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Hellblade: Senua's Sacrifice |OT| The Mid-Tier, in Limbo

RoboPlato

I'd be in the dick
So what I'm wondering is, is this a confirmed console exclusive for PS4 and with PC next to it or is there a chance it will get released on Xbox as well? Is this a bit like From partnering with Sony for Bloodborne?
I don't know if they've said anything about it. Wouldn't be surprised if they just went PC/PS4 first to get the widest install base covered. Lots of indie games seem to be taking that approach lately especially since narrative driven, cinematic, single player titles tend to have more success on PlayStation. It seems to be doing decently well so hopefully they do port it to Xbox down the line so more people can play it.
 

Cmerrill

You don't need to be empathetic towards me.
Sigh, screw it - *purchased*.

The videos look amazing and I want to support work like this, especially by Ninja Theory.
 
How is the game running on OG ps4 ?

I just bought a new 4K tv and it looks absolutely amazing on the OG Ps4. Graphically it is an incredible achievement, amongst the best of this gen. IQ is great. I haven't found any visual glitches or frame rate drops (but I'm not the most sensible when it comes to that)
 

Alastor3

Member
I did preorder it, but I still have Uncharted 4 to finish... hmmm to start or not to start...

I just bought a new 4K tv and it looks absolutely amazing on the OG Ps4. Graphically it is an incredible achievement, amongst the best of this gen. IQ is great. I haven't found any visual glitches or frame rate drops (but I'm not the most sensible when it comes to that)

Thanks! Hope it's not too bad on my computer monitor
 

corin7

Neo Member
This game is absolutely melting my face off. Ninja Theory are wizards no idea how they are making it look and sound this good.
 

Mifune

Mehmber
The sound is really something amazing... makes me wonder is there any list of games (ps4) that uses that binaural audio tech?

I think most (all?) PSVR games support binaural but to my knowledge Hellblade is one of the very few non-VR console games to use it.

And I'm pretty iffy on both the puzzles and combat but so far it's worth the price of admission for the audio design alone.
 

decisions

Member
This game looks intriguing, but it's short and I still can't get over how NT treated the DMC fanbase.

I love personal stories about mental health, but...
 

Not Spaceghost

Spaceghost
God this game is just so cool, I love how it's actually trying something different. I can't wait to be done with it so I can collect my thoughts on it properly.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Here, full on explanation, warning to everyone clicking the Spoiler tag:

It was all in Senua's mind. It's a psychotic episode she's having after returning home and finding her boyfriend dead and skinned alive. In her psychosis she tried to paint a world and tell a story in which she could revive Dillion and defeat the darkness inside her at the same time by finding and defeating Hella. Both this quest and the adventures on her way there are fueled by the stories Druth told her about Northern Mythology. That's the "audio logs" you find, basically.

At the end of the game she realises that there is no "Darkness". It was a concept her father invented to explain away her and her mother's mental problems and everyone, including herself, believed him, further worsening her symptoms. With that realization also comes the one that there actually is no Hella and that there is no way for her to revive Dillion. She wasn't in the village when the raid happened because she ran away from home to fight her "darkness" after the village was ravaged by the plague and the people, including Dillion, claimed that she was responsible because of her curse (it's not entirely clear if Dillion actually did that. We see it in a flashback, but in another flashback he says he never said that. It's entirely possible and imo likely that it's a mix between both: Dillion lost his nerves, said something stupid and Senua interpreted it as something even worse because it immediately triggered her anxiety, see the red eyes Dillion gets and shaking ground during the flashback.)

It's an incredibly well told story and visualisation of mental illness. I love the way they show that symptoms often don't come from the sickness itself but from the way society treats those who suffer from it. Her relationship with her abusive father and the way she kept telling herself that it was actually all her faut, further worsening her mental state, was also incredibly well depicted. So, so often people suffering from mental health problems internalize that everything that's happening to them is their fault, that the sickness is their fault, that what other people have done to them is their fault: The Darkness is a representation of that feeling of guilt. It disappears when Senua finally realises that it's not her fault, that she did nothing wrong and that she isn't cursed.

Everyone should also check out the Documentary available via the main menu. They go into more detail in there, it's really well produced.
Masterful post, definitely my favorite story and presentation this year so far. And most definitely the best attempt at emulating the look of CGI in this medium imho.
 

Mindlog

Member
The game has a myriad of phenomenal traits, but I can't stress enough how pleased I am to see them using audio in the way they did. Game engines should be able to do this naturally without direct recording. We need more resources dedicated to audio. Then to see this wonderful tech put to such haunting use. NT is not going to get enough praise for this even if they win every accolade.
 

Phloxy

Member
https://youtu.be/y1UNRtZBrxE Another section of my playthrough I did for review. From early on so no late spoilers.

This game pulls you in and all day at work I keep going over my experience with it. It's sticking to me the same way the end of Shadow of Colossus did. So damn good.
 

tesqui

Member
Everyone should also check out the Documentary available via the main menu. They go into more detail in there, it's really well produced.

Yeah, the documentary is great and helped me understand the game and the mental illness a lot more once I watched it.
 

SilentRob

Member
This game looks intriguing, but it's short and I still can't get over how NT treated the DMC fanbase.

I love personal stories about mental health, but...

I don't get the length complaints at all. 7 to 8 hours is not short, especially not for linear action games. Hack & Slay games especially tend to be shorter, and it's about the same length as Ninja Theories previous games (7 to 9 hours) - and Hellblade costs half the price of those.

Dumbing this game down to its playtime feels incredibly misguided in the first place to me, like not watching Requiem for a Dream because it's "just" 100 minutes long. But even if we go with that reasoning - 30 bucks for a campaign of this length and quality is an absolute steal.

Should I watch the doc before the game? Any spoilers? I'm an hour into the game.

The doc starts with a warning that you shoudl first play through the game ;)
 
I want to hold off on the PS4 version in hopes that Limited Run Games gets the chance to make a physical version, so I figured maybe I'll pick this up on PC. I use a late 2012 iMac on Bootcamp. It's a 3.2 i5 and a Nvidia GTX 680MX. Think that will be able to run it ok? the game looks technically impressive so it is giving me pause.
 

Risev1

Member
Here, full on explanation, warning to everyone clicking the Spoiler tag:

It was all in Senua's mind. It's a psychotic episode she's having after returning home and finding her boyfriend dead and skinned alive. In her psychosis she tried to paint a world and tell a story in which she could revive Dillion and defeat the darkness inside her at the same time by finding and defeating Hella. Both this quest and the adventures on her way there are fueled by the stories Druth told her about Northern Mythology. That's the "audio logs" you find, basically.

At the end of the game she realises that there is no "Darkness". It was a concept her father invented to explain away her and her mother's mental problems and everyone, including herself, believed him, further worsening her symptoms. With that realization also comes the one that there actually is no Hella and that there is no way for her to revive Dillion. She wasn't in the village when the raid happened because she ran away from home to fight her "darkness" after the village was ravaged by the plague and the people, including Dillion, claimed that she was responsible because of her curse (it's not entirely clear if Dillion actually did that. We see it in a flashback, but in another flashback he says he never said that. It's entirely possible and imo likely that it's a mix between both: Dillion lost his nerves, said something stupid and Senua interpreted it as something even worse because it immediately triggered her anxiety, see the red eyes Dillion gets and shaking ground during the flashback.)

It's an incredibly well told story and visualisation of mental illness. I love the way they show that symptoms often don't come from the sickness itself but from the way society treats those who suffer from it. Her relationship with her abusive father and the way she kept telling herself that it was actually all her faut, further worsening her mental state, was also incredibly well depicted. So, so often people suffering from mental health problems internalize that everything that's happening to them is their fault, that the sickness is their fault, that what other people have done to them is their fault: The Darkness is a representation of that feeling of guilt. It disappears when Senua finally realises that it's not her fault, that she did nothing wrong and that she isn't cursed.

Everyone should also check out the Documentary available via the main menu. They go into more detail in there, it's really well produced.
This was my interpertation as well, and I am a little conflicted by it. On one hand, the game's intro repeatedly tells you about Psychosis, so it is very easy to figure out from the first hour that none of what is currently happening is real, and that it is all an episode Senua is having. This makes the reveal about the darkness and her father in the end predictable. On the other hand, I can see why NT did not keep the reveal about Senua's mental problems a secret. They showed a great deal of respect to a reality that many people experience, and it is also a selling point for the game.
 

Perineum

Member
I've only played up to my first boss, the fire dude, and this game is phenomenal. Got stuck on one puzzle for a little bit too. The combat is pretty straight forward so far, and I appreciate that because it's fun. All of the moves you have are useful instead of bloated like in other third person action games.

The audio in headphones is like nothing I've experienced before in gaming, and a huge achievement for the medium. If any one game gets audio nods this year it needs to be this one.
 
Just turned in my last Undergraduate paper and went ahead and took the plunge for this gem. Gonna break out my busted ass Sony Golds and enjoy the ride.
 

Plumpman

Member
The story and presentation are incredible, but I actually dislike this as a "game".
It was very, very repetitive and honestly I just wanted to get to the story bits which is why I made it all the way through.

Can't stress enough that even though I didn't enjoy the moment to moment gameplay that much, the portrayal of mental illness and storytelling was incredible. Fantastic job NT!
 

Disgraced

Member
OKAY HOLY SHIT

You're all right. (Everybody posting about this game.)

You're all right, Hellblade.

You're pretty fucking wicked, actually. When playing I burst out chuckling—laughing in awe at how gnarly and truly disturbing it all is. This is special.

*Also, a bit late in OT maybe according to unsaid etiquette for this kind of compliment... but that is a totally badass OT, Wozman.
 

AdamT

Member
Wow. This game. Just watched the credits roll. Incredible experience. I haven't enjoyed a game this much in at least a year.

Edit: The mental illness aspect was very well done. Guantee I'm going to have nightmares tonight after some of the visuals and areas. Very disturbing.
 

Not Spaceghost

Spaceghost
Spoilers for what I think is just past the half way point? I need the song that plays
when you first get gram and you fight your way through the sea of corpses, that was such a melancholic yet oddly cathartic feeling

GOD I JUST WANT THE WHOLE SOUND TRACK
WHERE CAN I PROCURE IT?!
 
And then we run into the issue of making it seem like psychosis is more of a superpower by pushing it much more into a mechanic when the intent is to display the effects of it. At least anymore than it already is used as a mechanic.

I don't see how that can be the case at all with what I suggested.

Hellblade is the "superpower" approach to psychosis if anything. When you're in combat, and an enemy attacks you from behind, the voices scream "EVADE!" That's a useful gameplay mechanic that's basically spider sense. And it pretty much works every single when being flanked. They also throw out tips to the player like "Focus! He's charging up" when fighting a certain boss. Instead of figuring it out on your own, the voices give tactical information almost instantly. The same goes for exploration, the voices tell you what you should and shouldn't be doing when trying to solve specific puzzles.

The voices are only a benefit to the player playing the game. Senua might not be having a good time, but it doesn't really affect the person interacting with the game negatively, and that's kind of my point. "Displaying" the effects of psychosis doesn't go far enough when we're talking about video games. If anything, it sort of cheapens the illness to a certain degree.
 

ultron87

Member
I am so fucking unnerved by the first half hour of this game with headphones on. I guess that's the idea but man is it hitting me hard.
 

Not Spaceghost

Spaceghost
The voices are only a benefit to the player playing the game. Senua might not be having a good time, but it doesn't really affect the person interacting with the game negatively, and that's kind of my point. "Displaying" the effects of psychosis doesn't go far enough when we're talking about video games. If anything, it sort of cheapens the illness to a certain degree.

Yeah also keeping in mind that the voices are often discouraging, any time Senua or by extension the player fumbles whether it be at puzzle solving by running into a locked door or taking too many hits they rarely tell you anything of use. Rather the voices just say stuff like "woww look at that she can't do it hahahaha" or in combat they might go from saying "BEHIND YOU" to "she should just give up" or something to that effect. I think the voices really give you a good feeling for what it's like to be fighting to hear your own thoughts in a sea of thoughts. Whenever I hear the voices say "behind you" or "evade" i imagine that's just senua's survival intuition finally overpowering the rest of the voices because it's a seriously threatening situation. Most of the time, especially in the calm moments the voices just end up chattering on and on and it's often intense trash talking. I imagine it's like being unable to control or suppress that small bit of doubt you have and instead it just becomes an entire character to you that you have to deal with.
 
This was my interpertation as well, and I am a little conflicted by it. On one hand, the game's intro repeatedly tells you about Psychosis, so it is very easy to figure out from the first hour that none of what is currently happening is real, and that it is all an episode Senua is having. This makes the reveal about the darkness and her father in the end predictable. On the other hand, I can see why NT did not keep the reveal about Senua's mental problems a secret. They showed a great deal of respect to a reality that many people experience, and it is also a selling point for the game.

I do agree with you that is was pretty easy to figure out what was "really" going on. However, I don't think it detracted from the story and the game at all.
The game is a her journey through her Psychosis and her new mental beginning. I really enjoyed knowing this the whole game as every time a milestone would happen you could hear and a lot of times see the changes occurring. I don't think I would have payed very much attention to it had I not known what was truly happening. Made the game so much more enjoyable for me.
 

Humdinger

Gold Member
I was having to work too hard to defeat some enemies (e.g., bosses, shield-bearers), so I turned the difficulty down to easy. Maybe I am just not very talented at these types of games, but I'm enjoying it more now on easy. I'm in it for the story and atmosphere (visuals, sound) more than the combat anyway. The combat does feel more satisfying than I expected, though, and it looks cool when you go into slow-mo.

I've also gotten a handle on the visual puzzles and the way the levels are designed. I had some trouble with that in the first hour or so, especially with the god of Illusion area. I just needed time to get a feel for the game's language. It does some things differently, and it took me a while to "get it."

I'm in a groove now, enjoying the game. Nice to see all the positive impressions and good press.
 

tonypark

Member
Just finished it. Ending was great but i had a bug during the last sequence where my sword wouldn't show up... kind of ruined the mood a bit. Also the very last scene after that, texture wouldn't load on the character... Apart from that, amazing experience!!!
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I don't see how that can be the case at all with what I suggested.

Hellblade is the "superpower" approach to psychosis if anything. When you're in combat, and an enemy attacks you from behind, the voices scream "EVADE!" That's a useful gameplay mechanic that's basically spider sense. And it pretty much works every single when being flanked. They also throw out tips to the player like "Focus! He's charging up" when fighting a certain boss. Instead of figuring it out on your own, the voices give tactical information almost instantly. The same goes for exploration, the voices tell you what you should and shouldn't be doing when trying to solve specific puzzles.

The voices are only a benefit to the player playing the game. Senua might not be having a good time, but it doesn't really affect the person interacting with the game negatively, and that's kind of my point. "Displaying" the effects of psychosis doesn't go far enough when we're talking about video games. If anything, it sort of cheapens the illness to a certain degree.
That's what I meant by the final sentence in the post you quoted. As in it works in some ways but push it too far and it feels cheapened. There are also plenty of moments when the voices are berating or discouraging Senua, they're not always helpful.
 

RiccochetJ

Gold Member
What an experience. This is on par with "Journey" for me. Like Journey, I'm not sure if I'll touch the game again. The first impression was so powerful that I don't want to taint it with subsequent playthroughs even though I missed some stuff.

$30 well spent.

The more I play, the more I think Senua is Aloy's fucked up cousin. Or descendant. Or something. But they're clearly related.

This is getting annoying. There is absolutely nothing you can compare between the two games other than the main character apparently wears the same type of headband.
 

Fredrik

Member
Wow. This game. It's fantastic.And the visual/audio presentation is top i class. The action is great too. I'm like super impressed. This will be a sleeper hit, luke warm hype pre-launch but glowing impressions both from users and critics post-launch.
3 hours in. 9/10, easily
 
This fucking game. This... fucking.. game.

Shit. The audios and visuals and norse mythology are fucking amazing.

You have to, have to, have to play this game with headphones.
 
This is getting annoying. There is absolutely nothing you can compare between the two games other than the main character apparently wears the same type of headband.

Sorry. If it's an impression a lot of people are getting than clearly it has some foundation in reality (or not in Senua's case). I didn't mean they had a literal connection. I love both characters for their own unique reasons. :3 They look similar, which gives them a familiar relation, not necessarily a personal one.
 

jamsy

Member
So I think I'm nearing the end -
right after you complete the trials and get the sword and I'm at the river of blood with all those corpses and arms and things.
And I must've faced like 30 demon guys and they keep on coming. Am I supposed to run somewhere or is this supposed to be this long of a battle?
 

Wozman23

Member
Got to spend a decent session with the game tonight. Probably about 5-6 hours in, but I've wasted a lot of time in Photo Mode. Made it up to when the trophy for
entering Helheim
pops.

I really wish that other thread and article wouldn't have ruined that idea.
I died a few times running from the fiery plague thing looking for those 3 runes. That section was anxiety inducing, but would have been even more-so had the threat of permadeath still been looming. It would have intensified the long fight in the bloody, corpse-y area as well. I love the rot slowly crawling up Senua's arm.

The audio is so good! Probably my favorite part is when you
come up to a door that is clearly locked and the voices tell you to open it, then mock you when you can't open it.

I've been spamming Photo Mode, looking for some interesting shots. Every once in a while the filters seem to have a mind of their own, resulting in some interesting shots. Once I'm done, I'll post my favorites.

So I think I'm nearing the end -
right after you complete the trials and get the sword and I'm at the river of blood with all those corpses and arms and things.
And I must've faced like 30 demon guys and they keep on coming. Am I supposed to run somewhere or is this supposed to be this long of a battle?

Just got there myself. It's a long battle (but it has checkpoints).
 

RoboPlato

I'd be in the dick
So I think I'm nearing the end -
right after you complete the trials and get the sword and I'm at the river of blood with all those corpses and arms and things.
And I must've faced like 30 demon guys and they keep on coming. Am I supposed to run somewhere or is this supposed to be this long of a battle?
It's really long.

The game just had a couple hours with no combat so it cranks it up to 11
 

labx

Banned
dude... this game is something else. GOTY contender right here. I'm was legit shock with
the fighting scene in the "blood" world (Finding that your mother commited suicide?)
 

Not Spaceghost

Spaceghost
Yeah alright minor flaws and quirks aside I think hellblade lived up to the hype I spent building up for it over these past couple of years. I was exactly what I wanted it to be and quite honestly probably my GOTY thus far. The game takes so many risks in its presentation and even gameplay but it somehow manages to pull them off for an extremely satisfying journey. I could spend hours analyzing the meaning behind the game's moments but oh my god I think I need to let it sink in a bit more.

Especially considering that once you realize what is actually going on every single boss and set piece take on an entirely new meaning, there is so much food for thought in this game

I
The game just had a couple hours with no combat so it cranks it up to 11

Yeah that moment was intense, I needed to take a break after that exhausting combat sequence plus the emotional gut punch after it. But the finale in particular
holy shit that was the most stressful gauntlet of my life, and realizing that the game wanted me to let go was kind of intense, I just felt like I had to keep going but then once they stopped giving me focus and the enemies started spawning only the menacing ones I knew that it was time to just let go. I feel like that's the most in sync i've ever been with a character in my entire life.
 
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