People speaking over each other. Drives me fucking crazy.
Horizon, which is an absolutely incredible game in almost every other regard, is really bad with this.
You always manage to trigger voice samples from different NPCs and Aloy herself all the time, and they all garble together to a confusing, incomprehensive mess.
"But hey" I hear you inject, "almost all games do that to some degree, whats the big deal with horizon?"
Well, throughout the game, a lot of lore is told through voice recordings you find. And as you find them, you may trigger them to play in the background while you keep rummaging around. Sounds convenient, right?
Right, but later in the game this becomes increasingly annoying since the playback of these clips don't stop Aloy from talking to herself or participating in conversations. Both the audio recordings and these location-triggered conversation events are placed so densely that, if you don't make an active effort to never actually progress when you're listening to something, you're going to be treated to a near-constant cacophony of voices and conversations, garbling together in an incoherent stream of garbage.
It makes me unreasonably angry.