Would it be better to revive the old community thread, make a new one or just use the current game OT's?
I would be good to have a fresh thread with a new title. I couldn't find that thread cause it didn't have the word community in it.
Would it be better to revive the old community thread, make a new one or just use the current game OT's?
lol gotchaAs a new bow user always remember your ABC's.
Always
Be
Charging
I can't look at old Monster Hunter footage anymore. It now looks so absolutely outdated it isn't funny anymore.
Here's Gaijinhunter's commentary of the gameplay in case anyone is confused about what they're seeing. https://www.youtube.com/watch?v=MYFIFfhq-wc
I'm conflicted on the idea of no charms. On one hand, it would really limit builds. On the other, fuck farming for charms.
Fuck it, get rid of them. I don't care.
rolling out of an attack animation where it wasn't available before
Alright you're gonna need to give some examples.
Seems you can cancel some actions mid way through? These changes are being made since you can no longer move to a different zone to get your crap together.
I never want to see Kushala again. Fuck that tornado-spamming jackass. Nothing like losing over half your health after a tornado sneaks up on you from offscreen.I want to see Kushala affecting the whole map with hurricanes.
This will be INSANE, what a time to be alive.
Same but inverse
Just about every time I see more grappling hook shit, crazy taxi guidance bugs, or rolling out of an attack animation where it wasn't available before I think - What the fuck did Capcom do to MonHun?
Why not just add Dinosaurs to Bionic Commando?
I guess it's time to hunt down another copy of MonHun G on the Wii.
Same but inverse
Just about every time I see more grappling hook shit, crazy taxi guidance bugs, or rolling out of an attack animation where it wasn't available before I think - What the fuck did Capcom do to MonHun?
Why not just add Dinosaurs to Bionic Commando?
I guess it's time to hunt down another copy of MonHun G on the Wii.
Some actions =/= attack animations. I didn't see any attack cancels in the video, did you? What if all you can cancel is eating/drinking, wasting a portion of your item? Still doomed?It was listed in the Gematsu Article as "New Feature"
It was first brought to my notice by R0ckman, in the last thread -
Yeah, I got you. Definitely interesting, just not really how I want to play lolYes, this is true. What we're saying is in MHP3rd there was a bug specifically with auto guard and gunlances that just makes you completely invincible as you attack.
Still not suggesting you use it. It's just interesting trivia.
Yeah, maybe it's a certain number of carts, that player fails and gets kicked out and they cannot rejoin.I wonder if carts are still shared in the drop-in, drop-out co-op?
If so, what's to stop someone from trolling people by entering their game and carting 3 times on purpose?
Getting kicked out. Same thing in previous games. You could troll there by joining a gathering hall room, but people don't stand for that shit.I wonder if carts are still shared in the drop-in, drop-out co-op?
If so, what's to stop someone from trolling people by entering their game and carting 3 times on purpose?
What are you talking about?I don't know how you lived with hunter arts if tracker bugs and a grappling hook are enough to kill this game for you.
Some actions =/= attack animations. I didn't see any attack cancels in the video, did you? What if all you can cancel is eating/drinking, wasting a portion of your item? Still doomed?
I don't know how you lived with hunter arts if tracker bugs and a grappling hook are enough to kill this game for you.
Getting kicked out. Same thing in previous games. You could troll there by joining a gathering hall room, but people don't stand for that shit.
I simply can't pretend that a lot of the newcasual friendlyquality of life focus isn't going to have an effect on parts of the game that I did enjoy and found purpose in. I'm glad non MonHun peeps are excited about this new thing, and how others that seemingly abandoned the series after the PSP feel like it's time to jump back on, good for them. I'm just not going to pretend that this game isn't going to have gone too far down the entice "new audience" path before a playable Demo is in my hands.
So as usual you're going to assume the absolute worst until you have explicit proof otherwise. You do you, I guess.I didn't say Kill. Cringing a little yes, annoyed maybe (I was urked for a while when they tweaked the Lance poke/parrycombo from Tri to P3/3G).
I simply can't pretend that a lot of the newcasual friendlyquality of life focus isn't going to have an effect on parts of the game that I did enjoy and found purpose in. I'm glad non MonHun peeps are excited about this new thing, and how others that seemingly abandoned the series after the PSP feel like it's time to jump back on, good for them. I'm just not going to pretend that this game isn't going to have gone too far down the entice "new audience" path before a playable Demo is in my hands.
Eh? MH was a social phenomenon. Pretty much every one was playing it.Nothing about MH is casual friendly. It's equivalent to arguing that crocodile wrestling could be a mainstream sport if you removed a couple of the thing's teeth and gave the participants helmets.
So as usual you're going to assume the absolute worst until you have explicit proof otherwise. You do you, I guess.
I also like how you're implying only non-MH and lapsed MH fans are excited for this. Lmao
Do we know how the Japanese response to this has been? All Youtube videos seem to be getting a lot of hits.
It was listed in the Gematsu Article as "New Feature"
It was first brought to my notice by R0ckman, in the last thread -
Just about every time I see ... rolling out of an attack animation where it wasn't available before
Do we know how the Japanese response to this has been? All Youtube videos seem to be getting a lot of hits.
So as usual you're going to assume the absolute worst until you have explicit proof otherwise. You do you, I guess.
Doesn't feel like Capcom is done Capcpcom'ing just yet. I see absolutely no reason to give them the benefit of the doubt when they've been pretty great at being a total fucking mess for quite awhile.
Has the main MH team fucked up yet? This "Capcom gonna Capcom" shit is asinine when many of their bad decisions involved farming their franchises out to other devs.Doesn't feel like Capcom is done Capcpcom'ing just yet. I see absolutely no reason to give them the benefit of the doubt when they've been pretty great at being a total fucking mess for quite awhile.
.Gaijin Hunter made a commentary vid of the footage: https://www.youtube.com/watch?v=MYFIFfhq-wc
Also, it seems like there's two accessory slots -- looks like you can bring two mantles or use that slot for something else.
If you actually read that comment, it's pretty obvious they're talking about potions etc and not attack animations. Attack animations have nothing to do with going to different areas
...
I mentioned a few pages back that gematsu revealed that you can now naturally cancel out of some of your animations to make up for the more open world combat. I wasn't dying for that mechanic as Great Sword taught me patience but it makes the grind a little more relaxing.
...
Lyin' lyrick
So this is a bad joke then. You saw something old from past games and things not even confirmed to exists!Same but inverse
Just about every time I see more grappling hook shit, crazy taxi guidance bugs, or rolling out of an attack animation where it wasn't available before I think - What the fuck did Capcom do to MonHun?
Why not just add Dinosaurs to Bionic Commando?
I guess it's time to hunt down another copy of MonHun G on the Wii.
still no direct feed HD footage yet?
At least they are posting promo content lately
Hopefully the HQ feeds will be available soon
I really hope they upload it soon
I second the resurrection of the community thread. Been back to playing Mh4u in girlfriends 3ds because I sold my 3DS and my Generations copy was digital, and need people to play with D: not even high rank on it right now.
I think it is like MHW is more of going back to its roots, the console MH, where they try to pronounce QoL based on the tech available back then. It was PSP series where the series slanted to boss-battle festa.
Here's Gaijinhunter's commentary of the gameplay in case anyone is confused about what they're seeing. https://www.youtube.com/watch?v=MYFIFfhq-wc
Probably so, but my monitor doesn't support that high of a frame rate.
Seems like there is a monster pulse reading on the bottom left of the UI/HUD. It beats rapidly when the monster is enraged, and is close to flatlining when the monster is close to death.
Could it also be your hunter's heart rate, indicating if the monster is enraged or fleeing? I didn't see it.Seems like there is a monster pulse reading on the bottom left of the UI/HUD. It beats rapidly when the monster is enraged, and is close to flatlining when the monster is close to death.
Could it also be your hunter's heart rate, indicating if the monster is enraged or fleeing? I didn't see it.
Could it also be your hunter's heart rate, indicating if the monster is enraged or fleeing? I didn't see it.
I'm theoretically interested in this, but the grinding just kills it for me. I just can't justify the time spent any more for the small chance of getting what I need. Which will then be superseded soon after by newer gear. I mean, yeah that's MH, but the game is great outside of that.
It will definitely be useful. I wonder if it's an armor skill or if you always have that info. If you always know, it might make capturing easier than in the past because you used to need an armor skill or wait for the monster to limp to know if it could be captured.I'm certain it's the monster's heart rate. When the Great Jagras joins the fight you see a second reading show underneath its icon. This will be useful for capturing monsters and knowing when they're enraged.