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Destiny 2 Beta |OT| Garry's Mod

What's the best class?


Results are only viewable after voting.
Where do you find the beta? It's on the PS4 store but it says not available :(

on the PSN home screen, I just highlighted the PSN store and it was right below. Also earlier I was able to find it by just searching for Destiny 2 clicking on it and scrolling all the way down.
 

Lima

Member
The biggest issue with the PvP in this is that it doesn't have the casualness of 1 but it's also not competitive. It's in this weird spot of nothing.
 
Havent been paying attention but are there any known secrets to find in the beta?

I figured if they wanted to emphasize the exploration and such maybe they'd hide something somewhere...but then I thought well it's Bungie so I figured there's probably nothing.

I wouldn't classify them as "secrets" but if you go right at the start of the Inverted Spire strike you can have a bit of a different experience compared to anything else in this "Beta" as dropships will drop off Cabal and Fallen while Dregs will patrol on Pikes which you can also use, Vex will spawn in, and at points you can have a Vex, Cabal, Fallen, and yourself (or your Fireteam) a four-way battle. Plus there is a bit of an explorable area there as well.
 

Pandy

Member
Yeah it's up now, god I hate the interface for the store haha
Genuinely the worst store UI in existence.

Rebooted now, despite powering on after 6pm (UK). Still had to use the Search functions to find it, despite clicking multiple Destiny tiles in different sections, including one that said Beta on it.

Now seems to be accessible through the main Destiny 2 tab.
 

nicoga3000

Saint Nic
Damnit...Of course it's up now. I don't know my PSN password, so if I change it and try and remote DL it, I'm going to get an error on my PS4 despite it being turned on. Right??
 
Yeah sounds about right.

Bungie chasing (what's left of) that Halo mindshare

Casual game that wants to be competitive; ends up being neither

Sometimes I feel like we live in a timeline where the first Halo games don't exist and Bungie never made good multiplayer once upon a time.
 

JackHerer

Member
The exotics in the beta have me worried...

The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.

The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.

The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
 

Dynomutt

Member
The exotics in the beta have me worried...

The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.

The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.

The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.

I actually like the Sunshot that exploding kill is really useful for tightly packed groups and the exploding bullets do work. You can trigger the Riskrunner by standing in the Vex milk put that together with the healing rift and it helps in the strike boss fight at the end and with enemies.
 

Tawpgun

Member
I was kinda hoping the health system in this game would recieve an overhaul.

There is a distinction between shields and health.

Health is the first third of your bar. Shields are the rest. Certain perks will probably affect recharge rates of both.

But why? It's not like in Halo where you need to strip shields and then get a headshot to kill. And it's not like our shields are elemental or certain weapons damage shields more than health and vice versa. Not even elements come in to play.

It was the same in D1 and was stupid unclear there too. For intents and purposes, health and shields are the same. Why not make them just one bar? Or if you want to seperate them, give them different properties.
 

Symbiotx

Member
The exotics in the beta have me worried...

The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.

The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.

The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.

Sunshot is a handcannon with some of the most popular perks from D1 - explosive rounds, highlighting targets, and firefly. That's pretty sweet.

Sweet Business is great too. That thing is a lot of fun and can be awesome. I got a triple kill with it in PvP. It also felt good to just go full bore into the strike boss's face. I'm curious to see what other exotics we'll get.
 

Hoodbury

Member
The exotics in the beta have me worried...

The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.

The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.

The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
I think this is the first I've heard Sweet Business isn't useful. That gun can Rekt things. Pair it with your short wall and you have an unlimited clip of a minigun shooting things.
 

JackHerer

Member
Sunshot is a handcannon with some of the most popular perks from D1 - explosive rounds, highlighting targets, and firefly. That's pretty sweet.

Sweet Business is great too. That thing is a lot of fun and can be awesome. I got a triple kill with it in PvP. It also felt good to just go full bore into the strike boss's face. I'm curious to see what other exotics we'll get.

It feels like a legendary handcannon, not an exotic.

I think this is the first I've heard Sweet Business isn't useful. That gun can Rekt things. Pair it with your short wall and you have an unlimited clip of a minigun shooting things.

It's not that much more useful than a typical auto rifle other than the massive clip. The wind-up really diminishes it's usefulness in PvP.

Re: shortwall, you can do the same for any auto and get similar results.
 

JackHerer

Member
How so? It feels like a handcannon, but it has a perk combo that you probably wouldn't be able to obtain in a legendary gun.

And how is that exciting? It feels like a slightly better fatebringer. The unique perk is a firefly clone, which is why it feels like a legendary from D1... I actually don't like the explosive rounds area-of-effect perk that much - although I know it was favored in D1 for PvP because of increased flinch..

It's a good gun sure but it doesn't feel unique compared to a lot of the exotics in D1.

none of the exotics feel good to me. rather use a regular gun

Riskrunner is the only one that feels worthy of taking up an exotic slot, IMO.

From a PvE perspective, instead of toning the exotics down I would rather they go the other way, making them crazier and balancing that out by increase the intensity of the combat.
 
Yeah, submachine guns are pretty hard for me to shoot with. Overall its been a little tougher to tell if I got a headshot, the hit box seems tighter.
 

Tawpgun

Member
It feels like a slightly better fatebringer. The unique perk is a firefly clone, which is why it feels like a legendary from D1... I actually don't like the explosive rounds area-of-effect perk that much - although I know it was favored in D1 for PvP because of flinch..

It's a good gun sure but it doesn't feel unique compared to a lot of the exotics in D1.



Riskrunner is the only one that feels worthy of taking up an exotic slot, IMO.

To be fair, fatebringer was a better gun that most, if not all, primary exotics lol

From a PvE standpoint anyway.
 

fbutron

Member
No I don't even think it's open to the public yet.

Hello nobody has this problem?? I cannot pass the first mission some error shows as Mosse =(

Cant play since Tuesday WTF

The error refers you to Bungie website and its widely spread

Any solutions?


Sorry forgot to add please some assistance is really appreciated
 

JackHerer

Member
To be fair, fatebringer was a better gun that most, if not all, primary exotics lol

From a PvE standpoint anyway.

Ehh, it was pretty close I'll give you that, it had an almost exotic feel because of the primary elemental damage, allowing you to have all three damage types at once while also freeing-up your exotic choice for special or heavy. It was also kind of broken which is why when it came back it was an exotic.

I'd say this gun is similar to the exotic fatebringer (adept) version from year three, but worse because it doesn't give you that extra elemental damage as it sits in the special slot. The thing is, adept version of fatebringer made it worse because it took up an exotic slot, which made it way less attractive and IMO wasn't as good as Hawkmoon or solar Fever and Remedy for example and if you wanted a arc primary you were better off with Zhalo.
 
Ehh, it was pretty close I'll give you that, it had an almost exotic feel because of the primary elemental damage, allowing you to have all three damage types at once while also freeing-up your exotic choice for special or heavy. It was also kind of broken which is why when it came back it was an exotic.

I'd say this gun is similar to the exotic fatebringer (adept) version from year three, but worse because it doesn't give you that extra elemental damage as it sits in the special slot. The thing is the adept version of fatebringer was made it worse because it took up an exotic slot, and wasn't as good as Hawkmoon or Fever and Remedy for example.

The Year 3 Fatebringer is easily outclassed by numerous Legendary and Exotic Primaries. I was somewhat shocked in my experience using it in comparison to say the Hung Jury (and countless other scouts) or even some of the other Adept Primaries added in the AoT update.
 

JackHerer

Member
The Year 3 Fatebringer is easily outclassed by numerous Legendary and Exotic Primaries. I was somewhat shocked in my experience using it in comparison to say the Hung Jury (and countless other scouts) or even some of the other Adept Primaries added in the AoT update.

Exactly. This gun (Sunshot) reminds me of that, except worse because it isn't a primary elemental.
 
If I start a new character do I lose the one I started with or does it let me just switch between them?

You can have up to 3 characters at any given time and switch freely between them. If you want to play the "Homecoming" mission again you'll have to delete and create a new character if you already have 3 characters (meaning in order to play the story mission again it has to be with a new character).
 

Holiday

Banned
I'm sure others have raised these points but my thoughts are:

The sound design has been the main disappointment for me so far. Everything sounds muffled and undifferentiated. The shooting mechanics seemed similar enough, although I haven't played Destiny in a while so I may be too rusty to accurately compare them. The movement seems slower but not terribly so. I've felt like I can move like I did in the first game (strafe jump helps with this). I have had some trouble with the ledge grab, but I may just not be used to the mechanic yet.

It seems hard to see the damage numbers when using some guns. One of the hand cannons (I think Sunshot) sort of hides the values with its shooting animation. I'd prefer if the damage was shown on bodyshots displayed above the enemy rather than to the side. A small thing that would make it easier to process feedback during an encounter.

I'll be getting the game on PC, so I'm more concerned with the sound problem at the moment, since movement and combat will feel different with a mouse and keyboard.
 

Hedera

Member
Hello nobody has this problem?? I cannot pass the first mission some error shows as Mosse =(

Cant play since Tuesday WTF

The error refers you to Bungie website and its widely spread

Any solutions?


Sorry forgot to add please some assistance is really appreciated
I've been reading that connecting your PS4 to your phone (if you have data) via hotspot should allow you to at least complete that mission so you can unlock the other stuff. Although you'll probably get "moosed" again once you go back to your regular connection.

Doesn't seem like Bungie knows what's up yet and I wouldn't count on the issue to be fixed until after the beta ends. Hopefully it'll be fixed by release because I'm getting this error too.

Bungie posted this thread on their forums asking for people that have encountered the Moose error to reply to some questions.
 

LordofPwn

Member
I'm sure others have raised these points but my thoughts are:

The sound design has been the main disappointment for me so far. Everything sounds muffled and undifferentiated. The shooting mechanics seemed similar enough, although I haven't played Destiny in a while so I may be too rusty to accurately compare them. The movement seems slower but not terribly so. I've felt like I can move like I did in the first game (strafe jump helps with this). I have had some trouble with the ledge grab, but I may just not be used to the mechanic yet.

It seems hard to see the damage numbers when using some guns. One of the hand cannons (I think Sunshot) sort of hides the values with its shooting animation. I'd prefer if the damage was shown on bodyshots displayed above the enemy rather than to the side. A small thing that would make it easier to process feedback during an encounter.

I'll be getting the game on PC, so I'm more concerned with the sound problem at the moment, since movement and combat will feel different with a mouse and keyboard.

There's like no audio cue for precision kills which is a big difference between D1 and D2. Really hope they fix it or add it or re-mix the audio.
 
The exotics in the beta have me worried...

The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.

The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.

The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.

Destiny 1 Vanilla Exotics Destiny 2 edition incoming, I hope not
 
Will my pc run this game at 60 fps 1440p?

i7 930 OC to 4ghz 12gb ram and a gtx970

If not I don't see the point in wasting my beta code on pc and just use it for ps4.
 
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