metalslimer
Member
Re4 has tank controls but it feels so much better that it's not really even in the same category gameplay wise
I take tank controls to be a genre distinction from the late 90s, so in that case, historical connotations are everything.Now here's some impressive mental gymnastics.
The historical connotations of tank controls are irrelevant to what constitutes as tank controls. RE4 is a game with tank controls, this is objectively beyond debate.
Why are they called tank controls and not car controls?
Can your car pivot while sitting still?
Goddamnit gaf, it's not that hard
Why are they called tank controls and not car controls?
How do so many people confuse isometric cameras with tank controls?
What kinda car do you drive homie?
Why are they called tank controls and not car controls?
This is quite the crux of the issue. I always thought that it was because the camera is the turret (i.e. where you're looking at), which moves independently of the treads. The metaphor for me is that the camera is the direction the soldier in the turret is looking at, so if the turret is turned say 90 degrees, when the tank moves "forward or backwards", the absolute movement from the gunner's perspective is "left and right", exactly like when your character is turned 90º with respect to the camera (facing "left"), moving forward and backward means moving left and right with respect to the camera.
Sounds like normal FPS controls to me.
That's fine that we disagree and I see where you're coming from. I wonder why no one called all early FPS "tank controls" though. Doom had tank controls, but no one called it that in the late 90s even though we had the word (because, imo, it just didn't mean any game that controlled like that back then).
If you hold W and D in a normal fps your character will go on diagonal forever. If you do that in game that has tank controls you will run in circle.
In fps you can still turn while moving forward using the mouse. In RE 4 you need to stop moving to turn. THATS TANK CONTROL. Leave the strafe stuff out of the conversation it only confuses people more.
I like tank controls
Edit - Beaten by dozen lol this thread will be fun.
lol This is getting better. Have you played any of these games?Tomb Raider OG never had tank controls.
Who the hell does?
But thats not the reason why RE4 was/is so great.
What's going on on page 1?
A tank doesn't stop controlling like a tank just because you changed the camera view.
Put a camera on top of a tank, still moves like a tank. That's basically what the game designers have done in RE4.
Tank controls are the best.
Giant Bomb definition.
The point of reference (character or camera) that defines a tank control.
I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.
Giant Bomb definition.
The point of reference (character or camera) that defines a tank control.
I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.
Funny because Giant Bomb also list RE4 and Tomb Raider as examples of games that have tank controls on the exact same page you're quoting.
https://www.giantbomb.com/tank-controls/3015-4647/games/
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Bizarre world was exactly what I thought too, and the posts kept coming. It's ridiculous.I thought I entered bizarro world when I read multiple first posts saying it doesn't have tank controls.
Same controls as older games, just with a different camera. It doesn't have any more extra maneuvers compared to older RE. You can't strafe, you have to turn in the direction you want, and you had quick turn which was introduced in RE2 (or 3?).
RE5 added strafing.
It blows my mind that so many people on GAF didn't realize the game had tank controls. What the hell? Tank control means your character faces a direction and have input to move forward/backward and TURN left/right. There's no "turn" input in games like Uncharted; tilt the stick where you want to go.
Can you sidestep while moving forward? Can you run in a circle? In Resident Evil 6, pressing "S" makes your sexy protagonist move towards the camera. So you can press A and S, and they will run diagonally relative to the camera. You press SD, and they immediately reverse direction and run diagonally the other way. You can't do this with tank controls.
Because Doom didn't have tank controls? It's been a loooong time since I've played vanilla Doom, but I'm pretty sure that if you used both a mouse and keyboard it controlled like any other FPS (except you couldn't look up and down).
Right, but the poster sounds like he's describing a control scheme where the "turret" moves independently from the rest of the vehicle. Which would describe games with standard FPS controls.
There are circles and there I circles, I suppose I should say. A car can drive in circles, but it can't exactly turn in a circle almost on a dime, unless it's doing some fancy burnouts. Try running around a small object like a lamp post. It can't be done. A human can do this. You can do this in something like RE2 N64 or REMAKE HD.I agree with the overall point you're making but you can run in a circle in every game with tank controls I've ever played.
There are circles and there I circles, I suppose I should say. A car can drive in circles, but it can't exactly turn in a circle almost on a dime, unless it's doing some fancy burnouts. Try running around a small object like a lamp post. It can't be done. A human can do this. You can do this in something like RE2 N64 or REMAKE HD.
Something most people probably don't know:
In the original japanese release on gamecube the part where you play as Ashley features fixed camera angles. Thus this parts plays exactly like a classic resident evil.
It was changed for the western release of the game. I have no idea why.