I did popular tab. Try closing the store then come back.
Where do you find the beta? It's on the PS4 store but it says not available
Havent been paying attention but are there any known secrets to find in the beta?
I figured if they wanted to emphasize the exploration and such maybe they'd hide something somewhere...but then I thought well it's Bungie so I figured there's probably nothing.
Genuinely the worst store UI in existence.Yeah it's up now, god I hate the interface for the store haha
So the spectrum is something like this?The biggest issue with the PvP in this is that it doesn't have the casualness of 1 but it's also not competitive. It's in this weird spot of nothing.
playing on xbox today. time to dispel the notion once and for all which controller is better for me
So the spectrum is something like this?
<---Competitive---------Nothing---------Casual--->
Okay, just making sure. I thought there might be more nuance to it.Yeah sounds about right.
Yeah sounds about right.
So the spectrum is something like this?
<---Competitive---------Nothing---------Casual--->
Theres an update. What did it add?
The exotics in the beta have me worried...
The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.
The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.
The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
The exotics in the beta have me worried...
The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.
The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.
The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
I think this is the first I've heard Sweet Business isn't useful. That gun can Rekt things. Pair it with your short wall and you have an unlimited clip of a minigun shooting things.The exotics in the beta have me worried...
The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.
The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.
The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
Sunshot is a handcannon with some of the most popular perks from D1 - explosive rounds, highlighting targets, and firefly. That's pretty sweet.
Sweet Business is great too. That thing is a lot of fun and can be awesome. I got a triple kill with it in PvP. It also felt good to just go full bore into the strike boss's face. I'm curious to see what other exotics we'll get.
I think this is the first I've heard Sweet Business isn't useful. That gun can Rekt things. Pair it with your short wall and you have an unlimited clip of a minigun shooting things.
It feels like a legendary handcannon, not an exotic.
How so? It feels like a handcannon, but it has a perk combo that you probably wouldn't be able to obtain in a legendary gun.
none of the exotics feel good to me. rather use a regular gun
It feels like a slightly better fatebringer. The unique perk is a firefly clone, which is why it feels like a legendary from D1... I actually don't like the explosive rounds area-of-effect perk that much - although I know it was favored in D1 for PvP because of flinch..
It's a good gun sure but it doesn't feel unique compared to a lot of the exotics in D1.
Riskrunner is the only one that feels worthy of taking up an exotic slot, IMO.
No I don't even think it's open to the public yet.
To be fair, fatebringer was a better gun that most, if not all, primary exotics lol
From a PvE standpoint anyway.
Ehh, it was pretty close I'll give you that, it had an almost exotic feel because of the primary elemental damage, allowing you to have all three damage types at once while also freeing-up your exotic choice for special or heavy. It was also kind of broken which is why when it came back it was an exotic.
I'd say this gun is similar to the exotic fatebringer (adept) version from year three, but worse because it doesn't give you that extra elemental damage as it sits in the special slot. The thing is the adept version of fatebringer was made it worse because it took up an exotic slot, and wasn't as good as Hawkmoon or Fever and Remedy for example.
The Year 3 Fatebringer is easily outclassed by numerous Legendary and Exotic Primaries. I was somewhat shocked in my experience using it in comparison to say the Hung Jury (and countless other scouts) or even some of the other Adept Primaries added in the AoT update.
The biggest issue with the PvP in this is that it doesn't have the casualness of 1 but it's also not competitive. It's in this weird spot of nothing.
11% more fun.
If I start a new character do I lose the one I started with or does it let me just switch between them?
Cool thank you.You can log out and switch.
If I start a new character do I lose the one I started with or does it let me just switch between them?
I've been reading that connecting your PS4 to your phone (if you have data) via hotspot should allow you to at least complete that mission so you can unlock the other stuff. Although you'll probably get "moosed" again once you go back to your regular connection.Hello nobody has this problem?? I cannot pass the first mission some error shows as Mosse =(
Cant play since Tuesday WTF
The error refers you to Bungie website and its widely spread
Any solutions?
Sorry forgot to add please some assistance is really appreciated
I'm sure others have raised these points but my thoughts are:
The sound design has been the main disappointment for me so far. Everything sounds muffled and undifferentiated. The shooting mechanics seemed similar enough, although I haven't played Destiny in a while so I may be too rusty to accurately compare them. The movement seems slower but not terribly so. I've felt like I can move like I did in the first game (strafe jump helps with this). I have had some trouble with the ledge grab, but I may just not be used to the mechanic yet.
It seems hard to see the damage numbers when using some guns. One of the hand cannons (I think Sunshot) sort of hides the values with its shooting animation. I'd prefer if the damage was shown on bodyshots displayed above the enemy rather than to the side. A small thing that would make it easier to process feedback during an encounter.
I'll be getting the game on PC, so I'm more concerned with the sound problem at the moment, since movement and combat will feel different with a mouse and keyboard.
The exotics in the beta have me worried...
The exotics featured in this beta seem to be quite tame. Sunshot is basically a handcannon with a slightly better firefly for example. Sweet Business is a cool design but really not that useful, but maybe it iwll get better in the full game with some tuning, because a lot of guns feel underpowered right now.
The best one is Riskrunner IMO, it has that ARC chaining just like Zhalo from D1. The peculiar thing is that it only activates when you have been hit by arc damage. So initially it looks like a worse version of Zhalo... The upside is that once that activates, it ALWAYS chains lighting vs just having a chance and it gives you ammo each time you take damage so you have practically bottomless clip... When the perk is active it's just a beast and better than Zhalo which makes the tradeoff of only activating when hit with arc damage feel reasonable. This is the only one I like.
The other two are really underwhelming IMO. It feels like they are being more conservative with exotics in D2 which makes me pessimistic about the prospects of exotics mitigating the effect that dual primaries are having on combat flow and variety.
Sunshot is cool but it's just Fatebringer.