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Destiny 2 Beta |OT| Garry's Mod

What's the best class?


Results are only viewable after voting.

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
How do I get the Nightshade?
 

MrDaravon

Member
Yeahhhhh not really feeling this. Not as down on it as some folks but this beta 100% cemented I'm going to just Gamefly this at launch for a bit unless they show something really significant before launch.

Not gonna bother cluttering the thread too much with more of the same complaints but I agree with the general sentiment that the dual primary system is not good, and gunplay, movement, etc all feels really geared towards PvP. PvP actually felt pretty good but different from Destiny 1, so I'm not entirely sure what audience they're trying to capture if that really is what all of the system and mechanic changes were intended for. However I still really don't have any interest in Destiny as a PvP game in the slightest, and if I did it would be a completely moot point since 4v4 only is a hilariously dumb restriction, especially since even at 6v6 people would often have to be left out in our group. And goddamn is the UI in PvP way too fucking cluttered and busy.

I only played as a Hunter since that's what like 90% of my ~1200 hours in Destiny 1 were, and the 2 supers we have access too seem alright but not a fan of the abilities at all and in general the Hunter feels way more useless compared to Warlock/Titan, especially compared to Destiny 1. At this point unless a lot changes I'm probably going to switch to Warlock which feels dirty to even say. I really enjoyed playing as a Hunter and also really appreciated the fact they are the only class with a "normal" jump since I absolutely goddamn hate the gliding shit, but here we are.

Gonna hop on tomorrow and play as the other two classes but more out of obligation than anything to see if something clicks better there. The game is absolutely fucking gorgeous and despite myself I still want to see where the story goes, but I think like most folks what kept me playing stupid amounts of Destiny 1 was the core combat and everything feeling great, and they really killed that here in my opinion. I totally see why some folks are fine with it or like it so I'm not gonna knock them, but it's just 100% not for me as it stands, not with me not giving a shit about the PvP regardless of it's quality.

I really hate that I've been complaining about the PvP vs PvE balancing since Destiny 1's launch but it's a bigger deal here now than ever and it may be what's finally pushes me away completely from Destiny.

Edit: Also I 110% understand why they don't have a Patrol zone available in the beta after how that went in the Destiny 1 beta, but I feel like it really hurts them not having some sort of open free zone with maybe public events or something to get a feel for how that's gonna be. Also all of the splash screens that let you hit X to pre-order are kinda sleezy Bungie.
 
I sure do love firing auto rifles at bullet sponges and then switching to my second auto rifle to fire at more bullet sponges.

Looking forward to the patch next year when they revert back to the old system.
 

TheJLC

Member
Yeah this Beta is a letdown. It feels more restricted and slower than Destiny 1. Because grenades and supers are slow to get, you're just shooting bullet sponges. You empty a few clips of ammo into a few enemies, grab some more ammo, and hope your grenade loads by then. This gameplay is better suited for pvp than pve.
 

SomTervo

Member
Loaded this up tonight.

More of the same meaningless Destiny 1 shit. Nah thanks.

Unless the worlds and non-strike missions are substantially larger and deeper, I'm out.

Curious to see how it feels on PC though. Tighter controls might enhance it a lot.

Edit: Non-boss enemies don't feel like bullet sponges to me? I go for head shots and they drop quickly with any weapon.

Could be another Uncharted situation where the enemies aren't bullet sponges, just nobody cares to aim...
 

ZehDon

Member
What a great BETA. I love the changes, weapons will feel more valuable than before due to the reworked cooldowns etc, I think gear in general will be much more varied and have a greater overall affect on how we play. That can only make it more addictive in the long run. I hope Bungie dont pander to the complaints as I think they are onto a winner with these changes.
The changes to the PvP side have damaged the core moment to moment of the PvE and devalued an entire weapon slot, while rendering multiple "heavy weapon" classes objectively inferior to one another by virtue of the weapon slot they're vying to occupy. PvP should work out great. The other 90% of the player base are in for a bland FPS campaign filled with uninteresting loot options. Much like Destiny 1, I think Bungie are in for a rude awakening.
 
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broony

Member
The changes to the PvP side have damaged the core moment to moment of the PvE and devalued an entire weapon slot, while rendering multiple "heavy weapon" classes objectively inferior to one another by virtue of the weapon slot they're vying to occupy. PvP should work out great. The other 90% of the player base are in for a bland FPS campaign filled with uninteresting loot options. Much like Destiny 1, I think Bungie are in for a rude awakening.

I disagree. Just ran the strike for probably the last time. Was playing solo and got matchmade with a couple of people who had obviously also run it before. We tore through it with ease and fluidity.

I noticed that all three of us were switching weapons regularly depending on range, enemy shields, number of bad guys. The very low rate of heavy drops will have lessened the variety possibly, but everyone was mixing it up depending on the situation and it definitely felt more effective. It's weird and different, but it does work once you play for a while and get used to it.
 

void666

Banned
The changes to the PvP side have damaged the core moment to moment of the PvE and devalued an entire weapon slot, while rendering multiple "heavy weapon" classes objectively inferior to one another by virtue of the weapon slot they're vying to occupy. PvP should work out great. The other 90% of the player base are in for a bland FPS campaign filled with uninteresting loot options. Much like Destiny 1, I think Bungie are in for a rude awakening.

You people from the future never cease to amaze me.
 
Yeah this Beta is a letdown. It feels more restricted and slower than Destiny 1. Because grenades and supers are slow to get, you're just shooting bullet sponges. You empty a few clips of ammo into a few enemies, grab some more ammo, and hope your grenade loads by then. This gameplay is better suited for pvp than pve.

According to the update on Bungie.net ammo drops, weapon damage, and ability recharges have already been adjusted for PVE and this is a months old build. I'm trying to keep myself from canceling my preorder so trying to be a little optimistic. I'll also have to deal with the $20 charge thing with Best Buy too if I cancel.
 
The difference between the playstyles of primary weapons is not substantial enough to justify occupying two slots. This is why Bungie decided not to make the Hand Cannon a special weapon when the first game launched like they had originally planned.

https://www.youtube.com/watch?v=WBNdrJMwrkc#t=5m22s

What was the difference between the way the Scout and the HC were used here?

Absolutely nothing.

The ability to carry a Shotgun, Fusion, Sidearm or Sniper - by all counts, fundamentally different weapons from primaries - was infinitely more compelling for gameplay and character builds than this hopelessly short sighted system; and it's very obviously tied to a small corner of the game.
 

D i Z

Member
Order cancelled. This is what they did? I'm good. Kind of needed a bit more, and a whole lot of not this. Might pick it up again in the future though.
 

ZehDon

Member
You people from the future never cease to amaze me.
You think more than 10% are only going to play PvP? I suspect most players will at least try PvE, and run into the issues I highlighted. Time travel is not required to think players will try more than one mode.
 

broony

Member
You think more than 10% are only going to play PvP? I suspect most players will at least try PvE, and run into the issues I highlighted. Time travel is not required to think players will try more than one mode.

Don't think they were arguing the percentages, but rather the prophecy that the loot game was going to be dull, despite the beta containing only 20 weapons, no engrams, no cryptarch and no progression.

Edit* forgot your comment on campaign, but yeah, that too.
 

dyergram

Member
There seems to be loads of viable weapon combinations in pvp I've had kill streaks with almost every config I've tried. Either it's super easy or super ballenced i can't decide.
 
The difference between the playstyles of primary weapons is not substantial enough to justify occupying two slots. This is why Bungie decided not to make the Hand Cannon a special weapon when the first game launched like they had originally planned.

https://www.youtube.com/watch?v=WBNdrJMwrkc#t=5m22s

What was the difference between the way the Scout and the HC were used here?

Absolutely nothing.

The ability to carry a Shotgun, Fusion, Sidearm or Sniper - by all counts, fundamentally different weapons from primaries - was infinitely more compelling for gameplay and character builds than this hopelessly short sighted system; and it's very obviously tied to a small corner of the game.

Where are you getting that that was the reason why Handguns weren't in the second slot? Because if you're just making suppositions based on that reveal video... there's so much different there that I don't think one could accurately judge their reasoning.

The PoV player has a Pulse (even though the symbol is what's later used for Scout) and a Handgun, then the Thunderlord goes in the third slot. Jason Jones, however, appears to have an AR and a Pulse. Patience and Time, presumably goes in his third slot.

There's no indicators as to which gun occupies which category, or even that there were any categories for guns at that stage of the build.

Edit: And looking closer, the gun on Jones back has the model of a Fusion rifle. So perhaps he had an AR and a Fusion Rifle (and just never used the Fusion Rifle) or the model for the Fusion Rifle used to be the model they had for Pulse (given that the Pulse the PoV player is using has the Scout model). But all this just reaffirms that so very much changed that it's not possible to determine the reasoning behind the changes.
 
IIRC:

Tap shoulders/L1-R1 to go Cap America.

Hold shoulders/L1-R1 to Bubble.

Right Shoulder/R1 to melee.

Right Trigger/R2 to throw. I think you can only throw once though (didn't spend too much time on a Titan).

Besides those options, I think you hold Left Trigger/L1 to actually use the Shield as, well, a Shield.
 

Mikey Jr.

Member
The PVP count is so low, that once someone leaves, you are essentially fucked.

When someone leaves from my team, I auto leave. I'm not even bothering at that point. Also, if one person on your team sucks, you are fucked as well. Thats a quarter of your team.

This 4v4 blows. Think I'm gonna peace out of Destiny 2. It puts too much weight on each person on your team. One weak link, and you are done.
 
The PVP count is so low, that once someone leaves, you are essentially fucked.

When someone leaves from my team, I auto leave. I'm not even bothering at that point. Also, if one person on your team sucks, you are fucked as well. Thats a quarter of your team.

This 4v4 blows. Think I'm gonna peace out of Destiny 2. It puts too much weight on each person on your team. One weak link, and you are done.

Which is one reason I don't get why 4v4 wasn't just added as a gametype(s) in addition to other 6v6 gametypes rather than making it the default player count for every gametype with essentially the Trickle modifier active.

I could definitely be wrong but I don't see 4v4 striving regarding player population.
 
7ish hours to download the Beta, played through the SP part, couldn't care less about the multi for the most part, deleted it.

I was big into the first one, but I eventually become meh to the whole thing and this is just more of the same with no real revolutions or evolutions.
 

wrongway

Member
I hate to say it, but add me to the list of folks who aren't feeling this. I think I'm still somewhat on Destiny 1 burnout on top of not really appreciating some of the changes. Scanning over a few pages here it looks like my misgivings have been voiced a bunch so I won't rehash. But yeah. Color me ambivalent I guess. I don't think it's bad by any means, but I feel like it's not really for me right now.

I still <3 Destiny's art though.
 
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