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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I wonder if the new Mage hero power is a "FreezeBlast" that freezes the enemy? Would it be too OP?

EDIT: Awful first post of the page, sorry folks!
 

Pooya

Member
yeah, freeze hero power would be OP but hero cards are supposed to have OP effects. Still they can't be Jaraxxus tier OP since you're not capped at 15hp. It can be very devastating to have your big stuff being frozen indefinitely. I guess it's something that can pass if mage hero is 9 cost with that underwhelming text.
 
2 mana means you can fit it in anywhere on a turn you're not going to die. You can basically wait til they're low on resources and play it. And if they go wide on the board you have brawl to clean up. This isn't rocket science. 2 mana makes it versatile.
we have different ideas for versatile then, you're also ingoring that people can just get more hero powers in because of the downside instead of overextending into brawl.
 

wiibomb

Member
that card is a whole new mind game...

I play it an my opponent has a hand full of -2 mana minions, now, will the opponent plays it or not? will the opponent hold them in case of a brawl or just go all in?

and I could have played it just to make my opponent think I have a huge board clear, like an inverse bait.

hated the card at first, but I'm thinking this might be much more interesting than I initially thought.
 
Frost Nova, Coldwraith, draw into burn or Doomsayer or more freeze. Solid body that you can tempo out if you have to. Good card.

Great arena card.
 

Hybris

Member
Exactly. This is "Hero Power for 10". If aggro is still around, there's a 100% chance this gets play. You can even bait people into a Brawl with it. Great card.

Strategies that only work because your opponent is misplaying usually don't survive very long. This card just doesn't do enough to warrant it's downside, and it's downright unplayable in many matchups. I just don't see this card cutting it. The armor is only extremely relevant in aggro matchups and against mage. CW eats aggro decks for breakfast without a tech card like this.

It could be strong against mage, but landing it on anton, alex, medivh, etc is potentially game losing. A lot of times this card can end the game against current mage decks so that could make it worth playing, but it's just totally dead in the other matchups that you care about increasing your winrate in.
 

TankUP

Member
I got Rag twice and Nefarion once. Lol at the tinfoil hats. Why would blizzard bother to rig tavern brawl match making of all things.
 

Blizzard

Banned
I got Rag twice and Nefarion once. Lol at the tinfoil hats. Why would blizzard bother to rig tavern brawl match making of all things.
It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.

That's unusual, wouldn't you say?

Wiibomb should have gotten 5/11 or 6/11. Instead it was 1/11.

Flip a coin 11 times, it's not impossible or even that unlikely you'll get heads 10 of those times.
0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.

In fact, I challenge you to do it and see how many tests it takes before you get 10 heads. :p
 
It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.

That's unusual, wouldn't you say?

Wiibomb should have gotten 5/11 or 6/11. Instead it was 1/11.


0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.

In fact, I challenge you to do it and see how many tests it takes before you get 10 heads. :p
but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.
 

wiibomb

Member
It doesn't make sense which is why I asked. It's very simple odds to calculate. If both characters are 50% odds, the chance of me getting the same character 9 times in a row is 0.2%.

That's unusual, wouldn't you say?

Wiibomb should have gotten 5/11 or 6/11. Instead it was 1/11.


0.2% is "unlikely" in my book. That means if you do your experiment 100 times (100 times 11 coin flips), you might not have it happen once.

In fact, I challenge you to do it and see how many tests it takes before you get 10 heads. :p

just got rag in my 12 flip lol

its very unusual, just a curious thing I noticed. I also noticed that it has been more difficult as nefarian lol.

but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.

umm.. that how even probabilities work. 50% is exactly what this should be like among all the population of players. not 70 miliion exactly, but all of them.

probably something weird on my end... a very low probability came true for me, which can also happen
 

Owzers

Member
I can't decide if I want to follow card releases one by one or ignore them so when I open packs I am actually interested in reading what I get. Does anyone do this?
 
This is why I could never play Arena seriously. I just faced a Rogue who had N'Zoth, Cairne, and enough deathrattles (GOOD ones) to fill his entire board. What is this shit? Legendaries should be banned from Arena play.

Getting Nefarian over and over? That's super weird, how many times?

5.
 

Blizzard

Banned
but there's 70 million hearthstone plaers if each fo them got a perfect 50% spread it would be far more odd.
Of course, but what are the odds of 2 people in the same GAF thread in the same 1-hour period having 0.2% or less luck? Karsticles was higher with the 3% odds.

I'm not saying CURSE YOU BLIZZARD FOR RIGGING SOME PLAYERS, statistics and RNG and math are interesting to me.

I took a brief glance at /r/hearthstone and the only people mentioning streaks or the amount of games with one character that I could identify were:
  • 5 Nefarian games, 0 Ragnaros
  • 4 Nefarian games, 0 Ragnaros
  • 5 Nefarian games, 0 Ragnaros
  • 5 Ragnaros games (didn't mention if they ever drew Nefarian)

Of course, this could be because only the people with streaks post about them. Still, our community is so small the low percentages jumped out at me. If someone else wants to try 10 queues in a row and surrender every time that would be interesting.
 
umm.. that how even probabilities work. 50% is exactly what this should be like among all the population of players. not 70 miliion exactly, but all of them.

probably something weird on my end... a very low probability came true for me, which can also happen

not what I said, over all the players it should be fairly close to a perfect 50% split but individually something would be off if everyone got the perfect split.
 

wiibomb

Member
I can't decide if I want to follow card releases one by one or ignore them so when I open packs I am actually interested in reading what I get. Does anyone do this?

I did this with kharazan because they were very few cards overall and I wanted to get surprised by actually getting the cards from a real progression, but with packs things are random, and it might be better to just know what to expect and what you might want to open, what to even craft after opening and disenchanting cards.

after opening packs, things can get very overwhelming if you don't know what to aim for.

not what I said, over all the players it should be fairly close to a perfect 50% split but individually something would be off if everyone got the perfect split.

ah yes yes, I suppose I'm on the odd end this time. it has been funny.
 

Quadratic

Member
I had 3 quests in my queue today two 60g win games as war/druid & war/rogue and a 60g play 50 Shaman cards. Did the Frost festival play 3 arena games quest bump one out?
 

Dart

Member
So the frozen champion's random legendary, can it be from any class too?

Or is it restricted to neutral & mage legend?
 

wiibomb

Member
I had 3 quests in my queue today two 60g win games as war/druid & war/rogue and a 60g play 50 Shaman cards. Did the Frost festival play 3 arena games quest bump one out?

yes, these quests get rid of one of them to make space on the 3 slot. it's pretty dumb. The only solution is to have 1 slot open this wednesday and next one.

So the frozen champion's random legendary, can it be from any class too?

Or is it restricted to neutral & mage legend?

it is restricted to only the 9 death knight hero cards (like deathstalker rexxar)
 
Via Naiman

UoeesGN.png
 

Blizzard

Banned
It sounds like they're going to try to slow games down for sure. If they could give me 3 stars per win that might help balance things on the ladder and I'll tolerate the long games. :p
 

Pooya

Member
nice kodo target.

It seems decent enough, probably just get it from stonehill defender rather than put it in your deck.

It's comparable with alley armorsmith. Freeze is stronger than armor against minion based decks. It's pretty good. It just makes you even weaker against priest that you're already weak to.
 
we have different ideas for versatile then, you're also ingoring that people can just get more hero powers in because of the downside instead of overextending into brawl.

Forbidden healing is versatile because you can fit it in on almost any turn. Same thing with a 2 mana spell. Forbidden healing has to spend 6 mana to basically break even with the armor gain of 1 and you're negating a pyroblast for 2 mana. And so what if they get extra hero powers in. If they're not playing into brawl they're not getting much from the mana discount.
 

gutshot

Member
So the frozen champion's random legendary, can it be from any class too?

Or is it restricted to neutral & mage legend?

The legendaries can be any from class. Discover is class-restricted (except for Gadgetzan's tri-class discover cards) but this is not a Discover effect, just a random card generating effect.
 

Cat Party

Member
How are people questioning the warrior spell? It is good. Like Dirty Rat, it's going to fuck you sometimes, but it's still a good card. Punishes spell heavy decks and decks that vomit their hands out.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Normally I would say Voodoo Hexxer looks like a stat-fail. You've shuffled one stat off water elemental and added taunt. Is that worth a whole extra mana? I actually don't know. Freeze is hard to evaluate. On water elemental it usually kills its target so the freeze often doesn't come into play, but on a creature with taunt and a big butt it might?
 

dimb

Bjergsen is the greatest midlane in the world
How are people questioning the warrior spell? It is good. Like Dirty Rat, it's going to fuck you sometimes, but it's still a good card. Punishes spell heavy decks and decks that vomit their hands out.
Armoring up on its own is not super valuable against aggressive decks. It's even weaker when you see so many strong decks that flood the board and will punish you heavily for playing something like this that does nothing to help you clear the board. You leave stuff on the board it's going to hurt. Ten armor is not going to do enough to mitigate that. People are talking up the combo with Brawl but you are just up the creek between turn two (when you would want to play the card) and turn five. If you even have Brawl.

Against control decks it's even worse. Does not really help with any of the matchups, only makes stuff worse. Maybe you'll luck out with it versus Mage but it can be just as deadly there. It's one thing to armor up + draw a card off something like shield block, because then you are extending the game and rotating through your deck. Warrior draw is not really strong enough to warrant something that kills tempo so badly. Even in control decks tempo is important and the tempo of "Bring It On" is horrible.

Dirty Rat is a bad comparison. Part of what makes Dirty Rat so strong is that pulling a card out of the enemies hand destroys combos and battlecry effects. Yes Dirty Rat can have a downside, but pulling cards from hand is usually beneficial as long as you are playing a control deck to deal with the threat. Bring It On will never provide an advantage with its effect other than to stall the game and remove a card slot from your deck/hand.
 

Cat Party

Member
Armoring up on its own is not super valuable against aggressive decks. It's even weaker when you see so many strong decks that flood the board and will punish you heavily for playing something like this that does nothing to help you clear the board. You leave stuff on the board it's going to hurt. Ten armor is not going to do enough to mitigate that. People are talking up the combo with Brawl but you are just up the creek between turn two (when you would want to play the card) and turn five. If you even have Brawl.

Against control decks it's even worse. Does not really help with any of the matchups, only makes stuff worse. Maybe you'll luck out with it versus Mage but it can be just as deadly there. It's one thing to armor up + draw a card off something like shield block, because then you are extending the game and rotating through your deck. Warrior draw is not really strong enough to warrant something that kills tempo so badly. Even in control decks tempo is important and the tempo of "Bring it On" is horrible.
Warrior has loads of ways to clear the board or eliminate specific threats beyond Brawl. When I lose to aggro as quest warrior, it is always because I just can't survive long enough to stabilize and start dropping big taunts. 10 armor would be enough in most cases.
 
I'm not sure if Hexxer is good enough to see play on its own but it sure as shit is going to keep Stonehill planted firmly in Shaman.

Think I'm just going to go ahead and craft a couple golden Stonehills at this point.
 

f0lken

Member
I'm not sure if Hexxer is good enough to see play on its own but it sure as shit is going to keep Stonehill planted firmly in Shaman.

Think I'm just going to go ahead and craft a couple golden Stonehills at this point
.

I did 3 weeks after Un'Goro launched and haven't regreted it a single day lol
 

Hybris

Member
Warrior has loads of ways to clear the board or eliminate specific threats beyond Brawl. When I lose to aggro as quest warrior, it is always because I just can't survive long enough to stabilize and start dropping big taunts. 10 armor would be enough in most cases.

You probably don't want to run this card in quest warrior. You aren't running this in a deck without shield slam and even if you have shield slam it's of questionable worth. If you want that stabilizing power in quest warrior, put in shield blocks. They can be played any time and draw you a card. Investing cards that are dead in other match ups to improve match ups you are already favored in is rarely worth it. The meta would have to be like 80% + aggro match ups for that to be worth it.
 
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