• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Oculus Rift (+ Oculus Touch) is $399 for limited time

Status
Not open for further replies.

vanfanel1car

Neo Member
It depends. Buying on Steam means you can use it on any future headset from other manufactures in addition to Oculus. That's a big advantage, and using Oculus Tray Tool (developed by a 3rd party to help out Oculus owners), you can easily add SteamVR to Oculus home.

The above is pure speculation. In either case openXR which valve and oculus will be a part of will make this entire thing irrelevant in the future.
 

The Chef

Member
It works flawlessly at my computer desk, which I'm surprised at because one sensor is on my desk and the rest are mostly occluded from there...

Awesome. I just watched several videos on room scale setup. Its interesting how in the Oculus diagram is says to have the sensors at opposite ends and no more than 10' apart. However, in all 3 videos I've watched people are placing them MUCH further than that and they seem to work great. One guy had his 18' apart.
 

Hexer06

Member
Well come on over! haha

Haha. I should be getting my headset today! I have a ton of games to play but once I get bored with them, I'll get rock band. The new freestyle mode seems pretty cool. Do songs still have the guitar solo freestyle stuff in them? Or did they just replace it all with chords, chords, and more chords?
 

The Chef

Member
In my office my desk isn't centered on the wall, but is instead off in the corner.

Any input as to what will give me better results? (Obviously the cone angles are TOTALLY inaccurate)
Im more inclined to go with option A as I have USBs long enough to reach both sensors at that config. Option B would probably require I get a powered extended USB.

DyAsPS1.png
 

jrcbandit

Member
Wait a second there's an oculus mode?
For Steam, when you launch a game it can either be in Steam VR / OpenVR mode or open up the Oculus SDK and run natively. Some games you can select which mode to run by right clicking with mouse in your Steam library. If you select the game within SteamVR, it will run whatever the default selection is for that title (no idea how that's determined, as I previously stated Apollo 11 defaulted to SteamVR/ OpenVR mode).
 

low-G

Member
In my office my desk isn't centered on the wall, but is instead off in the corner.

Any input as to what will give me better results? (Obviously the cone angles are TOTALLY inaccurate)
Im more inclined to go with option A as I have USBs long enough to reach both sensors at that config. Option B would probably require I get a powered extended USB.

DyAsPS1.png

My setup is like B, but to help with occlusion I put my desk sensor on the front of the top section of my desk, which is about 1 foot from the very front of the desk. Since I don't want to hit my desk, I consider that area the start of my play space, and the way my desk is, that doesn't cause issues. The sensors really want things to be at least ~1 foot away from the sensor itself.
 

Synth

Member
If the same game is on both services, the only real advantage to getting it on the Oculus store is that the game can be run from Oculus Home, which starts up by default when you put on the headset so is a bit more convenient.

I'm all about that convenience, so I've been buying almost everything on the Oculus Store when available on both. The exceptions are things like Dirt Rally, where I consider I may want to play the games without VR at some point.

I have the SteamVR link via Oculus Tray tool, but find that anything I buy on Steam suffers from being "out of sight, out of mind", as I often decide I want to play something in VR before actually knowing what that something will be, and then gravitating to what I can see in Oculus Home. So games like RedOut that I imagine I would otherwise have played a lot end up almost untouched.
 

Crash331

Member
If the same game is on both services, the only real advantage to getting it on the Oculus store is that the game can be run from Oculus Home, which starts up by default when you put on the headset so is a bit more convenient. The advantage to getting it on Steam is Steam has a better refund policy. Also, if you get a game from the Oculus store you know it was built using the native Oculus SDK, which means it will run at a better framerate than if it were built using OpenVR.

Oculus has the exact same refund policy as steam.14 days or 2 hours.

Also, you can launch steam games from the headset with oculus tray tool and the steam vr shortcut hack.
 

ArtHands

Thinks buying more servers can fix a bad patch
Yep. It's definitely a milestone in vr gaming. It's a shame that it hasn't got it's own OT because it sure as hell deserves it.

Yah, maybe we should make one. Definitely the best VR game this year so far on any platforms
 
Oculus has the exact same refund policy as steam.14 days or 2 hours.

Also, you can launch steam games from the headset with oculus tray tool and the steam vr shortcut hack.

really?

cause I need to refund this adventure pack because I wasn't aware Raw Data was Windows 10 only when purchasing it.

Also, the fact Bigscreen requires Windows 8.1 or higher is so lame. Is there anything equivalent for Windows 7?
 

Crash331

Member
really?

cause I need to refund this adventure pack because I wasn't aware Raw Data was Windows 10 only when purchasing it.

Also, the fact Bigscreen requires Windows 8.1 or higher is so lame. Is there anything equivalent for Windows 7?


I think it specifically says bundles can't be refunded. Won't hurt to try, though.


As far as Windows 7, just upgrade, man. As much as I hated it, I upgraded to 10 when I got rift. I'm kinda used to it after a few days. I think there is a lot of optimizations that only work on 10 and I think dx12 only works on windows 10. For gaming, you really need to be on it.
 

theRizzle

Member
If the same game is on both services, the only real advantage to getting it on the Oculus store is that the game can be run from Oculus Home, which starts up by default when you put on the headset so is a bit more convenient. The advantage to getting it on Steam is Steam has a better refund policy. Also, if you get a game from the Oculus store you know it was built using the native Oculus SDK, which means it will run at a better framerate than if it were built using OpenVR.

Well, also potential future-proofing. Your next VR headset may not be an Oculus product, so chances are better it will run on Steam. However, for me personally I'm not even thinking about a next headset right now, and hopefully by the time I do want to buy one what we have now will be far surpassed and I'll have no desire to revisit it anyways, so I don't mind buying stuff through the Oculus storefront.
 
I think it specifically says bundles can't be refunded. Won't hurt to try, though.


As far as Windows 7, just upgrade, man. As much as I hated it, I upgraded to 10 when I got rift. I'm kinda used to it after a few days. I think there is a lot of optimizations that only work on 10 and I think dx12 only works on windows 10. For gaming, you really need to be on it.

I cant. My pro tools 10 and a bunch of plugins for it dont work with windows 10 (I tried upgrading before). Im not rebuying pro tools just for Windows 10.
 

c00l3ru

Member
Yah, maybe we should make one. Definitely the best VR game this year so far on any platforms
Does that mean you're volunteering?. I can't due to being a junior member.
This game does deserve one. I believe it will be looked back on as one of the first revolutionary VR games ever made.
 

The Chef

Member
My setup is like B, but to help with occlusion I put my desk sensor on the front of the top section of my desk, which is about 1 foot from the very front of the desk. Since I don't want to hit my desk, I consider that area the start of my play space, and the way my desk is, that doesn't cause issues. The sensors really want things to be at least ~1 foot away from the sensor itself.

Awesome, thanks for the input.
 

ElfArmy177

Member
I have 3 sensors. The guardian system keeps telling me my sensors need to be closer than 10 feet... Why? I thought I could go to 14 feet with three sensors
 
Does that mean you're volunteering?. I can't due to being a junior member.
This game does deserve one. I believe it will be looked back on as one of the first revolutionary VR games ever made.

Is someone working on it? I don't have access to my Rift yet and I haven't played the game, so I'm not sure I'd be comfortable doing to the OT myself. But I'd definitely help. I can do all the necessary work in Photoshop, make gifs etc. If someone is taking it on, give me a heads up if you'd like an assist and just delegate me tasks.
 

c00l3ru

Member
Is someone working on it? I don't have access to my Rift yet and I haven't played the game, so I'm not sure I'd be comfortable doing to the OT myself. But I'd definitely help. I can do all the necessary work in Photoshop, make gifs etc. If someone is taking it on, give me a heads up if you'd like an assist and just delegate me tasks.
Yep. I think Soi-Fong is going to do it. He was saying in the pcvr game discussion thread.
 

Lakuza

Member
But guardian system setup?

You can set up guardian system without following the exact placements its giving you.
Get to the point in the setup where you have to point towards the screen and rotate to get the sensors to match their position. After that, it will tell you to make certain changes. hit skip/next to continue without making any adjustments to carry on with setup as normal.

I did the same for my 3 sensors and I have no issues. I was able to draw my boundary as normal.
 

Theonik

Member
I have 3 sensors. The guardian system keeps telling me my sensors need to be closer than 10 feet... Why? I thought I could go to 14 feet with three sensors
Resolution drops the further you get from the camera but get too close and the tracking cone is too narrow to give decent tracking. That's the technical weakness of both the Oculus and PSVR when it comes to tracking. Vive gets around that quite well. The sensors should not be more than 14 foot straight distance from one another. The recommended setup is two cameras in the front crossing at the play area and a third behind you forming two 14 foot lines to each camera, not 14 feet from the front of the room!
 

TI82

Banned
Haha. I should be getting my headset today! I have a ton of games to play but once I get bored with them, I'll get rock band. The new freestyle mode seems pretty cool. Do songs still have the guitar solo freestyle stuff in them? Or did they just replace it all with chords, chords, and more chords?

So far it is all freestyle, but you get points for doing combos and there are certain combos they encourage you to do to get more points and you activate star power by doing a specific chord.


But there may be solos in the songs I haven't played yet, and you can still play classic mode (though I haven't found hyperspeed for classic yet)
 

Gnub

Member
I'm satisfied with this purchase. I've only been able to play Lucky's Tale and First Contact so far but I'm impressed.
 

lmimmfn

Member
I highly recommend Lone Echo, best story driven game since I played HL1 on the DK1, the interaction on pulling yourself around is brilliant
 

FacelessSamurai

..but cry so much I wish I had some
If anyone else is my situation I just wanted to mention, my cpu is an intel Core i7 950, so it doesn't pass the Oculus Rift test (says it's not powerful enough and may cause bad performance) yet everything runs buttery smooth in every game I have tried so far (I do have a GTX 1080 though).

So if you are in my situation, no need to worry! Echo Arena is the only game so far giving me an error, actually quitting to desktop because of a popup when the game boots, and I have to remove my headset or just alt-tab back into the application and it works fine afterwards.
 

Hexer06

Member
So far it is all freestyle, but you get points for doing combos and there are certain combos they encourage you to do to get more points and you activate star power by doing a specific chord.


But there may be solos in the songs I haven't played yet, and you can still play classic mode (though I haven't found hyperspeed for classic yet)

Interesting. The thing that bothered me most was the song list is just okay to me. That's the only reason I haven't gotten it right away. Not a lot of songs on there that interested me,but there was enough for it if it goes on sale. I love music games where you get to kinda make your own music tho. Fantasia on Xbox One with kinect was actually really fun too. This will be my next purchase for sure.
 
Status
Not open for further replies.
Top Bottom