numbers don't say anything about the game direction or a new focus or anything like that. They're simply there for the curious and min-max oriented player. Seasoned vets and people who want a more "pure" experience don't have to bother with them. (Though I suspect it could easily become an "end game" thing even for current nay-sayers.)
 
Seeing damage numbers won't do anything that checking the wiki couldn't.

If you don't know how to hunt, you won't do well. Damage numbers just kill the need to the check damage charts and calculate DPS when comparing weapons.

Anyone who never did those should be fine disabling damage numbers (or keep them, no one is judging you!). Nothing needs to change. They're not getting rid of the other (inadequate) feedback systems.
 

Ascheroth

Member
For crying out loud , having damage numbers doesn't mean players will be constantly looking numbers with a tunnel vision and not looking at behaviors.

They will probably look at it the first time figuring out which monster part is the weakest and then players will spent the rest of time observing the behavior and attacks so they can jump in to take a swing at the weak parts with opportunity.

Stop making it sound like having a streamline feature is either black or white.
Dark Souls has damage numbers too and yet I have a hard time actively recalling them because you have to pay all of your attention to the enemies anyway.
They're appreciated in the moment, but are more of a... subconscious, peripheral thing, if that makes sense.
It will be the same in Monster Hunter.
 

Haunted

Member
The ridiculously complex equations for damage obfuscated your effectiveness and made it difficult to pick between raw and elemental weapons. This time around, you'll be able to swap between them on a hunt to test it directly.
Wait, WHAT?

Are you implying we can take several weapons with us on a hunt now? Complete game changer if true.
 

Comandr

Member
Wait, WHAT?

Are you implying we can take several weapons with us on a hunt now? Complete game changer if true.

No implying anything. You simply can go back to the base camp in the middle of a hunt and change equipment.

Wasn't everyone shitting on this game last week?

Why?

Because it's a spin off and not real Monster Hunter and most importantly, not coming to the successor of the system most people have been playing the series on lately. Mostly I think people are salty that Capcom BETRAYED Nintendo. Just like they BETRAYED Sony.
 
If the structure of the game is still quest-based where there's a target monster to hunt, I usually have my equipment prepared. It's nice to have the option for players to change up their gear if they need to, but I don't think I'll have much use for it if the quest structure remains the same.
 

Comandr

Member
If the structure of the game is still quest-based where there's a target monster to hunt, I usually have my equipment prepared. It's nice to have the option for players to change up their gear if they need to, but I don't think I'll have much use for it if the quest structure remains the same.

There have been plenty of times I have forgotten to switch weapons after grinding a monster and then changing though. It’s nice that you don’t have to quit, lose all of your perfect food buffs that you miraculously got, and try again and come back. So glad I used that deluxe meal ticket.
 

Kyoufu

Member
If the structure of the game is still quest-based where there's a target monster to hunt, I usually have my equipment prepared. It's nice to have the option for players to change up their gear if they need to, but I don't think I'll have much use for it if the quest structure remains the same.

It's incredibly useful for multi-monster hunts where you may have to hunt monsters which are weak to different weapons/elements. Or if you run out of ammo as a gunner and switch to a blademaster to finish the job.
 

Raide

Member
Wasn't everyone shitting on this game last week?

Why?

New console MH, some people upset about the MHXX news, fears it will be dumbed down for filthy western casuals, finding out it's actually MH5 and people think Capcom betrayed the fanbase.


Then we saw the trailers...

Day One Bow User!
 

HotHamBoy

Member
New console MH, some people upset about the MHXX news, fears it will be dumbed down for filthy western casuals, finding out it's actually MH5 and people think Capcom betrayed the fanbase.


Then we saw the trailers...

Day One Bow User!

But it started on Sony consoles...

This reminds me of Final Fantasy's "betrayals."
 
4chan rumors as gospel and its was at the second phase of grief.

Now we are at the final phase which is acceptance.


4chan rumours had things right but also things wrong. We're still getting a MH game meant to cather more to western audience. Although the game still is MH at its root and looks really amazing.
 
But it started on Sony consoles...

This reminds me of Final Fantasy's "betrayals."

Well, don't worry about it now.

Just as it should be, people who love Monster Hunter because they love Monster Hunter and not what system it's on have come around and are starting to get hype.

I've been hype since the first few seconds of the E3 trailer.
 

Peru

Member
I'm all in for this game -- I'd _also_ like portable MonHun fun. I'm fairly confident Capcom will continue a portable line, if not just porting this - my only worry is if it's going to be localized. In any case this hype is matching the MH4U hype for me.
 

Comandr

Member
Well, don't worry about it now.

Just as it should be, people who love Monster Hunter because they love Monster Hunter and not what system it's on have come around and are starting to get hype.

I've been hype since the first few seconds of the E3 trailer.

This was totally me.
5ojCb79
 
My GOD, mid-hunt weapon switching. What a time to be alive.

:)

This was totally me.
5ojCb79

I've watched so many awesome reaction videos.

There was this one where I was sure the guy was faking being into the series, but as soon as the trailer was over, he was like "Guys, you don't even fucking understand" and he pulls out a stack of games and it's his Monster Hunter collection with an MHF2 import.

Made me proud.
 
Not to turn this thread in to too much of a community thread, but I've been learning gunlance today and kicking myself for not giving it a fair shake previously. Fun as hell. Got some awesome changes in MHX (Though I'm playing P3rd at the moment), so I'm hoping they take the best the styles had to offer and really make the gunlance spectacular in World.
 

Kyoufu

Member
Not to turn this thread in to too much of a community thread, but I've been learning gunlance today and kicking myself for not giving it a fair shake previously. Fun as hell. Got some awesome changes in MHX (Though I'm playing P3rd at the moment), so I'm hoping they take the best the styles had to offer and really make the gunlance spectacular in World.

Equip the Auto Guard charm you get and then say hello to invincibility. You can keep attacking and using your shells as the monster is about to attack to automatically guard and continue your attacks. The most overpowered bug in Monster Hunter history.
 
Equip the Auto Guard charm you get and then say hello to invincibility. You can keep attacking and using your shells as the monster is about to attack to automatically guard and continue your attacks. The most overpowered bug in Monster Hunter history.

I remember that shit. One of my friends whored it for a bit and then got bored.
 

B-Genius

Unconfirmed Member
If the structure of the game is still quest-based where there's a target monster to hunt, I usually have my equipment prepared. It's nice to have the option for players to change up their gear if they need to, but I don't think I'll have much use for it if the quest structure remains the same.

Don't forget that Quest Lady is also chilling at camp, making the whole process a bit more streamlined even with the same quest structure.
 
Equip the Auto Guard charm you get and then say hello to invincibility. You can keep attacking and using your shells as the monster is about to attack to automatically guard and continue your attacks. The most overpowered bug in Monster Hunter history.
Eh. I find autoguard is both not very fun and clunky as fuck. Generally just let it sit in my chest for all eternity.
 
Eh. I find autoguard is both not very fun and clunky as fuck. Generally just let it sit in my chest for all eternity.

Yes, this is true. What we're saying is in MHP3rd there was a bug specifically with auto guard and gunlances that just makes you completely invincible as you attack.

Still not suggesting you use it. It's just interesting trivia.
 

Raide

Member
Lol betrayed fanbase. Like Capcom had any loyalty to anybody in the first place.

After Capcom 5,DMC4,MH3/4 betrayals people should have learned this by now.

I can understand how some fans feel, especially with the MHXX stuff going on but some of the reactions were a little strong.

I did not start on the PsP etc. First was Tri on the Wii, then Tri U, then 3ds for MH4U. Few hundred hours on the first two, about 80ish for the 4U because the controls bugged me. I am a big old lootwhore, so MH fits my bill perfectly but in a different way to something like Diablo/Destiny etc.

Not gunna lie, as soon as I started playing with the Bow, i forget everything else. Maybe World will get me to main some other things hah.
 

TsuWave

Member
I'm not really knowledgeable regarding monster hunter, I think i played one for a few hours on my brother's psp years ago, but i'm very much interested in this one.

would i be able to play it just using bow and arrow? (i prefer it to swords), if yes, i'll probably buy it day one despite not really being familiar with the series like that
 
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