• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Capcom preparing multiple Switch version software after success of SF2

That compilation is pretty much a done deal and when it's announced for everything but Switch, it's going to make USFII look way worse than it already does.

I actually think USFII is a pretty neat little package, by the way. Just way overpriced.

it will be downright offending if capcom skips switch with the SF collection.

but then again they don't release game collections with fucking nes games on the nintendo switch (which would sell great on switch).
plus tons of other stuff they didn't release on past nintendo consoles for whatever stupid and greedy reasons.
so fuck em.really

and yeah,I'm bitter
 

CamHostage

Member
Was Capcom happy with non MH performance on 3DS though? Gaist Crusher and EX troopers failed miserably ... and Ace made the jump to mobile. Mercs probably did well for them given the budget, but Revelations is likely a pretty big disappointment ... Street Fighter is the only standout title from a sales perspective...

Capcom poured their heart and soul into the 3DS when almost every other developer (including Nintendo to a degree) was satisfied with substandard visuals, and didn't get anything for their efforts.

I'm not sure how much more painful it'll be to inject Mega Man Legends 3 into the conversation, but ...

Yes, I thing it's easy to read the journal wrong regarding Capcom and 3DS. MH was a mammoth brand, but 3DS didn't found or define that audience (though MH did build over the already-successful PSP sales; if Capcom had stuck with Vita instead of switching horses I personally don't feel that history would have repeated the same from MH3P to MH4/MHx, and also Nintendo lucked out that mobile Monster Hunter didn't work out.) Outside of MH, it's a much bleaker run for Capcom through the lifespan of 3DS. They were there at launch as a major supporter, but none of that really left Capcom anything to build upon, and a few titles were such bombs in Japan that they never even brought them out worldwide.

So I guess I understand Capcom's hesitancy towards Switch, even though I hate it and find it ridiculous that they left Switch out of perfect demographic matches like MMLC and Disney Afternoon. Capcom has an audience in the Nintendo fanbase, but for some reason they maybe didn't completely show up on the previous platform.

(*BTW, it's the biggest heartbreaker for me that MT Framework was so underworked on 3DS. It was pretty good in SF4, it was great in RE:R, it was real good in MH4/X, and it looked pretty strong in what I've seen of EX Troopers. Not enough, though, just never enough...)
 

M3d10n

Member
I agree that Capcom likely had little faith in Switch, but I don't agree that not making game announcements during a financial briefing means they don't have any concrete plans for the platform. It's not really common to announce new software at one of these things. It happens sometimes, sure, but it's not really the norm.

Actually, Capcom waiting for a financial briefing to release a small not reassuring investors they are working on software for the console/handheld that is still causing lines to form in Japan four months after launch heavily hints they had no plans whatsoever for it until very recently.

They had ample opportunity to drop names since the Switch was announced and yet USFII was their sole commitment. If they had, for example, been working on the MHXX port since back then, why wait until after USFII produced favorable sales numbers before announcing it?

I don't think they are wrong in being cautious. Seems even Nintendo was caught unprepared. Capcom could just been a bit less blatant about it.
 

Aostia

El Capitan Todd
Is TGS still too soon to see some actual games from capcom but also from other dev that did similar statements in the latest weeks?
Koei and Namco and Nis and Level5...
What about those 20+ Japanese unreal engines games in development..?
 

Eolz

Member
Is TGS still too soon to see some actual games from capcom but also from other dev that did similar statements in the latest weeks?
Koei and Namco and Nis and Level5...
What about those 20+ Japanese unreal engines games in development..?

Some of those UE games are definitely indies (at the time it was announced I mean).
TGS is not too soon to hear announcements at least (nothing more than a title or "next X will (also) be on Switch). I think the others will just be announced whenever the moment is right: a Direct chosen by Nintendo, some random magazine announcement, etc.
It'll really depend on what each publisher will prefer, like if it's multiplat, they wouldn't wait for a Direct, just like they wouldn't wait for TGS if they could have a better reveal for the Nintendo audience.
 

lupinko

Member
REmake
RE0
RECVX
RE4
RE Chronicles
RE5
RE6
RE Revelations
RE Revelations 2

I figure Capcom has TOSE or whoever ready to port those.
 

Terrell

Member
Some of those UE games are definitely indies (at the time it was announced I mean).
TGS is not too soon to hear announcements at least (nothing more than a title or "next X will (also) be on Switch). I think the others will just be announced whenever the moment is right: a Direct chosen by Nintendo, some random magazine announcement, etc.
It'll really depend on what each publisher will prefer, like if it's multiplat, they wouldn't wait for a Direct, just like they wouldn't wait for TGS if they could have a better reveal for the Nintendo audience.

Back in the Wii days, the bulk of Japanese 3rd-party announcements happened either at/around the time of E3 or TGS, that was the typical rhythm. So announcements being pushed to the big industry trade show isn't a stretch.

And why not announce at TGS and get the press coverage there, then also promote again in a future Direct, to cover all bases? Seems like the sensible approach to me.

All that said, Capcom probably won't have much to say about Switch at TGS, and that'll be their cross to bear when competing publishers do.
 

Calm Mind

Member
I can't really argue this with much passion, because I'd pay any price for glorious RE games on my Switch, even though I already own three to four copies of each installment.

/partoftheproblem

Heck, just taking screenshots with the Switch's superior capture button (like 10x faster than PS4's) would be worth it. PS4 throws off my timing trying to catch certain facial expressions. 'Twas a pain in FFXV.

part of the ship
part of the crew
 

Kyoufu

Member
I can't really argue this with much passion, because I'd pay any price for glorious RE games on my Switch, even though I already own three to four copies of each installment.

/partoftheproblem

Heck, just taking screenshots with the Switch's superior capture button (like 10x faster than PS4's) would be worth it. PS4 throws off my timing trying to catch certain facial expressions. 'Twas a pain in FFXV.

I'm not sure what you're talking about tbh. The screenshot is taken the moment you press the button. There is no delay.
 

wrowa

Member
I'm not sure what you're talking about tbh. The screenshot is taken the moment you press the button. There is no delay.

There's often a huge delay between pressing the button and the screenshot pop up appearing though, so it doesn't surprise me that he was irritated by that.
 

Neiteio

Member
I'm not sure what you're talking about tbh. The screenshot is taken the moment you press the button. There is no delay.
I have it on the default so I can take video as well, which makes it a two-step process — one to bring up the blue pane that says Triangle for Screenshot and Square for Video — and there's a bit of a delay in it popping up. I'm using a PS4 Pro. Great for video, but inconvenient when taking screenshots. I take it you're using one-touch?
 

Kyoufu

Member
I have it on the default so I can take video as well, which makes it a two-step process — one to bring up the blue pane that says Triangle for Screenshot and Square for Video — and there's a bit of a delay in it popping up. I'm using a PS4 Pro. Great for video, but inconvenient when taking screenshots. I take it you're using one-touch?

No, I'm using the same setting as you. The screenshot is captured the moment you press the Share button regardless of when the popup dialogue appears.
 

Neiteio

Member
No, I'm using the same setting as you. The screenshot is captured the moment you press the Share button regardless of when the popup dialogue appears.
PS4's slow pop-up is the problem, though. You can't confirm the screenshot until it appears, since it wants to know whether you're taking a screen or video. In the two seconds it takes, another screenshot (or 50, depending on how fast you need to be) might've passed by if it's a fast-moving scene where you're trying to get just the right shot.

With the Switch, it's instantaneous. You can tap the capture button 10 times in one second and get 10 screens in one sec. You can straight-up create flipbooks using Switch's capture feature, if you want.

I expect Sony to improve this at some point. I believe there was an article or two that noted this disparity, and it seems like something Sony could fix.
 

Neiteio

Member
Is RE6 on Switch yet?

mkU5Y6V.gif


CMdXpjv.gif


Stomp.gif


e7uvOH1.gif
 
Can I just get an EA Access Mini on the Switch? Except instead of games like Battlefield 1 and Titanfall 2 we get games that are compatible on Switch and that have also never been made on Wii U.
 

Blues1990

Member
How about the Disney Afternoon Collection, but instead of an entire collection, they'll sell each game individually for $60?

I would love most of the recent collections to come to the Nintendo Switch, such as Dungeons & Dragons: Chronicles of Mystara or SFIII: Third Strike Online. Mystara would be great for some local co-op at conventions.
 
The "tests" are always moronic like that... Always.

Yeah. They are a HUGE middle finger directly into nintendo fans faces. nothing more.
funny that those test officially only seem to appear on nintendo systems (since wii times).

"We have to make sure software is selling on this console, so we will release some sort of spin off or cheap remake no one wants and expects."
 

BreakAtmo

Member
Is RE6 on Switch yet?

mkU5Y6V.gif


CMdXpjv.gif


Stomp.gif


e7uvOH1.gif

I would love this, especially for Mercenaries, but I really think this needs to run at 60fps. Would the Switch be capable of that? Based on previous ports it seems like 30fps games from the Wii U/PS360 generation will usually run at their previous framerates, while maybe hitting the target more often. RE6 ran at 25-30 originally, so I imagine Switch would really need a dedicated port with graphics settings dialled down - it would take some genuine work.

Speaking of pipe dreams, I really wish the RE4 HD Project textures could go on RE4 Switch. That would be a real joy.
 

BreakAtmo

Member
Would rather have a rebalanced Alpha 3 with good online play.

Given the timing, they really should make an all out 30th Anniversary collection for Switch.

-Alpha 3 MAX, rebalanced with online play.
-Third Strike Online.
-USF4.
-Fighting game-specific Joy-Cons available separately or as a bundle.
 
Yeah. They are a HUGE middle finger directly into nintendo fans faces. nothing more.
funny that those test officially only seem to appear on nintendo systems (since wii times).

"We have to make sure software is selling on this console, so we will release some sort of spin off or cheap remake no one wants and expects."

It's like:

- Nintendo is a bitch to work with and we have to compete with them, might as well not support their system
- Oh god damn it their new system is selling well, shareholders are gonna be on our asses if we aren't supporting this market
- What can we shit out with minimal investment and effort to surely flop so we can show shareholders our games won't sell on Nintendo platforms so we can go back to the easy money on PS4 and Xbone

Which either leads to:

- Game sells well: Fuck! Now we have to bring more support. What else can we port?

- Game sells poorly: See investors? Now get off our backs.

It's weird to me that Nintendo and Capcom seemingly had such a good relationship from the NES up through the GameCube, with even the Wii getting some original games instead of just ports, then all of a sudden the Wii U is like barren Capcom wasteland and the Switch doesn't even get a collection of NES roms. Did Nintendo do something that pissed them off?

I would absolutely buy RE4 Switch Edition though. In a heartbeat. I have it but never beat it on GameCube, bought it to beat it on Wii but never did, I would be part of the problem for sure but I feel like I would actually finally beat it if it was on Switch because I'd literally have no excuse not to play it - I can take the damned thing anywhere.
 

Rncewind

Member
Begs the question what they needed that RAM for..

i dont get how people still cant warp their head arround this.

Nintendo showed their system/devkit targets to capcom, they said needs more ram. Alot of other 3rd partys probally said it too, its not like they need to have something in devolpment for it what needs more ram. Also its more future proofed,

Its not that hard to grasp
 
It's like:

- Nintendo is a bitch to work with and we have to compete with them, might as well not support their system
- Oh god damn it their new system is selling well, shareholders are gonna be on our asses if we aren't supporting this market
- What can we shit out with minimal investment and effort to surely flop so we can show shareholders our games won't sell on Nintendo platforms so we can go back to the easy money on PS4 and Xbone

Which either leads to:

- Game sells well: Fuck! Now we have to bring more support. What else can we port?

- Game sells poorly: See investors? Now get off our backs.

It's weird to me that Nintendo and Capcom seemingly had such a good relationship from the NES up through the GameCube, with even the Wii getting some original games instead of just ports, then all of a sudden the Wii U is like barren Capcom wasteland and the Switch doesn't even get a collection of NES roms. Did Nintendo do something that pissed them off?

I would absolutely buy RE4 Switch Edition though. In a heartbeat. I have it but never beat it on GameCube, bought it to beat it on Wii but never did, I would be part of the problem for sure but I feel like I would actually finally beat it if it was on Switch because I'd literally have no excuse not to play it - I can take the damned thing anywhere.
Capcom developed two resident evil titles, Street fighter, Ace Attorney, Megaman collection and numerous Monster Hunter titles. I don't believe they have a problem with Nintendo.
 
Capcom developed two resident evil titles, Street fighter, Ace Attorney, Megaman collection and numerous Monster Hunter titles. I don't believe they have a problem with Nintendo.

Most of these are incredibly low budget games. Capcom has sent test games, where if you pass, you get a sequel to something nobody wants, or and insulting original games like Spyborgs.

Fuck Capcom.
 
It's weird to me that Nintendo and Capcom seemingly had such a good relationship from the NES up through the GameCube, with even the Wii getting some original games instead of just ports, then all of a sudden the Wii U is like barren Capcom wasteland and the Switch doesn't even get a collection of NES roms. Did Nintendo do something that pissed them off?

They made them money in a way they didn't want.
 

MAtgS

Member
Is TGS still too soon to see some actual games from capcom but also from other dev that did similar statements in the latest weeks?
Koei and Namco and Nis and Level5...
What about those 20+ Japanese unreal engines games in development..?
TGS isn't exactly a place for Nintendo news. For the last few years there's been like three times as many 3rd party Vita games as 3rd party 3DS titles. It'll be directs where we'll see them.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
PS4's slow pop-up is the problem, though. You can't confirm the screenshot until it appears, since it wants to know whether you're taking a screen or video. In the two seconds it takes, another screenshot (or 50, depending on how fast you need to be) might've passed by if it's a fast-moving scene where you're trying to get just the right shot.

With the Switch, it's instantaneous. You can tap the capture button 10 times in one second and get 10 screens in one sec. You can straight-up create flipbooks using Switch's capture feature, if you want.

I expect Sony to improve this at some point. I believe there was an article or two that noted this disparity, and it seems like something Sony could fix.

You can change the settings to have it take a picture when you press the Share button without the menu popping up.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Revelations 1 + 2 is coming to Switch. $40. So same price they'd be when bought together on PS4. No Switch tax.

I fully expect an RE4/RE5/RE6 for $60 will be next.

*ahem*

Quoting myself from the other thread

And this happened after the thread about Capcom's upcoming Switch plans became a RE thread basically, especially thanks to Neiteio.

Neiteio, while keeping talking about Resident Evil on Switch, could you start making several posts about how good playing Okami and the Ace Atrorney series on Switch would be? Thanks XD
 

LordKano

Member
You're absolutely dreaming if you think Capcom are going to port RE4,5 and 6 to Switch. Nevermind RE7 or stuff like the upcoming RE2 Remake.

They never said anything about putting their big franchises on Switch. Porting the Megaman & Disney collections would fit what they say perfectly.

.It's not pessimism, it's realism. Capcom has announced several MT Frameworks games/ports since Switch released and they're all skipping the system despite Capcom saying how easy it was to get the engine running on Switch.

Capcom needs to show receipts before we start expecting anything serious from them.

¯_(ツ)_/¯
 

LordKano

Member
Eh, your quote would've made sense if anything big was announced. I mean, as of now, they basically announce the port of a port of a spin-off series from Resident Evil.

We were discussing the possibilities of porting RE4, a GameCube game. I'd say that two more recents RE games on one package is at least on the same level, if not a bit better.
 
We were discussing the possibilities of porting RE4, a GameCube game. I'd say that two more recents RE games on one package is at least on the same level, if not a bit better.


Nah, the discussion was to bring RE4,5,6 on one package to Switch. I mean, technically, RE0 and Rebirth are GC games. Yet, their HD version are newer. The point is, while these are recents RE games, they're still smaller scale spin-offs.
 

Lonely1

Unconfirmed Member
Nah, the discussion was to bring RE4,5,6 on one package to Switch. I mean, technically, RE0 and Rebirth are GC games. Yet, their HD version are newer. The point is, while these are recents RE games, they're still smaller scale spin-offs.

I would take 4, ReMake, CV and Zero over the Revelation games too.
 
Top Bottom